RIP City of Heroes
RIP City of Heroes
Guild Wars 2 Timers is a small tool I created to keep track of the major events timer in Guild Wars 2.
There are a lot of events happening in Guild Wars 2.
And it is not always easy to keep track of all those we want to take part of.
Guild Wars Temple was kind enough to put together a webpage that keeps track of the major events.
But even with their great website it can still be difficult to not miss an event that we want to do.
That is why I created this tool.
Basically the tool will go fetch the timers from the Guild Wars Temple page and use them to display the timers you want to keep track of.
And it can play a small sound a few minutes before the events start to remind you that you show maybe go to the event zone to participate.
The admin of Guild Wars Temple has been very kind to agree to let me make my tool available to everyone.
I will update the News section when I do modifications to the tool.
So be sure to check it from time to time.
If you find any bugs please leave a message ingame, or on the Guild Wars 2 forum, in this post.
I will come read if often and try to fix the bugs as soon as possible.
You can get the tool here
Thank you for your kind words.
It really sucks not being able to recover my sunrise again , but oh well new update is coming out soon. And i will not let this incident discourage me from amazing content Hope you all enjoy the update
I would pay 300 gems for an in-game tinfoil hat, townclothing. Please consider a lab coat to go along with it.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Zicore’s – Guild Wars 2 – Trading Post Notifier, notifes you via pop-up window, when the (buy/sell) price meets a defined criteria.
This could be an example criteria: Orichalcum Ore | SellPrice | HigherThan | 3s 5c
In the end of this post you’ll find the thread on reddit, my official website for this app, including some explanation what it does and how it works and other useful stuff.
Also there is a link to my github repo.
Pictures:
- Main Window: http://upppor.it/zvmJ.png
- Advanced search: http://i.imgur.com/U7BHj.jpg
- Notification: http://i.imgur.com/5ypTB.png
- Recipes: http://upppor.it/oXeI.png
Current features:
- Notifications
Current transactions (buying/selling/bought/sold)Transaction notifications- Item search
- Recipe view
- Watchlist
- Item-name filter
- Multiple rules for every item
- Prices
- Volumes
- Margin
- Gem/Gold exchange calculator
- Gem price notifications
- Timeout notifications
New in R7:
- Overworked UI
- Indices calculated based on volume movements
- Margin
- Margin in %
- Advanced search (with /unsecure only)
- Search pagination
- Export watchlist as CSV
- Import watchlist from CSV (compatible with gw2spidy’s csv)
New in R8:
- Overworked UI (TabControl)
- Sortable columns in advanced search (Name,Rarity,Level,Price,Count)
- Re-sizable/Re-orderable columns which are saved
- Copy name
New in R9:
- Recipes
- Sortable list in the search, notification and watchlist view.
- Timeout for notifications
- Visual highlights on mouseover
New in R9-B
- Update to be conform with the latest patch.
- Scroll Bars for every view (Tabs are now visible all the time)
New in R10
- Splash Screen for the enduser to decide between gw2spidy.com and the official trading post as dataprovider.
- Notifications for transactions.
- Fixes regarding changes of the dataformat.
- Slightly changed the notification window.
- Added a possibility to change the dataprovider.
- The session key is now displayed on the settings tab.
- Added Transaction Notification Time (minutes) to the settings tab. The timeframe within it notifies you when you have sold and bought stuff.
New in R10-B
- Fixed the ‘Scrolling issue’
- Items are now selectable (Visual highlighting)
- Added possibility to toggle transaction notifications
New in R11
- Added possibility to enter percent values for notifications.
- Fixed endless notifications come up
- Fixed transaction notifications not coming up.
New in R12
- Gem to gold exchange calculator
- Gem to gold notifications
- Gold to gem exchange calculator
- Gold to gem notifications
New in R13
- Improved scrollbars with fixed columns.
- Search filter in watchlist.
- Small fixes.
Gem Notifier: http://upppor.it/0hYH.png
New in R14
- Added margin notifications
- Improved grouping of transactions. (Per item first, per day second)
- Fixed percentage values of gem notifications
New in R15
- Fixed untracked changes in the transaction list.
- Fixed an exception that occours on starting this app without internet connection.
- Fixed percentage values calculation for buy rules.
New in R16
- Implemented the new official API.
- Transactions and anything related to account specific data is disabled.
- Replaced search by local search instead of directing requests to external sources.
R16 is live!
Github: https://github.com/Zicore/TradingPostNotifier/
More information and the latest release on my website: http://notifier.zicore.de/
Follow me on twitter: https://twitter.com/Zicore
Reddit: http://www.reddit.com/r/Guildwars2/comments/11swo8/zicores_guild_wars_2_trading_post_notifier/
(edited by TehGear.8702)
It’s important to maintain a balanced diet, here is me gathering herbs to craft a bowl of salad.
Birdspeed
While travelling with a Bird pet, target a creature along the way then assign your pet to attack it from range. It will use its Swiftness ability first. After getting the boon, hit F3 to prevent the pet from actually hitting anything and entering combat.
Three-Tailed Devourer
While using a Longbow, position yourself behind your devourer. Your arrows will pass through, but your target’s projectiles will hit your devourer’s tough carapace. If the enemy approaches your devourer, push it away once with Point Blank Shot. When it approaches again, let it reach the devourer. It will either knock the opponent back with a Tail Lash or it will do an Evasive Retreat. If it retreats, reposition. By swapping between two Devourers you can keep up a long lasting meatshield that knocks foes away from you. This technique makes some fights trivially easy.
Pocket Moa
Moas use their AoE heal when they are injured. In melee, it is one of their possible skills, so when they use it is random. At range though, it is their only viable skill. If you order an injured moa to attack a target at range, it typically uses Harmonic Cry on the spot as long as the skill isn’t on cooldown. This can be accomplished in several ways… pulling it out of combat to heal you, pushing the target away from the moa, assigning it a different target farther away, or keeping it on passive near you as a pocket heal.
Bear Traps
Take a sturdy pet like a Bear, get it to hit something with F1. Then get it to hit a second, a third, and maybe a fourth thing. Wait for them to cluster around the pet. Pull the pet back to you, positioning yourself so that the Bear drags the clump of mobs directly into a pile of traps. While the mobs are in the traps, you should be raining AoE down on them, and might want to swap to a Drake pet to apply further AoE and get a nice blast finish from the traps. Then throw on some more traps.
(edited by misterdevious.6482)
Thieves aren’t all that. A “Good” thief will be a problem yes. But most thieves chose it because they think it’s OP and they want the easy way out. And those kind of players usually have no idea what their doing and you can take them out almost instantly and stun lock them with pets.
Professions don’t have as much effect as much as people think… The biggest factor is the skill. A good Ranger against a good thief has a perfectly good chance of winning. Personally I’m not a good Ranger but I’ve seen some good Rangers taking out many thieves 1v1
This is the truth of the matter. There a tons or terrible Thief players out there that are attracted by all the talk of how OP the class is. Fact is Thief may be OP in the hands of a decent player but most people can’t get that level of performance out of them. In fact the ratio of good to bad thief players is so scewed that I actively persue them in WvW due to them being an easy kill for the most part.
truth be told there are also a great number of terri-bad rangers as well boosting the confidence of above mentioned thief and many other professions for that matter. I find these the most entertaining to hunt down because they are by in large free kills, and make me feel all that much better about myself as a ranger.
thieves are pretty fun to hunt (or more or less bait I suppose since they always get opening strike). They seem stunned when they blow their burst chain to find me still sitting pretty at half health. many can’t even find the escape buttons they are famous for because they are so shocked at witnessing a solid ranger (probably terri-bad thieves I will admit).
Any time I force a thief to flee I count as a victory in my book, I’ve got better things to do than try and find their cowardly scrawny kitten
I admit I am purely WvWvW for PvP perspective, mixed gear works with my build better than anything I could pull off in mists.
Hello people!
Since 2,5 weeks i play Gw2. I am now lvl 69 on one character and decided today to make a new one. Well everything was going alright. Just going great.. And suddenly i got a unidentified dye. i was pretty happy with it and i feld lucky. So i decided to identify it. And then arenaNET’s evil troll appeared. I got a midnight blue dye, Worth 80 silver at the black lion and i was very happy! .. Until i realised i can’t sell it nor give it to my other account.
How can i sell this dye for the price it is worth? 80 silver is like 1/5th of my entire GW2 bank. so it is pretty much for me…
For appearance, mesmer is the only scholar class to use a sword, and is probably the best visual representation of the archetype you will find.
In terms of skillset, the mesmer is a little lacking on the deathgates and lightning bolts, but the attacks are clearly magical in nature—I don’t think any one class combines magic and physical attacks as well as the mesmer, so it is probably your best bet, although not quite the ideal you’re hoping for.
Bonus: Carry on a conversation with your phantasms and illusions when they aren’t visible to everybody else.
Hutchmistress of the Fluffy Bunny Brigade [FBB]
“Gentelemen’s agreement” = monopoly trust.
The TP is PvP. Asking this is like asking the other side in WvW to go easy on you.
As far as I’m concerned, you guys are my competitors. My allies are farmers, crafters, and consumers. I will gladly screw my fellow traders to the benefit of those who do not play the TP.
Are you asking if you die in the game or real life? If you die on the game, It stays in your inventory like everything else. If you die in real life, you will have other things to concern yourself than a mini Festive Golem. Just saying. ^^
Gameplay Programmer
Wintersday is coming and along with all the other goodies there will be a few updates to WvW. Some of these changes are the result of forum feedback while others are part of our longer term plans for WvW. Here’s a quick preview of what WvW will get for Wintersday:
Advance notification of new builds (updated 12/14 – see below)
In order to allow WvW players to make good decions about siege placement, assault timing, etc. we’re adding a new build pre-announcement. This will be in the form of a message broadcast to all players some time before the current build expires. Because this notification is tied to one of the final steps in our build process, and those final steps take a variable amount of time, we won’t be able to say exactly when the current build will expire. Instead, the message will provide a window of time in which the new build will become available.
Update 12/14: This feature is still coming but due to some unforeseen technical difficulties it won’t be ready in time for the Wintersday build. We’re working to resolve the remaining issues and will turn on the new build advance notification system as soon as it’s ready.
Alt+F4 is no escape
If someone that you’re fighting disconnects during combat (via Alt+F4, killing the client process, etc.) their character will be instantly killed, death penalties will be applied, and XP & loot will be handed out as usual.
No more insta-build walls & gates
Destroyed walls and gates will now rebuild when they reach 10% health rather than on the very first repair. This means that when attackers down a wall or gate defenders won’t be able to instantly rebuild it. Walls and gates which are destroyed can still be damaged if they have any health.
Breakout events
We’ve added a new event type to WvW called Breakout events which trigger when one or more teams have been pushed completely out of a map. They’re designed both to help players break out of severly camped portal keeps and to provide assistance in establishing a foothold in each map. Here’s what designer Matt Witter has to say about them:
Break Out Events are special WvW events that will happen when a team has lost control of all defensive structures, not counting supply camps. An NPC commander will appear in the team’s start area and an event will start that prompts players to gather around. Once enough players are in the commander’s presence he will summon his trusty dolyak to give all allies in the area full supply. He will then lead the charge to the nearby objective and give players protection and assist with building siege to assault the objective with. Those benefits, along with a defensive boon that he applies to all nearby allies, makes the attacking players a force to be reckoned with. Defenders will have their work cut out for them, as once the gate or wall piece is destroyed the commander will move to the tower lord inside and attack anyone in his path.
These changes are just a small part of what the WvW team has been up to lately. As you may have already heard, we’re hard at work on some larger updates that we plan to deliver in February. We’re not quite ready to talk about the details yet but as February gets closer we’ll start to reveal more of our secrets.
Happy Wintersday and we’ll see you on the battlefield!
ArenaNet Gameplay Programmer
(edited by Habib Loew.6239)
I had totally forgotten it was Friday reset yesterday. I sat around in LA while queue’d up and thought something was wrong cause it was taking so long to get in EB.
They said we were crazy for building our castle in a swamp.
My characters think I’m crazy.
One of the original premises of the Dynamic Event system was the way they would scale to the number of people. However, in practice this isn’t working, since the game isn’t accounting for the way fighting twenty people is completely different from fighting two. Rather than altering the event, DEs are just throwing more enemies at the players or increasing the boss’s stats Instead of just scaling the numbers, events need to start treating larger groups differently than smaller teams.
To phrase that better, right now an event goes like this…
Few Players) five centaurs attack per wave
Some Players) eight centaurs attack per wave
Lots of Players) twelve centaurs attack per wave
Horde of Players) eighteen centaurs attack per wave
Convention of Players) twenty-five centaurs attack per wave
….This doesn’t work. It just means that players start throwing down nuclear strikes on the centaurs to chew them up the instant they arrive. Conventional tactics don’t beat the zerg. Instead, the event needs to be clever.
Few Players) centaurs charge them
Some Players) melee centaurs charge them, ranged centaurs fan out and snipe
Lots of Players) melee centaurs, ranged centaurs, and a miniboss shaman with AoE earth magic
Horde of Players) melee centaurs, ranged centaurs, two minibosses, and a catapult
Convention of Players) melee, ranged, three minibosses, two catapults, and a partridge in a pear tree
Siege us. Nuke us. Blast our groups, break our formations, bleed our lines. Make players split up to take down multiple objectives in a massive fight, and force teamwork by giving the opposition their own strategic cohesion. The zerg won’t be defeated by more zerging by the NPCs. The zerg will be broken when the opposition steps up its game, and forces players to do the same.
The result will be better for everyone. It will teach proper tactics, encourage situational awareness, and require cooperation. It will make players feel special even in a mob of players (lead the charge to take down the left trebuchet, and you’ll feel like you saved a hundred lives), and make us actually respect the opposition. And most of all, it will make a massive battle feel like a proper war, rather than just a farming run.
I’m not trying to be insulting or condescending to anyone in this thread, but many are in need of a reality check, so here goes:
You are not entitled to a legendary weapon. The name itself suggests that they are something only a small % of people will ever own, whether it’s through guild support, luck, spending tons of real life cash, or in some cases exploiting: they are not for every, or even most players. Many people are setting themselves up for disappointment and becoming disillusioned because they have unreasonable expectations. These are not “typical” end-game weapons that everyone should be able to get in a reasonable amount of time.
What makes them special, and desirable, is they are designed so that few people will ever have the time/money/luck to get them. If every dedicated 80 was walking around with legendaries, it would be completely ridiculous and would ruin the appeal: they’d be just like exotics are now, and the special particle effects and footprints would really mess with performance/aesthetics in high player-density areas like WvW or LA. I personally would be overjoyed to get one, but I realize it is very unlikely. I might gamble some rares/exotics here and there to try and get a precursor, and I’m sure I’ll try and make some headway now and then on the other ingredients just in case, but it’s not something I expect to ever get, and you know what? That’s just fine. I’m glad there are items in the game that few people will ever attain, even if I’m not one of those people.
The entitlement issue with MMO players nowadays is a huge issue. Certain games I won’t name here have led to the expectation that everyone deserves to have the same things and it just takes all the prestige and mystery away from top-end items like legendary weapons.
That said, I agree there is an issue w/some players who have attained legendaries through dishonest means. Playing the market might be sleazy, but it isn’t dishonest. People who actually exploited the game to achieve them should be punished, whether that’s a ban or deleting the item because it cheapens the achievement for those who earned it.
Overall though, there are far too many people who expect a legendary that really shouldn’t. It’s not even based on luck as much as people are saying: you can buy them off the TP. If you want a guaranteed shot at a precursor, worry about farming the gold instead of depositing endless rares and exotics hoping to get lucky. The request for a guaranteed recipe that’s a huge grind is redundant. There already is a guaranteed recipe that’s a huge grind, and there’s only one ingredient: a huge sum of gold. The price in general will reflect the difficulty of doing so, the most sure bet is simply saving the gold. If that price seems unattainable for you, then that means legendary weapons are unattainable for you and you would be much happier accepting that and appreciating the depth and mystery they add to the world.
This entire thread feels…. silly…. It’s a part of what makes this game challenging. I always found trains (and I was on the receiving side of MANY of them) in EQ to be entertaining, and I find the same things entertaining here (and yes, again, i’ve had quite a few).
The world isn’t safe. I guess next we’ll start seeing people complain about the world event bosses that can wipe out entire forts and kill players when they come near ….
Enjoy the challenge. Enjoy it isn’t always safe. Enjoy the unpredictability. Otherwise you’ll be given a box of bland boredom to live in (like WoW did).
[ACEN] Ascension | Tarnished Coast
1. It is in terribly poor form to show up to a dungeon party wearing the exact same armor with the exact same dye pattern as another player. If this happens, quickly excuse yourself, and change your colors.
2. When hopping upwards toward Vistas or other elevated areas, a gentleman never follows too closely behind a woman in skirted armor.
3. In a similar fashion, for heaven’s sake, an Asura should go around a Norn in skirted armor, not underneath.
4. If defeated repeatedly to the point where one finds oneself no longer wearing a single stitch of armor, a quick switch to town clothes and making haste to the nearest armor repair is in order.
5. All value their personal space. So do not be that person who stands inside of another person merging bodies together like some awfully grotesque Star Trek teleportation accident.
6. Respect your vanquished foes, for they have died honorably at your sword. Do not engage in victory dances above their slain corpse.
7. Additionally, if one sets a foe on fire, and this goes for the Norn in particular, it is not an invitation to use the burning bodies to light your tobacco pipe.
8. When receiving an invitation to a guild one would rather not join, “get lost!” is a highly inappropriate and ill mannered response. The correct response should be “No thank you, get lost.”
(edited by Arsenal.2601)
Or you could ask the Order of Whispers, I’ve heard they are eager to sell apples
Wow, such elitist pride.
We have a term for people like this where I come from… “over-compensating”.
November 15, 2012 – The day a dream died.
There aren’t enough bridges for all of you to live under.
Server – Fort Aspenwood