Showing Posts Upvoted By Zeidrich.8435:

WvW Queues: A new feature

in Suggestions

Posted by: FhakE.9063

FhakE.9063

Dear Arena Net,
I recently posted this suggestion in the WvW section and had a lot of positive feedbacks. Would be nice if you took 5 minutes to read and consider my idea. Thank you.

Thread
So I was thinking about that: I hate WvW queues, and I’m obviously not the only one. But what I really hate about it, it’s not really the fact that I have to wait to get in the bordeland I want to go. What I really hate, is that I don’t know for how long I will be waiting before I get teleported.

Tell me what you guys think about this: it’s only a little feature with the queues so that people waste less time waiting to get in WvW, especially on reset night. It’s very simple, only show us what position we’re at in the queue. I hate to see myself waiting in Lion’s Arch for hours, not wanting to start anything by fear it will ask me at anytime to teleport, before I get asked to switch to the borderland I want to go. It’s could be as simple as when we put our mouse over the WvW icon, it shows up something like: “You are 24th in the queue” or whatever. Or something in the WvW window. When we are in queue, there’s a little image on the WvW icon that shows us that we’re in a queue, if anyone noticed it, and that’s it. Useless in my opinion. ArenaNet could do something more usefull with this. “It is better to know for how long we’re waiting than rather just leave fristrated”.

Tell me your opinion, this is mine. I just think it would be nice to know how many time is left approximately to join the WvW, so we could go in dungeons or whatever.

-Skhallyx[RE]
Original post: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-Queues-A-new-feature/first#post1335474

Identikal[RISE]
Primordus Virtus Guild – Balls Deep Crew
Blackgate Server

Option to delete/hide Personal story prompt.

in Suggestions

Posted by: Sahfur.5612

Sahfur.5612

Nonononono….

Stupidity in the player base isn’t a reason to avoid a solution to our problems! If we give up complexity constantly to make sure that people understand everything up front and hold their hands through the whole experience it becomes uncustomizable and -boring-..

If they messed with the settings, it should be their job to educate themselves on the mechanics enough to hover over the tooltip and read it. Seriously, people are challenged less and less in the modern world and games get rid of features in an attempt to garner the kind of player which.. if they can’t figure out they hid their story quest, honestly have no chance of getting that far in the game in the first place. If they are really that… special… I can hardly see them getting around in the later zones due to not upgrading armor. They’d probably get lost and die repeatedly before uninstalling it and deleting their hard drive. Seriously, we aren’t that dumb. Some of us are asura.

This is not a point and click mmo, they have to learn to level up already. Give us more credit as a playerbase, please.

Please add the ability to hide and show UI elements. Use a nice little graphical “mini UI” in the settings with areas greyed out if you have to.. to make it more strikingly obvious which ones are enabled and disabled. Games such as Tribes do this, and we don’t exactly need to be rocket scientists to figure the settings out. Also, add the ability to disable the experience bar at the bottom of my screen. It is almost never accurate after lvl 80 anyway. Its taking space and I dislike seeing an orange line constantly.

Please?

Another interesting idea would be to have a hybrid hidden UI that allows you to hide your skill bars but have an option to show the buttons (along with a cooldown) only when they are on cooldown. Also only show health when you aren’t at full.. only show stamina when you need to. You get the idea, right?

We’d love it, and alot of people are asking for viewer modifications like WoW has. Give us a bone, will yah?

Plants, As far as I know are still, still bending toward
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!

Option to delete/hide Personal story prompt.

in Suggestions

Posted by: Revan.6259

Revan.6259

[x] Display the Personal Story steps on the main screen interface.

And also:

[X] Display Personal Story Waypoint on the world map.

Option to delete/hide Personal story prompt.

in Suggestions

Posted by: drkn.3429

drkn.3429

You might be surprised at how many problems that might cause. “Fast cast ground targeting”, for example, is an option you have to turn on under Options, but I regularly see posts from players who can’t figure out why siege weapons won’t work for them. (It’s trying to target their mouse cursor.) If you click on the title line for story steps, meta events, etc., it will hide all of the objectives. You’ll still have the green step title, but it will clear some of the clutter.

Knives can kill people.
We all have sharp knives at our homes.

I understand the need to care about all players, including those who accidentally click everything and think later, but having a tick-able option in the Hero panel, under Personal Story, that would hide it off completely would be awesome indeed.

Default:
[x] Display the Personal Story steps on the main screen interface.

.

Option to delete/hide Personal story prompt.

in Suggestions

Posted by: Dhraiden.9215

Dhraiden.9215

Please. THIS. I want a modular UI, and the ability to hide whatever elements I don’t need/want to see. Player stupidity/clue-less-ness is NOT an excuse to lack an option that should by rights be part of the game by default. I really hate UI clutter.

Option to delete/hide Personal story prompt.

in Suggestions

Posted by: Blueshield.6291

Blueshield.6291

Frankly, the option should be there. If players can’t figure out basic UI management, that’s kind of on them. Omitting features for the sake of idiot-proofing is essentially throwing out baby with the bathwater.

The Main Issue

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

(Warning: Wall of text….maybe :o)
*Rants not intended. This is clearly a reasonable opinion based on evidential facts towards the decisions made by the developers into altering the Ranger Profession.

After reading the many negative feedbacks to the recent, if not the already weeks old Nerfs to the Ranger’s PvP Abilities (Laughable) in relation to the unnecessary changes in the many debatable aspects of this class/profession (w/e), I empathize much to those who think Anet made some terrible decisions into altering little insignificant changes to supposedly ‘balance’ the Ranger profession.

The main issues I see that takes a big toll in the ranger Profession are as follows in this list: (If I missed some other issues feel free to add them to the list)
- Lacking in Damage Output. (Ranged wise)
- Not enough Crowd Control Skills to counter group Ganks (zergs)
- Most skills are one to one combat and not enough AoE offensives.
- Survivability laughable.
- Pet functionality flawed. (Maybe some sort of coding could fix this issue)
- Pets being too squishy.
- Damage split between the Ranger and its Pet does not compute.
- Arrow projection easily evaded.
- Arrows easily out of range. (Mentioned as a bug supposedly)
- Arrow obstructions easily exploited.
- Medium Armor defensive capabilities questionable.
- Weapon choices questionable. Ranger’s should be mastered in the use of a Bow increasing their damage output, yet they do more damage with melee weapons? Does not compute.

Minor Issues:
- Spirits squishy.
- Utility/Elite Cooldowns unreasonable long. For something to have a really long CD, the performance of such a skill must be so great that it alters the situation in combat.
This is not the case.
- Signets provide little to no benefit.
- Shortbow decreased in arrow speed. (An Unnecessary Nerf)
Evidence: http://www.youtube.com/watch?v=j_W75Zw5fqU

This video showed the critical difference before and after the patch of the oh so terrifying “Animation bug” fix that Anet considered as a high prioritized threat to the Ranger Profession. Both before and after shots of the video showed the SAME arrow explosion animations with one notable difference. One was faster than the other.

The issue was not within the skill Quickening Zephyr nor the so called ‘Animation Bug’ Anet was lead to believe to exist, but the reduced ‘Attack Speed’ or arrow speed of the shortbow. This resulted in a completely downgraded performance of the shortbow itself, reducing its overall damage output, therefore degrading the Ranger’s performance all together.

Ofcourse, in every thread created there will be arguments and disagreements towards this, but I base my information from the experiences as a Ranger in PvP and these issues are far too blatant to ignore.

Regardless of the changes, I still manage to excell in PvP as a Ranger with the use of proper player skills and knowledge base of the profession and avoiding group ganks because lets face it, its not like Rangers can kill three or four enemies by himself. Quite possible but heavily difficult. If thats the type of play style that some prefer, then be my guest.

My 2 cents. Quite lengthy and I do advice no flame or troll be sent into this thread. The purpose was to share my opinions of the main issues dealt with the Ranger profession. Ofcourse I may be wrong in a couple points but its just based on opinionated responces. Feel free to share your troubles within the Ranger Profession.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Ranger Bug List

in Ranger

Posted by: Hydd.5172

Hydd.5172

Traits

  • Opening Strikes only gives vulnerable during certain circumstances. Most importantly is the minimum range of 900. More info here
  • Agility Training doesn’t give pets 30% movement speed. Only 14%~. Video located here
  • Trapper’s Defense has a 10~ second internal cooldown. Should be listed on the tooltip
  • Trapper’s Expertise causes the vulnerability portion of Opening Strikes not to proc on traps
  • Vigourous Renewal states “Gain vigor when using a heal skill”, this trait also gives vigor to any ally who is given regeneration by you (ie, with Healing Spring)
  • Off-Hand Training doesn’t increase the range of Stalker’s Strike or Call of the Wild
  • Circle of Life creates a Healing Spring on downed, not death as stated
  • Fortifying Bond only extends partial duration of boons. More info here
  • Master’s Bond resets when you transition from land->water even if it’s the same pet. More info here
  • Spotter has a bugged tooltip that shows the wrong roman numeral (II instead of VII) and it says “Might”
  • The following traits only work in combat: Spotter, Mighty Swap, Compassion/Concentrated/Expertise/Malicious Training, Companion’s Defense
  • Master’s Bond doesn’t include how much stat to your pet. Should read 6 stat per stack, max 25 stacks
  • Beastmastery trait line doesn’t show the correct amount of pet attribute, should be in increments of 10 instead of 1
  • Nature’s Vengeance does not increase the spirit’s activated ability size
  • Natural Healing heals yourself along with your pet, even though it’s stated that it only heals your pet
  • Moment of Clarity doesn’t give trigger the ‘Attack of Opportunity’. More info here
  • Trapper’s Expertise trap that is over 600 range away will trigger an initial pulse of damage then teleport to 600 range from your current position. More info here
  • Remorseless doesn’t regain Opening Strike after a kill
  • Nature Magic doesn’t affect Healing Spring’s tooltip, but it affects the actual regeneration duration.

Downed Skills

  • Lick Wounds triggers non Ranger pets to resurrect you. More info here.
  • Lick Wounds doesn’t always work. More info here

Utility

  • Signet of the Beastmaster’s effect on Signet of the Hunt doesn’t affect your damage (but, there is a graphically representation of the buff)
  • Signet of the Wild doesn’t show that it has a 12 second duration or how much more damage you do (I got ~22.22%)
  • Traps do not work in the sPvP map ‘Battle of Kyhlo’ clocktower. More info here
  • Search and Rescue will occasionally cause your pet to follow the ally it just resurrected indefinitely
  • Sharpening Stone will only apply 1 bleed on abilities that fire multiple projectiles (Splitblade, Poison Volley, etc), but use additional charges if hit
  • Signet of the Hunt’s activated buff wears off if you use any ability (damaging or not)
  • Spirits can be swapped for other skills while summoned if their activated ability cooldown is up
  • Rampage As One’s Stability portion of the buff is overwritten by other Stability buffs. More info here
  • Signet of the Wild activated portion with Signet of the Beastmaster doesn’t allow you to stomp downed enemies, rally allies or interact with environmental items. More info here
  • Entangle’s roots are unable to be attacked by ranged weapons.
  • Spirits disappear when you enter water
  • Entangle often doesn’t root all enemies near you. May be due to an unknown max participants limit.
  • Offhand Training provides 2 different cooldowns for Call of the Wild. More info here
  • Entangle isn’t affected by condition damage. More info here.
  • Spirit of Nature should specify the status of the recipient (downed/dead)
Hydd – 80 Ranger – Leader of Mortal
Ranger Bug List Sticky

(edited by Hydd.5172)

Ranger Bug List

in Ranger

Posted by: Hydd.5172

Hydd.5172

Weapon Skills

  • Ranged attacks often say ‘obstructed’ even when it’s clearly a landed hit
  • Longbow/Harpoon Gun don’t auto attack at max range (1500) with Eagle Eye.
  • Horn skill Call of the Wild (5) with autotargeting on will cause start autoattacking anything near
  • Horn skill Call of the Wild (5) gains 2 seconds from Off-Hand Training on the tooltip, but the duration is the same in real-time
  • Horn skill Hunter’s Call (4) can cause very odd graphic anomalies on enemies of specific sizes. More info here.
  • Spear Swirling strike is interrupted by the Stab chain if auto-attack is enabled
  • Sword’s Slash/Kick/Pounce chain will cause the player to be semi-rooted in place resulting in inability to dodge or readily reposition yourself (more info here and here)
  • Shortbow’s Quick Shot doesn’t always trigger the swiftness boon or move you backwards. More info here
  • Shortbow’s Crossfire (1)’s added delay as of the 10/7/12 patch is seemingly unintended. More info here
  • Shortbow isn’t affected by quickness correctly. More info here
  • Shortbow’s autoattack is auto-canceling since the animation fix. More info here
  • Greatsword’s Swoop (3) will often miss if the target is on a different elevation as you.

Gear

  • Superior Rune of Dwayna 2 pc set bonus 20% to Rejuvenation Duration, does not apply to Healing Spring

Pets

  • F2 ability response issue. More info here and here
  • Infinite Pet Buff Stacking. More info here
  • Infinite Porcine Forage. More info here.
  • White Moa’s Icy Screech (F2) tooltip reads “Screech to chill nearby foes.”, and shows that it gives 10 seconds (base amount) of Regen. Instead, the ability does AE damage and 1 second of chilled
  • Blue Moa’s Protecting Screech gives 4 (base) seconds of protection instead of the stated 10 (base) seconds
  • Many pets don’t do the correct amount of condition or boon intensity/duration. Will make a chart soon.
  • Jungle Spider/Black Widow’s Paralyzing Venom immobilizes for 2 seconds instead of the stated 2 second stun
  • Black Widow has only half the vitality as the other spiders
  • White Raven has 687 less vitality than the other birds
  • Other Ranger’s pets can trigger the ‘Charm’ option when you’re near them
  • Boon duration modifies pet’s tooltips, but not their actual ability. More info here.
  • Ranger pet names do not stay if you change a pet via the pet management window. More info here.
  • Pet agro doesn’t work correctly under many circumstances including pet type (more info here and here)
  • Player stats are not affecting your pets stats even though the tooltip states otherwise. More info here
  • Pets occasionally have a sound bug where they are incredibly loud.(Not just ranger pets)
  • Pets are unable to attack particiular world objects such as gates in WvW. More info here
  • Pets will often run infront of you (potentially in agro range) before stopping while following
  • Drakes do not use Tail Swipe or Chomp. Also, their autoattack does an unlisted AE. More info here
    *Spider’s Poison Blast causes projectiles to be obstructed. More info here
Hydd – 80 Ranger – Leader of Mortal
Ranger Bug List Sticky

(edited by Hydd.5172)