Showing Posts Upvoted By kta.6502:

The CDI is coming back! Topics

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Posted by: biggs.4702

biggs.4702

Voting is over. Tip for the forums try to read full topic before writing. “We” players have to learn to read what developers post and not just type what we want.

Sorry if I “sound” like a D*** re-reading my post kinda feels that way but not trying to be!

Don’t worry about it.

I’m really surprised to see the answers in this thread because folks were so ticked at Anet a couple weeks back. They felt the devs weren’t listening to them. The players wanted the power to influence the game, and Chris gave it to them by re-opening the CDIs. Now these players just want to give away their power by letting Anet pick the topic? Who plays the game more: the players or the devs?

Some of the devs play the game. I’ve noticed that they tend to design the game from a dev POV instead of a player POV. That’s terrible because it has led to bad game design. unnecessary nerfing, exploits, and banning folks for playing the game. The Arah explorable dungeon paths are a very good example of this.

If Anet takes over and people start to complain on the forums, I will refer folks back to this thread. I will say, “YOU gave away your chance to influence things. Don’t complain. This is what happens when you give away your power. Remember that.”

There are alot of areas in the game that have been ignored for too long. I really think that players need to take the floor with this new set of CDIs regardless of the votes. I don’t want to see another riot and troll-fest.

That’s exactly what I was thinking. Everybody just rolled over onto their backs. And then will complain later about the decisions.

But then again… I’m cool with guilds being the topic, so… mixed feelings.

The obstacle is the path.

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: ArchCalder.3258

ArchCalder.3258

Voting is over. Tip for the forums try to read full topic before writing. “We” players have to learn to read what developers post and not just type what we want.

Sorry if I “sound” like a D*** re-reading my post kinda feels that way but not trying to be!

Don’t worry about it.

I’m really surprised to see the answers in this thread because folks were so ticked at Anet a couple weeks back. They felt the devs weren’t listening to them. The players wanted the power to influence the game, and Chris gave it to them by re-opening the CDIs. Now these players just want to give away their power by letting Anet pick the topic? Who plays the game more: the players or the devs?

Some of the devs play the game. I’ve noticed that they tend to design the game from a dev POV instead of a player POV. That’s terrible because it has led to bad game design. unnecessary nerfing, exploits, and banning folks for playing the game. The Arah explorable dungeon paths are a very good example of this.

If Anet takes over and people start to complain on the forums, I will refer folks back to this thread. I will say, “YOU gave away your chance to influence things. Don’t complain. This is what happens when you give away your power. Remember that.”

There are alot of areas in the game that have been ignored for too long. I really think that players need to take the floor with this new set of CDIs regardless of the votes. I don’t want to see another riot and troll-fest.

That’s exactly what I was thinking. Everybody just rolled over onto their backs. And then will complain later about the decisions.

But then again… I’m cool with guilds being the topic, so… mixed feelings.

I think the main reason (or, at least, one of the biggest reasons) that there were more Choice 1 than Choice 2 was to dispel the communication issue between devs and players. There’s a huge stigma that ANet doesn’t tell us anything because “it’s policy”. Read other threads, and you’ll see a lot of players ranting about how ANet doesn’t communicate well (if at all). Heck, there’s even a dev thread regarding the communication issue: https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/first#post4318087

To many players (I won’t use ‘all’ or ‘every’, but I do believe ‘many’ is accurate), it feels like ANet doesn’t know what we want in GW2. With Choice 1, we can gauge just how well ANet listens to its playerbase, and see if they are truly connected with their fans. With Choice 2, the idea is the same as posting suggestions in the threads (note that the Suggestions forum is archived) and MAYBE getting a response from the devs. Besides, why bring up topics that ANet “can’t talk about” with their players?

The fact that the first CDI will be about guilds is unbelievable, in a very great way. A lot of GW1 veterans miss guild halls and GvG, which has been discussed and beaten to death countless times over. This CDI shows that, although ANet appears to be terrible with communication, they are at least listening.

I look forward to this CDI!

Can we be honest for a second?

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Posted by: Gele.2048

Gele.2048

WE NEED END GAME for love of god END game raids something that will give progress PLS arena net

All we really want is actual EndGame content.

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Posted by: Eric.6109

Eric.6109

i can understand OP, but this is kind of a more complex issue than what it is portrayed.

the problem is, we try to define a not very traditional mmorpg game using our understanding of traditional mmorpg.

lets start with raids. you basically have these all around Tyria. you have players doing exactly that versus world bosses. and because your level is scaled, it is, in fact, “end-game”.

are we talking about a long grind towards special gear? we have that too.

content barred by level? we have that – to a certain degree – in various areas and dungeons (that are unlocked when you reach a certain level).

but what i think OP means is there is lack of things to do once you reach max level. you can only do story mode+paths+fractals so many times. you can also zerg EotM till your eyes bleed, and go through WvW (which is basically the same, but with more PvP encounters here and there) pretty quickly. but once you have experienced all that there is, and found your niche, you burn through content very quickly.

i think that by not having the tank+healer+dps+CC combo, GW2 put itself in a weird position. on the one hand, you are encouraged to play as you want. sure, there are classes who are better at some rules, but that should not stop you. BUT this idea makes instanced raids (or extra-hard dungeons) a moot point, because the mechanics stay the same, whether it’s a 5man or 25man encounter.

in other games, when you start doing 10-20man dungeons, there is a level of tactics that is not often seen in GW2. sure, you have difficult bosses, and phases, and you need to know/understand what to do; but as you don’t have a defined role, everything is up for grabs. in other games, you have these different roles and you plan your encounters based on the classes you have with you.

there is of course a downside to this, because you will have redundant classes, and if you go for a certain class you will be forced into that class’s primary role if you want to do grouped content.

the other content you have is simply not enough. take dry-top as an example. it is a high level area, but what you do there is basically repeat the things you did couple of minutes before until you have enough geodes/found all the things you need for the fossilised weapons. and then what? i have a level 80 character that i parked there until i had enough to get the weapons i wanted but that’s it. i won’t deny it was fun – and still is, even if to a lower extent, but the fact remains that it is a repeat.

what i think needs to be done is not necessarily add a ton of content for level 80 characters, rather – improve the content that already exists.

make WvW a more strategic gameplay. allow players to build check posts, trenches, traps and what not; introduce fog-of-war, and make scouting rewarding; add a real use to commander instead of just a colourful icon to follow; put more emphasis on team play instead of just joining a zerg. this is really untapped area of the game and i think the dev’s really dropped the ball with it – and it’s a shame. it has a lot, a lot, of potential.

make Orr and Southun more relevant, even that we have moved on to a new enemy. make Orr more alive (no pun intended) to suite its positions as a war zone. allow players to really contribute to the war effort – maybe introduce some siege engines to this area like in WvW (and of course, give some to the other side). put an emphasis on the connection with Fort Trinity as a staging ground by having players actually help securing landing beaches (not just things like the submarines event). this area is supposed to be one huge mess, not a place where you can farm stuff with ease.

take SouthSun and turn it into a huge playground. throw in mini-games, puzzles, treasure hunting, events and what not and even allow low-levels in, at their own peril ( :P ). this place is sadly neglected.

i understand the desire to make the game revolve around the PS and LS, but its simply not enough, and causes other aspects of the game to seem like they were cast aside by the developers.

a.net: I will not be buying gems with cash until you fix traits.

(edited by Eric.6109)

Completely Pointless Revamps?

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Posted by: Palador.2170

Palador.2170

With the GW2 team, it feels as if the devs are maintaining the game instead of working on adding new content (just like TR).

The problem is new content has come out regularly but a lot of it was temporary. If all the stuff from the first season was still in game, no one could say they weren’t coming out with content.

And they’re still coming out with content. Not as fast as people would like, but content is definitely coming.

And not necessarily the content people want either.

I’d still be stunned if they didn’t have a profession or race they were working on.

Oh, I’m sure they are. On the side, in the background, so to speak. And then, when other things pop up, it’s the first project to be tossed aside. “Drop your project, the LS team needs more help.”

And then, eventually, someone else is given the project. Either the earlier person is considered too valuable to “waste” on that now, or they’ve left the company.

Sarcasm, delivered with a
delicate, brick-like subtlety.

All we really want is actual EndGame content.

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Posted by: Nor.2057

Nor.2057

its semi casual then

in all seriousness id just like more options in my games in this case why not have casual , semi casual and hardcore content…of course gear treadmill or crazy grind is not necesary to achieve this…

loved last SAB had all this options to enjoy , as well that liadri fight in pavilion

||Acolytes|| Sanctum of Rall||Destiny’s End||

(edited by Nor.2057)

"Downed State" frightening for new players?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

the move-back of when the state unlocks is kinda silly imo, i’ve seen plenty of lvl 1-4’s die. maybe just do like some other games do, have a forced death that allows you to explain the downed state, maybe during the tutorial instance one of the mobs gets to insta-down you or something

What a great idea! With text that says something like, “This is the downed state. When you are reduced to zero health, you enter this state and have new skills. Take some time to review your profession’s downed skills now. The most important thing to know about downed state is that you can ‘rally’ back to the normal state if mob or player that you’ve damaged is defeated or downed. Thus, it’s possible that the best thing to do is to take down a low-in-health target with your #1 downed skill, or tag as many mobs as possible if in group play. When you’ve had time to review these skills, use your #4 skill to revive yourself. Later, when you are downed in combat, note that the #4 skill will cancel if you take damage while using it.”

Can we please kill Phlunt?

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Posted by: pessimist.7294

pessimist.7294

We already got him to attend the summit. Who’s to say he hadn’t run to some more mordrem on his way back to Rata Sum? Certainly not me… teehee let me escort you on your way back councillor

Exactly, cant we just arrange some kind of “accident” to get rid of him?

"Downed State" frightening for new players?

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Posted by: ZoSo.4867

ZoSo.4867

Yeah I’m not sure what’s up with being frightened by going into the down state. I knew about the down state before I even bought the game, just takes a bit of research. Even if I didn’t know about it I think it would take 1 time for me to understand how it works.

I always like to picture someone legitimately being frightened from things like the down state, like they move away from their computer and start freaking out and have to take a few minutes to compose themselves. I’m kind of mean like that.

Anyways I have to agree with what others are saying, even if it is moved to level 5 they will just be ‘frightened’ then instead of level 1, I think they just need to explain it in-game or use the intro mission as a controlled environment to place us into the down state during the boss fight and have the DE member make us invulnerable to give new players time to test each ability before reviving them.

Can we be honest for a second?

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Posted by: Spira.4578

Spira.4578

This, is NOT a rant about the feature pack itself, so please, try to avoid being negative.

In the past few weeks I came across many players on various social media, that are just too afraid or skeptical to say something,
so I decided to speak in their and my name.

The reason why I’m writing this is because I LOVE Guild Wars 2.
it’s an awesome game with many unique and interesting systems that you can’t find in other mmorpgs.
That’s exactly why I don’t understand why you are focusing on things that are not essentialy important for the game’s future and the community.

Don’t get me wrong, the leveling experience IS important, however most of the upcoming features from this feature pack should have already been introduced to the game at least a year ago,
when many players were still leveling up their characters.
Today, implementing this kind of updates bothers most veteran players, especially after you told us that you’re not working
on any dungeons (or dungeon mechanics) as well as that you can’t focus on content like SAB.
It might not be so, but you’re showing us that you don’t really care much about the veteran players – or endgame in general.
Appearantly you’re focusing on new players and offer them an even better experience as they are already getting. Honestly, the leveling experience is already GREAT in gw2. It’s not hard to grasp its mechanics at all. It’s simple and logical already,
not to mention the kind community who never fails to help a beginner in need.
Leveling up is the only thing that gw2 doesn’t need to change to make the game better.
Your community never asked for simplified leveling experience as we’re aware that it’s awesome as it is. We asked for WvWs ACTUAL improvements,
We asked for new sPvP maps, we asked for Guild features and guild halls, and skill fixes, and for crying out loud, I’m not a big fan of it, but players asked for Cantha.
We are aware that we won’t get those things served on a plate as soon as we express it,
but you guys have a good picture of things that would make us play more often.
What’s even worse is that whenever we ask you about this things, you reply with “It’s on the table” and keep updating/creating things that players never mentioned.

And I know what you’ll say. there’s the living story which is supposed to be endgame.
As much as it’s unique, well received (especially season 2) and interactive, it is, sadly, limited as well and it can’t compensate for everything that other free MMOs usually deliver to their players with their updates.
If you want your players to stay in this game, you have to start working on things that we will be messing with after reaching level 80. At this point most of us would also be happy if you would announce an expansion or something else that would be considered an actually big update. If you are working on something big, please AT LEAST LET US KNOW, cause at this rate, many will leave and find other MMOs to play.
Source: http://strawpoll.me/2442232/r

TL;DR: Please ANET, listen to us.

Completely Pointless Revamps?

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Posted by: Palador.2170

Palador.2170

This does not bode well for the general health of our society when people can’t even figure out what to do in a video game.

I think you’re looking at it wrong. It doesn’t speak well for the video game if it doesn’t do a good job showing you what to do. Especially when it’s trying to do something different than most of the other video games of the same “type”. It may mean that the difference is too odd, or poorly introduced. It doesn’t have to mean that people are idiots.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Completely Pointless Revamps?

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Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

All those changes are important because they fix the several flaws that GW2 has early game: the lack of a sense of progression, poor tutorials, directionless, forgottable rewards and jumpy story instances that forced you to level up midway, interrupting the flow of the story.

So far, this feature patch is great for new players, but, what about the veteran players? It doesn’t seems to offer much to make us stick to the game.

More information will be released next week about features that are more suited to veteran players.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Completely Pointless Revamps?

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Posted by: Faux.1937

Faux.1937

Looking at it, endgame content is what you make of it after you did the story missions. My endgame is making my legendary. I wouldn’t consider it my complaint per se (I can’t say the same for others) as it’s more of a minor gripe for me. As for no new areas, we at least got Dry Top, right?

Feature patches like this are basically a bundle of fixes to what is existing in this game. I don’t know if there was a Feature Patch that literally added anything new, but from what I will get, I’m not too worried. Besides, I got the season 2 story chapters to look forward to once this is cleared out.

Made 4 legendaries, got all cult gear, 1500+ skins, 17k AP, r68 pvp, r400+ WvW, complete everyday more than 100x (CM and CoF over 600x) have 4 character story/map completed, deleted over 10 level 80’s. Done 50 fotm at least 100×.

And I feel and always felt there was enough endgame.

About those feature patches, NO ONE WAS COMPLAINING ABOUT LEVELING, everyone want bug fixes and more content…. not pointless non-rewarded rewards.

SAB or RIOT

The Biconics cannot carry the GW Franchise

in Living World

Posted by: senoph.2930

senoph.2930

The Magnanimous Seven
An isolated little town in Ascalon is engulfed in a Blightstorm, completely cut off from the rest of the world. Desperate for supplies and shelter, the starving forces of the Renegade and Separtist bands turn hungry eyes and sharpened blades towards the small hamlet. The peaceful ranchers and craftsman are ill prepared for the looming conflict that encroaches upon their doorstep and turn to seven heroes brought together by pure circumstance to save them from annihilation. Updates and improves Ascalonian regions.

Featuring Ember Doomforge, Laranthir of the Wild, Wynnet Fairhaired, Sayeh al’Rajihd, Genzhou Talonrend, and Eilyne Jeyne.

I’m going to need you to take all of my money at this point.

Would I love a Magnificent Seven/Seven Samurai homage in any game, even Tetris? Absolutely, but this is the type of injection of new ideas that the game desperately needs right now. Most of the concepts you’re describing are not unlike the way The Secret World releases “Issues” that feature exclusive quest lines, skins, accessories, titles, etc. Guild Wars 2 could make serious money doing the same, and we could get an opportunity to go back and see some characters we’ve known and loved (or hated.)

I thought the idea of us stepping on Braham’s toes was also clever. One of the things that ArenaNet lacks, though, is bite. Every aspect of the game, from balancing, to new content, to story, is rather toothless, and nothing about that has changed since launch.

Healing of Orr (just for fun) Season 3

in Living World

Posted by: Zoso.8279

Zoso.8279

While reading the general discussion forums someone posted a topic about moving forward in GW2 and giving an idea about the rebuilding of Orr. They suggested since GW2 has a living story to show how Orr was rebuilding because Zhaitan was defeated and maybe showing that in a new season. Well I LOVED the idea and started thinking of stories to show how Orr would rebuild. In that post I gave a few ideas but I still feel the creative juices flowing so decided to start a new post with a little more detail. There are issues with this because new players still have to experience the story but maybe there is a way around this by adding a new zone in the southern part of Orr and since LS are going to be permanent from now on (I think) maybe this can be done.

Thinking of a good way to show how Orr would rebuild while still keeping with the lore of GW2 I thought it would be nice to focus around trying to call back the gods. A new city was built in southern Orr to try and heal the island. The citizens wanting to reconnect with their fallen gods build a new temple to call on them and rebuild their kingdom. Trying to find a way to call back their gods this city becomes obsessed and follow ANY means to get what they want. Since they stopped thinking logically and were only focused on their obsession they start a ritual but it ends with unforeseen consequences.

The ritual calls unwanted creatures (ideas?) who’s only intentions are to destroy. The city realizing their mistakes feel guilty and vow to defend all of Tyria and stop the spread of the creatures (ideas!). Since southern Orr borders the Unending Ocean it would be a great way to introduce the Largos maybe making a small outpost? They are affected by these creatures (help! Ideas!) and are also in the fight to stop them from spreading.

Like it? Don’t like it? If anyone has anything to add on or maybe want to throw ideas out there just for fun FEEL FREE! I made this topic to have some fun with the living story and get creative juices flowing!

Necromancer Main

(edited by Zoso.8279)

"Downed State" frightening for new players?

in Guild Wars 2 Discussion

Posted by: ShadowKatt.6804

ShadowKatt.6804

Here is my suggestion… Show the “Downed State” skills in your HERO PANEL SKILLS and TRAITS tab.

For that matter, put those alternate states in there as well… like the Necromancers Death Shroud ability.. I will be honest… I have a level 80 necromancer (not my main) that I just never use the Death Shroud ability, because I have no idea what the attacks do when I’m in that state…. BECAUSE I would have to go read a wiki, or.. go into DS and [gasp] read…

Put them all in the skills and traits tab so people can access, and read up on them IN GAME, whenever they want.

Delaying the “downed state” until level 5 just sounds ridiculous to me… so instead of them getting the understanding that this is how the game works right from the start… you are going to ambush them with it at level 5? How is that helpful? Just teach them from the start how it works… and give us a way to read what those skills are right there in game.

All we really want is actual EndGame content.

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Posted by: Fernling.1729

Fernling.1729

hear! hear!

I log back into the game every once in awhile in hopes to enjoy playing, but I find myself wanting more to do. Grinding my butt off for a legendary isn’t my cup of tea. This game has potential, it needs to tap into that potential and offer a real endgame. Maybe then we will see a rising population instead of a declining one.

Smart loot system = death to med and heavy!!

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Posted by: gobax.6185

gobax.6185

Odd. That never happens to me and ive been zerging for 1year.

My bad then i didnt know you sometimes get bugged and not get loots.

Never happened to me and my 20+ guildies who zergs together with other group of people

Smart loot system = death to med and heavy!!

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Feels abit more like stuff that is more valuable tend to drop more with specific classes, the prices will start to drop.

If everyone move away from Medium or Heavy, the amount of that weight relevant drops will diminish and prices would rise.

Well, this is abit optimistic view of it, as I’m not aware of the full extents of dangers that this could cause tho…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Smart loot system = death to med and heavy!!

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Why would you put wvw in this discussion?

EDIT: You can’t farm in PvE. There’s no way to make tons of legit gold off of stuff in PvE without cheating or exploits. The megaservers have made it really hard to farm monsters because there are so many people killing monsters for mats (esp. in Orr). If I’m lucky, I’ll end up on a map that has a few mobs to kill. Even with a high magic find and farming those few mobs, monsters don’t always drop salvagable stuff. Alot of times, the monsters will drop junk these days (mangled talons, goop, etc). The only exception to this rule has been Dry Top.

The only place where anyone can get tons of armor to salvage for silk, ectos, and high level stuff is in WvW. My magic find is 115%. I get tons of greens, blues, and yellows. That’s just from playing the game with a medium-sized guild group that is willing to fight battles. If you kill enemy players, you get armor. It’s that simple. The only catch is that one has to be a skilled, high powered player to get bags of loot.

Are you on drugs? Hahah

Zerg train in cursed shore you can make 30gold per hour by selling loots and salvaging weapons and armors you get from events.

Champ train in fgs gets you a lot of champion bags and once again salvage it for materials you can sell on tp.

Train in dry top is also the same.

Are you even playing gw2? All you have to do is tag the mob and you get loots. Each and everyone of you who tags the mob gets loots.

A lot of people farm via pve. You might mistook this game for another game.

Actually, that’s not entirely true. There have been numerous times where I have repeatedly tagged a champ and not gotten any loot. Other people have mentioned this happening to them on the forums. In large zergs, there seems to be a limit of around fifty people that can tag a champ.

Smart loot system = death to med and heavy!!

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

How ironic that the smart loot system is a very very stupid idea.

Im not sure if anet devs are playing the game or not but if they do, they shouldve notice how crappy medium and heavy armors are compared to light armors.

If this gets implemented, nobody will run medium armor and heavy armor classes anymore because compared to how much you can earn from salvaging light armors, the two are super cheap.

To Anet:

I hope you play the game once in a while before trying to implement some changes. Last thing we want from this game is to lose class variety.

Warriors are currently non existent in cursed shore farming due to them suck at tagging mobs. By implementing this system, cursed shore will be full of necros and elems since salvaging light armors gives you silk scraps which you can sell for 2silvers each. Nobody will farm using heavy and medium anymore once this smart loot gets implemented.

Think twice anet. Play the game and see firsthand before making changes to farming in game.

I love my warrior. And I don’t care about making gold that much. I can just run dungons. Mite take me longer, but I don’t care. The games not about making gold after all if I want something that badly, I’ll buy gems and turn them to gold.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

Communicating with you

in Guild Wars 2 Discussion

Posted by: Destai.9603

Destai.9603

Many in the community aren’t pining for new instances, ArenaNet. Please don’t feel you need to add that. Thanks from a community member. =)

Many are.

Happiest of Birthdays To You GW2!

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Posted by: CyClotroniC.4957

CyClotroniC.4957

Happy Birthday to everyone who contributed to this game!
We have are ups and downs, but I still LOVE it, and I hope it will lasts for many many more years

Concerning some recent “ups”: I’m REALLY happy that you guys started to react to forum feedbacks more.

Necros need more love… seriously. – http://necroaming.tumblr.com/

Stop pushing the China restrictions onto us

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Posted by: Tulki.1458

Tulki.1458

The “revamped” trait system and level-gating of basic features were all problems that people widely complained about in the Chinese release of this game. Why are they being back-ported to North American and European releases under the guise of “new features”?

Stop pushing the China restrictions onto us

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Posted by: Dusty Moon.4382

Dusty Moon.4382

The “revamped” trait system and level-gating of basic features were all problems that people widely complained about in the Chinese release of this game. Why are they being back-ported to North American and European releases under the guise of “new features”?

The trait system had nothing to do with China and everything to do with people who wanted to hunt for skills, like in GW1. Well they got what they wanted and now they are complaining about it.

Also, it is easier to have one basic game, just with language differences than it is to have multiple versions of the game. I don’t blame them in the least for doing it. It makes common sense.

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: Stephane Lo Presti

Stephane Lo Presti

Content Marketing Manager, French

Next

The Feature Pack announcements will continue next week and some of them will definitely contain information that’s relevant to those of you who’ve been playing the game for long. We won’t tell you about them until the articles are live though, to keep the element of surprise!

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: Rym.1469

Rym.1469

After this week I am almost 100% sure that something big will be announced at the end of LS Season 2. And that “something” may come out pretty early next year.

Because, using my logic, that could be the only excuse for what they’re doing right now .

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Communicating with you

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

It seems that the game is just too big to have people work on stuff without making others die in frustration.

The only solution I could make out of that would be to expand – hire more experts to have more ressources working on the different aspects of the game. Communication wouldn’t help really since you can’t split a developer.

Dev X who is responsible for A, B and C is working on B. A&C-Fans: BOOOOOO!!

http://gw2style.com/index.php – show your look and rate others – great filters!!