Showing Posts For Adrenalin.5719:

Phalanx armor removed, such stuff is damaging

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

But, as the case proves/supports, if they don’t threaten to remove them, people won’t buy them in a timely manner, or at all.

That is just a fanboy joke, right?

You buy your products when you need them. If someone finds a nice mix and one of the skins is a gemstore one, he will buy it, if not, not.

I would be fine if they make it so a complete set of armory costs less than buying every single piece of it alone and if this specific offer would be timelimited, but the pieces alone must be available permanently, there is already only so less armor in the game and there won’t come a lot with hot (like 3 sets), you need every single one to properly customize.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Phalanx armor removed, such stuff is damaging

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

If you’re new, it’s excusable, but the old armor skins like Phalanx have been sitting there for years.

No. That is no excuse at all:

Please realise that mixing armor requires a constant access to all armory in the game, you can’t plan for it.

No one knows what skin combination one will like in the future. You buy it when you need it.

The exception would be seasional/special skins, where it’s obvious that they get removed. The Phalanx one clearly isn’t.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Phalanx armor removed, such stuff is damaging

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

Sadly exactly today I was playing with creating a warrior and therefore searched for good skin combinations. There are only fery few, if not one, good neutral heavy chestpieces in the game, the one from the phalanx armor apparently, which was removed yesterday from the game.

It really sucks that I can’t customize my character accordingly because of this. Why did you remove it? Just to force us to buy it like a cheap sell-tv-channel does?

This game already has way too less armor sets and removing the existing ones does make the situation pathetic.

Please revert the removes or atleast rerelease them in a forseeable future.

Please realise that mixing armor requires a constant access to all armory in the game, you can’t plan for it.

Thanks.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

fix lupi os plz

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

I just want to add one thing concerning the “it’s not intended”:

https://youtu.be/tM8cgQ42bMQ?t=14s

This is the right way to approach these things, make the player actually find and use strats instead of giving you an one-dimensional, forced-upon, pre-defined way to do the encounter, extremely limiting exploration, diversity and hence fun.

I got big hopes with GW2 raids that ""Exploit" Wars 2" ends and “Strat Wars 2” starts. Crossing my fingers!

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

fix lupi os plz

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

I was talking about solo stuff, not groups.

And concerning…

Both WoRsploit and safespotting is considered exploiting (community definition).

I don’t think the majority of the community sees this as an exploit, concerning how many pugs want it and how Guards literally got the “yes” by the Devs to setting walls on top of walls after making groundtargeting BASELINE, atleast I interpret it that way. This decision definitely did way more bad than good things, but Lupi is one of the very few usefull stuff concerning it.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

fix lupi os plz

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

control the rules of our restricted ruleset

What do you mean with this? Is there a website to see these rules? I’m really curious. Are you talking about world record rules?

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

fix lupi os plz

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

Yeah, add even more unreflectable and unblockable attacks. Why should I bother playing Guard over War then? Let’s ban War then, the class will trivializes everything if this goes thru, not that it does already in the majority of cases.

There is already a ton of unblockable stuff coming in HoT, making even more not-reflectables would be just straight out saying “stop using your class mechanics”.

Unless they give Guard and Mesmer and alike a kittenload of endurance in comparison, making it atleast fair but still destroying diversity and hence fun.

Blind is already useless against bosses, don’t let the same happen to reflectables, absorbs and blocks.

You can very well reduce the damage of reflects, as long as you give better base stats on the weapons or in the traits in comparison.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

fix lupi os plz

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

Really, it’s more something like this: make full use of and derive benefit from (a resource) in an unethical/inacceptable/etc. way

And I learned all three phases today and got him solo with my guard, you really need to know everything or you die. I see no reason to forbid this in solo runs, unless we also forbid the war to use his broken healing signet and solo access to might.

I mean, yeah, we could also just say all solo runs must be done by a warrior, since his class mechanics can’t be """exploited""", some warrior mains here seem to would like that. x)

If you take away our reflect, take away their might and tankyness. Easy as that.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Operative Brie solo as Guard

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

Bursting is doable and the only way to do it now, unless you want to bug it (console breaks but you dont get teleported) with the specialization patch all you need is a near perfect rotation with full ascended, mortar kit helps but is not necessary to take some aggro. Ill post a video later

The method dadnir posted doesnt work anymore since the stability nerf.

Although it’s definitely not the only method, I’d still love to see a vid about the faster burst method, at best with the build included.

You’d have my like.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Operative Brie solo as Guard

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

Is there a specific oneshot build for the last boss you are using?

Atm I’m trying by killing the waves, I stacked a huge army of worms at the ramp to aggro the stunners, it worked and I died to the boss after I killed all waves, hm next try I guess, army still standing and ready.

Edit: The boss bugs out in a bad way doing this tho (after killing all adds), he gives you the (de)buff, that you can attack him, only for 50 seconds instead of 22 hours (the one she also has, you need two), so you have to wait 1:30 minutes until your other (de)buff turns out, get your (de)buffs fresh from the statue, go in for 50 seconds and rinse and repeat, very inefficient.

In addition to this, her health did reset to 100% after killing all adds, she didn’t do that the first time tho.

Very buggy encounter. In a bad way.

Typing this while doing her.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Operative Brie solo as Guard

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

If you get her to 50% The mobs start to spawn so you could just kill the three waves of mobs before returning to bashing Brie, only 3 waves will spawn after 50%

With the stabilty nerf and perma daze from inquest this is not possible anymore, they strip your 5-8 stack of stability in 1 second. The only way to it now is killing before they break the console, ignore the wave and juat focus on the boss.

I did it last week? The inquest kept stunning grubs so I killed them first. Maybe I got lucky or something

That’s great, the last 5-6 time I tried, the inquest would just turn and start targeting me, but maybe I was being unlucky xD. I found it was much reliable for me to burst her down, with the nice solo dps increase we gained with spec patch, its pretty reliable.

Can you post your build? Are you refering to scepter solo might op?

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Operative Brie solo as Guard

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

got no mortar kit

Edit: The guard in this vid got so much invlunerability, how?

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Operative Brie solo as Guard

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

We are talking about the last boss of Arah path 2.

How?

Bursting is not an option (I’m maxed out.).

The mobs are very problematic once god mode ends.

Is there a trick like when you go out (which of the three waves or sth) and use god mode most effectively?

The Asuras are wasting their stuns on me or worms, most of the time.

I really want to finish this!

Thanks for your help.

Waiting.

Cheers

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

fix lupi os plz

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

my day

You’re welcome.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

fix lupi os plz

in Fractals, Dungeons & Raids

Posted by: Adrenalin.5719

Adrenalin.5719

Anyone who wants to waste time fighting the first 2 bosses of arah p3 to lengthen the time it takes them to sell can do that, other people who want to skip half the path and sell it much faster can do that too. How well did that idea work out?

Skipping bosses by glitching thru the terrain is a fundamental different thing than using the core guard class mechanic “reflect” in maximum efficiency. Really, some people call out everything an exploit as long as it’s not the standard way to do it, which would really limit the diversity in this game if everyone would listen to these people. Exploit really lost its meaning in this community.

And no, I never sold any path, but I will try to solo and sell p2 on my main today. Yesterday, I failed at Lupi, trying to oneshot, and today I try again with maxed out gear (I dropped 150 Gold for this).

And even if I’m not the best player in this game, trying to oneshot Lupi SOLO is still not easy, you have to know everything about phase 1 and 2, place the wall perfectly, max out your crit etc. and even then it might fail the os and you have to go thru phase 3. It’s not like press one button and win, not at all, in pugs, where he burns thru phase 1 and there are enough targets to ensure the oneshot with wall, yes, it’s very cheap, but solo, no.

I tried to solo oneshot Lupi yesterday for many hours and couldn’t pull it off… It is definately harder than doing fractals 50 as five in a decent PUG or anything like that.

I mean, the first boss in p2 can be perma reflected, that is real cheap, Lupi requires a perfectly set up wall in a second and 5 minutes of constant kiting and dodging, as solo. That is not cheap.

And btw, why would anyone solo p2 with guard if he can just faceroll war? There must be some reason to play guard instead of warrior.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

is mesmer starting to become the old ranger?

in Mesmer

Posted by: Adrenalin.5719

Adrenalin.5719

Yeah, since spamming conditions and camping stealth by not even comboing fields (like thief 5 → 2) or being stuck in a place (sr) takes skill. Not. Because going full condition damage enables going tanky (since you only need one offensive damage attribute) and being tanky means you need more skill to play. Not.

Choices and different combos etc. etc. is nice and lacks in this game, but there is a distinct difference between something bein op and something being versatile.

PU just gives stupid long stealth and random boons. There are no special fun combos because of this. Longer stealth just makes it easier to combo and more forgiving to play since you can stealth out all the time.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

is mesmer starting to become the old ranger?

in Mesmer

Posted by: Adrenalin.5719

Adrenalin.5719

Prismatic Understanding needs to be removed/reworked completely. Condition scaling in general has to be toned done by a very substantial amount. Then up Mass Invisibilitys cast time and make it so you can’t move while casting it (like pistol 5 -> HS thief). Then lower the damage of illusions.

Maybe remove the stealth from torch after that, but I’m not entirely sure about this. Alternatively, up the cast time and reduce the stealth duration.

In short: The problem with PU mesmers is op stealth (too long, too easy/fast to apply) and broken condition damage.

Although PU might be only good in small scale fights, it is way too good for those scenarios. It shall remain a roaming build, but a lot turned down in strength.

Everything else is madness.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Harmonious Mantras

in Mesmer

Posted by: Adrenalin.5719

Adrenalin.5719

When thiefs are only allowed to have one viable build, Mesmer need to have only one viable build, too.

Justice.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

WvW is fairly balanced. Obviously it could be improved, but most of that would take away those precious resources, which are needed for HoT. Releasing versatile wvw infusions wouldn’t. I think it’s laughable to say this would be a too minor change while at the same time saying big changes take away too much. If you don’t want to invest much, at least do the the stuff which can be fixed easily.

Beside that I repeated several times that the 1% isn’t the only lackluster part about this crucial issue. Since you guys will ignore them anyways continuously, I just want to address the reasonable GW2 forum reader who may not have posted something here until now and gets deceived by these cheap manipulation attempts. Just scroll up a bit and read my posts.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

You miss on the 1% fast clear damage. You have to invest almost 200 gold for +5 agony resistance which are absoultely worthless and useless playing wvw, not even mentioning the laughable low gold gain in wvw. It looks crappy to have agony resistance on a wvw set.

And all that just because there are no versatile wvw infusions/the laughable restriction for unique trinkets/the inability to access different trinkets with the same stats and infusions slots if not purchased 2 years ago and saved up until now, having to predict the future and abuse/exploit a very unfair advantage.

This should be clear even for the most narrow minded.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

Not if you want to be absolute maximum damage.

Rings are not the problem. I use the infused strategy on rings, but there are no infused accessoires. Hence, I did not say anything about rings, but mentioned the solution to release infused accessoires in my initial post.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

Circular logic, here we go again.

Your whole idea for this change was that its unfair for 1 player would have 5 more power then another player.

Its now shown that that aint the case and it make this whole idea worthless, time to find something else to complain about.
Since killing npcs slower dont make you lose to other players.

No. Not at all.

Learn to read.

From my initial post:

“This means that players having access to a converted accessoire have an advantage of one mighty wvw infusion while the rest of the playerbase not having access to the converted trinket can’t have two mighty wvw infusions in their accessoires.”

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

Circular logic, here we go again.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

Nothing solved. I knew of this stuff obviously before I made the post. I obviously wouldn’t ask for versatile infusions in wvw if they didn’t even exist in pve. Jeez.

In addition to that, the 1% is still missing and unfair and you can’t demand to charge as much for a versatile infusion in wvw as for pve since the goldgain in pve is just astronomically high compared to wvw.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

Wrong. I am just baffled that someone can think one person doing more damage than another although both maxed out their character damage as much as they could, using the same class, traits and builds, could be in any way fair and competitive. Just baffled.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

An extra 5 power will make no difference to any fight ever. It’s such an insigificant gain, I’ve always been baffled why infusions for stats like this exist. Even multiplied across the set, it’s still no noticeable change to damage

As for changing, well they have priority lists to work through and I would expect something like this (even if they wanted to do it) to sit right down at the bottom of those.

This is just false. 5 power can make a crucial difference between players of euqal skill level in a roaming 1 on 1 fight.

Saying there is a priority list when this issue can be fixed in about half an hour by just releasing some versatile wvw infusions is also just laughable. Fixing this uncompetitive unfairness takes no meaningfull resources away from other stuff.

Reworking infusions would not be a cheap fix.

This nitpicking attempt of a manipulation argument. I said there were some easy fixes, like releasing some versatile wvw infusions. Obviously reworking infusions takes way more time, but there are also easy fixes, like, as I said allready more than three times, releasing versatile wvw infusions.

Turning them back on would probably be cheap, though not really ideal. As rings with a selectable stat would be better then just about ANY other ring (not that most people need rings).

No. That’s why I said they would be double the price. And the selection would obviously only be a one-timer.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

It was unintentional and has almost no impact on overall game play. I wouldn’t expect to see it changed any time soon.

It’s not 100% fair, but it’s how things like this tend to go, people who have been playing longer usually have the rare/changed etc items.

The rareness is only fair for skins, stuff which does not effect gameplay. Stats should be fair for everybody, otherwise it’s just uncompetitive.

And it is really cheap to fix this problem, nothing which would take meaningfull resources away from hot development.

And btw I was playing way before the introduction of ascended (almost since release), but who could know you had to buy magic find crap trinkets in order to use two mighty wvw infusions if you just played high end pve back then. Who could know there were no versatile wvw infusions if you didn’t care for wvw. Almost no one.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

https://wiki.guildwars2.com/wiki/Category:Omni_infusions

Sorry you don’t get to cheat the system. I spent 1200g for my infusions, I don’t see why you should get them for 10g.

There are no versatile wvw infusions, you even linked it boi. People skipping the text and then talking like this… Jeez.

Classifing this as cheating isn’t much more intelligent either.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Accessoire infus broken, ez fix, plz justdoit

in Guild Wars 2 Discussion

Posted by: Adrenalin.5719

Adrenalin.5719

Gday,

so I was about to max out a wvw romaing character to the absolute max extent by giving him everything of the best. I do this because there is nothing more to do in this game atm and I tend to be a perfectionist in maxing out a new main character. If I don’t even have the possebility to do so although other people have, I can’t have fun and quit. Here lies the problem.

Nowadays, you can’t have two ascended accessoires with mighty wvw infusions, since you are not allowed to take the same trinket twice and nowadays there is only one trinket with an offensive infusion slot, while in the past there were two (the standard one and the magic find one converted into berzerker).

This means that players having access to a converted accessoire have an advantage of one mighty wvw infusion while the rest of the playerbase not having access to the converted trinket can’t have two mighty wvw infusions in their accessoires.

Please just fix this by either rereleasing the selectable stats trinkets for like the double amount of the cost a normal ascended trinket costs or removing the boundaries to have unique trinkets. Or by releasing a versatile mighty wvw infusion. Or by releasing infused accessoires. Or remove the restriction of offensive and defensive infusion slots. Or just rework infusions in general.

As you can see, there are dozens of solutions and some are not hard to implement.

Although it is just 5 power and 1% extra damage, this can be crucial and it makes no sense that some players are able to achieve this but others aren’t.

I’m hoping a dev reads and counteracts this, since realizing this restrcition made me quite sad and would kill my intention to continue the grind and max out this character.

Hell, even rereleasing the selectable stats trinket for like 200 gold would be fine for me.

Cheers

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Stacking Swiftness - How?

in Thief

Posted by: Adrenalin.5719

Adrenalin.5719

I depend on perma ooc swiftness. Since this seems to be nerfed away under normal conditions, im out of this game for now. Specialization really killed this game, as expected.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Stacking Swiftness - How?

in Thief

Posted by: Adrenalin.5719

Adrenalin.5719

I already posted the duration with the appropraite runes and there is still a seven seconds gap. Obviously im playing thief to roam alone. I personally care for it.

Seriously, somebody with a usefull answer? Did they just nerf swiftness on thief?

Thieves never had perma swiftness through pack runes. One access for thieves to high swiftness uptime (perma if combined with TotC and a low cd heal is used) is to use centaur runes. You still get the power but lose a bit of precision. Couple it with withdrawal and you have 100% swiftness. An alternative is to use traveler runes (perma 25% movement speed). However, if you roam a lot, your biggest assets will always be shortbow 5 for roaming and shadowstep for escape/ gap closing.

10s+ swiftness from TotC is more than enough to roam with and if you are ever need to escape stealth > anything else as they can;t catch what they can’t see. Whilst if you need to catch, don;t forget steal is now a 1200 gap closer.

A bit disappointing to me, but much thanks for this well-written in depth explanation.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Stacking Swiftness - How?

in Thief

Posted by: Adrenalin.5719

Adrenalin.5719

I already posted the duration with the appropraite runes and there is still a seven seconds gap. Obviously im playing thief to roam alone. I personally care for it.

Seriously, somebody with a usefull answer? Did they just nerf swiftness on thief?

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Stacking Swiftness - How?

in Thief

Posted by: Adrenalin.5719

Adrenalin.5719

Using a d/p-build, I only see Steal as a way to apply swiftness. However, traited, Steal has a 20.75 sec cd, while the swiftness from it lasts for 13 seconds with Pack runes. Does this mean thiefs don’t have swiftness for 7 seconds?

And is this really better than using the 25% sigil?

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Wall of Reflection ground targetting

in Guardian

Posted by: Adrenalin.5719

Adrenalin.5719

Don’t be facetious – you know exactly what he means. Prior to mixing up Consecrated Ground with Master of Consecrations placing a wall was a 1 click job and it placed precisely where you were standing, oriented exactly at 90 degrees to your character. Now you have to double click it. Now the default behaviour is Consecrated Ground style – click to trigger and click again to place – which is less intuitive and takes fractionally longer – sometimes you just want the wall here, now – like when you’re about to get feathered by a roaming ranger death squad…

Mostly it’s about practice but it does take a bit of getting used to and a ‘one click option’ would be nice

Switch to fast targeting with range indicators and just hover the mouse over the UI somewhere. Bam, original functionality restored.

Hovering over the skill bar is just as bad.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Wall of Reflection ground targetting

in Guardian

Posted by: Adrenalin.5719

Adrenalin.5719

Consecrations being ground targeted makes them ideal for supporting allies. The small increase of skill required to use them while ground targeted isn’t really a big deal to me.

Nothing of these changes was made in regards of skill-increase. They are for the casuals who are too dumb/lazy to skill the now-gone appropriate traits in the appropriate situation.

The new system with all-the-time ground targeting is just clunky and toxic to guardian gameplay. There is no skill increase, just the level of leaving this game because of bad changes increased, that’s all.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Reconstructing this norn face

in Players Helping Players

Posted by: Adrenalin.5719

Adrenalin.5719

https://dl.dropboxusercontent.com/u/39575446/gw045.jpg

Some advice please. Which is the basic face? What are the adjustments?

Thanks

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Our mobility taken away?

in Guardian

Posted by: Adrenalin.5719

Adrenalin.5719

In the end we we’re right. With the patch from yesterday (18.03.15 – undocumented – Do you want to hide this crap from us?) the valid-path-thing was made as we thought. You can’t port over an abyss anymore and in a lot of cases you can’t even teleport to a slighlty higher ground.

ArenaNet, with this change you once again killed a lot of deepth in the game and a lot of alternative ways to play. Now, the game became even more binary and hence boring.

And no, being able to port up a cliff, which would require a 30 seconds walk, is not op, if you look at the amount of mobility the guard has (it’s almost nothing).

Not only that, you also can’t port thro walls in the swamp fractal anymore. I discovered this lately and it was really fun, mixing up the usual paths you have to take. Now, everybody has to do the same. Lame.

I understand that it is op when thiefs could port on roofs in WvW, but that is no reason to kill interesting teleports thro the whole game.

What ArenaNet did is that they basically changed teleports to shadowsteps without renaming them. Pretty cheep and a wrong decision imo.

Don’t make the game worse by destroying loved features. I really liked the tricks you could do with teleports. And I am not talking about illegal dungeon skips. Btw, these things could just be fixed seperately by making impassible/unportable invisible walls, but ofc, this would require slightly more work since you would have to do it seperately. ArenaNet, you took the cheap way to fix those problems. I’m disappointed and may stop playing because of this.

And please do not respond with mindless “bugfix”-mentality. Using a teleport to port thro walls or up a cliff is in no way a bug. It’s a feature (except illegal skips). I mean, that’s why it is called teleport. Otherwise it would be a shadowstep. This really kittened up the game for me. >(

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

(edited by Adrenalin.5719)

Guardian - Do I have to change to Assassin?

in Profession Balance

Posted by: Adrenalin.5719

Adrenalin.5719

So

Berserker > Assassin

in all regards?

No mix?

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.

Guardian - Do I have to change to Assassin?

in Profession Balance

Posted by: Adrenalin.5719

Adrenalin.5719

Anet told us Berserker will be nerfed. Hands down, nothing big will change in PvE. However, im wondering whether Berserker or Assassin or a mix of both will result in most dps. Im currently full Berserker and would be really kittened if I had to craft for Assassin.

Thanks for ur attention and patience.

fanboy | A passionate fan of elements of geek culture, letting his passion override social graces
and common sense.