Showing Posts For Aly Cat.9415:

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Aly Cat.9415

Aly Cat.9415

Most of the naysayers to more progression are casuals correct? Also, if a few million bought this game and only a few thousand are upset then very well could be most of you are in the minority.

This game will lose concurrent players without more progression. You literally have to play an hour a week at best and still hit 80 in a month with full exotics. WvW is stale in current form, Spvp is near dead and the current dungeons are boring zergfests with no reward drops. There is hardly anything to do.

They want more then a niche like GW1 was, but I bet it’s gonna be just that without making more things to do that take time to,get. This isn’y Bf3 or CoD, it’s an MMO…make it one.

Only a minority of players visit game forums to begin with. The more casual a player is, the less likely they are to use forums on account of being casual. Of those that do visit these particular forums, the majority seem to oppose gear treadmills. It was, after all, a major selling point of the game. This game was aggressively marketed toward casuals so why would it attract more hardcore players instead?

I don’t think there’s enough hardcore stat chasing players in existence to sustain the number of MMOs that already cater to them. That’s part of why so many MMOs fizzle out shortly after launch. They keep fighting over the same limited audience, and most of that audience gravitates back to WoW. And even in WoW, casual players are still the majority, aided in part by its place into pop culture. Even most people who don’t know anything about gaming have at least heard of WoW.

Also, if WvW and PvP are stale, and dungeons are boring – how does better armor fix that? Why would you even care if you had better armor if you consider the content you’re using it for is unsatisfactory to begin with?

Heck, that’s why I sharded my purples and quit WoW. The content was boring, up to and including most raid encounters, and topping charts due only to stats just isn’t very satisfying. At the end of the day, pushing buttons is pushing buttons. The level of immersion and the company you keep are what give any MMO its flavor.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Aly Cat.9415

Aly Cat.9415

Endgame is already being expanded without a treadmill. Ascended gear isn’t an upgrade. It’s a side-grade. The gear is on-par to slightly worse than exotics outside of the new dungeons, because they can only take infusions in their upgrade slots. When they add more new content, they simply need to add a similar but separate class of gear that is again, only useful in their newer content, and equal to exotics outside of it.

It’s not a side grade. It’s an upgrade.

“Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items.

https://www.guildwars2.com/en-gb/news/linsey-murdock-unveils-new-high-end-ascended-gear/

If you look, those stats and functionality that are built into the ascended items are also higher. So the base stats are higher than the base stats of exotics, and the built in upgrades are higher than the upgrades that can be added to exotics. It’s not an infusion slot instead of those other upgrades, but in addition to them.

As for the question, there’s already plenty of content….much of which is still bugged or unbalanced, which makes it less fun for casuals and hardcore players alike. Adding more potentially buggy content before the existing content is working as intended doesn’t seem like a good solution.

Also, this isn’t a sub based game so why is it a bad thing if players come and go?

I thought that was the point.

(edited by Aly Cat.9415)

Dungeons Irrelevant because of Ascended Gear

in Guild Wars 2 Discussion

Posted by: Aly Cat.9415

Aly Cat.9415

i think you forget this

http://wiki.guildwars2.com/wiki/Triforge_Pendant

it have much higher stats than any exotic amulet

Most players focus on specific stats for their builds, such as power/precision. That amulet is for generalists, or people willing to kitten their builds due to Zelda fandom. It’s basically the amulet equivalent of the divinity rune.

http://wiki.guildwars2.com/wiki/Amulet

Plus you aren’t restricted to a specific content type t acquire the mats.

Email, and now I am worried

in Account & Technical Support

Posted by: Aly Cat.9415

Aly Cat.9415

Same here, just a bug I’m thinking since my account hasn’t been changed or accessed from anywhere else. You can see if your account has been accessed by someone else by going to My Account then selecting Security on the left hand side.

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: Aly Cat.9415

Aly Cat.9415

It is amazing how much people complain over. I havent reached 80 and iam having a blast with the game. The repetition is only there if you want all the epic sets. And this post wanst about the grind. It was about keeping the content hard.

I would rather ask them to drop the price in the tokens than make it easier for you to grind.

I havent even grasped all the content in the game, iam working towards 100% map completition before goin crazy for dungeons and wvw. There is way too much content for 60$.

But lets keep the topic in track, DO NOT NERF hard content please

these forums should be for people only level 80…

The game starts at level 1, not 80. Their opinion is as valid as anyone else’s. Also, chances are if they don’t think the dungeons they’ve done are too hard at level, they aren’t going to have a change of heart about those dungeons by level 80.

My dungeon experience (Awful)

in Fractals, Dungeons & Raids

Posted by: Aly Cat.9415

Aly Cat.9415

I know things like this must happen on my server but darn. You must be on a crap server dude. Wanna run through a dungeon 4 the lulz? Drop a pm Ill help fill a slot

That is kind of you and I have no doubt in my mind there are many nice and kind players. What brothers me is that these kind of situations exist and are not eliminated through design.

There’s only so much game designers can do to prevent people from acting like jerks, and I think they did as much as they could apart from making dungeons so easy that it didn’t matter, which isn’t a very good solution. These players you complain of had that attitude before the game even came out. It’s not the game, it’s them. Now reducing the cost of repairs could help make people more receptive to inexperienced players, but even that wouldn’t get rid of the attitude 100%.

I would suggest finding a friendly helpful guild. While the game can be solo’d apart from dungeons, it’s so much more rewarding to be in a guild just for the social aspects if nothing else.

(edited by Aly Cat.9415)

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Aly Cat.9415

Aly Cat.9415

Lokai, I’ve noticed you keep saying the holy trinity still exists, but you also keep saying it doesn’t work. Maybe the reason it doesn’t work is because…it doesn’t exist. To most of us, holy trinity is synonymous with one person watching health bars, one person staring at the boss’s rear end, and 3 people happily DPSing while the healer keeps them up. If the game was that easy, people wouldn’t be complaining about difficulty – only boredom.

I also see you mentioning that others have to keep you alive, but you can’t depend on others to keep you up. Yes, having a water ele can help make things easier but ultimately it’s up to you to heal, dodge, kite and pay attention. And that’s the way it’s meant to be.

They didn’t remove the holy trinity so everyone could be one facet of the holy trinity, in this case pure DPS. They removed the holy trinity to bring back personal responsibility so that no one person was responsible for success or failure of the team. That means people have to have more balanced builds.

I ran my first dungeon as a condition/support hybrid mesmer with another condition mesmer, a necro, a ranger and a thief. Pretty sure they were hybrids as well but nobody paid attention to anyone’s health but their own. One of us had experience, but all of us figured out quickly which mobs to target first so the trash fights didn’t last long at all, and weren’t that difficult. And the boss fight mechanics had nothing to do with holy trinities and everything to do with watching what was happening and using the environment to our advantage.

Someone else mentioned that there weren’t any clues to mechanics. They also talked about carrying around boulders. I find this amusing because the very fact that designers put boulders in the instance was a big clue. We’re meant to use them for a couple of the boss fights. Also, NPCs even give clues. I’m pretty sure Rytlock or someone else flat out says to keep the lovers apart, for example.

As for wanting to know how to gear, the dungeon and level 80 karma gear in Orr offer some insight. Ironically people were complaining about a lack of a pure DPS scholar set. Instead the gear is more balanced. I think that’s deliberate and a big clue.

(edited by Aly Cat.9415)

Rewards and gear?

in Fractals, Dungeons & Raids

Posted by: Aly Cat.9415

Aly Cat.9415

Research? Im just a regular plug n play player like the majority. Im just trying to enjoy a game to the max. Why choose when you can have it all, and make it work. Why make a game so its a skinhunt, pretty superficial, dont you agree?
Love the game, just not seeing the highend of it, afraid its going to flop like all other mmos, just want this diamond to be polished, it has endless potential.

One of the selling points of the original Guild Wars is that stats were linear and gear was purely cosmetic, and that people could achieve max stats through multiple means. We were told the sequel would be the same way. Both the original game and the sequel are intended for people who don’t enjoy games with mandatory grinds and gear treadmills. It’s not a matter of polish but philosophy. The cosmetic nature of rewards are in keeping with ANet’s philosophy. That’s the product they sold us. That’s the product we bought. I suspect other MMOs flopped because they did not honor their commitments and tried too hard to appease fans of a particular type of MMO while alienating everyone else.

That said, I agree that the dungeons aren’t as rewarding as they otherwise should be. I just don’t want to see them stray from a skill based game in favor of a stat based game that forces players to participate in a particular type of content just to remain competitive. Case in point, people who prefer WvW shouldn’t have to run dungeons to get max stats if they don’t want to.

(edited by Aly Cat.9415)

Can't buy butter from vendor anymore...?

in Bugs: Game, Forum, Website

Posted by: Aly Cat.9415

Aly Cat.9415

The TP is under maintenance an awful lot for being ignored. In all seriousness, ANet is more likely to respond to constructive criticism rather than emotional reactions or hyperbole. However, I agree that the changes should have been addressed in the patch notes. The fact that they were slipped in doesn’t look good. That said, I’d rather farm the items than spend karma on them. I don’t like seeing a price increase there.

I don’t know why they changed it, but I doubt people saying you could level to 80 just by cooking was the reason. Each profession only gives a maximum of 10 levels to begin with. A little nervous to see if any other crafts have been changed.

Why can't I trade with other players?

in Bugs: Game, Forum, Website

Posted by: Aly Cat.9415

Aly Cat.9415

Tools are soulbound. Otherwise trading can only be done via mail or the TP, but not with soulbound items.