(edited by Amnon.4769)
@Amnon
nobody said it was easy to win a Civ V match on the hardest difficulty… but that’s what achievements are – doing things that are not simple and easy.
I DID THIS! Last August. After, like…. months …of experimentation and refinement. It was so, so gratifying. Deity, Standard Speed, Korea, Two City, Science Victory, ~1750 AD.
Congratulations! You’ll have to share some tricks with me one day, since I’m nowhere near being able to do that
And to those who think the achievement shouldn’t have the WvW part, THIS is the exact feeling a major game achievement should bring. The “I’ve done something incredible” feeling, and the “legendary” reward that follows it.
It is understandable that there will be less useful people in WvW. However, there is no point encouraging that kind of behavior.
For someone like yourself who does not like WvW, you seem to be awfully concerned with the welfare of your realm. While players who enter in order to explore only do so once, perhaps it would also encourage them to actually play WvW – which would gain your realm permanent, useful, defenders.
The problem is that some people get offended easily. Heck, I’m sure a good part of the community would find ONE of these names offensive:
Adolf Hitler (ArenaNet would lose the Jewish vote)
Jesus H. Christ (Mormons would cut ANet’s president’s beard, if he ever grew one)
Mohammad (Virtual riots would result in the death of the Centaur ambassador to Kryta)
Killer Ghandi (Indian players would demand switching the /yes and /no emotes)
Torgrim, I completely agree with you. When we keep catering to the lowest common denominator, the game devolves. Today it’s giving out free achievements to people who outright refuse to even explore the WvW map, tomorrow we’ll have an expansion of Monk-Kodans exploring Cantha, where you can catch Skritt and pit them against each other in pet battles.
It is not about making it easier, it is about making it less stupid. We don’t want it easier, we want it improved.
Exploring perfectly fits PvE content, you are there to experience the environment. Exploring hardly fits PvP environment, you are there to fight other people.
Then should the jump puzzles also be removed from the WvW maps? Perhaps the NPCs, also? The gathering resources certainly, as crafting is a PvE activity and not PvP. And I mean, the whole castles and running between them is not very PvE-like, maybe you’re not doing much killing while running around fighting walls.
I could go on, but I think the point is clear that WvW is not pure PvP regardless.
why the hell does a pvp area have anything to do with pve? gw1 got that area right.
Who said World Completion is a PvE achievement? It’s a GAME completion achievement.
Start seeing it as one, and not as a “PvE Freebie”.
Amnon would like EVE Online. A game where PvP players have completely ruined it for everyone else because they think players with a lower skill level don’t deserve to have any fun or get anything nice, or exist in the game world for that matter.
Would it really crush your world for PvP and PvE to be separated? Is your PvP zone that devoid of targets that you need random PvE explorers taking up space in your world so you will have a reason to log in everyday?
Haven’t I mentioned, twice already, that I’m a PvE player and don’t particularly enjoy WvW either? Interesting, we’ve either entered a time loop, or you’re just a dishonest person.
And yes, it would crush my world for PvP and PvE to be separated. You know why? Not because it would feel like less of a challenge to perform the largest challenge in the game – but because I’d always be reminded that people cater to the lowest common denominator like yourself.
I’m not an elite player, I consider myself average. I still don’t have all WvW maps explored. But the challenge is fun for me, and not being able to complete everything in a day is fun for me, also. Challenges that are only challenging for the worst the playerbase has to offer – are not really challenges, and are not fun. There are things to cater for you guys in this game, and I’m all for it – but there are also things to cater for players like me in this game, and you should stop whining and crying for them to take it away from us and give it to you.
Wethospu, highlighting the most obvious showcase of your hypocrisy does not imply agreement with the rest of it.
Yes, I’m mainly a PvE player, and I don’t particularly enjoy WvW – but I honestly don’t see any reason to complain about the cost of the largest achievement in the game, because it’s meant to be a milestone. If ANet said you’d need to do dungeons as well for world completion, I would have had no problem with it, either.
Lowering the bar to fit the lowest common denominator has cost this world of so many potentially good things; particularly in the entertainment field. I’m glad ANet thinks twice before lowering the bar.
I have yet to see a single argument why the current situation is better. Just bunch of people repeating:
“it’s optional”: Everything is optional, with this reasoning they should add more sharks to spvp.
“it’s a pvp game”: Yeah, right.
“don’t make it easy”: If your definition of difficulty is “wait possibly-long-unknown time/change server, wait bit more on queues, do something unproductive on team-based scenario” then you really shouldn’t be talking about game design.
“lol, you need whole world”: Dungeons aren’t included, oh right, they aren’t part of your “world”.
Yeah, because “Yeah, right.” is a proper argument on your behalf.
Amnon just stop. You and others like you are the reason crap like this exists in the game. Become some elitist players can’t handle the fact that others can accomplish the same things that they have and therfor they must work to make EVERYTHING so hard that only the top 1% of players can accomplish anything of any importance whatsoever.
NEWSFLASH, this is a GAME. Games are meant to be entertaining and fun. In order for them to continue to be entertaining and fun, people must be rewarded so that they have a reason to continue to play and spend money, otherwise it’s repetitive and becomes a JOB. I do not intend to make it a job. I do not want to spend my entire evening pounding down a castle wall so I can get inside and get the one POI and be miserable whilst I do it. This is not fun to some people. Does that mean that we shouldn’t be allowed to accomplish in game milestones? Are we inferior players or intellectual dwarfs because we actually would prefer to do something fun instead of something not fun?
What exactly is so WRONG with having a separate PvE and PvP world? I didn’t hear a SINGLE person complain about how the two were not interconnected in GW1, but now it as if the sky is falling at every suggestion they be separated.
I remember in GW1 I had great respect for people wearing their Gladiator titles or popping their dragon emotes because I could never accomplish that, and I had PvP’rs tell me they thought the fact that I had 100% explored and vanquished was cool because they could never sit and do that because it was boring to them. Now we have PvP’rs telling us were terrible because we can’t accomplish their crap and our crap. This is WAAAAY better.
P.S. To h*#l with Legendaries. I just want 100% completion for completing 100% of TYRIA. PvPers can keep the MISTS and the elitist players with to much time and money can have and keep their stupid red weapons.
Stop whining. You get rewarded for each zone you complete; and you get rewarded for completing the entire game world. You want an intermediate reward? What, are you such an attention kitten that it REALLY means so much to you to have some achievement written off that you’ve completed 95% of the world??
As for elitism, yes, this IS a game, and people DO play to have fun – which is why reducing the difficulty to match the lowest common denominator (people like you) is NOT good. If you wanted a game with no challenge, you should have picked up a copy of Barbie Island Adventure.
And let me remind you: to get this achievement, it’s not like you actually have to do any PvP or anything. You just have to explore the PvP world – as in walk around it, not necessarily kill anyone. Big. Kitty. Whoop. Get a grip on yourself, the time you’ve spent here whining about it could have been better spent getting that achievement already.
If a “corrupt” developer wanted to give a “superweapon” to someone else (which is silly, developers are not gods, and they could get fired for something like that) – making that weapon soulbound is hardly going to stop anyone.
I’m sure there is more than one person with access to the production player files, and if they wanted to set a specific character’s max health to 4,294,967,295 – it would be a simple task. But most likely not more than that.
With that being said, I’m sure the devs have their own set of commands – along the good ole’ tools we used to have: goto, wizinvis, and the BAN HAMMER!
Calm down, Atomicmew – this is utterly and entirely on purpose. Conjured weapons are one for you, one for your team. It’s MEANT to be that way, there is nothing to fix.
I think this was a hotfix, and not a proper update; though I haven’t seen an official response.
This is not their normal patch day for the release cycle, and it’s pretty much just immediate game-breaking fixes.
Would some RNG vanity item in a dungeon fix that, or merely postpone it until the RNG gods decided you are worthy of that item?
Of course we all want to have something to keep striving for – this is why all these people asking to nerf the difficulty make me mad. But RNG, in my opinion, is just not the way. It needs to be a long – but clear – path towards completion.
I think ANet may have made the path a wee bit too short for some people.
I fail to follow, Hughs – if you’ve gotten everything you can from the dungeon tokens, why are you still doing that dungeon? Perhaps do a different one?
It seems very strange, you coming here and basically saying “I got everything I want from the dungeon, and I’m upset that I’m farming it and getting nothing I want”.
Khallis, I wouldn’t mind getting nice stuff from dungeons – I like the transformation potions, for example. However, I don’t think any “show off” or vanity items should be RNG based (as this game is about vanity and not stats). I don’t know, call me whacky, I just like working towards rewards and not praying to the RNG gods to get them.
That’s what I got from his quote:
“More challenge that leads to more rewards, less faceroll, less stupid grind for nothing”
To me this means “I want less grind to get gear”, where as I consider RNG more grind. This is why I argued against it.
Mog, perhaps you’d notice I wasn’t arguing with you, and Hughs said he wanted gear drops.
Allow me to put it in simpler terms:
Chance of getting something – bad
Knowing you’ll get something with enough effort – good
Don’t you know that after a month of playing, most of us have already no use of these tokens ? Are you misinformed, or … ?
Then with an RNG system, once you got the full set, you STILL wouldn’t have any useful drops from that dungeon. It absolutely doesn’t matter.
I’m starting to think your argument is dishonest.
There are more people with active real lives that play these games then those who spend 6+ hrs a day playing the game. That is why people want stuff a little faster. Its called growing up.
Well, as one of those “grown up” persons with a full-time job who can only play a few hours during evenings: I say I want a challenging game, where reward is provided to me based on the effort I put into it.
There is no point in having cool-looking armor if everyone has the same. Casuals don’t deserve freebies because they “don’t have the time”, they should put in the same amount of effort and simply receive rewards at a slower pace.
Nope, i said less grinding FOR NOTHING, don’t try to change my words.
You get tokens, that’s not nothing – you use them to buy armor sets. Are you simply misinformed, or was your argument knowingly false?
You said “less faceroll, less grinding”. In English, this means “less time invested”.
There are 3 ways gear can be done:
The “gift” way – you do a dungeon, your item drops, whoopy-doo you get your full set based on the RNG.
The token way – you do a dungeon, you get paid in tokens. You have to run X amount of times to get a full set. This X is always the same, and can be calculated.
The first way is BS. The second way is what GW has, and I think it’s good – you don’t, you want the first way, like WoW has.
Then there’s another way… a third option. Things drop in dungeons, but they’re only a part of making your armor; you’d need to complete certain tasks to finish the rest of it. Perhaps compete against a challenging boss solo, or gather X amount of resources, but there should be some additional challenge as opposed to pure RNG.
In the end, we don’t WANT every single player to be running around in full gear sets – because that would make them worthless.
Stark.1350This is how the new generation is, Amnon. They want everything handed to them with minimal effort and time invested.
That’s exactly the opposite we’re asking : More challenge that leads to more rewards, less faceroll, less stupid grind for nothing.
So, that’s EXACTLY what you’re asking for…
Less time for more loot.
It amazes me how people expect to be able to completely max their characters 2 months into the game, and whine about anything that takes a little longer than that. The funniest bit, is that if ANet WERE to cave in and give them what they want, they’d be here whining they got nothing to do.
Arenanet said gw2 would be for BOTH casuals and “hardcore” gamers
You can’t design a game that would sit 100% with all types of players; you know that just as well as I do. Don’t pretend you were expecting some magical pony from fairygameland to come pick you up and fly across the sky with you.
They copied what they thought was good, they redesigned what they thought was bad. Here you are crying for an exact duplicate of all the other MMOs out there on the market – now tell me, why did you leave those other MMOs, and why are you asking for this one to be the same?
Here’s an idea!
Why don’t we all just pretend we’re NOT playing World of Warcraft, and instead are playing a DIFFERENT game with DIFFERENT mechanics? Let’s make up some fun name for it – oh I don’t know, GUILD WARS 2. I threw a number in the end for the heck of it, cause nobody’s ever heard of GW1.
Now that we’re pretending to NOT be playing WoW, and instead are playing Guild Wars 2, let’s all pretend that we WANT to try out new mechanics, and not get more of the same dirt that drove us away from Blizzard in the first place.
Good idea?
Have you noticed how some people say “It’s a PvE game” and others a “PvP” game?
Hey guys, newsflash for all of you – it’s an EVERYTHING game. It has PvE, and PvP, and if you want the best rewards in the game – you’ll have to do both. Get it through.
It’s a fact that you can’t make 100% of the playerbase happy.
And no, curly, it’s not “Those are the rules”. We went into fine details explaining the reasoning behind these rules, which perhaps you took careful attention to not pay any attention to.
You hardly have to switch servers to get this achievement. Just find a time when your server is on top, and do it then. Besides, this is what the achievement is – are you upset because you did 95% of the achievement without actually realizing all that it will entail? Perhaps the fault is with you, then.
“That said. Those that only PvP should get a reward if the do not PvE.”
That, my friend, is the problem. I don’t believe you should not be rewarded for choosing to play only one aspect of the game, nor should you be rewarded for every single action you take.
There are PvE rewards, and there are PvP rewards. This reward that you want – the 100% map completion, requires both of them. If you only want to do PvE, then expect to get only PvE rewards.
But you don’t have to discover/complete all of the PvE dungeons (every path, getting every PoI in them) in order to complete the 100% map discovery.
Such a task would be as onerous a task as having to get every point on the Eternal Battlegrounds map, which most people can only accomplish ever through server transfers. Such a system as our current system is inelegant at best, stupid at worst.
Then that would have been the cost of getting the legendary items.
Need I remind you what it took in WoW, for example, to get a legendary? You’d need to be in a raiding guild, grind the same raid bosses every week, and maybe – if you’re good – after a few months you’d get enough materials to make it.
In GW2, it is solo-able, do-able, and quite frankly – it’s not that darn hard to get WvW world completion! I say, stop whining about it, and just do it.
Why would it even matter what section they put the achievement under? Your complaint is not that the achievement is in the wrong section.
If you have “lost the desire” to do WvW, then you have lost the desire to get a legendary. Simple as that.
Unfortunately, it’s people like you who confuse “simple and easy” with fun – since you refuse to do things which you just “don’t want to do anymore”. This on its own wouldn’t be a problem – but to also expect to be REWARDED for it, to me, is mind-boggling.
Tell you what, why don’t you go on Blizzard’s forums, and ask to get the raid gear without actually doing the raid. You know, cause you don’t feel like doing it.
(edited by Amnon.4769)
Open for all does not mean free for all. Everyone getting a legendary would make it worthless, and then people would complain about that.
I just don’t understand why you utterly refuse to do something that is the slightest-bit difficult for you, and expect to still get the top-most prizes in the game.
Wait, wait… you have the “right” to legendary gear?
I’m sorry, you don’t have the RIGHT to anything – except the right to EARN legendary gear; and the cost of legendary gear is that you explore the mists. The cost of legendary gear is that you do something incredible, worthy of the title legendary.
Allow me to explain my tone: you came off as someone who wants a major achievement for free. To me, this says you’re a person who likes to be reaffirmed about everything you do – you want to be rewarded for your slightest effort. This is a bad habit that other games nurture, but should be rejected.
Tell me – wouldn’t you feel 100 times better knowing you’ve completed something truly amazing, and received an achievement you can be proud of? Would it not be a waste of server space to give every character in the game easy achievements?
EDIT: And by the way, I’ve also completed the entire “world” map, and still working on my mists completion.
Rise, there is no “achievement” in doing only the things you find simple. Nobody liked fishing in Dalaran for weeks to get coins, nobody found it simple to dodge 200 lightning bolts in FFX, nobody said it was easy to win a Civ V match on the hardest difficulty… but that’s what achievements are – doing things that are not simple and easy.
There is no achievement in something everyone else has done. There needs to be something in it to prevent other players from not getting it – a Win-Win situation is not a good thing when it comes to achievements.
I’m sorry, but I don’t understand what you need advice for. You gave us your build, which is fine, but you haven’t told us what you’re having difficulty with.
Please understand that GW2 is not WoW, where a simple script can scan your gear and optimize your build for you. There is no number game to play here; it’s about your play style.
If your crit chance is high enough to justify [Fire V], then it’s a good choice.
If you change attunements often, then [Arcane V] is a good choice.
If you use Glyphs for healing and elite, as you’ve said, then [Air III] is a good choice.
It’s all about play style. If someone liked to stick to fire attunement the whole game, I’d tell them to pick [Fire VI].
You got rewards for completing each individual zone. Oh, you want 100% map completion and legendary weapons? But you want to get it without exploring 100% of the map. I see…
And you think you’re entitled to that, why?
What if I said I don’t enjoy PvE – could I get my legendary weapon just doing PvP zones? Of course not, that’s silly. What if I said I don’t like leveling – would I get to create a character at level 80? Of course not.
Let’s see what the Guild Wars community can come up with. I’ll start:
Why did the chicken cross the road?
Because the Waypoint on the other side was contested!
———————-
How many Elementalists does it take to change a light bulb?
10; One to change the light bulb, and 9 to post on the forums about how much easier it is for Thieves to do it.
Who deserves it?
Everyone except the humans.
Instead of retreating to live somewhere else they decided to go for last stand and scorched earth. Their “reasoning” was that if they couldn’t have it, noone should. They even sacrificed their own souls and bound them to the land to haunt everyone else forever.
“They”? You mean “He”, not “they”.
So… God gave it to them? Literally…
It’s honestly up to you; this game doesn’t restrict one class to Power, one class to Percision, etc. If you want to do more damage, get power or percision – if you need more survivability, get toughness or vitality.
So I’ve captured a random match yesterday, just to show you Elementalists are not as weak as some of you make them out to be. Here you go:
It’s got me chasing down a thief running scared after his 2 friends were beaten in a 3v3 match, knocking out a guardian trying to escape when he realizes he’s outnumbered, me making the mistake of storming the enemy base alone, then a 3v3 match which we win, followed by more chasing, etc, etc.
It may not be a perfect run, but I think it showcases what the Elementalist is capable of dishing out, as well as taking.
@Burrfish
In PvP, I also don’t see much use for the weapons – more in dungeons. But you already have a water trait for the frost bow that gives you regeneration.
Which could also apply to your statement, if Mesmers are ‘flavor of the month’ then more-than-average amount of people play them, including the seriously pro players who would beat us even if they were in Moa form.
That’s a bit of an overstatement. Aside from getting the finishing blow, downing a Mesmer isn’t that difficult (as an Elementalist).