Showing Posts For AngelsShadow.7360:
Yes! Turrets really do need a proper fix. Currently they give very little damage and their health really not help the situation, turrets seem to spend more time on cooldown than in use. Whilst I am not sure on walking turrets (that perhaps would be a little OP – being confined to one area would counteract a higher damage output, keeping a strong balance between the two.
Alternatively, if Anet feel that enemies have to be able to see it so they can choose how to fight us, allow us to hide it from ourselves/allies, so only enemies see our backpacks.
Yeah, there was an exploit that allowed moas to be stunned, meaning you could effectively farm gold from it – pretty ridiculous that anyone would want to break the content like this, but there we are..
Gunnars just put up an amazing fight, taking back their own tower when we had just captured it!
June 2013 Release Details:Look for holographic projectors scattered all across Tyria during the celebration. These mini-projector devices contain hologram minions which can drop a Dragon Bash surprise… a Dragon Coffer! Starting June 18, you’ll also find dragon effigies all across Tyria during Dragon Bash. Perform a ritual dance and light the effigy to receive a temporary boost!
Would be nice if it were a 100% chance of dropping a Dragon Coffer, just a rare chance of getting a skin – would make it seem a little more feasible in terms of getting one.
(edited by AngelsShadow.7360)
The commando class is rumoured to be released after the sandwichmancer.
You absolute legend.
I really do wonder how RS found it when the siege bug was current.. :p Anyway, some really nice fights this evening both on BLs and on EB. It is really great to see that despite the odds, Gunnar’s is really pulling together and doing really well!
I have to say, good luck to both sides! Unfortunately my experience of EB so far since reset has been that it is harder to walk up to a tower’s gate when there is an arrow cart there than to actually take it down (looking at you Riverside!) and that Gunnar’s are hiding somewhere (I have yet to see one you! :p ).
I am not usually one to comment on such updates, usually treating these types of things as side extras, however, when there is a decent looking title to be one – I want to be able to do the content easily. Admittedly when I was placed on the overflow server for Southsun Cove, I expected lagg, but not nearly as much when I went to to go and play the new Crab Toss minigame.
The karkas rolling around make it near impossible to move as you have to dodge them, the only way of removing the clinging karkas is to dodge (you only have two dodges available) and all of this is near impossible if you have a 3 second timelapse where you, and everyone else participating can do nothing. Please, either reduce the lagg of this event, or remove the vet karkas – it is not becoming a fun, light-hearted side event that I really hoped it would be.
I have also recently tried playing the Warrior, and I found it incredibly dull. The one thing I do find rather disappointing about the engineer is that the “Hip Shot” animation is incredibly dull, personally, raising a rifle, shotgun, etc. to your head to aim is just so much cooler, though, that is probably just me complaining about aesthetics again. In my honest opinion, the Engineer, can easily outhit any classes if you build yours amazingly well.