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Hunter's Shot fails

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Posted by: Anthrage.2519

Anthrage.2519

The value of stealth in tPvP should be self-explanatory. Being able to reset combat or disengage, to revive or stomp in stealth etc…hell Entangling out of stealth and hiding that god-awful telegraphed casting animation is a nice result. Stealth also helps Rangers stay at range…which for a Longbow user is important.

Honestly, between these two changes, the addition of stealth and PB working at 900 units, it is so much easier to stay at range, on that point alone this was a good change. I never would have believe it if you’d told me a month ago that Rangers would be given stealth and people would complain…simply crazy.

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3 stacks of vulnerability.......

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Posted by: Anthrage.2519

Anthrage.2519

5 is reasonable, definitely.

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Ranger changes review from a tPvP perspective

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Posted by: Anthrage.2519

Anthrage.2519

Been using Longbow since the BWE’s, and completely disagree on a few points:

-Eagle Eye is not effective in tPvP and a complete waste. WvW yes, PvP, never.

-Longbow is not a Burst or high DPS weapon (yes maybe it should be, but it’s not and never has been) and should not be looked to or played as such. You can’t use a butter-knife as a screwdriver and then complain at it’s relative effectiveness.

-The 2-3 combo was no less avoidable than RF is, and in terms of the vulnerability and the extra damage, it is even less effective. HS delivered all of it’s Vulnerability at once, in a single shot, for a strict 10 second duration – easier to avoid, easier to condition cleanse. RF does so over a longer stretch, meaning overall, your target is under the effects of Vulnerability for a longer period of time – during the application phase and the Vulnerability phase. It takes about .3 seconds to apply each of the 10 stacks of Vulnerability, with the stacks dropping off after about 7 seconds…uncleansed, your target is Vulnerable for 13 seconds minimum. You are also doing damage, at an increased rate, over the application phase….the end result is better, especially when you factor in things like Quickness, attacking out of Stealth, a recast timer allowing for perma-Vulnerability. Also, this change is far less problematic in PVE.

-Stealth…even IF the Vulnerability tool was hugely reduced in effectiveness, the granting of stealth far outweighs that. Stealth in tPvP is huge.

It is true LB is not the high quality DPS or Burst weapon it perhaps should be. You can get decent damage out of it, but you need to do so in a specific way. Otherwise, it is best used as a utility platform…for point control, in a non-1v1 scenario, it is very useful indeed imho.

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horrible longbow changes

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Posted by: Anthrage.2519

Anthrage.2519

I’ve been using Longbow since the BWE’s..PVE, WvW, PvP…I think the overall effect of these changes, and those in the prior patch, is a better result. Aside from the numbers, the weapon-set plays better situationally…the value of stealth cannot be over-stated. Sorry, but if you don’t see it as a hugely important tool, you’re not paying attention.

Longbow is not a burst or high DPS weapon, though many try to use it as such…it is an extremely useful delivery system however, and once you accept that, all will be well.

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New Pet Suggestion - 2 birds with 1 stone

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Anthrage.2519

Certainly there are better things that can be done regarding pets, but this suggestion has the merit of requiring very little coding. I have very low hopes that anything will be done to address this issue honestly, so I proposed something that would be as east to do as possible. Given a new pet is a desire on the part of the player base on it’s own, it seemed to be an efficient delivery system for the various interests, without requiring new mechanics.

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New Pet Suggestion - 2 birds with 1 stone

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Posted by: Anthrage.2519

Anthrage.2519

Not one suggestion huh? Surely some of you have a suggestion for which animal or mob would suit as a new ranged-capable pet…

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New Pet Suggestion - 2 birds with 1 stone

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Posted by: Anthrage.2519

Anthrage.2519

So, many of us have noted that the pet mechanic is better suited to support-type functionality rather than damage or burst, especially now. We’ve also remarked on how Ranger is at the bottom of the list for several key utilities, such as Stun Breaks, Condition Removal or Stability.

I propose that both of these points can be addressed through a single action, the addition of a new pet. One which, like some current support-able pets such as Bear, Canine, Feline or Moa, has it’s F2 skill be support in nature, but unlike all of these, has it’s other 2 non-primary attack skills be support in nature as well. Essentially a pure support pet.

In addition to the pet being entirely geared towards support, I would also suggest said pet be one who’s primary or base attack be ranged in nature. In fact, not only ranged, but long range….900 units, similar to 2 of the Rangers own ranged options, Shortbow and Mainhand Axe.

In fact, the easiest way to do this, would be to add a new pet subtype to an existing pet family, as opposed to adding 4 entirely new pets. Currently, most pet families have 4 or even 5, while one has only 3 – the Devourer. Technically there are only 3 spiders as well, but lets set that aside for the moment.

So, adding a new Devourer, which is already is a ranged pet to some degree, would be one way to deliver the above. It however has it’s secondary skills already defined by it’s family type, so while it’s F2 skill could be support in nature and fit the ranged pet requirement, it would not fully realize the outline intention. If it were possible to have a pet of this type have different skills across the board from the rest of it’s family, then this may indeed be the easiest method.

If not, a new family of pet would be needed. Something which already existed in game, and again ideally something capable of ranged attack, would be best. Say 3 family members, with the something like the following as skills for a full-on support pet:

New Pet Family Shared Skill # 1: Do 122 damage to target, 900 range (auto-attack)
New Pet Family Shared Skill # 2: Grant Retaliation to Allies
New Pet Family Shared Skill # 3: Grant Protection to Allies

New Pet Subtype 1 F2 Skill: Grant Condition Removal
New Pet Subtype 2 F2 Skill: Grant Stability
New Pet Subtype 3 F2 Skill: Execute Stunbreak

Alternatively, the Skill # 1 could also be support in nature, this would mean said pet would have zero attack capability….this would be perhaps a 3rd bird that could be killed with this one stone, by effectively ensure the pet did no damage, executed no attacks and engaged in no combat, being effectively a perma-stowed buff-granting as sum have requested, with the balancing element of still being targetable and killable.

I believe this is a very reasonable and balanced change, and one which could be easily done – both granting the Ranger access to some utilities it has less access to than all other classes (see below) and giving Rangers who dislike the current reliance on the pet, another option. It also does so using existing mechanics, so should not require much work to put into effect, aside from finding a suitable pet.

On that point…to you my fellow Ranger players, what mob, animal or creature, that is conceivably capable of a ranged attack, would you suggest as suitable to fill the above role?

- – -

Here is a list of aforementioned utilities which are vital for success in PvP, which the Ranger has less access to when compared to the other professions:

-Ranger is the sole profession that can only access stability through an elite or traiting, aside from Thief, which has stealth and does not need it. Also, the one that CAN be accessed via traiting CANNOT be used to stomp or revive etc

-Ranger has access to only 3 stunbreaks, while other classes have four, 5, 5, 5, 5, 6 & 6 (as of the patch this has been raised to 4, but that 4th requires the pet to be near and alive)

-Rangers are are the ONLY ones who have trait-related condition removal that is limited – all other professions can remove all conditions, Rangers can remove only 2 of them. 2 of their other methods depend on their range to the pet…again extremely out of balance with other classes

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About the SoTG(ranger view)...

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Posted by: Anthrage.2519

Anthrage.2519

Honestly my feeling is that the mechanics for Pets and Spirits, seem to me, ti be the reverse of what they should be. If you were to refine and swap their roles, I think it would be a far better manifestation of the two concepts.

So imagine, much as you have pet-related shouts, that pets become a like Utility skill – 4 general types, say Burst DPS, Condition, Heal and CC. A Ranger could then choose these or not, and have them at his disposal on demand – but not be literally chained to Pets. Traiting or other investment behind these skills would make them more effective, but not be as necessary to be effective as they are now.

This would represent a significant design change, as regards the Trait lines and such – but I think when you look at how much is in there that pertains to pets, and how little is really useful or desired… more direct system, less random manifestation, would be preferable I feel.

As for Spirits, these feel like how Pets should be used, as mentioned above. Really, you could pretty much maintain the art, or swap the roles and tweak the details, and arrive at something that seemed much better. As was said above, Pets are far too random in their manifestation, they are note nearly as uniformly useful as they need to be, and they in this unideal form account for too much of a Ranger’s damage potential. Deep alterations need to be made in my opinion.

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My Dear Jon to ANet & it's vision of Rangers

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Posted by: Anthrage.2519

Anthrage.2519

Okay, so clearly this intended to be novel and clever delivery system for these suggestions was a huge fail…but the suggestions are serious ones!

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My Dear Jon to ANet & it's vision of Rangers

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Posted by: Anthrage.2519

Anthrage.2519

Dear Jon,

It’s with great difficulty I write this letter. I know we have been through a lot together, and I still love you, but the moment has come for me to tell you – I’ve found someone else. It’s hard to say…we’ve had some good times, we seemed so perfect for eachother in the beginning…but it’s time to face the truth; we’ve grown apart, and I’m leaving you for someone new.

I know you still care about me, the Ranger player, but I also know you’ve been spending time with all the other professions too, and with how you’ve been treating me lately, I think it’s clear you don’t love me the way you used to. Recently, at best you’ve been distant and irrational, and at worst, downright abusive. I deserve better, so I’m moving on…to a real dream, Ranger 2.0.

I’m sure right now you’re thinking I’ve got this all wrong, that you can change…well maybe you can. I haven’t heard much from you lately so I can’t really say. I’ll end this Dear Jon letter with what I’m looking for in a Ranger…if you think you can change your ways, maybe I’ll reconsider our romance. Otherwise, keep your head down in those trenches and know that I’ll never forget the first moment I saw you. The Ranger. sniff

Yours truly,

A Broken-Hearted Ranger-Lover

- – -

What does Ranger 2.0 look like?

-He has access to stability that does not require an elite or traiting (Ranger 1.0 is the only class that does not, aside from Thief, which has stealth and does not need it. Also, the one that CAN be accessed via traiting CANNOT be used to stomp etc.)

-He has access to more and better stunbreaks (Ranger 1.0 has access to only 3, other classes have 4, 5, 5, 5, 5, 6 & 6)

-He has direct control over all of the pet’s abilities

-He has fewer wasteful, poorly-conceived or useless traits (Change or replace Trapper’s Defense, Instinctual Bond and Stability Training for example)

-He has pets that more often do what they are told, can hit their targets, and are overall, more effective at what they do

-He has better Condition Removal – again, Rangers are equipped differently than all other professions in this respect. They are the ONLY ones who have trait-related condition removal that is limited – all other professions can remove all conditions, Rangers can remove only 2 of them. 2 of their other methods depend on their range to the pet…extremely out of balance with other classes.

-He is better with a Longbow – he gets appropriate damage and auto-attack at max range, his auto-attack does damage on par with the other longbow-using class, warrior (Warrior base auto-attack is 424 per shot, Ranger is min 176, max 317…) and he has some form of movement-effecting ability (immobilize or cripple) that is not channeled and has no range requirements (PB base is useless outside 600 units, Pin Down works to 1000…)

-He has less schizophrenic Trait Lines, and more useful traits overall

-He has weapon skill sets with more diverse finishers (Warrior LB has projectile and blast for example, Ranger LB has only projectile, and only 3 of those. Suggestion: Make Barrage a Blast Finisher)

-He has access to Stuns and/or Knockdowns that are not position-conditional or pet-based.

-His Path of Scars works regardless of elevation differences, or perhaps more preferably, is a Knockdown, not a Pull

-He has a new, better-functioning Warhorn – where Hunter’s Call works whether he has good line of sight on this target or not, and Call of the Wild does not target a nearby hostile and often result in losing the intended speed boost

-He takes out the garbage without being told to, buys flowers when it’s not a holiday, does the dishes once in a while and does that thing Jon Snow does with his tongue. :P

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(edited by Anthrage.2519)

SOAC NA Prof Tourn - Live 1600 pdt

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Posted by: Anthrage.2519

Anthrage.2519

I’ve uploaded the first of our matches VS the Thieves, that’s the first semi-final match – this is my pov, again including our comm spam – good for a laugh.

This gives you a better view of how the initial daggerstorm rush went too, heh.

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SOAC Class Tourney Rnd 1 footage. BM Bunker

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Anthrage.2519

Fantastic work bunkering that point, some great killing too. Was really curious about how things went over there, thanks for doing this man!

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SOAC NA Prof Tourn - Live 1600 pdt

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Anthrage.2519

So I haven’t watched it yet, but the 2nd and 3rd Ranger matches are up – you can watch them here, go to about the 2:46:45 mark for the build reviews, and the first match starts at 2:55. Can’t wait!

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(edited by Anthrage.2519)

SOAC NA Prof Tourn - Live 1600 pdt

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Posted by: Anthrage.2519

Anthrage.2519

Here are the uncasted matches VS Warriors, first and second. Pay no attention to our jibber-jabber in voice comms!

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Good/Top Engineers Post Patch

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Posted by: Anthrage.2519

Anthrage.2519

I don’t know about the changes, and don’t know how meaningful it is, but the Engineer team just won the latest SOAC Profession Tournament, a couple hours ago. They did pretty well.

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SOAC NA Prof Tourn - Live 1600 PST

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Anthrage.2519

Well-fought guys, GG!

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SOAC NA Prof Tourn - Live @ 1600 PDT

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Posted by: Anthrage.2519

Anthrage.2519

GJ Engineers! Well-deserved win!

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SOAC NA Prof Tourn - Live 1600 pdt

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Anthrage.2519

Big thanks to those who ran the tourney, casters, our coach, my team-mates and those who watched! Was a good run, 2nd out of 8 teams for the much-maligned ranger ain’t have bad. Had fun guys, looking forward to the next one!

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Are you changing your build tomorrow?

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Posted by: Anthrage.2519

Anthrage.2519

Only a minor change to my traps, LB and Axe/Torch condition build, losing the quickness on pet swap…was pretty useful for revives even if it was buggy on stomps, but I’ll live without it. Looking forward to the difference on LB, if the notes were accurate.

I also have a LB, Axe/Axe power signet build that should be somewhat improved as well. I never liked relying on pets as a source of damage, preferring them for their CC or other utility effects. Fortunately that means I won’t need to change my builds.

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SOAC NA Prof Tourn - Live 1600 pdt

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Anthrage.2519

Looking forward to it – will be interesting to see the post-patch play. I’ll be hitting up the other team members to see if we can get some practice in.

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Why do undermanned matches start?

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Posted by: Anthrage.2519

Anthrage.2519

This is an honest, serious question to ANet. I would like to figure out why 5v4, 5v3 matches start. I had 7 such matches today…this is starting down players, that does not include those games where someone quits or is afk – have had 5 of those today as well.

I enjoy this game, I enjoy tPvP, I take part in casted tournaments as a player, support them as a viewer and donate gold towards prize pools. I refer people to this game, I buy gems, I’ve made about 100 GW2-related videos…I think a simple answer to the question of why we must have 5v5-x matches is deserved by all of us.

Please ANet, what are you doing?

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SOAC NA Prof Tourn - Live 1600 pdt

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Posted by: Anthrage.2519

Anthrage.2519

Name: Anthrage Stormrider
Accout name: anthrage.2519
Rank: 21
Recording: Yes, youtube.com/user/anthragestormrider

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Ranger's - Confirm Bug Please

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Posted by: Anthrage.2519

Anthrage.2519

When I’ve done it, it seems like the animation ends and it appears the stomp failed, but if you wait another .5 or full second and do not restomp, the downed target does actually get stomped. I’ve been meaning to test this outside of an actual match to be sure.

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Ragequitting in tPvP-requesting Anet response

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Posted by: Anthrage.2519

Anthrage.2519

I agree, something must be done to address this issue. There are numerous possible approaches…but something must be done.

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How's matchmaking now?

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Posted by: Anthrage.2519

Anthrage.2519

Time to throw in my 2 cents on this issue. Since the matchmaking change, I have found overall, that the number of balanced matches is somewhat greater than before. This change did not eliminate unbalanced match-ups, but in my experience, it has reduced them to a degree – and most evidently to me, I am, having more close or good quality matches than before.

I think it’s important to note that score or rank of the individual players is not always the best indicator of the match’s quality. In this vein, I have seen many more of my recent matches decided either in terms of win or loss by good or bad decision-making on the part of the players of a particular team – good plays – and less so by the sill level of the players. Obviously this isn’t always the case, but generally, it seems so more often now than previously.

I’ve collected scoreboard data, for a series of games over the first few days of the change, and will post that data here for those interested in doing some analysis of the effects of this change. I found of particular interest, even though it is rating and not player rank that is being used, that the total of all the ranks on the respect teams seems more often to be very close. I’ve included scoreboard shots where available from during some of the matches as well to give a sense of where momentum changed in some cases and show the back and forth that indicated a decent match.

Anyway, here’s the bomb. Note, if you just want to see the final match scores, if you look carefully at the thumbnail images, you can discern which are those shots – the are the ones with an evident solid color line at the bottom of the image. I would have pasted match shots together, but as it was. this took far too long for it’s dubious worth.

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(edited by Anthrage.2519)

ANet - Please help us

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Posted by: Anthrage.2519

Anthrage.2519

1. The person who leaves already does not get a loss. This would at least protect the other 4 people.

2. Yes, there is a reason to punish people, but ANet does not seem interested in doing that. There is no reason to punish the people who did nothing wrong, and who stay in a match when they are down a man.

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ANet - Please help us

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Anthrage.2519

Today I had three 5v4 tPvP matches in a row. Yesterday I had one that was 5v3 until 5 seconds before match start, and 1 of the two who were pulled in at start was way-from-keyboard (a kitten is censored??). I cannot believe that ANet is unaware of these issues, and I don’t want to believe they are aware and simply don’t care…but I don’t understand why they have done nothing to protect players from the negative consequences of the current system.

I have made numerous suggestions on how to fix this, but at this point, I want only one thing, since I do not expect anything substantial to be done at this point. PLEASE, make it so that if a team is down a man, that the match no longer counts as a win or a loss for that team. If you want people to continue to solo-queue tPvP, then you really have to do this much at minimum…otherwise, remove the option until you fix match-making.

There is no reason anyone should be punished because someone on their team left the match. Punishing those who remain while the person who left is not punished is insane. Please help us and do something about this issue. Thank-you.

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Is there a Condition Damage cap?

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Posted by: Anthrage.2519

Anthrage.2519

Yes 1200 is the general cutoff, but it’s only diminishing returns, there is still some value to higher condition damage.

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Incoming Ranger Trait Changes!

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Anthrage.2519

Well it looks like you’ll be getting some!

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Incoming Ranger Trait Changes!

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Anthrage.2519

So, the weekly Guild Wars 2 Guru’s Master of the Mists tPvP Tournament is going on right now and there are several devs in the livestream chat, and they have given us a bit of a spoiler regarding the upcoming balance patch – I’ve copied and pasted the related quotes here:

Mod jon_peters: the one after that will be fairly sizable balance wise

Mod khalija_: If you have feedback or suggestions for future tournaments, you can email us at tournament@guildwarsguru.net

Mod jon_peters: This is a big game

Mod jon_peters: as you can see

Mod jon_peters: lots of things interact

Mod jon_peters: so 1

Mod jon_peters: 1) we dont rush because testing is hard

Mod jon_peters: 2) we dont rush because balance should be slow moving

Mod jon_peters: or you just keep overshooting your target

Mod khalija_: Sent you a msg Karl!

Mod khalija_: Pm’d you on Twitch

Mod jon_peters: I will say the late june patch is a fairly sizable balance patch

Mod jon_peters: as Karl can attest to

Mod jon_peters: the fx will be replaced with lower detail versions first

Mod jon_peters: but I will say lot of trait diversity incoming for late June

Mod jon_peters: trying to improve many bad traits

Mod jon_peters: to bring up new builds

Mod jon_peters: hmm example….

Mod jon_peters: should I give an example…

Mod jon_peters: Karl do you have a good example of a trait change?

Mod jon_peters: some merging going on

Mod chaplan_: back

Mod jon_peters: yeah

Mod jon_peters: chap

Mod jon_peters: Chap you mind if Karl and I spoiler some of the trait changes incoming?

Mod chaplan_: I thought about doing in SOTG…but played it safe.

Mod chaplan_: I did mention Necro burning.

Mod jon_peters: We can give away like 1 or 2 I think

Mod jon_peters: ok

Mod jon_peters: I think Ele air is a good spoiler…

Mod jon_peters: I will say this

Mod jon_peters: every single trait line is seeing at least 1 change

Mod jon_peters: some I think are getting as many as five changes

Mod khalija_: official site says we’ll get some new info on June 4th

Mod chaplan_: Overall idea: look at bad/unused traits and improve them, or just rework them.

Who knows what form these changes will take for us Rangers, but knowing there are SOME changes is good I think!

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(edited by Anthrage.2519)

Ranger Patch Notes - May28

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Anthrage.2519

Making the auto-attack work between 1200 and 1500 range would be a fix as well.

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Ranger Patch Notes - May28

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Anthrage.2519

How about that bow adjustment, not sure what the effects of that are exactly…

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Reduce Ranger Pet Automation

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Anthrage.2519

I have wanted it to function in this fashion for ages…I don’t really know why they haven’t done it this way to be honest.

I agree that rangers need to have more control over their pets. The way i imagine it is a bit different from yours though. You imagine it as being conditional, like if you daze your target your moa will bleed it right?

I don’t think that is a good option because you will kinda punish the ranger and give little in return.

  • Turn F1 into a toggle for both attack and return.
  • Leave the pet ability on F2.
  • And make the other two abilities(like the wolf kd, the boar charge, and the moa heal) into F3 and F4.

That way the ranger skillcap will increase a lot, but once mastered it will be a much better profession that require skill to get the most out of your pet. Imagine the plays you could do, like getting the heal from moa at the right times, or getting that wolf KD at the right time, using the blast finisher from lizards in your water field, even the kitten charge from boar would be useful because you could set it up.

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Shoutcasters don't know depth.

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Posted by: Anthrage.2519

Anthrage.2519

Replay functionality is definitely needed – I don’t know that ANet has made any statement about whether it is feasible or not however.

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Shoutcasters don't know depth.

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Posted by: Anthrage.2519

Anthrage.2519

I watched the whole 5.5 hours of this cast, and have both been part of and watched past tournaments, and there are both strong and weak aspects to some of the casting. I think it’s important to keep in mind however that casting for GW2 PvP is in most cases very new, much of it is volunteer, the casters are often responsible for other admin-related things as well, and they are in some cases dealing with some unfriendly mechanics which don’t help them to be sure.

Yes, things are sometimes missed – in two of our tournament matches we had disconnects which were not even mentioned by the casters for example – but overall the kinds of things could be done better are in fact things that CAN be improved. Casting is not an easy thing by any means and you could have the best possible attention to detail and game knowledge at work but an unexciting or uninteresting casting manner, which simply can’t be fixed. I feel if there are some few areas that could be improved, that these are the easier things to address and they will improve naturally as this overall effort moves forward.

I salute those who take on the casting for these tourneys, and definitely respect the time commitment involved. A big thanks to you guys for your solid work today and I think we are all looking forward to watching things as they move onward and upward!

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AFK/Leaver report option for tPvP

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Posted by: Anthrage.2519

Anthrage.2519

I posted about this myself as well recently and would very much like to see something done about this issue. At the very least, tracking and display of disconnect stats for players, so that other people can make decisions about whether to team up with them or not. Given all the disagreement about what can or should be done in terms of penalties, simply making these stats available would give us some tools to make decision and help secure the quality of our matches and the health of our ranking.

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tPvP disconnects - If ANet won't address it..

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Posted by: Anthrage.2519

Anthrage.2519

How about a combination of the two approaches – ANet doing something and the community doing something. Just add an additional stat to those already collected and tracked, along with wins, losses and rank…simply display the number of disconnects.

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tPvP disconnects - If ANet won't address it..

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Posted by: Anthrage.2519

Anthrage.2519

That is a horrible premise. If this attitude were taken towards class fixes and balance for example, nothing would ever be addressed. Yes, some things are unavoidable and it is best to accept them, but others can and should be countered through action.

There are a number of perfectly reasonable, relatively simple ways to address the problem. There is no reason why we should just accept something that is admittedly negative and not seek solutions. That’s a dismal position only a Necro could embrace.

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tPvP disconnects - If ANet won't address it..

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Posted by: Anthrage.2519

Anthrage.2519

Yes, I do realize that. Which is why in terms of game mechanics, some options take this into consideration and do not punish disconnecting players, only shield those remaining from the negative consequences – the cause of the disconnect in this context is not a factor.

In terms of player-driven solutions, in the majority of cases it is perfectly clear that a disconnect was a conscious decision, and obviously only in such cases would any kind of adding to a list be warranted.

You objectives thus being addressed. do you have anything constructive to say about how to address this real issue?

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tPvP disconnects - If ANet won't address it..

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Posted by: Anthrage.2519

Anthrage.2519

..then we have to.

I just had 3 matches in a row where one or more of the players disconnected. We all know why this happens and how completely horrible it is, and I would like to think ANet knows this as well. I have not however seen any indication they take this issue seriously or intend to do anything (downvotes, match join cooldown, have win count for full team but loss not count for undermanned team etc.) about it.

It would therefore fall to we the players to do whatever we can to minimize the damage this causes. I believe a reference list of habitual disconnects be maintained – and these scumbags are doing this repeatedly – so at the very least, before a match starts, if we see one of these people in our roster we can avoid the match loss and requeue.

I will not spend another dime on gems until ANet addresses this issue. In the meantime, we the community should do what we can to protect ourselves from this weakness in the solo queue mechanic and not have to pay the price for these kitten lack of character.

Yes, I am mad. I am also honestly suggesting a solution to this problem. I such a list practical? Obviously it would be abused, and would therefore be of dubious use…does anyone have any suggestions on how to do it so that this could be avoided, at least to some degree?

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Ranger Pvp Tournament Tactics

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Posted by: Anthrage.2519

Anthrage.2519

Very nice, good solid build there and some great tactics. Commented a few suggestions, though I realize everyone has their own preferences and just because you didn`t do a particular thing it doesn`t mean you don`t know about it. I still have to remind myself to get behind the pet when stomping.

Cheers!

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Ranger Matches from SOAC Tournaments

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Posted by: Anthrage.2519

Anthrage.2519

Added our matches versus the Warriors from their POV for Thursday’s set.

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Ranger Matches from SOAC Tournaments

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Posted by: Anthrage.2519

Anthrage.2519

So the other matches were just posted, you can find the 4 Ranger matches from both the Thursday and Saturday SOAC Tournaments here.

We had disconnects in both tourneys and some other issues but all in all we put in a decent showing;, making the semi-final in both cases. Ours was generally an inexperienced team when it comes to sPvP, the future Tournaments, while not all-profession teams, should feature some higher skill groups. Will be some fun stuff!

SOAC and Tower Dive TV will be doing Weekly Tournaments starting in a few week’s time, and possibly setting up a league – a strong effort is beginning to bring GW2 into the eSports world in a significant way. I encourage everyone watch the casts on Tower Dive TV’s channel on Twitch, or watch the matches after the fact on YouTube

It would be great to see the Ranger Community support this effort either by fielding strong players, watching these Tournament games live or just by getting the word out. For GW2 eSports to be viable, it needs views – exciting games, populated casts etc…there are many ways we can help to make this effort a success. This is a nice opportunity for we Rangers to show that our class actually has some bite to it.

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May 14th Update

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Posted by: Anthrage.2519

Anthrage.2519

I wish I could remember the name of the guy who told me I was wrong when I said axes were bugged…there is still 1 axe bug to be fixed, but this is a good thing. Thank-you!

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how do you kill a stealth thief???

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Posted by: Anthrage.2519

Anthrage.2519

A lot of what I see being said here is theoretical. I’ve been playing a Ranger since the BWE’s and thieves are killable OR survivable depending on their skill level and your build. If you are looking to devise a build specifically to deal with thieves, then it is possible, no question.

‘Deal with’ however will not always mean kill. As has been said, if a thief is good enough, the best you can do is ensure they run away…which they can and will do, at will. C’est la vie.

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how do you kill a stealth thief???

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Posted by: Anthrage.2519

Anthrage.2519

Traps and Rapid Fire from Longbow work well. RF tracks through stealth. Ranged pets help, or Canines with knockdown or fear. Being highly evade-capable helps as well.

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SOAC Revenge Tourney - Great Work!

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Posted by: Anthrage.2519

Anthrage.2519

Well we Rangers made it to the semi-final once again beating the Thieves, but just couldn’t pull it out against the Necros. We suffered yet another disconnection, had a last-minute substitution, a map change and a overly long delay…all in all it just wasn’t our day. We still had a hard-fought match though and overall had a lot of fun. Big thanks to everyone who helped make this happen, if nothing else I think we showed that Rangers do in fact have some bite!

I know some of us are interested in raising our skill level, forming a regular team and practicing more as a group. We were at a rank disadvantage in every match pretty much and had not played as a team very much at all – I don’t know if there will be many more ‘All-Profession’ tourneys in the future but as a ‘for fun’ format I think it works and having a strong team to represent our Ranger community would be fantastic.

Thanks again Bas, can’t wait to see what you guys cook up in future!

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I'm Android/Shawnbuell and I love you.

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Posted by: Anthrage.2519

Anthrage.2519

Both of you did an excellent job! I can`t tell you how fun it was to watch all of the matches in HD on my TV. Pure win.

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SOAC Revenge Tourney - Great Work!

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Posted by: Anthrage.2519

Anthrage.2519

Yeah, the disconnect was pretty unfortunate. It was funny, the casters didn’t even notice. Not sure if he was locked up before we showed as dropped but he was out of the list from 13:05 to 12:00, so for 1 minute and 5 seconds. When he dropped we were -30 points, and when he got back in we were -77.

1 minute and 15 seconds after he got back in, at 10:45, we had secured all 3 points, and got to within 16 points. The problem though aside from being a man down was a positional one, as he was not only the extra man for the Clock Tower but my back-up for defense on the treb as well – I had to stop putting the fire on mid to defend, and that caused us some issues. Our distribution was a bit different at that point, we lost the treb, and things stalled a bit for a while progression-wise.

At 5:53 remaining it was 300 – 370, with us holding mid and the 2-side points contested, I think was THE key moment of the match. We had 3 guys at mid, 1 dead yet to respawn, and one at no health bugging out to one of the side points. If we`d managed to keep/pick up a side point then while keeping mid, I feel we would have made up some decent ground.

In any case, these things happen, and though it sucked I think we did pretty well regardless. We definitely had a great time and are pretty happy with our performance. Would have been interesting to see how we dealt with the Guardians given how much trouble they gave the Warriors, but I guess we’ll never know.

Or WILL we?… :P

How did the rangers do on Thursday?

Won their first matchup v. Engis, then lost in the semi-finals to Warriors. They did have a DC in the deciding (2nd) game, but I’m not sure how long it took for the player to get back in.

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Time to Bring the Noise Live 5:30pmPST!

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Posted by: Anthrage.2519

Anthrage.2519

Going to be a blast! (Literally in our case, since we’ll be facing Engineers…)

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