You can look here http://wiki.guildwars2.com/wiki/Gallery_of_weapon_skins http://www.gw2armorgallery.com/weapons/staff.htm
Personally I experience heavy problems with finding proper skin for my dark red charr cultural t1. Inability to paint weapons hurts.
+ Legendary staff skin really sucks.
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So…yeah. She’s going to die. She’s a charming little kid, and Scarlet will kill her horribly. Or mutate her into a monster and make us kill her (though I doubt the writers can pull that off without it drifting into bad comedy.)
I really want to see this in game. Currently this is a character from generic cartoon for 8-13 year old audience and as I think doesn’t fit in game’s universe. Introducing her was already bad idea, but brutal death may fix it.
MMR is Match Making Rating. I’m not sure about system used here, but it is mostly the same in every game with ranked multiplayer.
And one more point: changing characters midgame is kinda incompatible with this system because it allows some abusing.
Solution is well, removing this possibility (a lot of people would want that) or in les extreme causes limit in range of game’s rating and rating you the character you can use in this game.
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We all know how bad spvp balance is and we all see that nothing will be done about that in forseenable future. (8% nerfes, yeah) So how about implementing MMR modificator for each character on account? Equally skilled with different classes person would show drastic difference between effectivity on OP warrior/highly specialized engi and something like kitten ele. Not to say about people who aren’t equally skilled with all that classes. So when one wants to play unoptimal or try something unpolished he is forced to go unprepared (and suffer) or play hotjoin with rabbits (who aren’t really the best training targets).
I’m not proposing separate MMR’s, but rather multiplier in ranger of 0..1 that will be applid to matchmaking for every character. Position in LB will be calculated from most effective one, this (and only this) characted will be shown there (current “last logged in” system is meaningless). It will also be nice to see class of that character, just for laughs.
Sounds about right. I’m curious how much of the active population participates in Tequatl anymore. Anet would never give us those number, but it’d be really interesting to see if its as few as most of us believe.
On Desolace, UE you have to come just after TQ kill to not to get into overflow. It’s killed 6-8 times in a day. However this is one of the favourite places fot TQ killing so I dont know how it goes on other servers.
Elementalists have no love, soon you’ll become bitter and angry on spvp balance.
As for glory I suggest to buy giant wintersday gifts and sell them. That will give you nice gold income and actually is the only way to get something “real” from pvp.
So the only change we get in this patch is 20% buff to passive healing of not the most popular and actually the dumbest healing spell? That will definitely change everything.
Gg tnx, another month without eles in spvp.
You forgot about epic_scream_guy from fractals http://wiki.guildwars2.com/wiki/Urban_Battlegrounds_Fractal#Captain_Ashym
And what do you mean “Zojja (MIA)”?
And this is why.
I’d say that rank 1 ele is much worse than empty space. Not to mention rank 8 mesmer. So actually you was like 3.5v4 or so.
1. The hammer is fine
3. Healing Signet. I actually think it’s fine.
5. Berserkers Stance. Remove the immunity to conditions, reduce the recharge to 30 seconds, for 10 seconds, the Warrior moves 100% faster and stun duration reduced by 50%. For added fun, each time the Warrior is stunned, it gains might.
A fun utility and not one designed to counter the current meta?! What is this I don’t even-
You aren’t an elementalist, you are disguised warrior, aren’t you?
Hammer isn’t nearly fine. Sure you have some evades and stun breaks, but if you are caught in combo – you are just dead instanly. IWIN button shich you must struggle against? This isn’t pve, warriors aren’t bosses, this isn’t nearly fine.
Surely you can outdamage healing signet if you are glass paper fresh air and warrior is afk. Otherwise running in circles is kinda enough to survive ele.
You vision of bers stance is just horrifying. Nope, big solid NOPE.
Guys, if you will joke so much A-net with it legendary balance awareness may decide to nerf ele for real. I don’t know if its possible, however.
warrior is pretty fine where it is.
Nice joke, bro. Or nice insolence.
However I dont think that OP get a good idea, warrior aren’t particulary OP in this case, they are OP almost in everything. So such narrow nerf will not help the situation.
Class that really need some point-holding nerf is bomb-trolling engineer.
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i am not against d/d. just don’t call bunker d/d skill based build. it’s great build for newbies to start. i’ve started my pvp with the similar build (0/10/0/30/30), it was fun, until I realize that zero damage don’t help team, playing this build is being ballast. sad, but true.
go play zerk staff, even if you die faster then can imagine, you’ll bring more for your team than playing bunker d/d.
Playing zerker you aren’t just a ballast, you feed your enemies. Ok, if you team is already (without you) better both in power and in tactical sense you can supplement it with good (but pretty slow) damage and decent CC. But how often this happens? And otherwise you can as well hide in the deepest hole and go afk – just pressing ctrl+t on you will oneshot you.
Non-bunker build grants some good games, but like in 3-to-1 ratio to complete humiliations.
D/D instead grants you with stable sub-average effectiveness. With decent skill (kinda another kind of skill, more about APM and action while staff is about positioning) you can even be decent support/roamer.
So that’s a choice, a fork. The only “right” answer here is to play warrior unfortunately.
LOL. Anyone who believes this thread title doesn’t spend enough time in the solo queue. Or lately, the team queue for that matter.
I’ve spent 382 soloQ games playing as ele only. That guy is totally right (hovewer I’d move mesmers and engis (faceroll kind) higher and rangers a bit lower.
I also made a bit of statistic week ago for 50+ battles and want to say you that war+guard+engi+mesm is 78% of all players. On the average there are 0.3/9 eles in game and 2.4/9mesmers.
Nothing unusual in that, really.
http://i.imgur.com/v0hVyJj.jpg Here is today’s screenshot just for you. No excessive stacking buffs, not even a full exotic equip. I think you can get at least 17k if you’ll try harder.
Hovewer I still cannot understand why tornado amplifies power. And why we dont have some really useful skill for elite slot.