I really hope we will get Dragonbrawler for Warriors. The complaints would blot out the sun.
Another thing to consider in an army vs army scenario is that humans have much more experience in fighting in large groups.
Almost all human conflicts have been fought with armies that were disciplined and trained to fight in coherent units.
Norn – even if they could gather a significant blob of individuals wouldn’t know the first things about fighting as an organized unit because it’s very different than what they usually do.
Also humans have and had siege engines – machines of war – we see them in GW1 and we see them in GW2.
As far as I know the Norn have no such siege weaponry since they’re usually out there hunting and doing single combat not complex assaults or sieges.
And another point – if humans are only equal in physical strength to norn because of in-game balance issues then I would dare speculate that norn only have access to some types of magic because of in-game balance issues.
I don’t remember norn lore having any form of elementalists, necromancers or other powerful magical casters. The way I remember it they can shift shape and that’s pretty much it.
Necromancy is actually very widely spread among the Norn, because they have a lot of respect for the dead, and thus communing with the spirits is a nice and sought after goal.
Humans and Norn are equally strong, physically. That is because of magic. Think of humans as a more compact, focussed force and the Norn as a more expanded, diluted amount of the same force.
Physically Norn are far stronger than Humans. The lore of both games and the extra material state that.
Remember, Dragonhunters are basically Witchhunters, everything makes a lot more sense if people stop being so literal with the name which is where most of the issue is coming from.
Why on earth would be NOT be literal with the name? Dragon Hunting has all of nothing to do with the themes, ideas, or profession of Guardians. It’s a bland name that doesn’t have anything to do with… anything! It’s a name better suited for someone from Destiny’s Edge or a member of the Pact since they’ve… you know, hunted actual dragons? It’s not unique because every. single. player. has hunted dragons.
If Dragonhunters are so similar to Witchhunters, why not just call them witchhunters?
because witches dont exist in tyria, most people use magic and there is nothing sinister about it.
The evil in the world of tyria is dragon related, it has been for the last 250 years.The guardians who use protection/smiting/warding based light magic to seek, trap, and harry dragon based evil/corruption are called dragon hunters, much like demonhunters or witchhunters.
Well my Elementalist uses fire/water/earth/air magic to seek, trap and harry dragon based evil/corruption, why is he not called Dragonhunter then?
If the silent majority cared enough they would voice their opinion. They don’t and thus if the name was changed they would not be affected.
And also, lol, Guardians have NOTHING to do with dragons. At all.
I still don’t see how Defending→Hunting is a natural evolution. Defending→Attacking is, but not hunting. Also if the name needs defending and it garners such a response, there is something wrong with it.
I found more traits linking the Warrior to a Hunter concept then you found Guardian. So my point is, IF another class is better suited for a spec, then maybe the spec isn’t suited for this class.
Are you trying to be funny and failing, or are you just an kitten
People had made many more arguments that are much more than “doesn’t match the theme”. There have even been a really nice analysis of it.
And considering that the Engineer forums had a thread that had way less posts and they were pretty much the same people speaking over 2 years and their problem was aesthetics of the class, and it is getting fixed, so I see no reason they wouldn’t fix this.
And this is not a Singleplayer game, this is a mmorpg, player feedback matters, because if it didn’t, well lol, what’s the point of making a mmo game.
Attack of Opportunity
Hunter’s are opportune, easy.
Unsuspecting Foe
Hunter’s strike when their prey is unsuspecting.
Sure-Footed
A hunter would have to be sure-footed to stalk a prey.
Stronger Bowstrings
Easy.
Burning Arrows
Ditto.
Thrill of the Kill
A hunter would get inspired after a good kill.
Heightened Focus
A hunter would need to be focused.
So, as you can see, the basis for the Hunter is already here.
See how easy it is?
Oh didn’t you hear? Warrior is going to be the newest high concept class, the “Dragonbrawler”. It’s going to use a really mature thematic.
@Valmir Would you please go log on the game, choose a Guardian and read the list of skills and traits he has. Name ONE that has anything to do with “hunting”. Just one.
I’m not sure expecting a reply on a Sunday is a smart idea.
Well it’s not a Dragon Hunter, it’s a Dragonhunter, and the thematic of a hunter does not fit a Guardian. Would work better for Warrior or Ranger, to be honest.
Nobody is saying “explanation = bad name”. They are saying that in addition to all the other points in this and in the other much bigger thread, the fact they even had to explain the name is already pointing to a problem.
To be fair, after 200 hours I could craft a legendary right now, but I’m just not interested. It’s not hard if you don’t waste your time sitting in LA and talking, and instead go out and play the game.
Yeah they disabled this because of a bug a few months ago, no idea why they don’t put in a message explaining this.
When a name even needs an explanation there is already something amiss. When it generates over 2k posts in a little over a week, it is a bad name.
Just saw a lv1 Human Warrior in LA with pink mutton chops and a really flashy gold/red armor named Dragonbrawler The Annihilator. He kept saying that he is the future.
In GW2 GAMEPLAY they are equal, in story a Norn is much stronger than a human.
Considering the fact that we got more posts in 7 days than the whole Engineer thread about “hobo sacks” in 2 years, I’m hoping we will get a response from someone soon.
1. Chronomancer
2. Reaper
3.
4.
5.
6.
7.
8.
9. Dragon Hunter
But it is not “dragon hunter”
A Reaper, if you have been living under a rock, alludes to the whole Grim Reaper theme that the Necromancer and it’s new Specialization has going for it.
Chronomancer is quite logical, since the Mesmer already has a few skills and traits that deal with manipulation time, while Guardian has nothing about hunting. We may be all warriors but the Warrior is the one who trained with the most weapons.
You can play a Human Engineer and hate the charr, and the only reason you side with Jenah is because she is your queen and can and will execute you for treason. That is being forced in a sense of story constrains. Not some arbitrary title you are forced to take and get the motivation of hunting dragons thrust upon you.1. So, Reaper completely relies on pre-established fantasy tropes to even work. Now, if I told someone who knows what Necros do that their elite spec is called Reaper, would they conclude that it’s a GS-wielding Shouting spec?
2. One, they have one clearly time-related skill. It’s still completely seperated from the main idea of the class, and relies on a very minor aspect to draw a connection. A Moamancer would have been equally thematic for the class.
3. So story constraints don’t work for dragonhunters? We don’t even know how elite specs work, we might all need to rely on a mentor. I’m still forced to use Charr technology as the Engineer, I can be a non-Human, but no matter what, the Iron Legion came first and showed Tyria the way.
And that’s how GW2 always worked, you are never given anything more than the illusion of choice.
1. At least it makes sense thematically for a class dealing with death and it’s imagery to get death related skills.
2. That is one more then the Guardians have related to Hunting.
3. We know nothing about how the DH works story-wise, but even just the name forces the constraint on the player. You can role play that your human is using original technology. You can not roleplay that you are a dragon hunter that does not hunt dragons.
There actually has been that exact same quest in the original Guild Wars, but for some reason that has not been limited to the Ranger profession.
The number of posts is relevant because the Engineers HAD posted in the major forums, and the thread just had no people posting in it. The thread in the Guardian subforum has at the moment of this post 450 replies in 7 days. The issue is there, it’s just that the zealous ANet fanatics refuse to see it. If one or two people care enough to defend it against the many more who dislike it, I think that is a pretty big indicator in itself.
Waging Wars (Warrior) can be used to pursue and vanquish dangerous creatures that threaten the people. Ergo protecting the people, which is exactly what the Guardian is all about.
Patrolling (Sentinel) the land can be used to pursue and vanquish dangerous creatures that threaten the people. Ergo protecting the people, which is exactly what the Guardian is all about.
ect. ect. Hunting has nothing to do with Protecting. You can use hunting to protect, you can use pillows to protect, does that mean the next spec is the Pillowmancer? It has no thematic link from the core class to the spec. And after I logically dissected all those arguments, no body responded.
And I do try to be unbiased, I do not point out for example the fact that JP tried to justify the name as a more “mature” thematic, even though “Dragonhunter” is about as mature as “xBloodAngelx”
Edit: Having said all that, we can clearly see the issue of the name by the fact that during one week since the reveal, there has been at least 1,9k posts about it on the official forums, and at least a couple more hundred in others. While the Engineer forum thread about the “hobo sacks” has gotten 1779 posts since it’s creation two years ago.
(edited by Arrk.4102)
What can a Reaper do? Reap?
Time and time again, these kind of arguments appear just to mask the real argument that you just dislike the name.
Reaper is vague and doesn’t match a Greatsword-wielding Shout Necromancer, Chronomancer is not a logical progression for the master of illusion, we are all Warriors.
As for being forced, it’s the same kind of forced as bring unable to play an Engineer because you hate charr. But wait, I can’t hate them, I must agree with Jenah and support the alliance, and help charr kill the ghosts of my predecessors. How is any of that less forced?
A Reaper, if you have been living under a rock, alludes to the whole Grim Reaper theme that the Necromancer and it’s new Specialization has going for it.
Chronomancer is quite logical, since the Mesmer already has a few skills and traits that deal with manipulation time, while Guardian has nothing about hunting. We may be all warriors but the Warrior is the one who trained with the most weapons.
You can play a Human Engineer and hate the charr, and the only reason you side with Jenah is because she is your queen and can and will execute you for treason. That is being forced in a sense of story constrains. Not some arbitrary title you are forced to take and get the motivation of hunting dragons thrust upon you.
4) The Guardian. The Guardian class is getting access to the Dragonhunter Elite Specialization, that provides access to the skills of the hunter, and weaponizes the light magic that the Guardian uses. If we look at the core class we can see that no traits or skills have anything to do with either Hunting or Dragons in general. A more in depth look will reveal that the Dragonhunter spec offers quite a few skills and traits that link back to the core class, but nothing that would transfer over from core-to-spec. Now if we look at the explanation provided to us by the Lead Game Designer Jon Peters, we can see that the Dragonhunter is meant to be looked at as a Witchhunter that goes after the Dragons and all their minions. However the running theme of the Dragonhunter is the “Big Game Hunter” with traits such as Hunter’s Determination, Hunter’s Fortification and Big Game Hunter, and skills such as Hunter’s Ward. The definition of “Big Game Hunter” is “(Hunting) large animals that are hunted or fished for sport”. This is at odds with the theme of the Witcherhunter, which goes after the threat he perceives as the most dire. So are the Dragonhunters hunting dragons for sport or are they eradicating them because of their threat. These two themes clash when the other known specs follow one theme that is already present in their core class.
Now that the analysis is over, I’m going to go over another thing I have seen mentioned fairly often. The name defines your abilities. For example, the Chronomancer allows you to manipulate time. The Reaper allows you to use scythes and other “death” imagery evoking skills. The Druid obviously lets you use Druikittennowledge and Nature magic to fight your foes. The Dragonhunter lets you… hunt dragons? You see how the name is really specific, but it doesn’t offer any information about what can you do. The other 3 specs describe your abilities, be it in vague terms, while this one describes your focus. Two of my most liked arguments are as follows:
1. If the Warrior was to gain the Orr Vanquisher (Orrvanquisher?) Elite Specialization it would be in the exact same boat. We would get a motivation that not everyone shares put on us as players, and the spec name would not describe the abilities of the specialization.
2. The Dragunhunter name and theme is an anomaly from what we have seen so far, so it is not fitting.
Now, since all of that is over, I would like to put forth a little “test” to see if the specialization fits the core class:
Mesmers have time magic, so Chronomancer is a natural evolution.
Necromancers have the whole death theme, so Reaper is a natural evolution.
Rangers have nature magic, so Druid is a natural evolution.
Elementalists have air magic, so Tempest is a natural evolution.
Guardians have X, so Dragonhunter is a natural evolution.
Can you tell me what X is?
(P.S. It is not “zeal” as my Ranger has zealously farmed SW for the past few weeks in hopes of a portal drop, but that does not make him a Mordremhunter.)
Hey, I’m going to preface this by saying I’m going to be as unbiased as possible.
So, recently we got a look at the 4th known Specialization: The Reaper. The Spec itself was pretty awesome looking, and the theme it followed fit right into the “box” of the class. I’m going to go over the currently known specs, and talk about their theme, then I’m going to get to the Dragonhunter.
1) The Mesmer. The Mesmer class, that mainly deals with illusions and other reality-manipulating skills got the access to the new Chronomancer specialization that deals with the manipulation of time. Overall the spec fits the theme fairly well, taking the concept of “time” from the core class, with skills such as Temporal Curtain and Time Warp, and traits such as Compounding Celerity, Temporal Enchanter and Illusionists Celerity. They expand on this connection to time, and specialize into it. The theme of the specialization and the name of it work well together and create a spec that you can know what it can do in theory just by looking at it’s name, seeing Chrono you know it deals with time.
2) The Necromancer. The Necromancer class, that deals with Death and Corruption got the Reaper specialization that mainly makes you an avatar of death or the Grim Reaper, wielding a scythe to cleave through your enemies, and “reap” their souls. The Connection between the core class and the spec is fairly obvious. The major ones would be all the thematic links to death as a concept: Death Magic trait line, Death Shroud, Reaper’s Mark, Reaper’s Touch, Reaper’s Scythe, Taste of Death, Grim Specter, and traits such as Death’s Embrace, Reaper’s Might, Reaper’s Precision and Reaper’s Protection. The mechanical side of the core-to-spec relation is obvious when you see that both the core class and the new spec have a fairly healthy access to the Chill condition and the thematic link is extremely obvious with the imagery of “The Reaper” evident in both the core and the specialized classes.
3) The Ranger. The Ranger class is getting access to the Druid Elite Specialization, which from what limited footage we have seen we know will be focusing on the nature magic that the Ranger has. If we look at the Nature skills the Ranger has to offer, we can see skills such as Call of the Wild, Healing Spring, Water Spirit, Frost Spirit, Stone Spirit, Storm Spirit, Sun Spirit, Muddy Terrain and Spirit of Nature. If we look at the traits, we can firstly see the trait line called Nature Magic, and traits such as Circle of Life, Nature’s Bounty, Nature’s Protection, Nature’s Entanglement, Zephyr’s Speed and Nature’s Voice. This provides fairly obvious and thematically fitting links to the Druidic theme.
Oh come off it, DH is obviously a bad name for the spec, it forces a motivation on the player, and it follows no theme the core class had, unlike the other 3. DH is the anomaly.
Actually I believe the main issue is that people are viewing Specializations as something that is supposed to be as the OP states “logical extension of the flavor and theme of the Guardian.”
That’s the biggest mistake I think everyone is making.
Elite Specializations are designed to be horizontal progression, not vertical. We’re taking a piece of our main profession and specializing further into that aspect.
Chronomancers -> Mesmers who decided to focus more on the time aspect of their profession (which admittedly was pretty sparse to begin with).
Reapers -> Necromancers who decided to focus more on being as powerful as Death itself.
Dragonhunters -> Guardians who decided to focus more on zealous justice.
These are all just one piece of each profession that is being extended, the 2nd Elite specializations for these professions will then delve into another facet of the base profession.
A future elite spec for each could be:
Mesmer -> Some kind of mage-thief that focuses more on its stealth aspects.
Necromancer -> A Demonologist-ish kind of summoner with more focus on minions.
Guardian -> Cleric-ish boon giver/supporter with more focus on tomes.
OP is clearly one of the many that think Elite specs are supposted to be vertical progression but they aren’t. They’re just another choice to play the profession in a different way, a more focused (specialized) role.
We can even use the Druid as an example. It is not the total encompassing progression of what a Ranger is, it is just an extension of the Nature Magic part of the Ranger.
Yes but those focus their whole theme on one thing. Guardians by themselves have nothing to do with hunting, dragons or hunting dragons.
Mesmers have time magic thus Chronomancer.
Rangers have nature magic thus Druid.
Guardians have 0 relation to hunting or dragons which is why it makes no sense.
Sentinel, Seeker and Warden then, because Paragon deserves a separate spec, I agree.
Trahearne is a necromancer. Also we have seen other npc’s resist dragon corruption so you actually don’t have to be a Guardian for that. So any dragon theme does NOT fit the spec.
I, too, like the Seeker name a lot.
But none of that is seen in game.
What do you mean?
Like, the explanations for the various Dragon related names. None of that dragon knowledge or whatever is seen in game. No extra damage against dragons, no extra defence, nothing. And why can’t my scholarly Elementalist be the one who learns about them and become the Draconeer or whatever? The spec has to be an expansion of the class. The Artist can become the Painter, but not the Driver, if you will. You go and focus in a certain direction from what you have, you don’t throw in something completely unrelated.
But none of that is seen in game.
I see two sides to this. On one side, people feel Tomes are useless and would love to have them replaced, and of course they’d come back later in an Elite Spec. Cool.
On the other side, some people love the Tomes and wouldn’t like losing them. Anet says they would come back in an Elite Spec, but knowing Anet that could mean we’re looking at years before seeing the Elite Spec ever actually return. I’m sure by now we all understand the meaning of “soon.”
To be fair, in 2,5 years I’ve never seen anyone use the Tomes besides our guild doing a few troll runs in wvw of 20 Guards with tomes. Everyone uses the Renewed Focus because that’s the least sucky one.
That all said, I STILL think Draconnier, Dragner, Dragonbane or Dragoneer
That still runs into two problems a lot of people have with the name of the spec:
It doesn’t describe your abilities, and it puts a focus on one type of enemy. Are we any better at killing dragons than any other classes? No.
Paragon, Sentinel and Warden would be my three picks. Since we must narrow it down, those are what ill go with.
Sentinel
Warden
Paragon
That’s the order I’d like ^^. But yeah, any of these would be really nice.
If a Dragonhunter doesn’t hunt dragons does that make him a dragon hunter?
It makes him a wannabe pretentious guy using a title-sounding class name.
The main difference between the Icebrood and the Nightmare Court is that, while they are enemies, they are specifically enemies of a particular race. The Dragons seem to be enemies of everyone. It’s not a good comparison.
Fair enough, how about “Orr Vanquisher”. Orr are not race specific, the inhabitants of it are a threat to anyone who steps foot in there. This pushes the focus of vanquishing Orr onto the class, when someone may have no interest at all in that part of the game. For example my friend who mains a Guardian really has no interest at all in the lore or the dragons. He only plays PvP. Reaper, Druid, Tempest, Chronomancer all make sense. They describe what the class can do in the sense that you know a Reaper is usually associated with death, Druids with nature magic, Chronomancer instantly tells you it’s about using Time. Dragonhunter just says that you are a guy that hunts dragons. And people keep saying that it is fine to show inconsistency but it’s not if only one class does it.
Yes, “Orr Vanquisher” (Orrvanquisher? :P ) is a better example of this. The Undead will always be our enemy since they are a Zhaitan’s creation. I don’t necessarily see a problem with a group that devotes their lives to slaying the undead though.
Still, you’re allowed to play the class however you like. They aren’t changing any personal stories for any classes or races. A Chronomancer doesn’t have to even use any time magic, and in the same way a DH doesn’t need to use a longbow or traps. Think of the Dragonhunters as the reason why Guardians can now do something, but not all Guardians that take Dragonhunter specs necessarily do it. Heck, you can even run a full bunker build and take Dragonhunter traits (which really isn’t that bad, to be honest). This totally flies in the face of what the spec is there for, but you’re allowed to do it and nobody is forcing you to feel or think otherwise.
Sure, a group of undead slayers would be fine, but do not force it on the player. Look at it this way:
What can a Chronomancer do? Chrono implies time and in fantasy it’s established that mancer will deal with manipulation of that, i.e necro mancer manipulator of death ect.
What can a Druid do? Druid implies nature manipulation ect.
What can a Dragonhunter do? Hunt dragons?
You see how the other spec names imply an ability but this one implies the goal? (IDK what word I’m looking for)Not what he can do, but what he should do?I get what you’re saying, but nobody is forcing you to do any of that. What if I don’t like time magic but I like the trait line of the Chronomancer. Is Anet forcing me to feel like I should use time magic simply because my name is a Chronomancer? Should I feel like I must reap souls if I’m a reaper? What if I only want to raise undead corpses?
That’s the point I’m trying to make. You’re not being forced to feel or think that you should do something or that you ought to feel a certain way. The only way you are forced into it is if you force yourself to think that your spec is Dragonhunter therefore you must hunt dragons.
But I’m saying they describe your abilities as that spec. Chronomancer is the time mage, therefore he CAN use time magic. You can choose not to do it, but it only describes your ability and the focus of the spec. Dragonhunter describes NOT an ability, but the goal. You don’t have “dragonhunting” abilities. You do not become better at hunting dragons. You do not do increased damage to dragons.
(edited by Arrk.4102)
The main difference between the Icebrood and the Nightmare Court is that, while they are enemies, they are specifically enemies of a particular race. The Dragons seem to be enemies of everyone. It’s not a good comparison.
Fair enough, how about “Orr Vanquisher”. Orr are not race specific, the inhabitants of it are a threat to anyone who steps foot in there. This pushes the focus of vanquishing Orr onto the class, when someone may have no interest at all in that part of the game. For example my friend who mains a Guardian really has no interest at all in the lore or the dragons. He only plays PvP. Reaper, Druid, Tempest, Chronomancer all make sense. They describe what the class can do in the sense that you know a Reaper is usually associated with death, Druids with nature magic, Chronomancer instantly tells you it’s about using Time. Dragonhunter just says that you are a guy that hunts dragons. And people keep saying that it is fine to show inconsistency but it’s not if only one class does it.
Yes, “Orr Vanquisher” (Orrvanquisher? :P ) is a better example of this. The Undead will always be our enemy since they are a Zhaitan’s creation. I don’t necessarily see a problem with a group that devotes their lives to slaying the undead though.
Still, you’re allowed to play the class however you like. They aren’t changing any personal stories for any classes or races. A Chronomancer doesn’t have to even use any time magic, and in the same way a DH doesn’t need to use a longbow or traps. Think of the Dragonhunters as the reason why Guardians can now do something, but not all Guardians that take Dragonhunter specs necessarily do it. Heck, you can even run a full bunker build and take Dragonhunter traits (which really isn’t that bad, to be honest). This totally flies in the face of what the spec is there for, but you’re allowed to do it and nobody is forcing you to feel or think otherwise.
Sure, a group of undead slayers would be fine, but do not force it on the player. Look at it this way:
What can a Chronomancer do? Chrono implies time and in fantasy it’s established that mancer will deal with manipulation of that, i.e necro mancer manipulator of death ect.
What can a Druid do? Druid implies nature manipulation ect.
What can a Dragonhunter do? Hunt dragons?
You see how the other spec names imply an ability but this one implies the goal? (IDK what word I’m looking for)Not what he can do, but what he should do?
The main difference between the Icebrood and the Nightmare Court is that, while they are enemies, they are specifically enemies of a particular race. The Dragons seem to be enemies of everyone. It’s not a good comparison.
Fair enough, how about “Orr Vanquisher”. Orr are not race specific, the inhabitants of it are a threat to anyone who steps foot in there. This pushes the focus of vanquishing Orr onto the class, when someone may have no interest at all in that part of the game. For example my friend who mains a Guardian really has no interest at all in the lore or the dragons. He only plays PvP. Reaper, Druid, Tempest, Chronomancer all make sense. They describe what the class can do in the sense that you know a Reaper is usually associated with death, Druids with nature magic, Chronomancer instantly tells you it’s about using Time. Dragonhunter just says that you are a guy that hunts dragons. And people keep saying that it is fine to show inconsistency but it’s not if only one class does it.
Nothing, because specs of other classes are not at all playing similar roles to secondary professions.
I’m re-posting my reply from another thread into here as its more relevant to this thread in the first place (even though its responding to another in the other thread). Apologies if you’re reading this twice and feeling confused.
Yes, i get the goofy feeling of the name. i know that many of us imagine some 12 year old at the D&D table for the first time introducing his half-elf warrior named Sylvan Deathmaker when we first heard the name, BUT…
While anyone can become a hunter of dragons, i think they meant it thus:
Just as a warrior in D&D might follow the teachings of a certain god, they are still a warrior and not say, a Paladin or cleric of that god. In the same vein, in GW2 while everyone is fighting against the dragons, the Guardians felt a deeper calling to this one particular act and having been the GW2 equiv of a paladin already, it made sense for them to take on this “calling” similar to how vampire slayers or witch hunters develop that singular unrelenting focus on going after and trying to erradicate whatever it is they are going after. Its more a description of an obsession fueled by events in the world around them. To that end then, i can be a bit more forgiving of the name. Even more so if the way we get the class introduced is because something happens to Eir, spurring her son on to take up her bow in search of her or to avenge her.
Then the fanaticism would definitely make sense.
Seriously, we play a game with “Warrior” and “Ranger” as class names already. Dragonhunter, while on the surface not as flashy or cool at first glance as Chronomancer or Reaper is still fine and possibly more understandable when tying it to actual class motivations.Why should we get motivations thrust upon us? Reaper and Chronomancer are more describing the class (Reaper – death connotations, the new death shroud, chrono obviously is dealing with time) while Dragonhunter is what they seek to do. That is already pushing what the devs want onto us. It would be fine if all the classes were forced on that, but again DH is the anomaly.
All classes have a motivation behind them.
The Guardian class is meant to be a protector of the innocent through defensive magic, but that doesn’t mean you can’t be a greatsword-wielding medi guard that spins to win and brutally murders their foes.
A ranger’s motivation is to gain greater understanding of nature and animals, but there’s nothing stopping you from going on a murderous rampage of all the woodland critters.
Elementalists strive to achieve strength through attunement to the elements. Necromancers gain strength through devoting their training towards death and blood magic (but they aren’t the bad guys, they do it for good!). I could go on.
You always have motivations thrust upon you. Some would even say that it’s the motivations of the class that get them to play it, sometimes more than the skillset. At the end of the day, you can still play the class however you want. When I take the DH spec, I’m probably going to use the Longbow and a full set of shouts. Traps aren’t really my cup of tea in PvE and WvW.
The “motivation” of the Elementalist is controlling the elements. Not using the elements to kill elemental threats to Tyria. Similarly Guardians “motivation” is to protect, not to protect against the Icebrood. If the new Warrior spec is called “Nightmareslayer” people would get equally mad that a motivation of killing Nightmare is getting put upon them AND we get no description of the spec itself, just what they seek out to do.
I’m re-posting my reply from another thread into here as its more relevant to this thread in the first place (even though its responding to another in the other thread). Apologies if you’re reading this twice and feeling confused.
Yes, i get the goofy feeling of the name. i know that many of us imagine some 12 year old at the D&D table for the first time introducing his half-elf warrior named Sylvan Deathmaker when we first heard the name, BUT…
While anyone can become a hunter of dragons, i think they meant it thus:
Just as a warrior in D&D might follow the teachings of a certain god, they are still a warrior and not say, a Paladin or cleric of that god. In the same vein, in GW2 while everyone is fighting against the dragons, the Guardians felt a deeper calling to this one particular act and having been the GW2 equiv of a paladin already, it made sense for them to take on this “calling” similar to how vampire slayers or witch hunters develop that singular unrelenting focus on going after and trying to erradicate whatever it is they are going after. Its more a description of an obsession fueled by events in the world around them. To that end then, i can be a bit more forgiving of the name. Even more so if the way we get the class introduced is because something happens to Eir, spurring her son on to take up her bow in search of her or to avenge her.
Then the fanaticism would definitely make sense.
Seriously, we play a game with “Warrior” and “Ranger” as class names already. Dragonhunter, while on the surface not as flashy or cool at first glance as Chronomancer or Reaper is still fine and possibly more understandable when tying it to actual class motivations.
Why should we get motivations thrust upon us? Reaper and Chronomancer are more describing the class (Reaper – death connotations, the new death shroud, chrono obviously is dealing with time) while Dragonhunter is what they seek to do. That is already pushing what the devs want onto us. It would be fine if all the classes were forced on that, but again DH is the anomaly.
Dragon Hunters are the GW2 version of Demon Hunters from Diablo 3.
No demons here so we Dragon Hunters.What’s wrong with that?
Mesmers have time magic, so Chronomancer is a natural evolution.
Necromancers have death magic, so Reaper is a natural evolution.
Rangers have nature magic, so Druid is a natural evolution.
Elementalists have air magic, so Tempest is a natural evolution.
Guardians have X, so DH is a natural evolution.Tell me what is X.
Also, we have demons in GW2, so there.
To be fair, I already told you what X was in an earlier post. Just because X isn’t a type of magic (engineers won’t become magical either, and most likely thieves too) doesn’t mean that it can’t work.
Except it doesn’t link to the class at all. ““X”, in this case, is some sort of furious zeal.”
DH has nothing to do with Zeal, so there is no link. Engineers are getting some sort of flying turrets, so a thing they have established as a class already. Technological theme going further. I’m not saying it has to be magical, I’m saying it has to at least be established.
And Dragon Hunters fit, since they are similar to Demon Hunters in theme from Diablo 3…. Except we hunt Dragons in this universe.
But so do every other class, or do they not exist and everyone is actually a Guardian?
Dragon Hunters are the GW2 version of Demon Hunters from Diablo 3.
No demons here so we Dragon Hunters.What’s wrong with that?
Mesmers have time magic, so Chronomancer is a natural evolution.
Necromancers have death magic, so Reaper is a natural evolution.
Rangers have nature magic, so Druid is a natural evolution.
Elementalists have air magic, so Tempest is a natural evolution.
Guardians have X, so DH is a natural evolution.
Tell me what is X.
Also, we have demons in GW2, so there.