DPS up time tells me you are talking about PvE. In PvE healing is useless, for the same reason Zerker is the META right now. Damage>all the rest. You would be helping your team by doing damage, and in Guardians case supporting with blinds and blocks more than you would by “healing” for 30 seconds, and then doing nothing useful for the next 3 minutes.
(edited by Arrk.4102)
Healing role is really nonexistent in this game, and the way it works is if you use the tome to heal you are useless at all times in any sort of team setting. If you want to be a dedicated healer, this is the wrong game for you.
Turrets are utilities.
Yeah I actually changed my mind about Arbiter.
Sentinel, Inquisitor and Seeker, maaaybe Warden as well.
However, I’m personally favourable to the Paragon since the Spear, Shield and Wings styled Virtues of the spec are one big rip off the Paragon. Not to mention that Paragons are known to be long distance battle commanders from GW1, with Keiran Thackery a former Ranger and a prominent commander of Lion’s Arch being Tyria’s first Paragon. The Paragon as a word also means the following;
- The embodiment of an ideal (Zeal, Radiance, Valor, Honor, Virtue?)
- Someone who is a model of perfection.
- To go beyond, to surpass, to excel, to triumph, to conquer (What is the biggest obstacle in Tyria? That would be the Dragons.)It might be as abstract as the Dragonhunter if you erase the GW1 foundation but it would be a shame to do so. The only “new” thing that the Dragonhunter does that the Paragon couldn’t is lay traps. But that could be explained as an evolution of the Paragon thanks to Kieran Thackery’s past Ranger knowledge influencing the once Elona exclusive profession. The Tyrian Paragon could be influenced by Tyria and those who learnt the art from Kieran. As for the Longbow, Kieran’s weapon of choice was the Longbow, he was a Paragon that shunned the Spear.
Best idea ever.
+1
+1
Little known fact: “Grandmaster Faster” was my rap name in the 80’s.
God kitten I spat my coffee. Thank you.
Actually while I was printing my course paper I was thinking about the name and here are the couple of points I thought off;
The Good:
- Inquisitor matches the semi religious connotations that the Guardian has going with the Zealot and Faith things.
- Inquisitor matches the naming pattern of one word set by other Specializations.
- Inquisitor matches the Heavy Armor weight class perfectly.
- Inquisitor would use traps to catch as many “heretics” or targets as possible.
- Inquisitor would even have the perfect longbow auto-attack that would cripple targets when there are two or more, thus preventing their escape.
- Inquisitor would appease a lot of people that managed to make over 2,1k posts in a little less than a week.
The Neutral:
- Inquisitor overlaps with the White Mantle title, BUT we have a few overlaps in the game already so that’s not that big of a deal.
The Bad:
- Nothing.
Personally I love the idea of this name, and would gladly take it over any other suggested, but especially DH.
Many professions in the real world were obsoleted by changing times, I don’t see why it’d be different here.
If somehow we defeated all the dragons and their minions (that continue to exist even when the dragon is dead) before 2025 (3 years and 1 dragon down so far) maybe Dragonhunters will get the title “The Retired”
Because it’s a game where that kind of thing could be easily prevented.
I’m quite happy with Inquisitor actually.
And the White Mantle thing is not that bad, we now have Reaper and Reaper (title and spec) so the overlap isn’t unheard off.
Fine. Again :
Sentinel
Arbiter
Paragon
These 3 seem to be the ones most people cite, in different order, but still.
The thing is, none of the previously suggested popular names need any mechanical change. A trait name here ant there and it’s done. I’m actually quite happy with how the Dragon Maw elite looks.
No one said that their goal was to choose the worst name. We said that the theme does not fit what the core class has. They said it fit the whole class because of their “point of view” but what if I’m playing a racist norn. Can I get a Humanhunter class then?
Other specs fit the core theme of the class, not some arbitrary point of view. Do you not understand how hunting has noting to do with honor or burning? How dragons have nothing to do with defending and using signets?
Besides thematic inconsistency we could add the fact that it doesn’t follow the pattern set in naming the specializations OR the core classes, it breaks lore by associating a player character with the enemy faction AND the “mature” justification is laughable.
Except the Reaper themes fit the core class of the Necromancer. The DH themes do not fit the core class of Guardian.
That’s just a matter of opinion. There have been some very GOOD explanations of how a Guardian can spec into a DH.
That’s just a matter of opinion. There have been some very GOOD explanations of how a Guardian can’t spec into a DH.
See how that work, I can do it too.
Once again, the Necro core class has themes of death and cold, so does Reaper.
The Guardian core class does NOT have themes of dragons or hunting.It doesn’t need to have those themes. It’s simply given them by Anet, who make the theme up as they see fit.
YES. And the given themes for Reaper and Chronomancer fit the core class.
The given themes for the DH do NOT fit the core class.
Except the Reaper themes fit the core class of the Necromancer. The DH themes do not fit the core class of Guardian.
That’s just a matter of opinion. There have been some very GOOD explanations of how a Guardian can spec into a DH.
That’s just a matter of opinion. There have been some very GOOD explanations of how a Guardian can’t spec into a DH.
See how that work, I can do it too.
Once again, the Necro core class has themes of death and cold, so does Reaper.
The Guardian core class does NOT have themes of dragons or hunting.
I’m curious… where exactly is it mentioned that Norn are stronger than humans?
All the books (that deal with Norn) and a few quests in GW1.
Then you got nothing to worry about! You can now stop posting the “ANET is not wrong, so the theme does fit” posts. If you want to start using coherent arguments though, that’s a whole new story.
Ditto. There isn’t anything to worry about for anyone actually. That means you can stop posting the Anet IS wrong posts as well.
Oh I never posted an “Anet is wrong” post. I just stated that the hunter theme does not fit what was established with the core class. I’m sorry you have to put words in my mouth to argue your point.
We all know that based on lore, the humans are stronger than the Norn. But for the sake of gamebalance they are made equally as strong. But like someone said, the lore isn’t the same as what’s happening inside a game. So yeah Humans would definitely win, they are physically WAY stronger and also WAY more intelligent than the Norn.
what is this troll?
The Norn are physically stronger than the Humans.
Except the Reaper themes fit the core class of the Necromancer. The DH themes do not fit the core class of Guardian.
Then you got nothing to worry about! You can now stop posting the “ANET is not wrong, so the theme does fit” posts. If you want to start using coherent arguments though, that’s a whole new story.
If you are so sure we (the people asking for a change) won’t get anywhere, why even bother?
I was answering this,which I forgot to qoute:
“Have you considered maybe " the rest of the world " is getting 12 when ArenaNet is the one getting 3? And where is the proof they’ve done this numerous times?"
I’m betting that Svanir would help the Norn though. Humans would be a bigger threat to it than the Norn.
If Ghotistyx needs proof that ANET sometimes is making changes that no one asks for or even thinks they would be a good idea, that means he has not been paying attention. I can name 3 from the top of my head, and if I looked around I’m sure I could fine plenty more.
The best part is them arguing that only a few people want this change and dislike it, yet only the two of you have been against it for some reason. So at least the people who speak up and want the change outnumber those who like this name/theme and continue to defend it. You can say that we don’t speak for the “silent majority” but neither do you. If they cared about the issue they would voice their opinion. The silence is indicative of either unknowing or uncaring.
@Valmir, please show me how this draconic thematic is apparent in-game with the core guardian class. NOT Dragonhunter. Guardian. A skill or a trait? Maybe Guardians do more damage to dragons and their minions? No? Then you have no point. I can say and use the same argument for every single profession: Warriors enjoy the challenge of killing a dragon thus they acquire knowledge about them; Rangers seek to protect the nature that is getting destroyed by the dragons, thus they acquire knowledge about them to protect it.
But can you say that it would make thematic sense for the Ranger to gain Time magic? No it would not, unless you are just disregarding everything outright.
Yes it’s ANets game, and they could add talking pink waffle-shooting bears in game and it would be their choice, it does not mean it fits within the set story and lore or the thematic constrains.
Not a single person as been able to provide a logical explanation for the terrible Dragon Hunter theme.
… other than Anet. That’s what matters.
If “it’s more mature this way” and “high concept” are suitable and logical for you, I’m truly sorry.
I’ve done so many times. it is simply that you refuse to accept it, because it would destroy your argumentation
I’m sorry, you have attempted to link Guardian with Hunter themes, but you never once attempted to link Guardian and Dragons (besides the Guardians learn about Dragons, because Guardians are the only ones who can study, but you never explained how the class is linked to them. I can study frogs, that does not mean I have any links, thematic or otherwise to frogs).
And changing the theme is a revamp of the Specialization. Because the theme isn’t the name itself, but the reasons behind it.
They could easily change the name and rename a few traits and everyone would be happy. There is no need to revamp the whole spec. Most people are accepting of traps and longbows, they just dislike the “draconic” “hunter” theme. Changing the few textfiles would not detract from the development of the game.
There is no relation to the Guardian core class and dragons or dragon-themed abilities and despite your claims you have failed to provide one.
There is one “dragon-like” power in the whole skill set of the specialization and it could easily be changed, it was shoe-horned there to have them have some sort of a link to the draconic theme.
Nobody is asking for a full revamp of the spec, they are asking for the theme to be changed. The skills and everything else can stay the same, just some txt changes that should take less than 10 minutes. (Terrible Elite notwithstanding).
If you dislike the name then put in effort and make a good point about it, but Arena Net should consider an issue that garners over 2k posts in a week.
I’m saying a ranger could become a Dragonhunter just as well, but a Warrior could NOT become a Chronomancer. See how one concept fits a class thematically and the other one doesn’t fit one class but fits the other?
Seriously, unless they make us actually more effective at killing dragons and their minions, the name Dragonhunter makes no sense.
You can look at a pattern of a class ideas, traits, skills and themes and see pretty clearly what fits thematically and what doesn’t. For example, Guardian has nothing to do with Dragons or Hunting. Mesmer has nothing to do with explosions or unicorns. If you look at the other two specs, you can clearly see them following a pattern set by the core class. I don’t know how blind you must be to imagine such a link between Guardian and DH.
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
How many times are people going to use this argument? It’s stupid. Anyone can hunt something but hunters have specific hunting tools for their targets. Just don’t.
What about my ranger who was both the traps and the longbow (the tools needed)?
These concepts can be changed. We are talking about the ones that make sense thematically for the class.
ANET could make a Unicorntamer class and it would work because it’s their game, but it would not fit a class thematically.
How does dragonhunter make sense? Does a Warrior not hunt dragons when he plays LS. Does an Engineer not do that? Or is the Guardian the only one who can actually kill the dragon?
Don’t get me wrong, I’m not saying the trait-line is bad. I’m saying you can not use it effectively (I.E. to it’s maximal potential) without using the bow.
Except the Mesmer has time-related abilities as a core class. So that argument is a failure.
Why can’t a Warriors dedication let him do something as mundane as learn about dragons. He doesn’t need magic to LEARN. That was your argument, that they studied the dragons. And no other class DESERVES the name? How dumb is that? If someone hunts dragons, they are a “dragon hunter” no discussion. Doesn’t matter what magic or weapons they do?
Did you just state that the staff is an effective ranged weapon?
No, it’s completely useless outside of its symbol of swiftness IMO. Please don’t strawman my argument.
Fact is, there is a use for that Grandmaster Minor trait, but you said there was not. The scepter is an effective weapon in all game modes, and taking Dragonhunter for Scepter builds is going to be a very reasonable thing to do.
Yes, scepter does the most damage per AA in the game. On targets that are not moving. So it’s good on single target fights (because Smite does NOT hit multiple targets) which involve stationary targets. Any player worth the air they breathe will be able to dodge the slow moving projectiles. Fact is, the trait was meant for the LB.
Did you just state that the staff is an effective ranged weapon?
Yes, scepter does the most damage per AA in the game. On targets that are not moving.
How is anything dragon-themed a natural expansion of the Guardian? Tell me, besides this terrible spec, what does a Guardian have to do with the dragons? Just give me one example, just one.
The Minor Grandmaster, Pure of Sight.
And lol, Scepter is not an effective for anything but stationary targets.
I challenge you to use the grandmaster trait effectively without the bow.
I really hope we will get Dragonbrawler for Warriors. The complaints would blot out the sun.
Me too. I also hope it’s magically themed, and gets Glyph utilities.
Dragon-themed Glyphs.
No, do tell, what prevents other classes of becoming a Dragonhunter? I can understand why a Guardian or an Engineer can’t become a Reaper or a Chronomancer. But what prevents them from becoming a Dragonhunter? Can they not study dragons and focus on them?
Well why can’t aWarrior do that? I understand why a Thief can’t become a Chronomancer, because they have no ties to time magic. But a Warrior or a Ranger have as much ties to dragons as a Guardian. (that is – none)
Numbers are a subject to change. Was reapeated every 2 minutes.
But how are GUARDIANS specifically related to dragons?
especially Defender’s Dogma (because I don’t think I fully understand how Justice ‘charges’).
Currently the Virtue of Justice and Spear of Justice work like this:
Every 5 attacks your next attack applies Burning. With Defender’s Dogma after you block, the “charge” of attacks, I.E. the number of attacks before the next one burns becomes zero, so if you get 5 attacks, burn someone, and then block, you will instantly apply another stack of burning.
On topic:
The trait’s don’t really work together with what we already have, so the synergy is barely there. To get a good use out of these, we will have to modify our builds extensively, which is not how synergy works. I can see some situational uses but they are few.
Hate to burst anyone’s bubble, but neither Revenant nor any other class will be getting a melee staff, aka polearm.
Hate to burst your bubble, but the Revenant melee staff skills were datamined long ago.
Everything in guild wars is behind massive amounts of time walls.
They made it so that you can only be successful in this game if you dont have a life.
If you do have a life your forced to either throw your money away for gems or be fine with your character being mediocre.
Unless you mean playing 1-2 hours 3 days a week to be no-lifing you are just dead wrong.
Playing devils advocate here, but “no vertical progression” was with Ascended, though I, myself, love the ascended armor.