Showing Posts For Atticus.7194:

Traehern as he SHOULD have been

in Personal Story

Posted by: Atticus.7194

Atticus.7194

that’s pretty much how it is already.

Except not at all.

Trahearne it seems like he basically accompanies you on many missions so you won’t gasp have to make any choices without consulting him and to make sure you get through the mission thanks to Neo… I mean Trahearne’s necro-guardian-ranger-mesmer-elementalist abilities.

/sigh where is a woodchipper and a stick to trip over when you need one

sexyness ?

in Suggestions

Posted by: Atticus.7194

Atticus.7194

@ Atticus

Take a look at what gladiators wore . They had very little armor . It doesent get more realistic than that . Additionally armor is typically form-fitting not loose like a trenchcoat where it can get in the way during combat . So again formfitting leather armor would be based in reality would it not ? Im perfectly fine with the armor the way it is honestly but i dont see why a few more skins couldent be added .

I see your point and while I don’t think Gladiators were the best representation of “function over form” when it comes to armor (they had to play to the crowds) I see where you’re going and yea you’re right some more form fitting armor wouldn’t be a bad thing and I have zero probs with that, that makes perfect sense. But what the OP is specifically talking about is lower back tattoos, piercings and “revealing” town clothing and I considering the overall tone of this game I just don’t see how any of that really fits.

“The game doesn’t need to sell sex to succeed.”
Showing some skin in games has nothing to do with sex!
- Yea it kinda does, providing armor that has no real practical purpose for the sake of being “sexy” is meant to be appealing to men and there is one reason guys want to watch a woman run around in a platemail thong and and stockings and its not for a sociopolitical one.

“And if you really care about displaying the human form, you’d advocate for full nudity.”
I like full nudity in games. Example in Skyrim I have the nude mode for both male and female only so it looks more realistic when looting corpses.
- I have no problem with nudity either when it’s tasteful and reasonable but that’s not really what the OP is asking for is it?

“no one’s asking for that, they’re only asking for things to turn them on while playing.”
No they just want to look good. Players do not masterbate to games. That’s what google is for.
- See my previous comment and I think you’d be surprised what people do to games where every female armor amounts to fetishwear

“skimpy armor is only liberating for hussies.”
Not every person who dresses skimpy is a hussie.
- True but most are looking for attention and the last thing GW2 needs is a line of overly horny boys making their character dryhump everything in Lions Arch

(edited by Atticus.7194)

Saluting military?

in Suggestions

Posted by: Atticus.7194

Atticus.7194

Not a bad idea , kind of like in World of Warcraft after a couple of quests you’d run through town and all the town guards and NPC’s would bow and offer unique dialogue. Maybe include this feature after a particularly heroic feet or something.

sexyness ?

in Suggestions

Posted by: Atticus.7194

Atticus.7194

Hey guys…. stop talking about how unrealist an armor can be…. im mostlly talking about ‘’ TOWN CLOTHES’‘. If you dont wanna wear sexy ’’town clothe’’JUST DONT WEAR IT , but stop kittening people that want to see them ingame -.- This concept is just called expression liberty.

Dont wanna see it … go other zone… dont wanna wear… dont wear. As simple as that. But for the one who want it, just let them to it…

Sorry but that’s not how it works, Development teams only have a certain amount of resources they can allocate to any given project and they have about a million ideas vying for those at any given time so you asking them to allocate development time to lower back tattoos and tongue studs (how would that even work in this game) means that other things that many of us would like to see don’t get worked on. So “JUST NOT WEARING” these town clothes doesn’t exactly pan out as we still lose out on things that many of us would like to see (new weapons, mobs, improvements to existing art assets ect) to allow for you to have these things.

Also since you posted your idea in a public forum you might want to be aware that you’re opening yourself up for feedback both good and bad so you ought to prepare for the fact that many (admittedly like myself) don’t care for your idea (I think it’s awful).

Finally I’m not really sure what “expression liberty” is but if you’re talking about the freedom of expression well as awesome of a right as that is it doesn’t extend into this game. This isn’t America or any other country, this is a virtual world created, owned and operated by ArenaNet and they can do whatever they like to anything inside it for any reason at all.

Generally that means that while it’s great to want specific things added to the game if ANet feels that those don’t mesh well with their artistic vision of the game or would be disruptive/poorly received they’re going to err on the side of the masses and avoid those things and there’s just not a thing you can do about that, it’s their call in the end after all.

(edited by Atticus.7194)

Trahearne - initial impressions

in Personal Story

Posted by: Atticus.7194

Atticus.7194

Just adding my voice to this as well, without going into an elaborate diatribe about Trahearne he seemed to me like an incredibly contrived, forced character that’s bludgeoned into the role of leadership with all the subtlety of a wrecking ball. He’s introduced as an acquaintance of your mentor who happens to be a scholar specializing in Orr, okay that makes sense no problem there… skip forward a bit and suddenly because he’s received some divine mandate from his “god” he’s Neo here to save the matrix with his magic sword and you’re relegated to his flunky with no real input from you.

Well I don’t to say too much but clearly this isn’t anyway to tell a “personal” story, no one wants to be sidetracked but some self important condescending know-it-all who is only there because everyone drank the punch and is suddenly seems to believe his BS.

The personal story should be about your character, his or her choices, his or her friends, his or her accomplishments not just being caught up and dragged along by the progress of some redic mary sue that’s dropped into things.

In fact the really funny thing about this is ArenaNet shows us that they know how to do a companion character right in your mentor (I can only mention the Vigil mentor since that’s all I’ve seen) who you develop a believable bond with and steps aside in a very memorable fashion to allow your own personal growth/story to progress. Why this sort of writing couldn’t have been extended to Trahearne is beyond me.

Insufficient Legendary Weapons

in Suggestions

Posted by: Atticus.7194

Atticus.7194

Simple answer, not everyone can get what they want. However as for you I think you’re missing a couple legendary weapons you could use like; Flameseeker Prophecies, and The Predator (come on a rifle that shoots lasers? Sounds pretty engi to me) that could be nice.

sexyness ?

in Suggestions

Posted by: Atticus.7194

Atticus.7194

If you want porno, watch a porno.

It’s a game and young people are playing. We don’t need women dressed up as prostitutes in-game. It’s not good for the kids to take in, and it’s kind of demented that it’s normal to have women dressed nearly naked in video games. Just because most players are male, doesn’t mean the game has to pander to their horniness.

Also, it is ridiculously unimmersive for all that skin showing to have the same defense as a fully covered plate. If they did make these half-naked designs, they should get hefty penalties on stats.

Thy’re not asking for porno thy’re asking for more revealing armors there’s a difference . However like i said before the more revealing stuff still needs to be on the realistic side .

The more revealing stuff is unrealistic by it’s very nature, you know why? Because having big patches of bare skin is not practical in any semblance of a realistic situation. Think about it, sure armor can be snug and well fitting (and ArenaNet already has a ton of armor that fit that criteria) but having sets being unnecessarily sexy just for the sake of showing off is the very opposite of realistic, the idea of armor is to cover and protect your soft skin from I don’t know… all the stuff your character is diving headfirst into so generally speaking more is better. So please don’t even try to pull the “realistic” card in this case, it just doesn’t work.

Also CollegeHumor did a pretty good take on how redic this whole debate is
http://www.youtube.com/watch?v=OTGh0EMmMC8

sexyness ?

in Suggestions

Posted by: Atticus.7194

Atticus.7194

Yea, I have to vote against this whole suggestion in it’s entirety , one of the things that drew me to GW2 was that it DIDN’T have these things. There are plenty of korean MMO’s out there that include all the teenage boyish fantasies they could ever want but to add anything like that into this game would be to compromise what makes it what it is. So please don’t advocate for ANet to sell out to the lowest common denominator, enough MMO’s already do that we don’t need another.

Also no offense to the OP but this game seems to be about being tastefully sexy not “Lets kitten off daddy with a tramp stamp and belly button ring” sexy. So if you want that this game is not for you, plain and simple. So please go check out Tera, you can play a castanic where you will never wear more than a couple strips of clothing at any time.

(edited by Atticus.7194)

Arms of Koda Armor Dye Suggestion

in Suggestions

Posted by: Atticus.7194

Atticus.7194

Hi, I just had a very simple suggestion/request for the heavy armor shoulders call the Arms of Koda, (from Honor of the Waves), currently equipping this includes a large white pelt being draped across your characters back that cannot be dyed. So I’m just suggesting that there be an option to allow this to be dyed. It’d help quite a bit since it can be a bit annoying that you’re stuck with this white fur on your back no matter what color your armor is.

Anyway that’s it, thanks for the consideration.

Dungeons: Just not finding them fun at all.

in Fractals, Dungeons & Raids

Posted by: Atticus.7194

Atticus.7194

there should be explorable mode for the skilled players who enjoy a challenge and a World of Warcraft mode for everyone else crying that its way too hard

Thanks for not really reading any of the posts “crying” about dungeons at all and providing the typical uninformed belligerent answer for the “World of Warcraft” players crying about dungeons being too hard. However if you had read much of what players are actually commenting on you’d realize it’s not that they’re “too hard” it’s that they’re unbalanced. In fact I believe you’re familiar with this concept yourself, let me quote one of your own earlier posts:

i really enjoyed path 1 as well. its a good change from doing 2 over and over. the boss though…. yeah…. needs some tweaking. 45 min worth of wipes and resets and we gave up. unbalanced for sure compared to anything else in that place

So you might want to take a second to check out what people are actually saying before you jump to the conclusion that people are just being crybabies about nothing, maybe just maybe there are legit concerns being brought up that many players (like yourself apparently) share that don’t need to be shot down by thoughtless chest thumping like your own.

(edited by Atticus.7194)

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: Atticus.7194

Atticus.7194

I’m not trying to be disrespectful here but… this new “anti-farming” system a terrible knee jerk response to an issue and negatively impacts far too many normal, legit players who are trying to simply play the game normally and frankly it really bothers me that ArenaNet seems to be okay with this.

Also if you want to encourage players to participate in different dungeons and not just run a couple try looking the dungeons themselves. Some of these are so horribly tuned and broken that simply stepping foot on many of the paths through them is an exercise in frustration so it’s obvious that many players gravitate to the “least painful” dungeons/paths. So if I was ANet I would take a really good look at why so many paths are outright abandoned and address those before you try to bludgeon players into running different instances avoid a system that penalizes far too many players for doing nothing wrong.

Oh and ANet, remember when you mentioned that you wanted to didn’t want to force players to commit portions of their lives to achieving “end game” content? Well I fear you may have achieved that but not for the reasons you wished, many players simply don’t run far too many paths in far too many dungeons rather than even trying to commit their time to a dungeon that has so many issues that it’s almost impossible to finish.

Dungeons: Just not finding them fun at all.

in Fractals, Dungeons & Raids

Posted by: Atticus.7194

Atticus.7194

I have to agree with much of what is said by the OP, I’ve tried quite a few dungeons now and I’m finding them more frustrating than anything else. Don’t get me wrong I love a challenging dungeon that requires a fair bit of execution and finesse to pull off but much of what I’m seeing in GW2 dungeons is just poorly balanced encounters and/or mechanics that have far too few ways of dealing with them. Oh, and before anyone goes on and on about looking for telegraphed moves and L2P (I’ve played quite a few MMORPG’s and experienced the “hardcore” end game content associated with them) and everything else I can assure you I’m not running a glass cannon build, I’m very closely watching what’s going on and trying to support my part (as is everyone usually in my runs) and we are still seem to encounter many instances where none of that matters, bosses/trash will one shot us or use abilities so overpowered that we have no choice but to die.

So in taking a step back and looking at things I really do think that the reason these dungeons are so terribly tuned is because many of the mobs abilities have been “ramped up” in explorable mode by just having had their abilities/health pools increased by a certain percentage. This leads to disproportionate damage, fights that take far too long, far too much damage scaling by bosses ect ect… it’s just bad news all the way around and frankly I would don’t really understand why ArenaNet doesn’t understand this. They have to play test these dungeons and they have to receive feedback on how unbalanced and often enough frustrating they are so I have no idea why they’re never given the fine touch needed to make them engaging and interesting without being ‘pull-your-hair-out’ aggravating.