No might, please nerf.
This thing can be used every 5 seconds and also applies burn to countless targets.
6k aoe in pvp gear with no might + burning is stupid. Could be worse then ice bow.
Hi, as a public service announcement you really shouldn’t base your calls to “nerf” on what you saw on a dev livestream. Turns out in the current iteration Berserkers can not doing anywhere even remotely close to that burst.
They should use the rush animation from the fiery great sword. If no target is selected, it like a walking dash. If a target is selected, it a leaping attacking.
That’s actually a really solid idea, that never seems to have problems connecting.
What I highly dislike is the fact that hammer f1 knocks my target further away, usually I use it as a gap closer as we all know warrs gets kited – and now the target is knocked away and out of reach of our cc follow ups/damage.
Yea, aside from trying to knock players away from capping points in PvP I can’t think this will be far more annoying than helpful. I would have preferred if they had gone the exact opposite and done something like gravity well where your attack “implodes” and you pull enemies to you.
Lol, idk 10 second insta stun breaker, auto leap into earther shaker, anti projectile with a kittening fist, personal fire field that follows you around…doesn’t sound like ele to me.
There’s a lot misrepresented in your comment I’m afraid.
- Um every stun break is instant*
- What autoleap are you talking about? Earthshaker has always had a leap associated with it.
- Our “anti projectile with a kittening fist” skill only reflects projectiles for 2… that’s right, 2 seconds so I wouldn’t get too overwhelmed.
- You mean the personal fire field that lasts 5 seconds, applies 1 second burning (except for the final tick which is 5 seconds) and has a 25 second cooldown? Yea, that’s actually not that great, so again I wouldn’t get too excited.People are going nuts about how supposedly OP Berserkers will be but once you get into the nitty gritty details they’re not actually that amazing so I wish everyone would calm down.
Play a Necro. Has stun breakers with cast time.
Really? That’s awful, well I stand corrected.
Lol, idk 10 second insta stun breaker, auto leap into earther shaker, anti projectile with a kittening fist, personal fire field that follows you around…doesn’t sound like ele to me.
There’s a lot misrepresented in your comment I’m afraid.
- Um every stun break is instant
- What autoleap are you talking about? Earthshaker has always had a leap associated with it.
- Our “anti projectile with a kittening fist” skill only reflects projectiles for 2… that’s right, 2 seconds so I wouldn’t get too overwhelmed.
- You mean the personal fire field that lasts 5 seconds, applies 1 second burning (except for the final tick which is 5 seconds) and has a 25 second cooldown? Yea, that’s actually not that great, so again I wouldn’t get too excited.
People are going nuts about how supposedly OP Berserkers will be but once you get into the nitty gritty details they’re not actually that amazing so I wish everyone would calm down.
Good job on the Berserker! Good job on the Reaper and Chronomancer as well. I really like how you design these elite specializations. It sticks to the core essense of each profession and made them extra special. Can’t wait to test out the Berserker. XD
Ummm, I wouldn’t exactly get out the kneepads just yet, Reaper lacks the utility and buffing abilities people want in PvE to make necros really desirable. Chronomancer is a could actually be okay but there’s still a ton of insanity associated with Continuum Shift. Which isn’t even mentioning that until mes are balanced (and I’m not exactly holding my breath for that) Chronomancers will never come into their own. Berserkers once you get past all the flash reduce the warrior class into a skillless nightmare of condi + CC + random physical skills (most of which no one asked for). It feels like they went way too literal with the fighting game motif and have turned warriors into a brainless button mashing monstrosity.
I don’t know maybe I’m looking for too much but it still surprises me how readily the community swallowed the Berserker even though it adds absolutely nothing to how warriors play and in fact dumbs down the whole class. Maybe it’s because I was hoping that Berserkers would have been represented in a new innovative fashion rather than the same old thing (which this is, it’s nothing that hasn’t been done and done before in MANY other games). I don’t know regardless I don’t think Robert Gee deserves that much appreciation especially when it comes to Berserker.
(edited by Atticus.7194)
This and:
Rush Always misses if your opponent is running away from you, nomather how close you are.
Because of its start slowdown and when reaching your opponent it does a slowdown also thus missing completely 100% every time.NO gapcloser should be punished that bad.
So true, it’s super frustrating when you use rush to close in on someone flick your sword up and… nothing. And considering how often this happens it’s a major issue but then again so is Earthshaker not being able to hit enemies if they’re on any sort of a incline above or below you and that’s never been addressed sooo… I’m exactly holding my breath for a fix.
Was it specified in the stream or anywhere what level of damage boost primal bursts grant with the Trait “Berserker’s Power?” I heard that they’re just treated like third tier bursts. So am I right in guessing that means you’ll get the full 20%?
PS – Pls make the VFX for Flames of War as awesome as the ones for Blaze Breaker. The fireworks for torch 5 looks like a bottle rocket compared to the H-bomb that is torch 4.
;)
I don’t think they ever mentioned specifically if Berserker’s Power would work with primal bursts but I imagine it will considering Cleansing Ire apparently works with them so I don’t see how that’s any different.
Also I can’t agree more, that little lame circle of fire is super disappointing.
Suddenly particle effects, particle effects EVERYWHERE…
I don’t think it’s useful at all in any case, if it still does the same thing as combustive shot just different AoE.
You can simply walk to the side to completely avoid it, while as combustive shot, you don’t have a fast way to avoid it in any direction if you aim it good.
I would have something that gives smaller AoE, but more intensive burning stacking and damage stacking as opposite of combustive shot.
or even something like, on hit for intense burning and damage instead of pulsing.
Can’t agree more, considering this was marketed as a “skill shot” it’s really anything but, there is no actual “skill” involved in it. In fact I’m struggling to think of a single situation other than a bunch of enemies nice and neatly lining up in a row that I would want to use this over the normal combustive shot.
Mash More Buttons.
Looked pretty bad to me, some of really powerful skills obviously aren’t going to make it to launch as they are. As it stands many of these skills (both burst and rage) seem worse than what we have access too already and I’m not in love with the Berserk mechanic, it’s basically “hit this and faceroll everything!” That’s not exactly new or interesting gameplay, it’s a whole elite spec about thinking less and button mashing more.
Glad I didn’t preorder HoT like I was tempted too.
You’re trying so hard to hate it. Just don’t play the game anymore, sheesh. Hate it before you see it. See it’s amazing and hate it because it won’t make it to live. Hate that it’s a reckless with a name like “Berserker”… Okay, we get it, you’re just not having a great time anymore. No one is forcing you to play it. O.o
Thanks for breaking that down for me, I’m glad you focused on blowing one particular part of my comment way out of proportion and ignored all the rest.
My point was that nothing in this elite spec seems particularly “new” or innovative it’s just lots and lots more of the same. I mean say what you will about reapers, dragonhunters and tempests but at least they have new mechanics that alter the way a elite spec plays compared to baseline, but berserkers appear to function exactly the same as warriors do now only encouraging more spastic buttmashing gameplay, I’m sorry but I can’t help but feel disappointed in that.
But you are right that this game is by no means worth getting frustrated or upset over so I guess I’ll move onto something else that makes me happy.
Looked pretty bad to me, some of really powerful skills obviously aren’t going to make it to launch as they are. As it stands many of these skills (both burst and rage) seem worse than what we have access too already and I’m not in love with the Berserk mechanic, it’s basically “hit this and faceroll everything!” That’s not exactly new or interesting gameplay, it’s a whole elite spec about thinking less and button mashing more.
Glad I didn’t preorder HoT like I was tempted too.
I like the idea. The name make me think about something more phisical, but a condition specializzation can be really good in a class that have not a good chance to inflict conditions.
And what about direct damage? We have already a large amount of incredibly powerfull damageing weapons (GS-Axe). What did they add more to a class entirely focused on direct damage?
They chose to make it a condition damage class. I think that it’s good.
Burn actually is barely OP and it’s damage can make the warrior able to inflict insane amount of condition damage.We have still to see skills and traits of berserker specializzation in POI and then in action in the next BWE.
Before that we haven’t the chance to say if that specializzation is really good or bad.Anyway there’s a lot of chances to change something if it’s not efficent, like about the reaper and it’s Shouts and GS.
Anyway… 3 condi cleaned (every 20-15 sec?) by the torch damaging AoE your enemies with burn and direct damage, plus always 3 condi cleaned every 5-7 seconds (we actually don’t know the cooldown of the next F1 rage skills) and more or less always adrenaline full why it bcomre really easy to full, proccing also the trait hp regeneration.
It looks great!
I have to disagree with most of this, trying to force condi viability onto warriors is not a good thing, at least not this way. They haven’t updated warrior gameplay or made it more interesting or diverse at all, they’ve just designed a new class mechanic and new skills that happen to apply conditions but still make warriors function exactly and I mean EXACTLY the same as before. That lack of innovation really does not motivate me to play the class, I mean most of the new “primal burst” skills actually look less useful than the existing skills, rage skills contain nothing new or interesting at all, torch skills damage and effects look close to terrible, there is just so little innovation in any of this.
You also might want to pay attention to the amount and duration of the burning that most of these skills inflict, they’re extremely low. Take for example warriors GS “primal burst” skill that created concentric expanding rings, it seemed to put 2-3 stacks of burning on enemies for about 3 seconds, that is not good. I mean I suppose with condi duration runes and food it could be much better I guess we’ll have to see.
I also don’t care for this 5-7 sec Primal Burst stuff, burst skills are supposed to be big rewards that you consider when to use, not cheap throw away skills that you spam because they’re up and they give you a bonus.
All in all this just seems like American fast food game design, they figured if players liked warriors they would really like a lot more “warriorness”.
An upcoming patch will contain changes to how line of sight is calculate for arrow carts. Some of the arrow cart skills ignored line of sight and the rest were too forgiving with their line of sight calculations. Both of these issues allowed players with modified cameras to shoot an arrow cart from behind walls to locations they shouldn’t have even been able to see, much less fire at. In the future arrow cart skills will use a special type of line of sight checking specifically designed to reduce this problem while still making the allowed target areas feel reasonable.
Thank you so much for this, such a annoying problem glad it’s fixed.
I love how people are bringing balance into question when that literally has no place being discussed here at all. All that I suggested is a gameplay mechanic. One that is already in hundreds of games and could easily be made into GW2.
Like Atticus for example talking about one shoting at 10% and doing nothing at 90% when a simple solution to this is limiting the damage multiplies at 100-75% health, 74-50% health, and <50% health. So the player is motivated to hover around 50% health for max damage since going lower wouldn’t provide any bonuses.
Knighthonor didn’t even make any sense so I can’t say much about that but, the way damage is applied in the game doesn’t mean anything. There are ways to apply damage and there are ways to mitigate it. Regardless of what kind of application it is it doesn’t mean that a certain gameplay mechanic can’t be made possible.
Uhhh, balance always factors in to these kind of discussions. I can propose things that sound awesome in theory but in practical application would never work.
Take for example your suggestion of applying damage multipliers to health level percentages, we’ve essentially had something very similar in the past with talents that rewarded you with bonuses based on your adrenaline. If you recall those went away because the idea of having to sit at a certain level of adrenaline or in this case health to do max DPS is not fun gameplay, it would just be annoying.
In addition you’d have to to specify as a berserker that every other class not to drop water fields or use altrustic healing or soothing mist or anything else that might indirectly increase your health otherwise you’d have to go out of your way to get hurt to drop your health down again. I don’t know about you but that does not sound like a enjoyable mechanic.
I don’t mean to stomp on your suggestion or anything but I fear your suggestion in practical application would not be nearly as enjoyable as you might imagine.
It provides a new playstyle for the warrior.
No, the role doesn’t particularly change, but does that matter? There’s already complaints that GW2’s professions are too homogenized do to role cross-over. Should elite specs really be making it so that every prof can do everything exactly equally?
Yes it does matter, just getting minor variations of existing skills passed off as major changes is not really that exciting. I want to see how creative ArenaNet can get with warriors, give me something that’s new and innovative and makes me want to play not just more of the same in the form of the most played out literal interpretation of the word “Berserker” possible.
Yea the elite specs present an opportunity to give professions things they’re severely lacking in, AoE for mesmers through wells, ranged for guardian through bow, but I don’t think that means every elite spec needs to provide the profession with a new role.
Yes, yes it does. When the entirety of a elite spec is “more of the same” it’s not exciting, its not innovative it’s not something that is going to make players want to play. I mean so far we’ve got: minor updates to burst skills (both of which include strange “upgrades” no one really asked for), physical skills that grant adrenaline (oh boy), a new offhand weapon that provides with another ranged cripple (of which we already have 5), a way to cleanse conditions with fire (something guards and ele already do) and a mobile fire field (kind of cool actually). Finally we come to the berserk mechanic which is seriously the most straight forward cookie cutter interpretation of this spec possible, did they not even try to think outside the box?
Just giving us alternatives to how we do our job is already interesting. It gives us new toys to play with, new playstyles to enjoy. It doesn’t need to give us a new role.
They haven’t really given us alternatives though, it’s more like warriors now with spinning rims! Just a little flash to distract us from the lack of substance. And I’m also curious what this “new playstyle” you’re talking about is because none of these updates changes how warriors will function and play at all.
(edited by Atticus.7194)
So you have to build a full adrenaline bar before you can use this “style”? Sounds really, really cumbersome without something like Berserker Stance.
Especially when you factor in how broken adrenaline decay is right now.
How to defeat berserker:
1.) Run blind spam build
2.) disengage for 5 seconds until all adrenaline decays
3.) Wait for cooldown on berserker stance and signet of rage and engage
It just sounds more annoying than fun.
But warrior is already power base and the elite specs are supposed to change the playstyle somehow so I think its okay that its gonna focus a bit more on conditions.
Yeaaa, introducing a new offhand weapon to try to make condi viable isn’t changing the playstyle like… like at all. It’s just another choice to use but fundamentally warriors will play the exact same. Personally I just think that someone at ArenaNet decreed that with the change to condi stack caps that condi have to be viable on every class and this is their push to do just that.
Personally I could be okay with this if the two torch skills were something new and interesting but they’re really not. Another ranged cripple? We’ve already got access to 5, no thanks. Cleansing conditions with fire? Sorry but guards and ele’s already do this, not much new here really. The mobile fire field sounds decent enough though so I will give them that.
I just I dunno, I’m not enthused by any of this, the torch, the burst skill updates, berserk mechanics it all just feels very… kitten. Torch giving us skills we don’t really need, berserk mechanic being the most literal interpretation possible, burst skill updates don’t make a ton of sense and our new physical skills are just normal skills that grant adrenaline. The sheer overwhelming lack of creativity in any of these mechanics just gets to me, it really sounds like they phoned this one in.
Maybe I’ll be surprised, I hope I will but it really feels like as more successive classes come out they’re each a little more lackluster and a little less thought out.
Instead of waiting for full adrenaline then entering Berserker for a predetermined amount of time, the warrior can press F2 to enter Berserker on demand. In Berserker, the warrior begins to degenerate health, sacrificing more health the healthier they are. The adrenaline and burst skills in Berserker can function as they do in this universe.
Instead of Rage skills *cough*Physicals2.0*cough*, warriors get a skill type that is stronger depending on the percent health the warrior is missing. For example an AoE taunt that last longer depending how low the warriors health pool is. Possibly given higher defenses with this skill as well.
Unless Berserk and those skills would be so powerful it would essentially break the game the sacrifice would not be worth the reward. I mean you’d have skills that could 1 shot other players at 10% health and do next to nothing at 90%? I’m afraid no one wants to play their character like that.
No, not really I mean if you really go all in for a PvE condi build and get the right gear and runs and all that it can be decent but it’s a lot more effort than just power.
Uh, Rampage already is a “face tank melee damage oriented” skill so I’m not exactly sure what you’re talking about.
Also please don’t be offended but your suggestion for healing skill would be pretty bad, I mean every time you want to heal you need to transform and use support skills? That would be incredibly annoying to sacrifice all offensive pressure to transform and go full support.
They’re just physical skills that give adrenaline on use, I know they’re the most innovative concept in the entire game…
Right now there is no circumstance in which condi builds are higher DPS than power builds for warrior in PvE so don’t freak out about it.
What’s the point of adding condition based stuff if it’s not going to be used anyway?
They’re trying to make condi viable so people can actually run builds with it. Problem is there weren’t many people asking for that.
Have you left the profession forums before?
Wait, I’m able to leave the profession forums? When did this happen? Who gave you the key?!
I’ll wait until you’re in the acceptance stage.
Please do, and make sure you maintain that smug sense of self importance that’s so very alluring, it just makes me want to listen to you all day long.
In the meantime you can either continue to be coy and tease us or you could enlighten us all with your boundless wisdom.
Condition were always subpar in every aspect of the game except solo roaming multiple changes happen they raised the cap,changed scaling,made all damaging one stack,vulnerability now affects it,mobs were designed for it etc. Both the GW2 discussion and HoT sections used to be filled with threads on conditions for PvE.
Saying a lot of people didn’t ask for it is a false opinion.
Point taken, however it just feels like ArenaNet are ignoring many of the other more pressing things warriors have been asking for such as; a more balanced approach to adrenaline decay, a counter to blind spam, or even just bug fixes (how about just fixing Earthshaker so it simply effects players on any sort of a incline) it feels a little disingenuous to ignore all that so ANet can continue to try and make conditions a viable alternative for power for every class (which isn’t in itself a terrible thing it just needs to be prioritized better).
I understand that with the change to condition caps condi has become a lot more intriguing but I’d rather see them address some of the other major issues of the class before they change things so they can tic off another box for condi viability on their list.
I’d just be happy if ArenaNet fixed Earthshaker to function on terrain that has any sort of incline or decline instead having it do nothing.
I don’t know I’m actually super letdown by this elite spec, it’s just the most literal, straight forward, by the book interpretation of a “Berserker” possible, it’s just not innovative at all.
Right now there is no circumstance in which condi builds are higher DPS than power builds for warrior in PvE so don’t freak out about it.
What’s the point of adding condition based stuff if it’s not going to be used anyway?
They’re trying to make condi viable so people can actually run builds with it. Problem is there weren’t many people asking for that.
Have you left the profession forums before?
Wait, I’m able to leave the profession forums? When did this happen? Who gave you the key?!
I’ll wait until you’re in the acceptance stage.
Please do, and make sure you maintain that smug sense of self importance that’s so very alluring, it just makes me want to listen to you all day long.
In the meantime you can either continue to be coy and tease us or you could enlighten us all with your boundless wisdom.
Right now there is no circumstance in which condi builds are higher DPS than power builds for warrior in PvE so don’t freak out about it.
What’s the point of adding condition based stuff if it’s not going to be used anyway?
They’re trying to make condi viable so people can actually run builds with it. Problem is there weren’t many people asking for that.
Have you left the profession forums before?
Wait, I’m able to leave the profession forums? When did this happen? Who gave you the key?!
Atticus do your research. Us guardians only get to take conditions off others with our torch and its a crummy move we’ve repeatedly complained about. We would all gladly roll a thief just to steal your torch
How about you do some research, how is that smiting conditions and purging flames working out for you? Enjoying clearing conditions with flame? Yea, I thought so. My point was that clearing conditions “with flame” is nothing new at all, guards and elementalists both have skills that do this exact thing the only difference is warriors have it tied to a weapon skill.
Right now there is no circumstance in which condi builds are higher DPS than power builds for warrior in PvE so don’t freak out about it.
What’s the point of adding condition based stuff if it’s not going to be used anyway?
They’re trying to make condi viable so people can actually run builds with it. Problem is there weren’t many people asking for that.
I would have preferred something that improves defenses and brings warriors closer to what guardians and revs have defensively, but this looks fun as hell too and the animations look absolutely crazy.
I think they missed an occasion to give us an offhand burst though. Oh will, next elite spec then.
I would have preferred something that actually reinvigorated the class instead of relatively minor updates being played off as major changes. I mean their big update is skull crack now applies conditions and arcing shot leaves a trail of fire? Who cares, no one was asking for either one of those things. I ask you who plays a condi build with a mace mainhand? Oh arcing shot already gave us a great fire field we don’t need have a fire trail on it, that adds next to nothing in versatility.
To me the animations look bleh as well, just particle effects on top of existing animations.
Torch could have been cool but not with the skills we got.
Ranged cripple with nice animation, we already have 5 of those warriors don’t need anymore.
Cleansing conditions with fire, thanks but elementalists and guardians both have skills that do the exact same thing.
There is just nothing that’s really new with this elite spec at all that I see, just minor updates passed off as major changes.
Bleh, don’t like the direction the berserker looks to be headed, just having a watered down version of necromancer states that consumes adrenaline is pretty much the most literal way possible ArenaNet could have made this elite spec. I mean “hit stuff till you’re angry enough then go berserk” has been done and done and done again, there’s nothing creative or interesting or new about it.
Just throwing out an idea, since it appears we’ll never get another WvW tournament and a chance to earn WvW Tournament Claim Tickets again (for those of us that still want a few Mistforged skins) I’m wondering why not make these weapons purchasable for Badges of Honor. And I’m not suggesting making them cheap, but at least make them obtainable again for 750 or 1000 badges or something. That’s got to be about equivalent to the participation needed to earn Claim Tickets during the tournament.
Anyway, just a thought.
I just saw crystal desert use zoom hacking to destroy seige inside a tower, the seige was below on ground were you cant get at it, my quistion is, will gw2 stop zoom hacking, because its being used so often that its as if unless you make it legal then those servers that do not use it will be at a disadvantage, I know games like wow have software now that just detects people using illegal software and deletes them, gw2 should do the same, I would love to know if people have been caught using zoom hacking, but it really is the most used cheat in the game, its this simple, if you use zoom hacking your server will win every week, I can tell you now that servers will fall from there tier spot if this cheat is stopped.
Not to be “that guy” but ArenaNet just doesn’t care, zoom hacking has been reported and documented over and over and over and… you get the point and not a single word has ever been uttered indicating they’re aware or care about the problem. So I wouldn’t hold my breath for something to be done about this.
If it isn’t new hotness related to the expansion or gemstore ANet (without being too salty about it) just does not care.
I’m really unsure which one to main, I like both, my warrior has better gear overall however ranger is also close to his gear.
I’m really unsure which one I should play if I focus on PvP & Roaming in WvW (I can’t zerg, like 20-30 fps max with everything on minimum, can’t even see the enemy it sucks).
Neither right now, go thief or mes. Stealth makes these two classes absolutely unassailable right now. Seriously you can go right into a zerg burst someone down and disappear without being touched. So if you want to roam like a god so one of those two classes.
Welcome to GW2, it’s been this way for a LOOOOONG time. No offense to who ever is doing it (because I’m sure their hands are tied by upper management) but there is a profound disconnect between ANet and their players especially when it comes to WvW.
Thief or mesmer
/thread
Right now they are head and shoulders above any other classes, they’re virtual roaming gods. You will stomp most players you meet with relative ease and no I’m not exaggerating.
I’m just making this thread in hopes of getting some sort of a response from ArenaNet to see if they really intended for the recent camera changes to allow for the destruction of most siege on fort/keep walls and/or courtyards.
I mean I know ArenaNet is hands off when it comes to WvW right now but it’s a big change and I for one would just like some sort of response to see if this was intended or not. If it was then might I suggest a bit more “heads up” and planning on how you implemented this change? If not then please let us know you’re at least working on a solution.
Thanks all.
Sadly I notice next to no build diversity at all amongst mesmers, it’s all the blurred frenzy/shatter build… every mes, every time without any exception. When one spec is so prevalent that it outclasses anything and everything else it’s not really balanced. But next to nothing is balanced anymore so yea
So I just thought I’d see what other people thought about this incredibly prevalent issue in WvW. For anyone who doesn’t know it involves using third party software to extend your viewing distance way farther out than what’s possible through normal in-game means, meaning you can drop AoE way over walls and destroy siege that you should have never been able to touch.
Not calling someone out but FA tends to use this, well constantly (just watched them use this for the umpteenth time to cover the walls and courtyards of Durios and QL with arrow fire destroying all siege inside) and it’s really getting old.
I know generally speaking ArenaNet doesn’t care about WvW or anything that happens there but this is a game breaking issue that ANet needs to comment on. If they need evidence all they need to do is go into any WvW match where a tower or keep is being taken and there’s a good chance someone is zoom hacking.
So yea, Anet at least acknowledge this is a issue please.
Just curious if others feel the cost is a bit too high at the moment. Just curious since I would imagine given the nature of impulse purchases that ArenaNet would most likely stand to net a much larger profit if they kept server transfers at around $10 rather than the $23 or whatever it is now. Anyway, just wanted to get some other opinions on the matter. Thanks all.
Just wanted to comment on what seems like a ongoing issue (at least for Yakks Bend) where spies from other servers deliberately build massive amounts of siege to waste supply. Like take for example today, we had someone (most likely from FA since they do like to do this) who spent hours building 18 pointless trebs in our garrison. Sadly we were left impotently unable to do anything at all about this, so I was just wondering if anyone thought this was an issue that was widespread enough to need to be be addressed by ArenaNet.
Why do you assume it was someone from FA? Is it because someone from YB started it by using up 1500 supply to build useless trebs in FA garri on Saturday, and then wasted even more supply building trebs on top of FA Bay supply depots on Sunday? Pathetic to see your server cheat like this and still lose.
Since anet will clearly not do anything themselves, they should really deputize some players on each server to ban anyone siege-trolling if caught red-handed.
To be fair I may be mistaken and this might be someone who has nothing to do with FA however generally speaking whenever we have a matchup against a server other than FA these things never happen where when we do… they do too.
So I’m not making any conclusions only putting out a assumption. However again if this is happening to FA too then I’m honestly sorry to hear it, this shouldn’t have to happen to any server for any reason.
What a strange post….yb doing this to fa today. Spend every keep’s supply on trebs!
Don’t like it when its done to you but you don’t mind other others…Oh yb.
I’m honestly sorry to hear this happened to you guys too, I can assure you that it’s news to most of YB’s WvW community so don’t think that it’s indicative of how we like to play or anything we condone or support. In fact your report adds credence to my assertion that this is an issue that could use a real solution so it doesn’t happen to anyone in the future.
Just wanted to comment on what seems like a ongoing issue (at least for Yakks Bend) where spies from other servers deliberately build massive amounts of siege to waste supply. Like take for example today, we had someone (most likely from FA since they do like to do this) who spent hours building 18 pointless trebs in our garrison. Sadly we were left impotently unable to do anything at all about this, so I was just wondering if anyone thought this was an issue that was widespread enough to need to be be addressed by ArenaNet.
My own suggestion to address this would be a option to vote someone out of WvW and give them a debuff preventing them from re-entering for 15 min or so just to address this sort of situation. Obnoxious player? Have 15 or so people vote them out for 15 min. They come back? Do it again, and extend the debuff to 30 min. Again? 60 minutes? Again? Well… you get the point.
Anyway, any comments are welcome.
(edited by Atticus.7194)
Come on after all the underhanded stuff they’ve done (bought guilds, used hackers, 2v1’ed YB for weeks on end ect ect) it’s about time karma caught up with them.
It bugged on me half way through. Only way to fix was to log out of game and restart it. Luckily for me it didn’t happen again.
Just tried that, didn’t work as I apparently am unable to abandon this LS quest, it just instantly restarts.
As others have pointed out in the 4th portion of the event where you’re trying to knock out Vorpp you’re put back into “stealth” mode removing all your offensive abilities despite being currently tasked with eliminating all threats as an objective to move on. This breaks the event and prevents you from being able to continue, it’s happened 5 times in a row to me and has persisted through the recent patch.
Hope this helps.
Exact same issue sadly.
Fixed the issue by completely removing old GW2 directory and reinstalling fresh.