Please please PLEASE give us the option to skip this long annoying tedious cutscene. For those of us that keep getting killed by this (very poorly balanced) instance its PAINFUL to have to sit through this 5 min nonsense every time.
Ok thank you for the answers
. What about pve though, high fractals and raids, is it even possible to join raids ever?
It is, but generally speaking they just don’t really bring anything to the table that another class can’t bring more of and be better at.
No stability on Rev? lolwhat? XD how about some Retro traits? Or mallyx resistance and legend swap condi transfer?) If you cant make 100% of ur Rev its ur problem not Revs) atm there are 2 types of Rev 1st who dies as fast as blink of the eye) and 2nd who kill ur team as paper shreder)
I was talking about the meta build, which means I already made “100% of my rev”. Retri trait is dead and Mallyx is really bad compared to other condi classes.
Mallyx is destructive if played right in a teamfight.
Honestly I’d love to see an example of that, I’ve tried it myself and sadly found it incredibly lackluster. So no trolling or anything if you have an example of someone effectively playing mal on par with other condi classes I would absolutely love to see it.
As it stands to the original point, just don’t play a rev in PvP. Sure if you’re given the exact optimum scenario you might be good for a little while but for the most part you’re going to struggle so much more to be effective than any other class. Just play a thief if you want to go for kills, guard for point holding or ele for team support and aoe damage
yeah guardian trapping ridicilous in pvp , and dont talk like that they not strong class in pvp , all the time about 50-70% match population is guardians.
That’s not just because of the traps, it’s because with meditations and healing symbols and blocks and everything its a class with a lot of things at their disposal, don’t act like it’s just the traps.
Its the lowest of the low skill builds
You just place freakin traps and block all attacks until the traps recharged.
I wont Play pvp anymore until this kittened build is fixed.
Hi, look at the ground and use your dodge to get out of them, they’re really not that hard to deal with.
Their original purpose was to sell copies of HoT, now thats over and the majority of suckers who bought that for the class they can “balance” the class how it was “ment” to be.
inbefore next expansion class will be “op” for a year until they nerf it to the ground cause another expansion class comes.
can’t wait…
prob just switching to war, they never seem to get touched
Farren: Invoking him removes all skills and you just sit down and cry as you come to understand how utterly useless you are. It’s the perfect representation of revenants
In raids and/or high level fractals they tend to bring subpar damage and buffs that are better covered by other classes. No unique buffs or advantages that couldn’t better be served by another class.
In PvP they hit like wet noodles, don’t bring any sort of special utility or threat and are only really marginally okay if played exceptionally well.
I just don’t get ArenaNet, it’s like they just don’t know when to stop. They can’t just balance classes, they either just seem to nerf abilities without adding to any others to compensate to keep a class viable.
Like, this class was supposed to be their baby and it’s probably in the 2nd worst spot in terms of overall usefulness right now. What gives?
Having the exact same issue, all began the instant the patch went live. Not a single thing was changed on my side of things
Just reporting that I’ve recently been experiencing extreme lag spikes since this morning when the patch went live. This is notably unusual since through years of playing this has never once been an issue and began the instant I loaded in post Nov 1st patch. Usually every 10 sec or so I get a 5-10 sec freeze then the game catches up.
Offering a heads up and looking for any assistance troubleshooting this, thanks
jump through them, jump down onto them, jump anyway you like they do nothing.
This is your problem. Dont jump. They dont work like normal updraft.
Walk through them and it will work .. Just don’t jump.
I’ve run, rolled, jumped and flat out stood in them, nothing.
like 2 years after HoT release its lovely to see the same old game breaking bugs still in play. Namely that the updrafts during mordremoths final phase STILL do not lift you up, jump through them, jump down onto them, jump anyway you like they do nothing. And you die, and you waste another 30 min going through a boring, tedious, repetitive lame fight.
Seriously come on guys, this is easy to replicate it happens every single time I attempt this fight, just fix this already.
Anet_Ben:
“Bloomhunger is intended to be the most difficult fractal right now. There is a problem in Guild Wars in that there is no real stepping stone to raids.”
Another clear announcement that GW2 wasn’t made to only cater easy content to the playerbase (although I don’t call Bloomhunger that difficult after playing swamp)!
Another indication that if that’s the case then they need to separate the swamp out from every other fractal or buff every other T4 fractal to it’s level AND provide appropriate rewards. You want to cater to the psuedo-raider? Fine that’s okay, but don’t just lump it in with everything else and expect the playerbase to choke it down without providing appropriate time/effort rewards.
People finding Swamp too difficult now just prove that it was really needed ( so after a while people will be pugging raids a lot easier ) , because it still way easier than raids, and if you cant complete T4 swamp you shouldnt be trying raids.
And for people that says that fractal shouldnt be that hard. You remember that there is T1/T2/T3 swamp right? So there you go your easy content for 5 man. All T4 should be on the level of Chaos and Swamp.
Difference is raids reward you for that difficulty, Swamp as it stands now provides next to no real rewards.
Also tone down the tryhard please? I know you’re the best and everyone else needs to “git gud” and you’re voting Trump but until everything is tuned to be like the T4 swamp it’s a little unreasonable to have this single lone boss fight be about 5x harder than any other encounter in any fractal without at least providing appropriate rewards.
Me I dropped warrior after BW3 despite having mained warrior all the way since the 2nd beta weekend of GW2 and it seems like it was the right choice. With the most recent changes to Berserker I can see what ArenaNet is doing, they’re slowly adding small buffs in hopes that they will be enough to appease the Guild Wars 2 warrior community instead of addressing the big scary elephant in the room, Berserker needs a major design overhaul, it’s design just doesn’t work. Actually fixing this would require them to dedicate major resources to this and that’s just not going to happen, so yup… dropping Berserker like the bad habit it is, is the right way to go.
Not trying to be a jerk but those are pretty lackluster changes, sure they’re mild improvements but they don’t address any of the fundamental issues with Berserkers.
How about something that actually makes going Berserk worthwhile? How about really balancing out the traitlines so Berserker synergizes with them? How about doing something about Rage skills (the vast majority of them at least) to make them something other than obsolete from the get-go physical skills? How about making Berserk less annoying to manage? How about doing something about blind spam counters in PvP?
I guess what I’m getting at is ArenaNet needs to acknowledge just how broken and worthless this elite spec is and actually put in the time to fix it, not just slap on a couple of bandaid “fixes” and hope that satisfies everyone.
Wall of text inflicts critical hit to your sanity.
You die.
Paragraphs my good man (or woman, I have no idea) paragraphs!
Guess i’ll be running this set for a while ^^
Very nice, however do you happen to know where to get that shoulder? Or even the name of it so I can search it myself? Seen a couple people with it and have never seemed to be able to figure out exactly where it’s from.
Hi, just wanted to offer a heads up that (for me at least) any character that attempts to load into Frostgorge Sound is kicked off after a few seconds of loading with the error “A disk-I/O error has occurred! – Guild Wars 2 will now terminate.”
Not sure if this is affecting anyone else but I figured a heads up couldn’t hurt since I stupidly got two characters stuck up there (why did I think it would be different the second time).
I was finally able to fully unlock my Tempest elite specialization, but I did not receive the Tempest icon on my hero panel (I assume that icon changes) nor am I able to equip a warhorn/Tempest slot skills. However I received the Tempest’s Loop shoulder item, and on my hero panel it does show that the respective slot skills and trait line are unlocked – I just can’t use them.
I’ve already sent a support ticket. Is this a bug (account-specific or otherwise) or do I have to do some sort of side quest?
Did you slot the Tempest elite specialization into the bottom slot of your 3 talent specializations?
Five of six Mistward collections remain locked for my Revenant (everything exluding headband) despite meeting the criteria for them to unlock (max out all baseline specializations).
Edit: If it’s any assistance I did level my Rev using tomes and scrolls, not sure if that factors in.
Hoping this gets looked into relatively quickly since playing through this new content and missing out on rare drops to unlock these is a bit annoying.
Sign cutting is bugged. Motes become inactive when they are reached. Had to restart the story 5 times before I could even reach the last one. When the last one bugged too I gave up lol
Same sort of issue, I can get sign cutting to begin but when I get to the second marker the quest appears to try to update and gets stuck leaving me with two greyed out instructions in my questlog and no way to advance.
Just encountered what appears to be a bug in that 5 of the 6 collection achievements for Mistward Armor are locked despite having met their criteria. This basically involves maxing out all your various baseline rev specializations which I’ve long since done but everything but headwrap remains locked.
I’m not sure if this is because I scrolled and used tomes to quickly to get to 80 or what that could be part of it. Regardless I really hope this is looked into since as you can imagine I’m quite looking forward to working my way towards those pieces.
Thanks all.
Not surprised, Bersekers are all sorts of awful. They’re a complete mess, people don’t realize what a mass loss in DPS Berserker is compared to most current meta warrior builds. Anyway, I’m hoping the silence from Anet is because they’re completely reworking the spec, ’cause it sure needs it.
Another issue Scout Acan won’t talk to anyone to progress personal story, confirmed through multiple players so it’s def an issue.
You have to glide near him for him to talk.
I know, doesn’t work, I was standing around with about 5 other players gliding every which way around him, we all confirmed he was bugged of us. Not to mention on most maps I’ve been on about every 10-15 min someone asks why he won’t talk to them. So clearly something causes him to function incorrectly.
Another issue Scout Acan won’t talk to anyone to progress personal story, confirmed through multiple players so it’s def an issue.
its no surprise that a class without weapon swap gets weapons with strong skills. warrior has the advantage of two weapon sets with a 5sec swap. engineer only gets the one weapon, & hammer has be good to compete with rifle.
the aftercasts were removed because hammer auto had less dps than rifle auto. that had to be changed.
warrior hammer has far more cc than engineer hammer, that only has an aoe daze. it’s a trade off, but don’t think either is better they just accomplish different things.
Uh, no.
They don’t have a weapon swap because they have kits, they can potentially have 5 extra sets of skills to swap to.
This is very helpful as I wasn’t sure if the Greatsword would be obsolete as a Berserker. I’ll be picking the Ascended Greatsword. Thanks!
GS won’t be obsolete since berserker isn’t a good spec and there really isn’t a reason to be running it over a normal warrior.
It is too early however to say the elite spec sucks, we only had 2 weekends to play it (too soon to jump to conclusions).
Not really, people have been playing around on it a LOT during those weekends and people only ever managed to find “okay” builds that sacrifice survivability for decent condi pressure, however even in that regard the Berserker is painfully “outclassed” by other classes.
I mean I’m really not trying to be pessimistic but the Berserker is quite the mess (imo by far the elite spec that needs a rework (not adjustment but complete rework)).
This game has too much blinds handed out easily
And teleports and stealths.
Kind of hoping people don’t take Berserker just because they want a elite class, maybe if ArenaNet see how few people are actually using the vastly underperforming elite spec they’ll get around to doing something about it.
Garbage weapon and spec. I’ve been a warrior main since the betas and there is ZERO reason to go with torch or the new spec over a power warrior.
Sadly, warrior was shafted big time in HOT while the other professions got some really nice specs.
The only way berserker spec and torch will be any good is if they do the following:
-Make fast hands base for warrior. OR at the very least make the new elite spec include a fast hands by default so you don’t need to pick discipline.
-Buff stats while in zerker mode
-Make torch 4 actually do big damage so it can be used in more power oriented builds. Maybe make it a knock down like mace 5?
-Delete berserker spec and start over. They were extremely lazy and uncreative when coming up with this spec. So lazy in fact that they named it berserker. The same as berserker stance and berserker armor. All the new utilities are complete trash and no experienced warrior would pick them over balance stance, zerker stance, or endure pain. Garbage.Yeah dude, just delete it 3 days before HoT release amirite? Are you kittened? I guarantee I can make a berserker build that would beat you. Keep QQing.
Bro do you even lift?! I guarantee I can can bench press more than you and beat your kitten with my sweet tuned ’96 Acura Integra!
Thank you for reminding me that the only time someone’s point is valid is when they agree with you.
This is very helpful as I wasn’t sure if the Greatsword would be obsolete as a Berserker. I’ll be picking the Ascended Greatsword. Thanks!
GS won’t be obsolete since berserker isn’t a good spec and there really isn’t a reason to be running it over a normal warrior.
Yup, and torch right now is pretty weak, unless you’re going completely condi and want to run a very particular Berserker I would say just hold onto your horde and wait to see how the class turns out.
Man, this thread and others like it are the reason why ArenaNet is so infuriating, they have no idea how to communicate with their community. Given the amount of negative feedback you’d think, THINK that they’d be able to just give us a “hey guys and gals we’re looking into the problems you mentioned and going to work with you to help get things tuned up”. Just something so we know they’re at least listening, right now it feels like good feedback, bad feedback, all feedback is just going into a void. Hell they could even ask questions of us, I can assure them we’re really not that scary.
Sorry but if you guys want to build any hype at all you need to take responsibility for both your well designed specs (Reaper, Chrono, Herald) and your bad (Berserker, Daredevil, Tempest) and communicate with your community so we can actually help.
Anyway, onto the Berserker itself, after watching a few more videos of players trying this out last beta weekend what struck me the most is how disjointed the skill rotations/usage seems to be. With a normal warrior spec, you can see how players constantly have ways to react to situations by making use or holding back certain skills, with the Berserker however its “smash face and hope it doesn’t miss or flail away until you’ve got full adren then (literally) mash F2 and random skills hoping to generate enough rage to Primal Burst again before Berserk ends” rinse and repeat the flailing. That is just not good design, nothing feels like it works together it’s all just a random assortment of stuff that sound like they fill niche roles but really don’t.
Ugh, it sure would be nice to hear some sort of Dev feedback right now since I honestly think by a large margin the Berserker is the worst elite spec in need of the most revamping.
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I bet the way they will ’’fix’’ Warrior/Berserker problems is just by adding more damage to random stuff. I don’t know why they keep nerfing warrior survivability when the real problem is damage, see rampage for example: it was OP, how they nerf it? reduce the duration not the damage.
And why they keep adding random designs that don’t work into the profession, no one use physical skills and what berserker give us? MORE physical skills. See Litany of Wrath for example, i NEVER saw any guardian running that healing skill, and they do? add the same skill to berserker. WHY?! And they will probably ’’fix’’ it by adding damage into the healing skill.
Plz, stop with this idea that warrior/berserker is a ball of meat and damage.
Agreed, this is a problem and I’ll be honest I really think it’s because some of the developers don’t really play the classes they’re asked to update. Now I’m not trying to come down on them or anything, I’m sure they’ve got a million things on their plates but you can really FEEL that some of the new specs were developed with a clear understanding of where a class was lacking and what could be done to address that and innovate them (Reapers, Druids, Chrono). Others seem like they were developed with a sort of “okay we have to give them something” attitude that’s resulted in some very uninspired design (Berserkers course (at least they tried something new with DH)).
I mean like so many said the fact that Berserkers were given more physical skills (our existing physical skills of course often being completely unused), a traitline that has next to no synergy with any other and a mechanic that is beyond clumsy is pretty telling. Dunno I’m just super let down by how uninspired (the #1 word I would use for this spec) the Berserker seems to be, I mean I’m sure it will get certain things buffed but that wont address the fundamental flaws inherent with much of the class.
All the rage skills need ground up redesign, traitlines need to be reorganized/updated, many primal bursts need to actually fill a niche, and Berserk needs to be changed to be more rewarding and less tedious to micromanage (no one likes waiting for cooldowns to be able to actually play their class).
Dunno, I’m pretty sure that I’m walking away from warrior despite it being the very first character I ever rolled in this game, ArenaNet just doesn’t seem to have the passion needed to make them interesting anymore.
+1 for BurrTheKing
He’s spot on, in fact another side effect of the stagnant state of Berserker is one so simple it’s often overlooked, it doesn’t feel fun or interesting to play. I know for myself once you get past the sparkly new effects (which happens very quickly) you quickly realize that Berserker/Rage Skills (so worthless)/New Talents (have next to no synergy with other traitlines) don’t really change how warriors play other than to make them more erratic and annoying to micromanage. I mean I know all this seems like a given but man did I get bored with Berserker fast despite my intent to really see what it could do (main character is a warrior). So many of the other elite specs really make the classes feel fresh like Reaper, Chrono, Daredevil ect, Berserker doesn’t, I find myself dealing with mobs exactly the same way as before and wondering what this spec brought that’s really “new” at all.
Dunno, just sort of voicing my concerns and echoing what BurrTheKing said.
Please! Do not change gun flame! It’s a great skill. In pvp it’s awesome to fight with and interesting to fight against. Sure, it’s strong, but not so strong like dd ele, it has it’s counters. Reflect it, and berserker is dead.
Now there’s a great opportunity to use rifle. By nerfing that skill you will make it unusable. If you still think it’s broken or op, just increase cd so we can use it just 1 – 2 times in berserk mode. But pls, do not change dmg.
Wishful thinking but no, I love gun flame as it stands but even I understand it’s hideously, hilariously broken right now. The ability to one shot whole teams of grouped up players is absurd. So yea it’s not about people “thinking” it’s OP, it really is. So I’m afraid that despite your attempts to give it minor changes to adjust for it’s absurd damage you really just deal with the fact that it needs to be balanced and move on.
Here’s a pretty good montage illustrating just how broken it is right now
(edited by Atticus.7194)
I’m doing a full review of each class’s Elite Specializations here:
https://forum-en.gw2archive.eu/forum/game/hot/All-Elite-Specializations-Analysis/first#post5574892The following is my analysis of the Berserker.
Edit: Removed wall of text from original post.
I’m sorry because it looks like you put some time into this but… this is a terrible review, I mean really really bad. You offer no real explanation of why something is good or bad, you gloss over so many important details in your attempt to simplify things into either “good” or “bad”, generally don’t consider any real in-game situations, and offer no comparisons to any other classes, skills, talents, gear or anything else. I mean I’m really not trying to rag on you but this review has almost zero merit and seems to consist of easily observable details and generic descriptions of the new skills lifted from the website.
Once again I’m not trying to tear you down but you do need to take a much more comprehensive viewpoint when doing a “review”, just saying.
My purpose here was not to provide you with deep insight to the class nor to provide you with builds. I was giving you a big hint that if you’re going to play this Elite Spec you’ll likely want to consider condition damage as there is an immense amount of Burning available to the class. Of course there are other options for this Elite Spec, but I tell you what does and doesn’t have good synergy with the remainder of the Core Specs. I just don’t tell you specifically which ones because that is, again, an opportunity for you to learn more about the class as a whole when you go out looking for it. I don’t want to influence people in these reviews – I want them to understand the core concept and functionality that these Elite Specs bring to the table and let them decide what to do with it knowing where the strengths of the Elite Spec lies.
Edit 2: Don’t do that, don’t try to pretend you’re some sort of all knowing guru who has chosen to only disclose certain tidbits of information to cover the glaring holes in your “review”, it’s incredibly transparent and frankly insulting. You didn’t omit these things because you didn’t want to deny us a “chance to learn” you did it because you have zero understanding of the intricacies of these classes. So please do us all a favor and either take the time to actually understand an elite spec enough that you can offer something substantial to the dialogue or just don’t even try to tell anyone what’s up. If you do take the time to do that your review is welcome, otherwise well, thanks but no thanks.
(edited by Atticus.7194)
So the general consensus is Berserker is very gimmicky and a bit clunky and in the long run is not even a viable sidegrade to baseline warriors due to certain skills we can not afford to lose even for Berserk? Oh and that rage skills and many primal bursts are completely pointless? Did I get everything?
Jebus, how the hell is ArenaNet planning on fixing all of this in less than 3 weeks? Sounds like this spec is fundamentally flawed needs massive overhaul to be anything close to viable. I do not envy Anet right now.
Right now I felt marginally stronger when I was in Berserk but without it I really felt weaker, dunno outside of condi builds which I’m not going to run I don’t see any reason why I would take this elite spec.
Oh and I think the biggest letdown for me is that Berserker feels like it adds nothing really new to the class, it’s just more of the same. The elite spec doesn’t change basic warrior gameplay one bit and that to me is the biggest problem. I mean you can’t have one class essentially staying the exact same in terms of how it plays and 6 other classes getting completely new ways to play. I’ll be honest I often forgot I was even playing on an elite spec because it felt so very similar to how Berserkers already play, I can’t think of too many other classes where that’s the case.
I’ll be honest as well, after trying out quite a few of these elite specs I got bored with Berserker far FAR faster than any other, it just didn’t feel fresh it just felt flashier. I’m still just running around after players trying to smash face it’s just now I’ve got weaker bursts (gun flame excluded) bursts, more sparkles and way lower survivability and damage every 15 sec as well as a very clumsy feeling berserk mechanic. I don’t want to rag on the class I’m just pretty let down atm, war was my first character I ever made and my main all the way since the first beta weekends and I’m thinking about walking away from her.
Man I wish Anet had gone a different direction with this class and had actually added a new way to play.
(edited by Atticus.7194)
I really wish there was a downvote option /sigh
I have to admit this event has had the exact opposite result of what ArenaNet intended for me, it was supposed to get me hyped for Heart of Thorns but instead has made me all but lose faith. I mean this is not really a complicated event (participate in dynamic event get stack, get rewarded for stacks at end) and it is hideously undertuned and not thought out at all. No loot (if mobs dropped blooms it would incentivize players to actually play the event rather than tagging and moving on), no experience and the rewards are hilariously bad even after their “fix”.
I mean is this all that ArenaNet is capable of or did they just put in zero effort into this particular event. Because if this is any indication of what’s to come then I guess we’re hopping on a run away train to Korean MMO grind town until we all crash and burn along the way.
You guys really need to play warrior differently to utilize the berserker.
Make sure you are using your burst skills, both in berserker and out.
I know its something that many of us never did, simply because we deal more damage with a full adrenaline bar…. but this is amazing.
I find that “To the Limit!” when coupled with the Restorative Strength, and Phalanx Strength traits, provides an excellent way to utilize the burst skills and immediately replenish your adrenaline after while buffing your party with might stacks. The new skill, outrage, also works wonders with a build built around bursting.
My rotation is
100b->burst-> frenzy -> to the limit->zerk->burst->outrage->100b-> burstAnd that’s probably not even the most optimal of rotations…. i’m still learning but it definitely works.
Try it out.
im sorry but no… and for many reasons
One of those reasons being that you are xenophobic and/or afraid to try new things?
Warriors were once dps characters long before they took a back seat on the dps role to become a might/banner bot.
I really believe that berserker has the potential to put warriors back up in the dps ranks.No because you don’t know how to do math. However what you are right about is berserker and its role for dps. That’s what it’s there for, it just can’t do it. I already went over this in the feedback thread. But by all means keep trying
I can tell that you have a hard time letting go of axe mace by the way you complain about having to drop tactics for berserker in the traits… instead of dropping arms.
Camp greatsword and you would have no issues with losing damage, since you won’t be swapping to weapons you aren’t traited in, and the increased attack speed hands down demolishes any attack speed increase axe autos would give over gs autos.
Imagine every time you would swap from gs to axe mace (since you burned your cooldowns), you instead went into berserker mode.
You’re doing it wrong.
;-)
but it doesnt work this way. The entire reason I wouldnt drop arms isnt because of axe mace, its because its the only thing that supports any kind of condi/1hs/bleeding. Why give us a condi/dps elite and not condi and and not improve dps? even if you CAN dps near or equal to warrior with berserker, which you cant, why bother? youre losing support and doing the same or less damage. It just doesnt make sense
So you are saying you wont replace arms with berzerker for two traits, the one that applies bleed and the other that deals more damage to bleeding foes…?
…and you don’t think that being able to use your burst skill every few seconds more than makes up for this? in addition to the burning? and the blood reaction trait?
And you CANT use your burst skill every “few” seconds, they have kitten cd and berserker lasts 15 seconds.
Since you dont care about the burning anyway…
Smash Brawler Trait.
come on man…The gs primal burst has a 5sec cd which is reduced to basically nothing when traited. You can burst ~3 times while in berserker mode, and then it goes on cd for 15 seconds, which is when you use your normal bursts which have a cd of ~7seconds.
to the limit, signet of fury, frenzy, headbutt + outrage all restore your adrenaline at such a pace where you are indeed bursting every few seconds.
The only time you wont see a burts every 2-3 seconds is if foes aren’t dying, ie a boss encounter.
which isn’t even that big of a deal if you are the one grabbing the ib.
Or ya know, when it’s not optimal to use a burst. What you’re basically advocating for is what can happen under perfect conditions however as you can imagine that often isn’t the case. The point of bursts are supposed to be a big hit or a something special used when the times right not spastic button mashing just to try to get in 3 bursts before Berserk ends.
Not to mention some of the new primal bursts just make no sense at all, GS’s, LB’s, Axes, Hammer, 1h Sword… all much much worse than their normal versions. I mean there is no real reason to use them at all if not for the Berserkers Power buff.
This isn’t a matter of us not being able to adapt to change the Berserker just overall very poorly designed. I mean try playing a Reaper or a Chronomancer or something and come back to Berserker, it’s the difference between a Ferrari and a Honda Civic that had a engine swap and big dumb exhaust put on it and nothing else. Bad analogy aside it’s clear one is designed to work as a whole and the other is meaningless “improvements” that don’t actually make the baseline function better.
Oh and don’t even get me started on how utterly and completely pointless most of our new rage, (lets just call them what they are) sparkly physical skills are.
(edited by Atticus.7194)
There’s so much solid feedback in this thread, you guys are amazing. +1000
As to the Berserk itself it suffers from a fundamental flaw, it’s trying to rework warrior into something new without bothering to really give us anything new. Other classes got a ground up new form of gameplay that allowed Developers to build out new kits for them to flesh out the new niche they occupy, see Reaper/Dragonhunter/Daredevil. Warriors just got well… more of the same. Berserker doesn’t fundamentally change how people play the class and in fact makes it far more clunky to do so.
Not to mention it feels like very very little thought or testing went into this class; the damage, the practical utility, the skill/trait synergy none of these feel solid at all. Berserk is clunky to activate, clunky to manage, the primal bursts tied to it are usually far worse and less useful than what we already had.
Rage skills are massively unnecessary, seriously they’re just new flashy physical skills no one asked for, they’re in no way anything needed.
Right now without being overly dramatic almost every single aspect of Berserker needs to go back to the drawing board and Developers need to ask themselves if really adds anything to the class and/or if it’s worse than what we already have.
Also since no one has mentioned it how about adding something into the spec that allows you to slow down your adrenaline decay for a whole “hulk always angry” sort of thing. I mean warriors are still crippled by the hamfisted way adrenaline decay was changed a while back so doing something to help address that would go far in making the spec desirable.
Except that its alot more than a glorified hammer.
If you think Rampage is a “glorified hammer” then you haven’t used it enough since it was buffed.
Oh and this is problem with the Berserker itself, it’s not new at it’s core it’s essentially just another form of Rampage.
Complete let down
Played out spec
Clunky as hell
Smash more buttons
Worse than baseline
I can go on and on
errr no, you are not going to nerf berserk mode.
berserk mode is fine.
3 adrenal bars is fine.
Sorry but Berserk right now is so clunky it’s for the most part broken so they’re asking for a fix not a nerf.
Berserk mode isn’t fine, not by a large margin I mean in most of the time I’m fighting a mob it dies well before I get full adren so it’s kind of pointless. Also a 15 sec cooldown on 15 sec duration Berserk is super awkward.
Change gameplay style = more stunbreaks?
how does this work
No idea, in fact I’m not sure why we were given another stunbreak to be honest, we already have access to plenty of decent ones.
and why rage skill feels exactly like physical skill, even the "only elite skill worth something " part too.
Because they frankly are exactly the same as physical skills at least mechanics wise. They could have just added a trait that made physical skills give extra adrenaline and it would have been the exact same thing.
This is sort of the problem inherent to Berserker, most other classes got a elite spec that allowed them to do something new and slightly different than what they usually do, warriors however just got a lot more of relatively the same thing (close combat) so inevitably you’re left trying to to fill a role neglected by warriors current ability set. This of course is difficult to do as warriors already have a pretty robust set of skills that cover most things we really “need” (and a few we don’t). So what you end up with is a bunch of “new” skills designed for very circumstantial situations. Personally I’m let down by all of them if only because none of them are really “needed” at all, they’re just mildly interesting for first couple times until you move back to our core utility skills that are tried, true and frankly better.
But hey rage skills are just one of quite a few letdowns about Berserker so you just have to keep it all in perspective.
(edited by Atticus.7194)
Don’t bother trying to build out a Berserk just yet, the elite spec itself is horribly, hideously, hilariously poorly tuned. So no matter what you do it’s going to be pretty bad.
thank you. I was saying this and people said I Was crazy. ive tried so many different set ups for hours and it broke my heart how much I dont like it. its… so bad
Which is super ironic since so many people wouldn’t shut up about how OP it was going to be.