This one is a little difficult to explain, but I’ll try my best.
Okay. Basically, if enough posts has been submitted to fill page one, when you visit the thread next, you don’t see page one. You see an empty page two with a text entry field for a new post. But this is confusing because it hasn’t yet added the 1/2 page buttons for the thread.
So basically it looks like a broken thread until someone posts something, thus creating the first post on page two, which makes it work. And that makes it show the 1/2 page buttons as well.
The fix for this is, when a page has reached max posts, to remain on page one until someone posts a new post, and then to create the new page with that new post, rather than creating a new (but blank) page with the prior post. If that makes sense.
Basically, this is a simple pagination error, the point at which the thread moves onto a new page is incorrect.
Huh. Something weird has happened to this thread, I’m not seeing any posts. I’m going to make a post here to see if that fixes it.
Edit—
Now there’s a fun forum bug! Apparently, if you submit enough posts to get to the second page, it just shows only the posting field of the second page, and it doesn’t show the page 1/2 buttons.
Ohhh.
It’s character height related, isn’t it? Huh. …hahaha. Omigosh. That’s funny if they made the goof up I think they have.
@Tanith.5264
I think it might be, but my mind is telling me that it’s later on than that. I don’t quite remember the exact mission, but I know I saw it. And I saw it confirmed over on Guru, too. There is one mission where there are a lot of them running, and some are indeed running on all fours.
And it makes sense that we never saw them run on all fours, because they always had their weapons out – as they were on patrol. Much like the NPCs in the current game. If we keep our weapons out, we walk that way, too. It’s only when we sheathe our weapons to get somewhere faster do we run on all fours.
I’m wondering if people would be happier if the weapon toggle key would work on a permanent basis. If you unsheathe your weapons via the key, they’re not sheathed again until you press it again.
I couldn’t disagree more.
It’s a highly organised structure, and you just need to understand the thinking behind it. It’s basically a massive factory-city-come-military-command-centre. And there’s nothing like it in any other MMORPG I’ve ever played. And to be honest, it has the best points of interest of any city.
It has a training ground for cubs, an area where tanks and cars are constructed, the horn of Rin and a massive gear which enables/disables it (I really liked that), the factorium (which is the best laid out crafting area of any city), the ghetto that is the glaidum canton, the command-core itself which looks almost like a fantasy deathstar, the gigantic efforts of impressive metalworking heralding their greatest heroes, and just… little things everywhere.
If you don’t enjoy it then you’re just not a *punk fan (mixed clockpunk and steampunk in this case), which is common. I’ve met plenty of *punk genre haters in my time. You’re quite common, actually. So common that *punk elements are often left out of games because developers are afraid of reprise.
This just leaves the Tolkien-esque generic fantasy pap, the amazingly dull kind of true fantasy, which is just medieval England with spells thrown in for good measure. Fantasy is supposed to be anything you can imagine! It’s not supposed to be generic. The Black Citadel is anything but generic.
If you don’t like it, speak for yourself and pick another race/city. I love it. It’s contrary to all the generic fantasy pap I’ve had forced down my throat over the last decade. Give me a Black Citadel over a more everyday fantasy city any day.
Except they did have it in GW1. That’s a common misconception. Except there’s a mission in Prophecies where you see a lot of charr running, and most of them are actually running on all fours.
Yup. Cultural armour is the way to fix your woes. There are also other good armour sets out there as well that account for the tail and look really spiffy.
It’s just that their model designers got incredibly, amazingly lazy with some of the cloth and leather sets. And if they were on my payroll, they’d get a sound clip around the ears and I’d be sure to send them back to the drawing board to fix these issues.
Someone broke something! Time to file a bug fix?
I kept thinking to myself too that the female underwear basically looked ‘tint neutral’ (like it was set as a thing that was meant to be tinted).
I love it. It makes them genuinely visually unique as a race. And honestly? All of running animations are utterly ludicrous. Have you seen the norn run animations? I rest my case.
But the charr… they’re doing something unusual. It doesn’t look ridiculous, it just looks otherworldly. I’m completely okay with this. I actually really enjoy it as it makes moving around from point A to point B easier.
So no, you can’t take away my charr run. >:|
Aren’t Charr the least popular race?
On reddit, yeah. However, in Lion’s Arch on my server, I tend to see more norn and charr than anything. Asura and sylvari are surprisingly rare.
(edited by AuldWolf.7598)
They were likely trying to make them look less human. Animals tend to have more veins in their eyes than humans. Most dogs I’ve seen tend to have very vein-ridden eyes if you make them look off to the side.
So I suspect they were going for that. But I agree that it doesn’t look too great.
Since you asked so nicely, I’m more than happy to oblige.
(This has nothing to do with how I love showing off my charrs. Nope.)
I love this bug, personally.
It results in “Did your charr just die or—oh, right. She’s being a drama queen again.” over voice.
It’ll get fixed. And I’ll miss it.
Yeah, we are horribly limited in this regard and it doesn’t make a whole lot of sense. Why wouldn’t they allow us to do this? I mean, if they’re going to let us dye our armour, they might as well let us synergise with it.
By limiting the amount of fur colours, they’re also really limiting the amount of dyes that the player will want. Thus limiting their own shop sales on dyes. I feel I already have all the dyes I want due to the lack of fur colours.
It’s sensible, really. I mean, when you consider how large charr heads are, you see a lot of their fur set against their armour, unlike other races.
We were a bit conned, customisation-wise.
I think charr naming isn’t really understood all that well. And being a bit of a charr lore buff, I’ll do my best to clear things up. The problem is is that you have classical charr naming, then you have modern charr naming, sometimes various cultures within the charr mix those up a bit, and then you have the inclusion of titles.
Oh my, it’s like an actual culture. Imagine that. ArenaNet have really achieved something here. Okay, but let me roll back and try to explain how the basic concepts work.
The Basics
The charr are born into a name. This is a name awarded to them by their parents. Once they become part of the fahrar (anywhere between ages one and six/seven), they start working towards a claimed name, and the fahrar ends up with a warband name upon graduation.
Understanding Claimed Names
A claimed name is basically earned from ‘any feat of renown’ within the fahrar. This can be combat, but it can be any number of things. With modern charr thinking, it can even be purely related to one’s talents as an artisan. You can claim a name for an invention, a clever battle plan, for being sneaky, for art, or even for creating a more efficient way of handling agriculture.
Under modern thinking, every charr in a fahrar is allowed to discover and nurture their core talents, with fahrars even being given days off in order to actually pursue these, to try to understand them better. The charr as they are now are a very different beast to the charr under Flame Legion rule.
Originally, claimed names were aimed more towards combat prowess, and for some parts of the Blood Legion this may still be true. But modern conventions allow for so much more.
As an example: A sneaky Ash Legion spy might claim the name shadow in her fahrar for being able to move around unseen.
The Classic Naming Method
Originally, the name a charr was born into tended to be a guttural thing – examples of this wound be Bonwor, Kalla, or Bonfaaz. Other than that, the parents might have named their child after something they liked, in the example of Pyre.
For an old name, you really just need to come up with something guttural. Like Garn or Forzan. That sort of thing. Think orks.
Now, originally the system was that a charr’s claimed name would come after the warband name. For example, Pyre Fierceshot. In this case, the warband is Fierce, and the claimed name is Shot. Shot was taken as Pyre was an archer, and one who prided himself on rarely ever missing. So an elementalist might be burn, burnt, or similar. That sort of thing, you get the idea.
So a classical name is, indeed, something like Pyre Fierceshot.
The Modern Naming Method
This is similar to the classical one, except there are a few changes. Of late, the charr have been acquiring themselves a real culture. As such, their names have begun sounding more refined. Examples like Sicaea and Bhuer come to mind. Often, these are influenced by old Roman names.
For this, you could take examples from Latin and Rome. I’ve used names like Xanthe, Ursula, and Lexus for charr played by friends and I.
Now this next part is interesting. Largely, the system has stayed the same for the last name, but it’s been switched around. Modern charr naming conventions have the claimed name before the warband name.
So a last name might be something like Embermane. This would have the claimed name of Ember (perhaps an engineer or elementalist), and the warband name of Mane. Another example is Bhuer Goreblade himself, with the claimed name being Gore, and the warband name being Blade.
Thus a modern name is something like Bhuer Goreblade.
Titles
Some charr claim titles, this has always been the case. This has been a thing for the charr since time immemorial. If a charr manages to claim a title, it’s due to some amazing feat or other, or being exemplary at a particular thing. And this title is often used instead of the warband name (assuming that the charr even has a warband, still).
The only difference really is that the inclusion of the definite article has become commonplace in modern titles, whereas classical titles tend to exempt that.
Examples of this would be: Smodur the Unflinching, Sicaea the Shrouded, Rytlock Brimstone, and Bonfaaz Burntfur.
In Conclusion
You can build a good name for yourself based upon the knowledge above. You can opt for classical or modern parts of either, to be honest, as the writers have chosen to do so. Some charr simply might prefer to keep the warband name last, but hold onto more guttural names, or vice versa.
Some charr might have a title, and that title may or may not include the definite article. If you want to roleplay, going in understanding all this may be helpful.
Ultimately, that’s about all you need to know.
(edited by AuldWolf.7598)
The problem is is that it already does play like a ranger. I wish people would play the ranger to see what I mean. And I’m not saying ‘you should turn the engineer into a ranger,’ because that’s not what I mean at all. But what I’m saying is that they stripped a ranger down and then used that to create the engineer, but then left the class half-finished.
The problem is is that the engineer already plays quite like a ranger. I didn’t do that. ArenaNet did. If you play both professions a lot, you begin to see it after a while. But whereas the ranger has ways to deal with the problems of the class, the engineer doesn’t.
So the fix for a class you don’t like is to make them like another class?
Ugh. No, no pets needed. If I want pets I simply play a ranger…
That’s not what I’m saying at all. Please read the post… or even the title.
I’m saying that the engineer is already a ranger. Basically, they took what a ranger was and stripped it down. But they didn’t know where to go from there, so they left it as is. Instead of leaving it as a broken mess, they might as well build it back up to what it was originally.
And from there they can deviate. They can make pets behave differently to ranger pets and do different things. The main problem with an engineer though, having played both professions, is that it’s an ‘almost ranger.’
No, really. Play the ranger. You’ll understand.
Sigils are like potions, turrets are like spirits and traps, and the feel of how the character plays. I’ve played both professions a lot, and the engineer is basically like half of the ranger class.
The problem is:
- The engineer has no pet.
- The engineer can’t properly do close quarters combat.
Now I’d add ‘the engineer can’t weapon swap,’ but that’s where kits come in, and I’m okay with that.
Torchlight II has already fixed this by allowing the engineer to use close quarters weaponry and by giving them pets. This is exactly what we need in Guild Wars 2. When I was thinking about the engineer before properly getting my hands on it, I imaginedt hem as having some kind of mechanical drone (I even had this thing going about my engineer’s arachnidrone on tumblr, just for laughs) which would help deal with these issues.
Really, the fix for the engineer is to make it more like the ranger.
Give them a pet, allow them to use close quarters weaponry. Don’t give them weapon switching because of kits, but right now the engineer feels like a half-finished class. It needs to feel like a fully finished class.
And I’m going to toss a piece of art into the mix, just because.
I really feel though that this is what they need to feel ‘right,’ to feel complete. This didn’t occur to me really until I played the ranger. As an engineer, every time I play it now, I feel like a limited ranger. It’s really not at all right.
The art was done by the talented bard-core over on tumblr as a commission for me.
(edited by AuldWolf.7598)
Okay, this one is amusing, and not at all serious but I figured you guys might want to know.
Basically, if you have the game logged in in the launcher, but you haven’t hit play yet, and then you try to login on the forums, you’ll get a… very interesting error. One warning you about corrupted cookies and multiple tabs being open. I thiiiink I understand why this is, it’s due to the login system you use only allowing for one unique instance.
The fix to this is to tell people to close the launcher in the error message.
It’s not a huge break, it’s just that someone was silly with the CSS and how they defined the width of the page. Basically, if you magnify the page in Firefox or Chrome (hold Ctrl, press +), the white doesn’t continue past the initial size of the window. Meaning one is reading black text on a dark grey background.
The reason I bring this up is because I have sight issues and I do have to magnify a page in order to be able to read it. And reading black text on a dark grey background isn’t easy. It should be an easy enough fix, though. I think. And I would very, very much appreciate it! Though I can understand if you don’t prioritise this, since… it’s probably kind of rare, and not a lot of people will see it.
Simple one, this.
I like their lore. They’ve gone through a lot, they’ve had their lands stolen from them, they’ve been enslaved, but they’ve come through it all. And currently, their society is built upon a system of equality within their race (even true gender equality), and upon believing in each other.
The warband is a system which has stronger bonds than most familial ones. And as such, the charr personal storyline is very much about people. I think it’s because of this that the writing is pretty great across the board. And you have warband members who’re simply precious, like Dinky (thekitten and Maverick (the Duke Nukem wannabe).
And beyond that, you have shining examples like Tybalt Leftpaw. Now there’s a character to look up to. I’m sorry, but I’m absolutely in love with Tybalt. It was him that changed my decision of Order for my first character from Vigil to Whispers.
So I think ultimately it comes down to writing? I think that’s what I’m trying to say?
The charr may look beastly, but whomever was responsible for writing their characters has created some really memorable characters, characters which invoke feels. And if anything were to ever happen to Dinky, I’d maul them. I would literally track down the writer and maul them. Because (SPOILERS) what they did to poor Tybalt was bad enough. Snif.
That I’m that attached to characters speaks volumes.
I didn’t get that attachment from any of the other races. And it’s this that’s made GW2 so much more palatable for me than any other MMORPG I’d played previously.
Edit—
Because charr are awesome and they have Dinky.
High-five! There really needs to be a Dinky fanclub. :P
Edit—
After reading above, it occurs to me that I also forgot to mention their technological advances. But not only that, they’re legit. I mean, the asura are great, but they’re kind of like script kiddies. They use magic that pretends to be technology. It’s interesting, but the asura story proves time and again that the asura really don’t know what they’re doing.
Whereas everything that the charr prototype is so reliable that they can roll it out into production throughout their factories (and they have a lot of those). So they don’t worship gods, they don’t use magic in their tech, they mine their own materials, they prototype based upon pure sciences, and the end result is something that they have truly created.
They’re legit, and truly an icon of self-dependence. They feel… it’s hard to explain, but there’s a confidence to them. It’s like… to heck with this world, we’re doing things our way. It’s a confidence that I admire.
(edited by AuldWolf.7598)