Showing Posts For Azjenco.9425:

Three weeks in, let's give some feedback

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Where to start? There are so many things I love, but also want improved upon. Let’s see:

Dynamic Events
I’m in love with Orr, haven’t been there long, but man, it feels like you have so much to do. It’s happened more than once where I stood at one spot and had three or more DEs happening all around me.
Here’s my gripe, the low level zones don’t feel close to this. I don’t think it should reach that level of hecticness, but it definitely could do with more. I especially love the way how events feel entwined in Orr, one effecting another, or two crossing paths. Sadly, it just feels like the low level zones sorely lack this.

Upkeep costs
I’m fine with repair costs. It should feel like a hit to your pockets, because it’s something you should avoid, but still not too harsh that it cripples you. And it feels just right at present.

Waypoint costs, on the other hand, make no sense. It feels like your being punished for using this system. A few days ago I went to help out a friend struggling with his new character. It cost me about 3s to get there, and the same to get back, and a lot more by following him around. Since I got bad drops it hurt me by doing so. How does that make sense? Wasn’t it supposed to be a feature, to go help out low level friends and still enjoy a challenging experience? He pays a few copper to travel, while you pay a few silver. The events and drops covers his expenses, but doesn’t come close to yours. Right now it doesn’t feel worth it to quickly help out where it’s needed.

I mean, at level 80, costs of a wayploint when you’re standing right next to it is 1s39c… It makes me wonder how these things scale in distance, cause it seems so wrong. Let’s use an example:
When I’m at Vigil Keep, travel cost to Dwayna’s waypoint at Divinity’s Reach will cost 2s13c, which is one zone over, while traveling to Pursuit Pass at Cursed Shore costs 3s36c… on the other end of the map. How does that make sense?

I seriously think the distancing needs another look at. And I also think the costs shouldn’t scale with your level, but rather be determined by the level of the zone.

Dungeons
Dungeons are great, a lot of fun. I just find rerunning them are a lot more tedious warranted. This can be solved I think. Maybe dungeons should have more random events inside of them. I also think that there can maybe be some randomization between bosses. What would be great about this is that groups will need to be a bit more flexible before the fights.
What I would also like is if some bosses received another look at, mechanic wise. Too many of the fights feel a bit too “tank” and spank, where you ignore the mechanic of the fight and just fight to get it done. Especially in story mode. I’d like it if bosses are less huge damage with huge health pools, and more tricky mechanics that requires the players to focus on them and what’s happening.

Underwater Combat
At times the underwater combat feels a bit too hard, especially the events. I think it’s just the fact that enemies aren’t attacking you on a flat plane, while having enemies all around adds an extra layer of challenge. It’s especially easy to draw unwanted adds, but all in all the underwater combat feels great, definitely the best I’ve ever seen.
I just avoid the events though :P

Those are my only thoughts. Some will agree, some wont. That’s just the way it is.

(edited by Azjenco.9425)

anybody know where latest patchnote is?

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Patch notes? Why would we get patch notes? We can’t complain about changes we don’t see!

Maybe these are “good” changes. XD

anybody know where latest patchnote is?

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

I was wondering the same thing. Since the patch is over 100mb in size, the changes must be substantial enough to merit patchnotes…

Level 80 raids

in Fractals, Dungeons & Raids

Posted by: Azjenco.9425

Azjenco.9425

I would love to see them add something like Fissure of Woe or Underworld.

Oh, yes, please.
But doable as a group event as well.

Dungeon Hub

in Fractals, Dungeons & Raids

Posted by: Azjenco.9425

Azjenco.9425

Please tell me how it promotes less group play anymore than spamming chat or going through a list of people asking them if they want to go to dungeon X?

That’s right, it doesn’t, and don’t give me that BS about “community”. Spamming a chat is not community building in the least, don’t pretend you “try and get to know” the people you group with, tedium for everyone involved is all it is. An automated tool which means players can go anywhere and do anything without actively having to whisper/spam around to find people is superior in every concievable way to the system in place and the one you propose.

Same thing for the whole “people will be mean” argument, what a bunch of BS, if they want to be mean there’s absolutely NOTHING stopping them from being just that now either, there’s no “bad rep police” who will go around and make sure everyone knows how mean that guy was when he told you how bad you were.

Ruins the communtiy, well if getting people to play together in a more timely and effective manner ruins the community this must be the twilight zone.

Wooo, chill friend, I didn’t mean to insult you in any way or form.

I also never said it ruins the community, or it causes people to be mean. I’m just saying what I read somewhere. I can’t supply a link or anything, but long ago I read somewhere that ANet isn’t keen on adding a dungeon finder tool. So I may stand under correction.

This was just a helpful idea, having a hub where people with a like-minded goal can get together and get a group going.

If you’re really into a dungeon finder tool, then by all means, say so. There’s no need to get hotheaded and be all aggressive about it. We’re having a civil conversation here, so keep it constructive and polite, please.

Dungeon Hub

in Fractals, Dungeons & Raids

Posted by: Azjenco.9425

Azjenco.9425

I find it odd that the game lacks a cohesive party finder tool. I’ve heard ArenaNet is a bit against the whole auto dungeon finder tool present in most MMOs, since it doesn’t quite promote group play.

So I had an idea, what if there could be a place, like in the mists or next to Lion’s Arch, or wherever, where people can come together to look for others looking to find dungeons. The zone could have a central area where you drop in and from there you see portals in the distance, each leading to outside one of the eight dungeons. Since there level scaling, a person doesn’t even need to feel picky about what dungeons they’re looking for. Let’s say you drop in wanting to do maybe CM or TA, but see a group is looking for someone to do CoF, you may decide to join them instead.

I don’t know, this was just a thought. It might work, perhaps not. But at least ANet could have the opportunity to hear our ideas and what we’d prefer and take it further.

What would you guys want?

About the Zhaitan Fight [end game spoiler]

in Fractals, Dungeons & Raids

Posted by: Azjenco.9425

Azjenco.9425

I always saw Zhaitan as a long spread out battle that should last the entirety of GW2, until the expansion arrives.

After the dungeon I think he could be great as a zone boss battle that’s spread out over an hour’s gameplay. For instance, you battle him as he flies over an area, while pounding away at him with siege weaponry. Then he breaks apart into smaller dragons, which you have to face all across Orr. After that they come together so he can regenerate, so now you need to battle a grounded Zhaitan, running over his body as multiple heads, claws and tails fight back.

The ending would feel fitting if it’s taken to a story instance, after you’ve completed Arah and the zone wide DE, of course. Here your character, the orders, and Destiny’s Edge deal the killing blow to Zhaitan, destroying his heart or whatever.

That would feel very engaging, battling Zhaitan from a dungeon to a DE, and finally ending it with Destiny’s Edge and your order in true personal story fashion.

(edited by Azjenco.9425)

The Shatterer

in Bugs: Game, Forum, Website

Posted by: Azjenco.9425

Azjenco.9425

I just killed the Shatterer and received no recognition for participating in the event. I did damage, saw the numbers go up and everything, but I received nothing. Not even a medal. Feels really bad seeing others get rewards, while half the ‘participants’ get left behind.