I’m really curious to know if the entire dungeon is getting updated (like AC was) or is the new path the only thing happening in this update?
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We know that TA is getting an extra path. We also know ANet said the dungeon revamps will factor into the LS updates as they come, unlike AC.
Well, since Scarlet is an LS character, and the new path comes from the developments in the LS, does that mean this update will feature the TA revamp to all paths, and not just a new path?
Top notch! You’ve compiled a great list. ANet really need to take a thorough look at the game, because it seems like any time they add new things, the game takes two steps forward, one step back, and one step to the side. The game is making progress, but over time it’s made content frustrating as hell.
Overflows:
What I dislike about overflows is this bad feeling that it’s fracturing players. It makes me feel like I’m being cast aside to play “alone” because that’s how overflows feel most of the time. And being on the European server, the overflow becomes a mishmash of different languages, which only further alienates a person.
Insta-kills:
I’ve said this myself, a lot, but ANet’s go to place for “challenges” is loads of health and damage. It’s seems they’re placing some thought into this, but this comes right back to the way the game is built. To make challenging combat means enemies place you in the position of paying attention. Button mashing the same keys over and over without thought or care doesn’t make for intelligent combat. Please ANet, look at the games skills, thoroughly. Replan them, give them thought, and build them “intelligently” around enemies, and how you need to use them. Even make it so that some skills respond better to some enemy types.
All I know is, right now, playing through a zone is frustrating, because combat is boring.
Dulfy:
The terrible thing is, since ANet decided to go the opposite way of hand holding through quests, they decided to throw players in the thick of it and say “figure it out”. And the best help you can get are heralds, who basically say “I reckon there’s something going on in that direction. See what you can find out”.
They want to go the way of making the world feel alive, but instead you feel like you don’t know what is actually going on or what the point is. The best indicator they decided to use are cramming in butt loads of achievements, but that’s another problem entirely.
The point is, we need stuff like Dulfy, to show us what’s going on, or what the point is.
Stop trying to force me to play:
Yes! The whole process needs to be reevaluated by ANet. They have the right idea, but man does it feel player unfriendly. The main problem is that there isn’t really flow. It feels clunky and playing often feels like a burden.
New content should be inviting and have great flow and feel to it. Not feel like a checklist that needs to be ticked, or else you’re playing wrong.
Achievements, Achievements, Achievements, Achievements:
The darkness itself. Yes, what I once saw kitten promising is actually pushing me away from the game. The game feels less and less “play your way to be rewarded”, and more “here’s the shopping list dear, make sure you get everything or there wont be any pudding for you”.
Dailies for one… Ugh, I actively try to avoid them. Why, well… because it is a glorified shopping list. If the game really promoted “play your way”, then why not have a huge set of parameters, and as you clear them, the game rewards you. To simplify it in current GW2 terms, why not have 50 or whatever daily activities, and as you complete parts of them, you get rewarded, even in increments. The point is, let the game reward you as you play and the more you play, not tell you where best to play. It’s already hard to make gold, so why limit the process to how you want players to behave?
The overall achievement point rewards are great, you see, because every part of the game has achievements. But living story achievements… Ugh… there has to be a better way to involve players and reward them without resorting to ye faithful shopping list.
Time Gating:
Yes, come now ANet. I know you guys want players not to overdo it, but… come on, do we really need a system that spells out “only one cookie a day for you, or else tummy tum will go achy ache”.
Alright, that seems condescending, but that’s exactly how the time gating makes one feel. Again, there has to be a better way to allow players to work towards what they want without having them feel penalized, or like the mechanics are in place to keep them muzzled.
Surely you must see how bad such a system is, and as designers you need a better way to keep the game flow and players working towards goals without, basically, point at them as you scream “NO!”.
At first I figured the idea of it is going to be points that become accessible, three or so, which you then capture. These will be all around the map, not just the center, say ten in total across the map.
I figured this before watching the video, because such a concept will promote small strike groups to form, and since any three among the ten can go active at any time, it would also promote players to spread out a bit more.
However, the current concept seems to promote zerging a bit too much, and will only keep the stronger servers that much stronger. Not sure I’m all for this idea, but we’ll see it in action.
Also, the outnumbered argument doesn’t hold sway, in my opinion, of course. I doubt a minor buff will compete with extra hands, not even close. If extra players come in, they’d definitely make up for said buff. I assume it would work in increments at that.
Can’t say I’m into the idea of a “transmutation splitter”, whatever that supposed to be. Why can’t they just implement a wardrobe into the bank tab, like the one in the Mists. If they’re still that into the idea of having t-stones, then maybe you can use them to switch out skins.
I just don’t understand why a cosmetic feature that works so efficiently in PvP isn’t being considered to make life better in PvE.
someone posted around 4.2million luck
If true, then I’m fine with it. Getting to 300 feels to me like it should be a marathon, not a quick sprint.
I’m willing to bet someday when people get really good at him, less than 80 people will be able to pull it off, that tends to be how anything works in an MMO. It’s balanced for 80 average players though though and scales up into the hundreds because we want to make epic, large scale encounters available to players out in the open world. We’ll have a mix of a lot of different types of encounters as we continue to update our boss and world encounters, but Tequatl specifically is intended to go for the epic scale.
Brilliant, thanks Colin! Really cannot wait to see how the world grows and these encounters become the epic cream on top of the DE cake. That said, I still hope you guys update DEs around the world and make them more immersive and intertwined into each zone, I think the potential to become amazing is definitely there to be constantly built upon.
That said, I can’t wait to take on Tequatl 2.0 when he finally lands in all his glory.
A few things I’m wondering though:
A) How will he function in the new LFG tool? Will you be able to be pulled into the fight when joining a group?
- I think it will be really useful to advertise through the tool and pull players to the fight, especially when you know there aren’t enough players to finish the battle.
B) Will the “messaging tool” be able to notify players across all maps?
- If you opt to enable this feature, it will help inform players when it will occurring so they can go join in the fight, while going on with whatever you’re interested in doing. Camping a spot in wait of a boss is not exciting and should by all rights be eliminated.
C) Will there be an efficient way to get to the fight, seeing how nearby waypoints will be locked?
- I know the idea behind this is not cut mindlessly throwing yourself at the boss, and help enforce strategic planning. However, let’s say a player at LA learns that the fight is happening, and wants to jump in, then locking WPs will only penalize him. It might even discourage players that want to jump in, since the figure the probably wont make it in time, so why bother. By design it should be built to encourage players to join in, so I think the WPs should be locked to downed players, or there should be a “special WP” that’s only accessible to players off map.
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The main idea is probably for us to stick it out until they implement Polymock, although I doubt we’ll be seeing it anytime within a few years.
I mean, is great the event support a lot of people but c’mon! How many people are going to do it after a few months?
This is my biggest issue. This move indicates that for one you wont be able to kill him during the day, except for weekends. And like you said, down the line I’m concerned that a lot of people wont bother checking in on the event, which means you wont be able to lure more players to the fight when you want to do it.
By now we all know that at PAX it was revealed how Tequatl will become a “raid boss” of sorts. What gets to me though is the requirement of 80 players minimum to succeed.
This got me wondering, why did ANet push for such a crazy amount? I mean, in theory all open world boss fights will undergo the same restructuring, which is great. However, how will this work. If 50 players take on Teq, they’ll fail. Moreover, he actually leaves now and we also don’t know how his timer will function.
I guess the battle will be made available in the LFG tool, but we’re still not sure how exactly it works. Can you apply for the event and be thrown into a group with random 5 players?
All I want to know is, with so many players needed, how will ANet allow players to fill that quota when the boss appears?
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Azjenco.9425
Want to spice up a conversation? On this forum it’s simple. Throw in one or a combination of following words and watch the topic boom:
1. Grind
2. Manifesto
3. Mary SueSuccess guaranteed!
I think you fail to see the problem here…
Under ANet’s new twisted manifesto, they’re expecting us to grind through a boring storyline run by a bunch of Mary Sue characters.
Yes, all in one sentence! Profit!
Or maybe it’ll be added permanently to the world.
I’d like it to be permanently part of the world from the next update onwards, but I guess ANet reckons it’ll feel more “significant” if it comes and goes…
With SAB leaning towards a design of temporary reoccurence, does it mean that when world 4 finally arrives we’ll have it for 2 weeks and then SAB will be gone for good?
Whatever happened to that whole scavenger hunt idea…?
A change like this with less than a week notice is a bit much.
Not sure if you know, but this change has been made public weeks ago in the “Second half of 2013” blog. And before that they’ve mentioned that they’re aware that some players dislike MF on gear, and they were intent on changing it. It’s been known for quite a while.
I also don’t get why people are angry about this now. Celestial or not, people knew that this was coming, and still walked into this face first. Yet now they’re confused about it…
That said, I agree that the stat should be replaced. Blatantly removing something from an item doesn’t quite seem fair.
Soon was actually famously started by Blizzard…
Uh, no. “Soon” has been dev speak longer than Blizzard has been around. It just means something different when Blizzard says it, that’s the only thing “famous” about their use of the word.
True, but like I said, Blizzard has sort of made that word their own, which is why they’ll add trademark to the word whenever they use it. Sure developers have said it before, its a common word, but its usage in game development could point in that direction, since they’ve become so infamous for throwing it around.
In the context of my post, the use of throwing soon onto just about anything and everything content wise has become a Blizzard “kitten -off” method, as it may mean weeks, months, years, decades… Which is why I said I hope we don’t have to use their version of the word here.
Soon™, © 1998-2013 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Lol, you win. :P
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To borrow a phrase from the late, great City of Heroes development team:
Soon.
Soon was actually famously started by Blizzard…
http://wowpedia.org/Soon
Although according to their infamous track record, soon could indicate anytime within the next century or so, so I certainly hope this is not a Blizzard case of “soon”.
The last few patches were already live at this time, so I’m also a bit curious.
Right now I’m avoiding anything that might spoil the surprise, as I want to experience it for myself.
Getting a bit tired of the whole manifesto deal being reanimated. Even the “no they didn’t” guys are just fueling the fire.
The thing is, ANet is taking the game into a whole new territory. The Living Story is to an extent the heart of this game, even a year ago we haven’t even known about this concept. The fact of the matter is, what we wanted out of the game nack when we first saw the manifesto video should differ from what we’re expecting of the game now.
If the Living Story keeps improving, as I still think it has a ways to go, then this game will go far. It’s a great platform to roll out new concepts, while building the story around it.
GW2 has a lot to still sort out, but living in the shadow of the manifesto dream isn’t helping the game and will just turn the community sour.
(and no the reveal is not an expansion!)
Sure dodged the speculation bullet right there.
Really excited to hear what you guys have in store for us though.
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P.s. Don’t feed the troll
But he lives under the bridge and we all need to cross the bridge… kitten the system!
Poor ignorant forum goers… just wait and see, this update is the first of the more permanent world changing updates. They just aren’t spoiling it yet.
I really hope so. Fingers crossed and really hopeful.
But like I said in my post, I really wish they’d finish up the Group Finder, the game really needs it.
In a word, disappointing.
Every second Monday I’m hopeful that the Group Finder will be announced, and each time I’ve been disappointed. We’ve had a year now with no decent way of forming a group in game, and it’s been almost a month since they said the one they’re working on is shaping up great, plus they’ve even tested it.
That aside, I still don’t see how this patch will show how the standing plot threads are being tied together. Guess we’ll just have to wait and see, though I was expecting something a lot bigger and more epic than “Jennah has a big surprise to share”…
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Ah, such memories. I remember watching this at least once a day as the release date drew near. How disappointed I was when most of it was missing.
I thought the artwork at 1:30 was going to be Ebonhawk. The Hawkgates looked massive in that, and the structures were along the twin cliffs with what I thought was water running through the middle. I had such high hopes for Ebonhawk, but felt so disappointed when I got there.
Likewise, at 2:35 I thought we were looking at Lion’s Arch. Although what we got in the game wasn’t bad at all, I just expected something… better.
It’s such a shame, what could have been.
And how precisely do you achieve goal b, without enacting action a?
quite easily, randomize spawn timers.
I was about to suggest this myself. Although this should be done to a more extreme extent, as in the timers should be anywhere between 15 minutes to 5 hours. That way we wont have champtimers.com and people camping at certain spots.
Queen’s Gauntlet will return, possibly as part of the activity rotation or even other events. In any case, you’ll be able to complete those achievements at a later date.
Hmmm, since the Gauntlet will become an activity, does that mean The Crown Pavilion will remain accessible when the jubilee ends? If so, will the bottom arena events still be active or are they only annually available? I was certain we’d not be able to enter the The Crown Pavilion when the jubilee ends, so I’m a bit confused and would like some clarity as to what your post entails exactly.
Also, while on the topic of the activity rotation, can we also get Aspect Arena as part of the rotation. I know Southsun Survival will be added, but as we all know Kiel won. And since it was her activity, I think it’ll only be fair that AA also be added alongside SS (Gnashblades activity).
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Well would you look at that, another manifesto thread. The dead horse metaphor inadequately describes this particular topic by now…
Look, ANet clearly went another way. Living Story has practically become the heart of this game, and a year ago that concept wasn’t even around, I doubt even the devs wanted to go into this direction back then. Most importantly, what I wanted out of the game a year ago is completely different from what I’m expecting of the game now.
If they get Living Story right — which I still feels need to be realized — as pointed out in the second half of the year blog, then this game can reach new heights. Sure, GW2 has its share okittenks, but living up to the manifesto pipe dream is no longer the objective.
Here’s what I think… screw the manifesto, and get over it.
We still want to have some content that can happen each year, our holiday festivals, Super Adventure Box, Zephyr Sanctum, and the new Queens Gauntlet are all intended to be content that will regularly return. The goal of having these in our portfolio of event content that can occur again each year is they allow us the opportunity to easily build on something we’ve already completed as themes for some of our releases for year 2.
We wanted to get to the end of the first year of Gw2 with a decent amount of these events that can happen each year in our pocket, to allow our second year a lot more opportunities to lean on these while we focus on much larger projects we’ve been working on in the background. You will not see another new recurring style event in 2014 once our core portfolio of returning events have been completed with the Queens Gauntlet. You’ll already see the benefits of this as the return of Halloween, SAB, and Wintersday has given some of our teams time to focus on other bigger projects during that time.
I have to say though, I’m jumping out of my skin at the idea that GW2 will start getting some actual Tyria centric celebrations. Thank you Colin!
To know that Bazaar of the Four Winds, Queen’s Jubilee, and I reckon even Dragon Bash will become a staple of the Tyrian calender (P.S. add an in game calender) is great news. I’d prefer more unique events like these to ones than festivals that mirror our world, even though I thoroughly enjoyed Mad King and Wintersday.
What I like about Mad King is that it played on the idea of Holloween, but still made it feel like a Tyrian thing. What I dislike about Wintersday is how unabashedly it copies our tradition… albeit a flying ship (an ‘asuranized’ sleigh, you might say) that goes around Tyria, delivering presents to children…
I really like the Wintersday feel: the snow in LA and fun games, but please, this year change it around a bit to make the parts I mentioned different in such a way that it becomes more a Tyria thing than a blatant ripoff of a known convention. Because last year, whenever I was reminded of the whole flying ship presents to children deal, I wanted to /facedesk the living hell out of myself…
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Wait a second, it’s not permanent? I thought the Crown Pavilion was going to be a permanent addition for certain.
Then what will happen to it when the Jubilee ends? Is it going to be an unused space? Will it become inaccessible? Or during the last day we’ll have a giant fireworks display, during which they will blow it to pieces to create The Great Collapse 2.0…
For some reason I had the idea that even though the event is ending, we’ll still be able to do the whole arena fighting, but without the achievements though. Was looking forward to having some Coliseum type events in the game… Color me disappointed.
Please check all that apply.
You are:
[ ] Married
[X] Have Girlfriend
[X] Employed
[X] Have Pets
[ ] Have Children
[X] Are an Adult
[X] Have a Life — if by ‘life’ you mean, work, play as many games as possible, read as many novels and comics as possible, watch movies with my girlfriend, play D&D with my friends. Then yeah, sure, I’ve got one of those…
[ ] Have no Manual Dexterity
You Think Living World is too:
[ ] Hard
[ ] Time Consuming
[X] Temporary
[ ] Full of Jumping Puzzles
You are Currently Threatening to:
[ ] Quit
[ ] Uninstall
[ ] Kick Colins’ Dog
[ ] Tell the Internet That You are Upset
[X] Do nothing threatening at all
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As for me, I can’t say I really care about the whole gold “issue”, as a universal storage place in one spot between all my characters suite me best.
However, I can see where the people with complaints are coming from. Since bank storage is a problem now, then why not have two spots for gold added to the wallet. One can be available coins (or call it pocket change for fun), while the next box is called separate coins (or call it investments for fun). And then in your wallet you can just chuck it one way or the other.
On a humorous note, this is one of those topics that shows that we complain about everything ain’t it?
“ain’t” isn’t a proper word in written English.
;)
Actually, “Ain’t” got added to the dictionary.
Its usage is still frowned upon though as bad English, a bit lowbrow, if you will. It’s probably what he meant.
On topic though. Whenever I hear Jubilee, my mind automatically thinks “X-Men”. Childhood programming, I guess.
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The GW2 world seems to be going into a more mechanical/steampunk look based on recent living stories. Like sky pirates, sky merchants, and soon watchwork tech.
And this makes me incredibly happy.
I agree. Steampunk fits rather well in Tyria.
The portal is a one-time use consumable that effectively allows you to use a skill that is similar to the mesmer’s portal. We recognize that it’s a very powerful item, so the recipe is quite rare and takes considerable resources to manufacture.
Ah no. I thought it was going to be something that allows you to teleport between maps, or back to a specific location.
The initial rotation includes the well-loved Sanctum Sprint, Keg Brawl, Southsun Survival, and Crab Toss.
There will be Southsun Survival, but no Aspect Arena? Does it mean that Aspect Arena will be gone soon? Of all the mini-games mentioned, I love it by far the most, so it’s really sad news indeed.
The real reason for the mf chance is that anet wants to nerf farming :P
Is it really a nerf though? I mean, you’ll basically be “farming” MF now by mass salvaging items, and while you’re doing that you’ll be pushing your MF as you’re farming and getting better drops in the process. Also, it’s account wide.
This sort of sounds better to me. All I want to know is, what will place bonuses on a timer and/or when will they be permanent, or are there cooldowns? I’m not quite sure how this will work…
I have over 200k karma on a character…does that mean i can now use the 200k karma with my other characters? :O
Correct. All currencies in the wallet will be account bound.
Sooo, I’m guessing the currencies at the bottom of your inventory will not show anymore, but you’ll see the collective amount from your wallet. And whenever you go to a vendor, you’ll see the amount straight from your wallet, and you don’t have to ‘withdraw’ to access it.
Does that mean whenever you’re awarded tokens they’ll go straight to your wallet, and you don’t have to sent to your wallet, as the current token/badge right click option suggests.
1. Group Finder – it’s what’s keeping me from dungeons
2. Guild Halls – it’s what’s keeping some of my friends from playing
3. Player Viewer – to get a decent look at another player
4. Friend Achievement Viewer – to compare achievements
I find myself more and more in the position where I want to do a daily Fractal run, but have about an hour of game time. This is not enough time to accomplish everything. Meanwhile, some Saturdays and some Sundays I’ll have time to do a proper run.
This gave me the idea of implementing “fast” Fractals. How this would work (especially well when the group finder finally sees the light) is, at the start, players are presented with the option of a fast or full run. The full run is a normal run, while a fast run condenses the three Fractals each to a few mob fights and then the boss fight.
Now obviously the rewards should differ. Firstly, the fast run will obviously have less drops. Secondly, fast runs could have some sort of restriction, such as less chance of mist essences dropping, or your reward level counting less, or maybe boss chest don’t drop . Lastly, perhaps there should be a monetary boost to normal Fractals, larger sums of silvers with each bag of coins, or Fractal weapons having an improved drop chance.
Gnashblade, on the other hand, is rumored to be working on a non-fiction book titled ‘To Serve People’. Such a nice guy!
Hahaha!!! It’s a cookbook!!! … classic …
Anyhow, I like Kiel a lot more than Gnashblade. She’s more the hard-kitten military type, while Gnashblade is the conniving knife-in-the-back type. A council of pirates will do better with a strong militant mind than just another crook.
I’m curious to find out who wins between Kiel (yay!) and Gnashblade (boo!) — personal bias not withstanding…
However, I’d actually like to know how the end result will be handled. Will the reveal happen in game, will it only be revealed the update after the next (20th of August)? But what I really would like to be made public are the numbers. How many votes were cast, how many players participated in which events, and where the two candidates out did one another.
I think all the figures would be rather interesting to see afterwards, wouldn’t you agree?
Copy/paste all (all) armor skins from GW1.
Please.
Oh yes, please!
In GW1 I had a hard time choosing which armor set I wanted to wear, because the majority of them looked really good. In GW2 I have a hard time deciding what armor to wear, because I need to sift through all the mediocrity just to find something decent.
You do know there will be multiple ways to obtain ascended gear?
These weapons and armor will also be able to be found as rare drops from locations in the world.
Loot drops will definitely be another option, just hoping they don’t bottleneck the drops in too few locations to avoid massive zergs in certain spots around Tyria.
I do like the karma idea, that would be great. I hope ANet give them a slight chance of dropping in many places all over Tyria, such as JP chests and champion chests.
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Gear grinding has never made a game last longer, in the long term. You get the people who like that to come back, and leave for the next MMO to grind more.
Leave gear treadmills out of this MMO Anet, please stop.
I doubt anything can be done to stop the ascended gear level being added now, though I am completely against it, but please do not add another beyond that. There is already talk of legendary trinkets.
Please stop the gear treadmill.
Ascended gear has been here for around 8 months now, so it hasn’t been much of a treadmill and wont be as long as they stick with ascended, while expanding upon it. I’m all for giving ascended gear interesting slots and different was of obtaining them, down the line that is, which allows for interesting, in depth ways to customize them.
That said, I didn’t really get the feeling of grinding from the blog post. Instead it had more of a ‘more ways to use the items you have’ and ‘numerous ways to obtain the upcoming materials’ vibe from the post. Basically, no matter how you play the game, you will be getting items to help reach your quota.
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I thought there would be some moaning and groaning after I read the post.
To me this is great news. MF is something that should be built and earned as you play the game and advance your characters. Smacking insane amounts on gear and then farming an area is just dumb design. For instance, gaining MF through something like achievements, and then building it through increments is smart design.
The ‘I like to stack numbers and then get bad-kitten loot drops from farming’ crowd can say what they want, but this is a move in the right direction. Honestly I thought this crowd would be happy that they no longer have to stack these items like mad, and be glad they can now choose viable combat options on their gear.
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Yes!! I would really love this as well. The same thought ran through my mind when I saw new skills mentioned in the blog post. While new utility skills would be welcome additions, I feel weapon skills would really advance the playability of the game.
They said elsewhere that they’re working on the “Gw2 answer to raids”.
Was about to mention this myself. Not sure why this wasn’t in the blog post, I thought whatever the developer was talking about would at least be released within the next few months…
Actually, I’d really like to see both of them. The Fall of Abaddon plays a significant role in GW lore, as he pretty much had a hand in everything that occurred throughout all the GW campaigns’ storyline.
The Thaumanova Reactor incident also ties a bit deeper into the lore, I’m thinking. It probably plays into a great event that will most definitely have an impact on future stories. It definitely has more to it than “asura make place go BOOM!”… Why else would the developers pair it up with an event as far reaching as the fall of one of the most influential entities on the face of Tyria?
And to go a bit off topic, but isn’t Cantha supposed to be located a bit south and westward from the Battle Isles?
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It has been said that the answer to raids are in the works. I really hope it’s Underworld or FoW, or follows the same concept. I really can’t wait to hear what they’re working on and hope it’s one of the things mentioned in Thursday’s blog .