Showing Posts For Azjenco.9425:

Flame & Frost launch time

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Posted by: Azjenco.9425

Azjenco.9425

“When it’s done.”

:D

Is it done yet? XD

Is the 28th Update in the 29th?

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Basically, will the update go live in a few hours, or in over a day’s time?

It is currently Sunday, 2:37 PM in the land of PST.

The absolute earliest the patch would go live is in 9.5 hours but odds are it will be more like noon-ish PST since they seem to like to launch patches when they are at work to deal with any problems (which honestly I appreciate).

So probably looking at more like 20-22 hours from now.

Yes, I prefer a smooth launch also. Rather a few hours late than early and unsteady.

Flame & Frost launch time

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Yes because a company is supposed to give a date/time for every timezone in the world to better accommodate the player’s schedule instead of just sticking to their own.

Makes sense.

Wait no.

If you ask me they might as well just say, “Some time before January ends.” JUST BECAUSE of people like you that COMPLAIN when they do give a date. THIS IS WHY they don’t give dates out for most of the stuff they release!

Thanks for being civil, it’s always nice to get replies from people like you.

Sorry, but where did I COMPLAIN, exactly? I’m merely pointing out that ANet have supplied exact times in the past, and I’m not demanding anything, I’m saying that it may get some people riled up. I’m anticipating the update just as much as anyone, and just being curious to get some specifics on when it’ll be available.

And this has got nothing to do with ANet bending over backwards to accommodate the players’ schedules, they’re plans are pretty much set already. I’m only requesting some clarity on the matter.

(edited by Azjenco.9425)

Flame & Frost launch time

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Lol, people are being referred to this thread, even though it has no answer to the issue. :P

It will launch at some point before 23:59pm PST. Anet is based on the West Coast, so as long as they launch it before midnight PST, it’s still considered to be January 28.

Pretty sure he answered it.

Yes, a forum user knows what ANet is planning based on nothing more than an assumption. What I meant was, ANet are referring people this thread even though there hasn’t been any ANet response.

Flame & Frost launch time

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Lol, people are being referred to this thread, even though it has no answer to the issue. :P

Is the 28th Update in the 29th?

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Basically, will the update go live in a few hours, or in over a day’s time?

Is the 28th Update in the 29th?

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

I’m wondering since it already happened sometimes, they say they will update in one day, but the update is only at the end of the day (the timezone where in Europe is already the next day), then alot of people only plays next day (mostly for europeans tz).

I’m also really curious to know.

Zaishen achievements

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

The Zaishen challenges were some of the biggest motivators for me to log onto GW1 each day. I loved them. I also believe they can live on in GW2 in another shape. Namely through Zaishen achievements.

Since the sequel handles a few things differently in comparison to its predecessor, these will also be handled differently. Since there are dailies, maybe the Zaishen achievements will reset once a week, and as dailies will now be rotated, the Zaishen achievements will handle things in more constant way. However, they will be a bit more zone centric.

For instance, the achievements will come in the form of:
Complete 30 DEs in Fireheart Rise
Vanquish Fireheart Ashcrow, Vidius Flame Tribune, and Shaman Scaldmaw
Finish all 4 meta events to their complete state
Complete all 3 Citadel of Flame paths

This is just as an example, but basically the entire week will feature one zone. Completing each achievement will award a Zaishen reward (coins perhaps, as GW1 did). Also finishing each step will award Zaishen reputation. When you reach certain ranks more rewards will open up. This will be a great tribute to GW1 and will filter more players back into the zones.

Flame & Frost launch time

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Posted by: Azjenco.9425

Azjenco.9425

That’s that players fault then, for assuming a company that’s based on the west coast would give a date for another time zone.

That may be true, but ANet have attached times to specific dates in the past and have been quite vocal when it comes to updates. So, if they break the pattern and neglect doing so with some updates, is that still the players’ faults?

Flame & Frost launch time

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

It will launch at some point before 23:59pm PST. Anet is based on the West Coast, so as long as they launch it before midnight PST, it’s still considered to be January 28.

It’s great that they give dates according to where they’re situated, it might even appear to make sense. However, a huge part of this game’s player base (half by rough estimation) is located in non US timezones.

Those players will see the 28th and they wont think, “oh, wait, ANet is West Coast so that means according to timezone differences…”. No, a player will see the 28th and obviously expect the content on that date, they’re 28th. When the update finally hits the 29th, the non US players will feel cheated.

Flame & Frost launch time

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Yeah, this whole giving a date or day thing they’re doing is rather annoying. They do know that they’re talking to people across the globe, yet they keep doing this.

Stating that the patch is slated for the 28th and then being able to download it midday the 29th, makes you wonder how clued up the poster is. I mean, clearly there supposed to be some form of structure behind this, or else there wouldn’t be dates involved, but giving a date and not caring how it peeves different players across different timezones is just wrong.

How this game can be interesting to people like me

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Posted by: Azjenco.9425

Azjenco.9425

then why are you on the forums? There’s a lot of games that I bought, but didn’t like. You won’t see me present on forums dedicated to those games though.

Why are you on the forums fanboy? Shouldn’t you be playing? Can’t Anet defend themselves or do they need you here to rescue them from every nay-sayer?

Alright, these days going onto a gaming forum and calling a fan of said game a fanboy doesn’t make you look cool, it got old like ten years ago. It just makes you look like a kitten.

It’s also nonsensical to try and point out that the only reason to go to a game’s forum is to moan and call it bad “because if the game is so good, then why are the fans on the forum and not in game ha-yuk”. See how stupid that sounds when you stop to think about it?

The reason he’s here is to talk about the game, the same as you, and the end result of that reason, believe it or not, is the same as yours. He, just as much as you, wants this game to be great.

However, clamoring that a game needs to change its fundamental design to cater to your own standards is ludicrous. What, just so it can be exactly like another game you like? ANet specifically wants this game to move into a new direction, its supposed to refine the features it already has, not throw in the towel and jump back on the trusted old rusty train that everyone’s been riding for the past few years.
Do you really think the games that innovated back then got all their ideas spot on right out the gate?

GW2 is what it is, and it will elaborate on those concepts, refining them, and hone them. So, why jump onto forums and demand the game become what you want it to be? Moreover, when people actually say they gasp enjoy what the game delivers, insulting them makes you look like an kitten hat, not the other way around.

(edited by Azjenco.9425)

How this game can be interesting to people like me

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Posted by: Azjenco.9425

Azjenco.9425

Those are game differences, irrelevant things when talking about B2P or Monthly sub.

I’m not quite sure what you mean by “game differences”, nor how my statements were irrelevant.

Fact is I could spend 500 a month in GW2 and it still wouldn’t offer anything close to what a measly 15 dollars a month would, and that is exactly why F2P is taking off, it’s no different that Rent a Center.. People think it’s such a great deal even though the item costs 5 times the amount it would to buy it outright.

Diminishing returns cost me dearly.

You needn’t spend 500 or even 10 bucks a month, or even a year, because you’ll receive the monthly content without ever buying a gem.
But in comparison to what, exactly? What does other MMOs offer for 15 a month? The only MMO that really pumps out steady content is Rift, almost each month. WoW takes months to release content, and then it mostly just covers raids, maybe also some dailies, all just to keep their treadmill going, and even then, Blizzard takes forever to release patches.

Unless you can give concrete examples, I don’t really see how GW2 being B2P causes you to loose out on anything.

(edited by Azjenco.9425)

New upcoming movie based on GW2

in Community Creations

Posted by: Azjenco.9425

Azjenco.9425

Oh, gods… what have you done…

Wait… whose hand is that in the shoulder? It is a right hand.

There’s another dude back there…

This is just so many flavors of wrong, words fail me.

How this game can be interesting to people like me

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Posted by: Azjenco.9425

Azjenco.9425

5) No, if you’re level 60 and you have a level 25 weapon, your damage will be substantially less. This was the case with my ele. My fire claws did about 55 damage each, but when I found a level equivalent dagger, my damage jumped to 70. You probably haven’t noticed it, but your stats do change with better gear, no matter where you are or what level you’re scaled to.

6) “Guilds, you can join a bunch!” Yeah, unlike those games with only two guilds… and crafting? Seriously though, if you want to get your point across, you’re going to need a far more compelling argument to do so.

I do agree with you on the choice part. However, your point is a bit to the contrary of how I feel. To have more meaningful options, you need more options, not less. A good example is the trait system, for me. I’d like each trait to be more significant to modifying your gameplay style, and have less straight damage and cooldown traits. If the trait system was more expansive with more, stronger options, then you’d feel a lot more like a snowflake.

7) This is exactly where the level scaling system shines. However, the MAJOR problem is, it falls a bit flat. But if mini dungeons could award good loot; if jumping puzzles give better chests and stronger incentives to complete and do again; if mini-games have a currency system to do over and over; if meta events worked off accumulating rewards; and if world bosses had good rewards, and all of these were made compelling, then people would redo content without any problem.

There’s no issue with the entire world being end-game, but that should mean the entire world needs to be end-game viable. Basically, if dungeon drops were a bit better and completionist rewards were upped. And if the entire world was elevated to that level of rewards, then people would have no problem playing wherever they wanted.

8) Wv3 needs a lot of work, in my opinion. It has an amazing basis, but feels a little underdressed. I’m eager to see what ANet can do about this, because it’s one of the parts in the game that I feel needs the most work.

As I said, you blew a few things out of proportion, but you deserve to be pleased just like the rest of us. I think ANet went for something majorly new, and the game fell a bit flat in a few areas because they’re treading uncharted waters. I’m hopeful that they have and will learn more as development progresses so they can elevate this game into the amazing heights it deserves to be.

(edited by Azjenco.9425)

How this game can be interesting to people like me

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Posted by: Azjenco.9425

Azjenco.9425

Most games cost nothing per month, we play gw2 because its fun. It’s also not for everyone.

No game is.

Nothing is free.

We lose more that you think, just because this game is B2P.

Wait, what…? O_o

You lose more by not paying some archaic, nonsense fee. I’m sorry, but your reasoning makes no sense. The company still makes money from those who use the gem store to buy fun little items, while those who couldn’t care less can still enjoy the game to its fullest. They’re still funded to pump out content at a regular basis.

Moreover, the amount of sub-fee games are dwindling. The MMO industry changing, and any company that ignores this fact are just shooting themselves in the foot.

I also don’t quite agree with the OP. It smacks of overdramatizing to get the point across.
1) The grouping aspect of the game needs some work, but it becomes more and more evident that ANet is moving this game into a guild environment. We have guild DEs on the horizon and more guild content there after. Jumping from DE to DE is merely to pass the time, the true social part of the game comes from guilds.

2) I don’t get your point. Most MMOs have quests, and that’s about it. GW2 actually tries to reward players in more than one way, jumping puzzles, DEs, vistas, mini dungeons, world bosses, mini-games. The game is trying to innovate by giving players more. I will admit it falls a bit short, but if ANet keeps innovating and build on what they have, then it could be a success.

But saying the game tries to be different but everything is the same is just a lie. In what way is Skipping Stones, Keg Brawl, Flame Temple Tombs and the Claw of Jormag the same repetitive content?

3) So, there’s content for completionists. But because you’re not a completionist it means the content fails in its execution. So, if it’s not your cup of tea, then it’s bad? Yeah…
Anyway, in what way would you like to become aware of tasks in the area? Because floating exclamation marks sure aren’t organic either.

4) If a level 2 boar is giving your level 80 issues, then there’s something seriously wrong with your character. It’s far easier to kill a level 30 creature with your 80 than it was to kill that same creature back when you were 30. They don’t go down in one shot though, but it still feels like you’re squashing a pesky bug.

Continued below

(edited by Azjenco.9425)

Will the new update stop skipping?

in Fractals, Dungeons & Raids

Posted by: Azjenco.9425

Azjenco.9425

At the moment loot tables are crappy but sometimes you do get lucky. Remove the fact that you can see what you get during a run and most people won’t really care to kill the kittenhings. Killing mobs and get nothing will be worse than crappy loot tables.

And about the kill counts have you guys even thought about the problems of coding?
->you dc and it might reset
->you kill spawns and it could towards the counter
->you join midway and you’ll never get good loot
->90-100% kill? just tell me how many groups will find that fun hunting for the last mobs that you missed or didn’t trigger

Also, midway chests are just like a save point in a dungeon. You got to a specific point, killed a boss and got nothing for it. How would you feel after that?

To keep people playing you have to throw them a bone once in a while. The bone doesn’t need to be that good, but just enough to keep you coming for more.

What I have in mind is far from limiting loot up until the end. I was thinking more along the lines of accumulating rewards.

Let’s say you kill a boss, then it will still have normal drops. When you kill the second boss, its drops will have an added bonus, which will increase with the third boss, and so on. Basically, each boss you kill ups the next’s loot table depending upon the amount of kills before hand. This kill count will be worked into the boss, so whether you disconnect doesn’t affect you.

As for killing mobs, this can once again factor into the dungeon completion reward. Every normal mob you kill has its own rewards worked in, but the more you kill, the better the rewards at the end will be. For example, killing 75%+ mobs will reward 10% more silver, karma and 2 extra tokens, killing 90%+ will reward 20% silver, karma and 4 tokens, while 100% kills will reward 35% silver, karma and 7 tokens.

The idea is that you still have incentives to do the dungeon however you like, but to also have an added bonus if players choose to do dedicated runs.

Will the new update stop skipping?

in Fractals, Dungeons & Raids

Posted by: Azjenco.9425

Azjenco.9425

Just increase an counter for every boss in the dungeon (and large enemy groups) and calculate the final reward based on what the players actually killed. In case of respawning groups, make them count once a certain number of waves has been killed.

So if the group want the bonus for a certain area, they have to kill all the enemies inside, skipping them will just cut their profits. They may still run straight for the endboss and may even skip bosses in between (either by exploit or because it is optional), but rewards will be lower.

This is such a good idea!

In fact, I still think the dungeons should have optional parts, but with a change like this, one would rather want to chose the options than leave them behind. The reason I say so is because sometime people want to do a quick run, before going to work, or to squeeze it in during a lunch break, or when you only have a limited window.

That said, I feel dungeon paths need to have short and longer paths, all with optional parts. So players will know before hand what they’re getting themselves into and know what to expect so they can plan accordingly. That way people can’t say, “need to get to work halfway through a run”.

Say, when the menu for each path pops up, each choice will have short (15-30 minutes), moderate (20-40 minutes), and long (30-60 minutes). This will allow players to maximize their gains according to the time available to them.

Have the dragons made Tyria poor?

in Lore

Posted by: Azjenco.9425

Azjenco.9425

250 years ago it wasn’t all that uncommon to see players running around with mountainous stacks of gold. Back then the people even traded in platinum, which was also in such abundance that alternate trading became the norm.

Nowadays gold is a rare commodity, platinum isn’t even in trade anymore. The people have even reverted to other lesser coins, coppers and silver, just to fill the gap. Makes one wonder, when did such a huge economic downfall struck the world.

Dual Trait speccing

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

the fact that you get offered to enter an instance when you get to the general zone, the fact that there are waypoints and even the mysts to get you to trainers in lion’s arch, the fact that major trait slots can be swapped without visiting a trait trainer, the fact that retraining traits is so ludicrously cheap even I can do it with a “loot cursed, permanent dr” account, says all i need to know.

No, please no, I don’t want this game to go “wow clone”

How exactly will this turn the game into a “WoW clone”? I hate it when you suggest a feature that happens to be in WoW, people freak out and throw accusations that this would turn GW2 into a WoW clone.

Like others have pointed out, it would make the game a bit more convenient, which isn’t a bad thing, since there happens to be a number of items already in the game for convenience sake…
Moreover, swapping major traits on the fly isn’t always an option, because some traits that would aid your given situation aren’t always available in your given spec choice.

And saying that you can always go to the mists, or just waypoint out and go figure out your traits in LA, how is that even applicable here? I’m glad you’ve memorized all your traits, but some us need to go through them again to choose the best ones for your spec when we’ve reset our points. This game is supposed to allow quick role switches on the fly, and I’ve suggested a way to improve that. Calling your dungeon run to a halt halfway through, then porting out, waypointing to LA, reseting, mulling over your traits, waypointing back, and finally coming back in. This is anything but ‘on the fly’.

I agree there are larger issues at hand, but I also don’t see that as a reason to not suggest your ideas. There are people who’d like this feature, and I think it’s better to let ANet know this fact, rather than to remain quiet, just because the game has some larger flaws. If we all do that then how will they know about the smaller improvements that we’d like to have.

Only one who's excited about this?

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Colin did state during an interview last week that some of the first culling changes will be rolling out in this patch. I’m more than eager to see just how big a change we’ll be seeing.

I’m still dreaming of one day watching an opposing army spill over a hill and charge the keep I am busy defending.

It might not be pretty

Oh yeah, that’s what I’m talking about.

There are cosmetic mounts in GW2 already

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Posted by: Azjenco.9425

Azjenco.9425

I really, REALLY want mounted combat in this game. The mechanics are perfect for it. You can click a mount in the game world, or summon it from your inventory, which will then place you atop said mount. This will then change out your 1 to 5 weapon skills with special mount skills.

Imagine a dungeon path or a fractal that is done completely while mounted. Or even a PvP map where you choose a mount at the start, and then do the entire fight from your mount.

The broom is already a step in that direction, since it’s a costume brawl item, it already fulfills a function. I think mounted combat can go really well in this game.

There are cosmetic mounts in GW2 already

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Posted by: Azjenco.9425

Azjenco.9425

WoW mounts were not cosmetic. They flew and offered a speed boost. They had a function, and are therefore not cosmetic.

Nothing it offered gave you any edge in combat or made you a better player. And you can buy mounts from Blizzard for real money. Just like town clothes in the gem store, the one reflects the other in my eyes.

@SpyderArachnid
Alright, in WoW they gave flying mounts a purpose, and yet they still have ground mounts. People still collect them, even though the flying mounts basically took over their function in the game. Ground mounts in WoW take a very cosmetic stance, since people still desire them, even though they’ve been rendered obsolete.

But you’re welcome to feel differently. Let’s a agree to disagree then.

(edited by Azjenco.9425)

There are cosmetic mounts in GW2 already

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Azjenco.9425

I didn’t say Town Clothing has a timer. The Riding Broom itself has a timer. You can only ride on the Broom for a limited time, not permanently.

And in WoW, you can take several shots before you are knocked off your mount. Sometimes you get knocked off instantly, other times you can ride on forever without being dismounted. But in GW2, in your Town Clothing on your Broom, if you get hit even once or get into combat in any way, you automatically switch to your gear, losing your Broom.

Well, riding the witch’s broom acts as a costume brawl skill, we’ll need to wait and see if the next broom is also a brawling skill, which I highly doubt. If they do finally add mounts in the future, I highly doubt they’ll tied to brawler skills either, rather they’d be an actual cosmetic change.

And I must be the unluckiest WoW player, because in the five years I played, I’ve always been knocked of my mount when something attacked me, plus I can’t use skills from the mount, which just enforces the idea that they’re no more than mere cosmetics, just like town clothes in GW2.

We can debate trivialities all day, but on both camps the facts are the same. GW2 treats the broom as a cosmetic item and WoW treat its mounts as cosmetic items.

(edited by Azjenco.9425)

January 2013: Flame and Frost prelude [Merged Discussion]

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Posted by: Azjenco.9425

Azjenco.9425

Yaaay new ascended items goes back to playing Eve Online, a game that actually gets progression right

Eve Online, the one game where part of your progression happens without actually playing the game.

There are cosmetic mounts in GW2 already

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

And it is only a temporary mount with a time limit and you can only use it while wearing town clothing. Sorry but that isn’t the same concept.

Take WoW for example (yes I know, but it’s the best comparison). You get a level 40 Frostsaber. Now imagine if you could only ride the Frostsaber if you were not wearing your armor and the Frostsaber only went as fast as your regular running speed and it only lasted for a few minutes and then vanished and as soon as you were hit with anything, it vanished as well. Then it would be like the Broom in GW2.

But it’s not like that. It increases your movement speed, it is permanent with no time limit, you can ride it while wearing your armor, and it doesn’t vanish if you get into combat (meaning you can keep riding even if someone shoots you).

So thus I say it is very different from a traditional mount.

I think you need to recheck your facts, town clothing isn’t on a timer… They last until you take damage, or you unsummon them. I’ve practically stood in my witch’s outfit for hours in LA, so I’m not sure how you came upon this idea. In WoW your mount also disappears when you take damage, or unsummon it. Ergo, it’s purely a cosmetic item. In GW2 you get speed boosts elsewhere, so letting a mount act as one as well would be a bit redundant.

I think the only condition under which they should allow you to ride a mount while armored would be if they incorporate mounts into mounted combat, like LotRO did. Just like in WoW, the GW2 broom “mounts” are cosmetic items.

January 2013: Flame and Frost prelude [Merged Discussion]

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Posted by: Azjenco.9425

Azjenco.9425

wont bring anyone that quit back

In time, I think these updates might.
Not to mention, they might bring new blood into the game.

There are cosmetic mounts in GW2 already

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Posted by: Azjenco.9425

Azjenco.9425

It is a mount as in, you sit on it. That’s about it. As for everything else, it is nothing like what a mount is. And I’m sure the millions of games out there that have mounts agree with my definition as well, otherwise all mounts in every game that has them would be like the Riding Broom. But they are not. They are like my definition.

Except for LotRO, which managed to implement mounts in mounted combat, all other MMOs have mounts merely as cosmetic items. It’s pretty much the same concept if GW2 would start to incorporate them as town clothing. The only difference would be that town clothes doesn’t come with a speed boost.

There are cosmetic mounts in GW2 already

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

That’s your definition of a mount, and that’s fine. It doesn’t make TC’s definition of a mount any less valid though. I agree with OP. Cosmetic mounts all the way.

Definitely, and trampling around LA atop a giant bear does sound fun. Moreover, I’m not sure if most people realize but you can switch to town clothing anywhere in the world.

I just wish ANet will add an option to auto switch to town clothes whenever you enter a town.

There are cosmetic mounts in GW2 already

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Well, in a lot of MMOs players did use them as prestige items, mostly just standing around on their rare mounts in the middle of town to show them off. GW2 will at least appeal to that crowd.

January 2013: Flame and Frost prelude [Merged Discussion]

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Azjenco.9425

I wonder if Anet learned anything from all the people who got frustrated with RNG in the last several holidays and will just sell the backpack directly instead of hiding it in a box

You can buy the quaggan backpack straight from the gem store.

And the crowd goes wild!
Great news Martin. Thanks

Only one who's excited about this?

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Posted by: Azjenco.9425

Azjenco.9425

Colin did state during an interview last week that some of the first culling changes will be rolling out in this patch. I’m more than eager to see just how big a change we’ll be seeing.

I’m still dreaming of one day watching an opposing army spill over a hill and charge the keep I am busy defending.

Dual Trait speccing

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

Would anyone else like to see this? Personally I’d love the option.

There would obviously be a gold cost associated with it. When unlocked, at the top of your trait menu there will then be two trait tabs you can switch between wherever you are. The cost to switch can be equal to the normal reset cost.

This will just allow you the option of being able to switch between two builds as the need arise. For instance, at a dungeon entrance, you have your group, and as you start you find the group lacks some support. At least then you’ll have the option to switch out without having to stall the group.

January 2013: Flame and Frost prelude [Merged Discussion]

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Azjenco.9425

Ah! Such a bittersweet teaser. I want to now more!
What will the new achievements look like?
What items can you buy with laurels?
How expensive will the ascended amulets be?
What improvements will we see in the UI?
Will we get a token tab in our collectable storage?
And what the frak is happening in the north? Is it a prelude to Jormag and the first expansion, or will this storyline revolve around the free content primarily? Will we get to fight something big after the 28th? How will all of this play into the big changes that are coming?

Sigh, so many questions, such a long wait.

One blog or two

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Azjenco.9425

Don’t know why there’s so much hate in this thread. Colin has been exceptional in regards to communication. Really appreciated!

Well, when I called him malice incarnate, I was only kidding, of course. I implied that the vagueness of his date just makes the wait all the more intolerable.

But I agree. I love the ANet guys, they’ve been great to us, Colin very much included. I’m also not one for blind adulation, so if they put a foot wrong, I’m among those who’ll point out that they’ve erred. But that’s only because we love them.

One blog or two

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Posted by: Azjenco.9425

Azjenco.9425

The highlight notes for the release will be out within a few days.

The detailed line by line notes on the day of the release on the 28th.

Keep an eye on the website, maybe even as early as….tomorrow morning =)

Oh, why must you tease us so. T_T

Colin is malice incarnate…

I hope he realizes that I’ll now be F5ing the page every ten minutes until the blog is out. Addiction is bad m’kay.

One blog or two

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Don’t torture yourself. Do something else while you wait. The time will pass much faster.

No worries, Borderlands 2 keep me warm at night.
I must say, the best part of GW2’s no sub fee is that you never feel forced to play the game. You don’t need to play GW2, you get to play GW2. If you get another game, you can enjoy it without that nagging feeling that your wasting your sub fee, the game will still be there for you when you get back. I love that.

However, I’m so psyched to see what ANet’s got cooking for the next few months.

Why's there legendaries on the TP?

in Players Helping Players

Posted by: Azjenco.9425

Azjenco.9425

What might help make Legendary weapons more meaningful is if among the components are items only found in jumping puzzles, items only found on the dragons, and those useless items you get when you complete some of the personal story missions.

Why's there legendaries on the TP?

in Players Helping Players

Posted by: Azjenco.9425

Azjenco.9425

And Im talking about if I don’t want to ever craft, what should I do? If I sweat more than you, but don’t want to craft, cause I earned the gold…..?

I feel you when you grief over some money bags just buying one. I feel you this I I much.

Alright, I’m really not sure what you’re trying to say. I think there’s a bit of a communication gap here. But I’m not trying to show favor towards crafting, in fact, I’m actually suggesting that the T6 crafting mats should be taken out of legendary weapons.

What I am saying is that legendary weapons become story driven items. I’m suggesting that there are missions, or story driven systems attached to assembling your legendary item. Maybe turn the way you obtain a legendary weapon in to a sort of an achievement checklist. It should be a long and challenging journey that takes you through all aspects of the game, and in turn you become a GW2 legend.

Like Gehenna said, it should be an achievement, like a gold Olympic medal is.

(edited by Azjenco.9425)

Why's there legendaries on the TP?

in Players Helping Players

Posted by: Azjenco.9425

Azjenco.9425

If your happiness is dependent on what other people achieve, acquire or fail then the issue is yours. Just because the guy next to me has a Legendary weapon because he could easily afford gems, doesn’t mean that the same Legendary weapon is any less or more valuable if I took year or two to acquire it.

If you get a lot satisfaction in knowing you worked hard for it, then that all that matters. Codependency is road to bitterness….let go.

In this particular case I wouldn’t call this a very strong argument.

If I want a meaningful journey towards obtaining a legendary weapon, and feel that other players would enjoy it as well, does it merit me getting chewed out, and spat on? Is it wrong of me to expect the developers to add something more substantial behind the end all to be all gear in the game? Am I somehow offending you if I’d like the game (a game that values story and achievement) to incorporate a system that could benefit a lot of players?

My happiness is not dependent upon other players. If every player in the game, but me has a legendary weapon, I wouldn’t care. But you can be kitten well sure that I’d really like to pursue an item with a deep story and challenging endeavors, not for the sake of others, or to look cool, but for my own enjoyment.

Why's there legendaries on the TP?

in Players Helping Players

Posted by: Azjenco.9425

Azjenco.9425

So what? Grind your face off for comps, or grind your face off for gold to buy it. Still grinding the same time, just for a diff reward using a diff path. Point?

The point is, should it be a grind. People seem to pull their shoulders up on this issue a lot, while others are hotly contested against this fact.

I am and will remain certain that there are better ways to build your legendary weapon. Tasks, achievements and components specifically tailored towards each legendary weapon, all of which are story driven in such a way to give each legendary weapon it’s own identity. Rather that than merely throwing all of the rarest mats already used by other crafting items, and being content to have players rummage through those to pass the time.

Shouldn’t legendaries be more legendary than merely functioning of off the droppings of other lesser gear.

Why's there legendaries on the TP?

in Players Helping Players

Posted by: Azjenco.9425

Azjenco.9425

There was nothing as legacy involved in the crafting of this, especially when you already couldve bough almost all the materials from the TP.

And I agree. This is also for me a small detail that irks me. Having all T6 mats as part of the legendary craft — and 250 of each, no less — means that you’ll either need to grind or pay your way towards obtaining your legendary, and there’s nothing legendary about that.

It would be nice if they could change this, but as of now, for me, the bigger pain is the fact that legendary weapons are turning into wholesale items.

Why's there legendaries on the TP?

in Players Helping Players

Posted by: Azjenco.9425

Azjenco.9425

Some disagree

If in another world, you buy your gear from the right vendor (cause you don’t want to craft….maybe?)

Who are you to say how I come by my gear? I may have earned it through blood sweat and tears…not crafting

Wait… what? O_o

I’m not talking about vendors, I’m talking about the Trade Post (TP). And I’m not talking about just any gear, I’m talking specifically about the Legendary weapons, you know, the items that are supposed to be the end-all goal.

I’m also not making a slight towards how you find your gear, I couldn’t care less how you worked to gear up, that’s how you play the game. And it’s great if you earn your gear through blood sweat and tear, not crafting, which is a rather odd thing to point out. In fact, I’m not even sure we are talking about the same thing.

The point of the thread was to point out that I personally (as in my opinion) feel that the goal of legendary items are to obtain them through a journey, be it an epic quest, or crafting them piece by piece, or doing difficult tasks. They ought to be your personal beacon of prestige. I feel a legendary weapon should not simply be bought with a large sack of gold.

Daily Achievments....where do you do them?

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

I like to do mine at Dredgehaunt Cliffs. The Grey Road area is constantly alive with events, all of which are quite fun. Further north there are quite a variety of enemies, so finishing the variety step isn’t all that hard.

Not to mention, this is my favorite zone in the entire game.

Why's there legendaries on the TP?

in Players Helping Players

Posted by: Azjenco.9425

Azjenco.9425

It just makes no sense. These are supposed to be progression items, weapons you work towards. They should be prestige gear that you obtain through hours upon hours of play. They’re the product of toiling away as you assemble them piece by piece. By definition a legendary weapon should be the stuff of legends and become part of your legend.

Seeing a legendary weapon on TP cheapens their purpose in my eyes. They’re supposed to be part of your legacy, not some form of hooker item that you throw money at. I personally feel they should all be account bound.

Serious discus:whatWrong with raid dungeons

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Your basically describing Straits of Devastation is what I’m getting here.

Alright, let me create a scenario…

Three parties (Red, Green, and Blue) do the Ascalonian Ascension encounter. The all start in the middle of the map.
Phase One
Red goes to the ravine choke point where they need to battle incoming charr. Green goes to take care of the fire orbs, and Blue go battle the fire shaman, all groups spread out quite far across the map. The fire shaman has a fire shield, but whenever Green destroys an orb, the shield goes down to allow Blue time to damage the fire shaman.

If Red fails to hold the charr at the ravine, they’ll get through, where they turn into berserkers and kill Green and Blue. Green need to battle fire slugs while destroying the orbs, but if they take two long, Blue might die and the shaman will start to heal.

Phase Two
Once this is done, Blue must jump from rock to rock across boiling fire pits. Green will go join Red at the other end of the ravine. They must then delegate tasks, one battle the summoners, while the other group kill the archers. Red decides to battle the summoners, while Green kills the archers firing upon the exposed Blue group. If the archers kill Blue members they need to restart the phase. If Red struggles with the summoners, Green and Blue will be overwhelmed.

Phase Three
Red head around to the other side of the ravine where they need to destroy a door with siege weapons. Blue need to kill as many acolytes as possible while they’re busy with their ritual. Green need to jump down the side of a cliff, do a small part of the rock jumping puzzle, and go help Blue. Meanwhile, Red use siege weapons to batter a large door as they fight oncoming charr. The longer the ritual takes, the more damage Blue and Green endure. If they die, the phase restarts.

Phase Four
When Red breaks through the doors. The acolytes will go into a frenzy. Once they’re killed, the three reunited groups do battle with a large boss that appears. They need to attack three different points, though need to time it at different periods, or the boss will do heavy damage to another group. If one group dies, everyone dies, and the phase restarts.

Phase Five
The creature starts breaking apart. The groups now fight elemental creatures spawned from it. However, during parts of the fight, 4 to 8 randomly chosen valves will need to interact with by players at the same time. If not they die.

Upon completing the fifth phase, players will receive tokens, items, karma, gold, etc.

This is a quick and basic example, but as you can see, even this will have a lot more precision and mechanics behind it than Orr, and can only be properly pulled off in a closed off instance.

(edited by Azjenco.9425)

Serious discus:whatWrong with raid dungeons

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Actually that is Orr…….

Umm, no. I can complete most Orr events on my own, because most of the time it’s a ghost zone (no pun intended). The events just trigger randomly and you can do them over and over, or run around while no events are happening. The only groups are at temples and these are just zerg groups. There is nothing wrong with this, since that is how most zones function, but clearly you have no idea what I’m trying to get across.

The instanced events will be story driven and not to mention hard, and will need to be completed along with events happening at the same time elsewhere on the map. If one fail, they all fail and the phase will need to be restarted.
With the three parties of five players each, you’ll need to do dungeon level fights and co-ordinate battle strategies as you do battles across the map. Boss fights sometimes wont even need all three parties, as with some fights one group will need to do a task elsewhere will the other two groups engage the boss.

If this sounds anything like Orr to you, then there’s something very wrong with the Orr on my server.

(edited by Azjenco.9425)

Serious discus:whatWrong with raid dungeons

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Instead of having a raid per se, I would rather have an instanced map like Underworld of FoE. There you’ll find complex events and simultaneous objectives to complete and even large scale world boss fights. This map can take hours to complete and can even be returned to.

I think this could work in the game.

They have that its called Orr

Orr is instanced for multi group tasks…? O_o

I’m not sure you get my concept, especially since you missed the edited part.

Basically, there will be one map with simultaneous objectives and DEs that you need to complete, they’re quite complex, not to mention you can fail them. So it’s important to work together. The map will progress along phases, and when you complete the final phase, you receive a special reward.
Orr certainly is nothing like this.

focus MORE on the WORLD

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

I want more DEs so that we see less of them. That way zones feel exciting and new, and a little alive.

I’d also like to see DEs interact a bit more. Like say for instance, you do an escort event, half way through it runs into a bandits attacking the road deal. Because both intersected at the same time, a new event kicks off. Bandits raid the caravan and run off to their camp. From this an event happens where you need to go get the goods back. If they happen at different times, you see the one or the other, but just because the two interacted, an entirely unique event occur out of the two.

I’d also like zone bosses to be a bit more active, maybe not always spawn at the same location. Perhaps they can even overwhelm the active players if there’s too few of them, and them move to a town, here it destroys the town, which you then need to help repair once the boss is defeated. This would create a level of urgency and even add some danger to these large, menacing entities.

Serious discus:whatWrong with raid dungeons

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Instead of having a raid per se, I would rather have an instanced map like Underworld of FoE. There you’ll find complex events and simultaneous objectives to complete and even large scale world boss fights. This map can take hours to complete and can even be returned later. You’ll only be able to return during the phase you left or an earlier phase, but not a later one, of course.

Edit: Just to elaborate. How this would work is to have three groups in the zone, when you join you’re thrown into one of these groups. Each group will have to take on different tasks and initiatives, because some event will occur at the same time, but on different parts of the map.

(edited by Azjenco.9425)