Dragon Coffers all over again…
Coffers are easy to get. The gauntlet tickets on the other hand take endless grinding to get 1 stack of it
maybe, just maybe you could see the next living story from up there, so anet decided to remove the collision
400 tickets, still no drop (not even that favor of the festival scrap). they should increase the drop rate and make it acc bound.
I’ve seen so many posts about the high price of transmuting items on low lvl toons. but lets compare the current price with the past transmutation system again.
Before this patch, you need to actually buy the item/skin you want, then transmute it to ur equipment. Depending on what skin you want to apply, that would cost you at least 4g to hundred golds (thousands if u want to apply legendary skin). Right now, you only need to spend 3-4g/item (depends on the gem price) to access all the skins you’ve unlocked. so yea be grateful.
on the other hand, i hope anet notice the clipping issue when previewing the armor skin. There should also be an option to stow/wield your weapon so you can actually see how ur wpn looks on ur character.
agreed. would be great if the exclusive armor skins you get from personal story are also unlocked once you finish the story (comando armor, slayer armor)
i accidentally deleted my lvl 39 personal story reward Q_Q
I wish i could use mine for glory tho
When did u use ur chalice of glory? i tried to use it this morning, but i’m not allowed to use it
Can you make the rotation of the world bosses is in 22hours or 18hours, instead of 24hours? Some people can only play at a certain time during weekdays. With the upcoming 24hours rotations, i’m guessing those people will be fighting the same bosses everytime they login and play. By creating different rotation, people will be getting more variation on world bosses each day
I just want a full-length cape
So I made kraitkin just yesterday, and i’m wondering if elementalist can stack the aura of kraitkin on land. Is there a way to make the aura stays on land? I can stack the aura underwater, but as soon as i walk off the water, the aura is gone. It would be awesome if kraitkin wielder can have the same aura like the legendary spear aura
Race: Norn
Sex: Female
Class: Elementalist
Item: Cloth aquabreather (the one that drops from tequatl chest)
Description:
Whenever i go underwater, the mask changes the texture of my shoes. I tried with other aquabreather, but they didnt give this weird texture on my shoes. It seems it only affects high top boots, such as what im wearing in this picture
Race: Norn
Class: Elementalist
Sex: Female
Armor: Soldier with Celestial Runes
Armor with issue: Invader’s Acolyte Shoe.
Whenever I go underwater, the texture of my boots got messed up. the texture stays until I re-equip it. The problem occurs when i start using [Rare] Cloth Aquabreather
What makes AOE skills extremely useless is that there’s no icd on retal dmg. Cast a MS on a zerg and watch your health drops from 20k to 0 in 2secs
Alter retaliation
Retaliation can be kept at 100% quite easily (for some classes), and it’s not hard to give a zerg constant retaliation. Retaliation deals fixed damage per attack, so it’s extremely effective against multi hit attacks. Many classes/builds will have to avoid using most of their abilities, because they receive much more damage than they dish out. Casting a few grenades into a retaliation buffed zerg is suicide.
Fast attacks don’t have any massive advantage to make up for this. Critical hit effects all have long cooldowns, which most slow hitting weapons with some crit chance will close to maximize anyways.
Blindness and Aegis is another advantage where fast attacks are ideal. However, you can counter aegis by simply not opening with one of your best attacks. Blindess can be countered by using #1 attack a single time.
Retaliation have no real counters (boon stripping is very limited), and they give a too big buff to zerging.
Possible way to fix retaliation:
1. Retaliation should be based on damage dealt. It does not need to be proportional to damage, but the fast weak attacks should in no way get the kind of retaliation damage they currently get.
2. It should also be harder to stack retaliation for a large group. This could be achieved by distinguishing single target stacked retaliation from area stacked retaliation. Keep that retaliation can stack 5 times in duration, but that only 2/3 of those can come from area retaliation. Either that, or give area boons a limit to how many can be affected (this may introduce some unwanted rng factor).
Why Retaliation is not like Confusion
Just before people start arguing that confusion is not OP and basically the same as retaliation, so reta. It’s not. Before you cast an ability, you can check wether you have any confusions on you. It’s alot harder to check the enemy targets if they carry retaliation (AoE), and conditions are feasible to remove. It is very easy for a zerg to have perma retaliation. The “opposite”, which consists of applying confusion to enemy, is much less effective.
+1 to this.
Retaliation really needs an icd.
I’m speaking in term of zerg fight here. As an elementalist, or any backline profession, one AOE channeling skill against an enemy blob that is keeping retal may result in the entire health pool of a very tanky char going from 24k health to 0 in a second or 2. Heck… even putting static field could yield a 6k damage on you. sure. necro can strip it, but that retal will always be up on the next second. the point of aoe is to prevent enemies from clumping together. they already nerfed aoe skills with 5-man aoe cap. adding unlimited retal dmg on top of the zerg just killed the purpose of using aoe skills. I’m not saying that retal is op, it;s just unbalanced
There’s already a discussion about it here https://forum-en.gw2archive.eu/forum/wuv/wuv/Retool-WvW-Retaliation-for-better-WvW-meta/first
Anet need to fix this. I spent 20g and thousands of badges on useless weapons. I bought it so I can put into mystic forge
A few equipments like wvw exotic weapons (other than the invaders) don’t show up in mystic forge. I believe some of the dungeon weapon also don’t show up in mystic forge even if you have them in your inventory
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Bithiah
Profession: Elementalist
Traited: Aura DD or Staff, have both set for dps or tanky support.
Remaliah
Profession: Warrior
Traited: Axe/Mace and GS combo (DPS build). also has exo rifle if it’s rly needed
Experience: None , but I’m a fast learner. I can also be in vent if it’s needed
Time: Most of the time during summer.
Other: willing to do any path, as long as you guide me. need it for bifrost and the pants