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(edited by Bob F It.5701)
What got me into GW2 was that the payment model was friendly to the idea that I could put the game down for a few weeks and not lose out on anything.
huh
(edited by Bob F It.5701)
Found it odd doing Claw Island part 2 where everyone decides that they’re going to meet up in this miasmic kittenhole to start an assault. Sure, it’s the closest pier to your target, but everyone’s likely to die before you finish trading insults.
in Battle for Lion’s Arch - Aftermath
Posted by: Bob F It.5701
I’m not sure what you’re asking for here. More content that could be missed out for the sake of simulating life? “Rinse and repeat” dungeons to be removed?
I’ve given up. I really find it hard to care about when I’m not given the chance to get the full picture. And if I’m meant to research the story beforehand, then what do I gain by playing anyway?
So basically if they do a recap (Aka the last 2 updates had tons of info, recaps, including trailers, stories, etc) for everything that happened before, whats’ the point of experiencing the content and if they don’t, what’s the point to return, if i don’t know what’s happened in the meantime….am i getting this right?
Pretty much spot on. I bought this game to play it, not for it to play itself. And the exposition-dump character is a very dirty solution to the problem.
(edited by Bob F It.5701)
I’ve given up.
I really find it hard to care about when I’m not given the chance to get the full picture. And if I’m meant to research the story beforehand, then what do I gain by playing anyway?
(edited by Bob F It.5701)
No thanks. That’s not really a Living World is it? I’d rather keep looking forward to all the new content coming my way than mess about in dead content that isn’t relevant anymore.
Uh-huh. Well you have fun with that double-fragmented storyline. I’m having fun with PS playthroughs and dungeons.
12 months of work condensed into 17 clicks. And in this version, we don’t even have to worry about side character development.
Maybe it’s just me, but I’m finding it more fun to run through Personal Story paths.
… I would imagine that, for them, the LW is just a train that they hop on. They can read all about it on the website and if they want full detailed information, there is the wiki. And they can continue with it when they buy the game.
If reading about it is really a viable substitute, then why bother playing any of the LW’s story in the first place?
I don’t see how this is needed. It’s not like this content is hidden, everyone receives e-mail notifications and a short description of the event. If they want to play, they can log on and play; if they don’t, they don’t. It does suck for the people who want but can’t for various reasons, but, c’mon, this is just like real life.
For example:
There is a sale at that shop you wanted to buy those awesome video games from, but you are gone for a vacation and when you return the sale is over; do you complain to the management that they should find a way for you to be able to benefit from that sale? You can, but you won’t get anywhere because it’s just silly. It was there, open to anyone and the people providing it did nothing to keep you away from it. You missed out? Tough.The QQ about this is getting tiresome.
People should really stop seeing themselves as the center of the universe and the logical targets of everyone else’s thoughts and deeds.
Coming back to what this thread proposes, the OP does suggest a reasonable solution to this issue, but IMO the resources needed for this would be better spent MAKING THAT kitten ED EXPANSION EVERYONE WANTS!
Hey, let me show you something;.
ANet still wants people to buy the game. What is LW to people who buy the game in the future. Is it a confusing mess? Is it a “kitten you, these guys were first”? It’s not a selling point, I’ll tell you that.
And don’t try the “real life” angle. Unless you ignore the magic, respawning, self-healing wounds, dragons, cat people, cube cities, half-mile radius capitals, talking trees, ability to carry 10 massive hammers in a backpack, zombies, trading stuff into thin air, floating platforms, and the society that composed of 95% people who run around having adventures, then sure it’s just like real life.
LS story is just alien to me. I haven’t done half of the steps, and when I do try to jump in, I’m thrust in the middle with the expectations that I’ll know everything beforehand.
As others have pointed out, it’s a viable substitute to just catch up by watching videos of other players playing the content. I think I’ll do just that: watch this ending on YouTube; I’ve got some alt classes I’d like to learn while this blows over.
E = M.C. Hammer
I keep hearing good things said about Bazaar of the Four Winds, and I have absolutely no idea what it is because I had important stuff to do irl during the short time that it was on.
And before you say it, I’m not going to read someone else’s account on what happened because that’s simply not how a game is meant to be played.
I have to back up what Asumita says. What LS is right now not a selling point of the game; any newcomers to the game (and I know a few) are going to be introduced around Act 2, and they’re meant to, what? Read a wall of text? Watch someone else play their game? And any current players who drop a chapter are simply being told to kitten off. LS’ s audience is only going to decline. The attitude is just asking GW2 to head in the directionof many a WoW-killer.
So let me ask you this:
1 – Does the world feel more believable to you thanks to LW content?
2 – Does the world feel more natural?
3 – Do you feel as part of the world?
4 – Do you feel the world is evolving around you?
5 – Do you feel that making content temporary is important to achieve the principals of Living World?
6 – Does temporary content has some advantages over permanent content?
1 – Doesn’t feel more or less believeable. There’s the impression that the scenario is moving in time thanks to the event, be it feels pretty peripheral when I only finished my personal story a couple of weeks ago.
2 – No. Everything feels nailed onto the world. Every couple of months something is stirring up trouble without any coherent build up. And now we’ve been handed the excuse that some big bad has been behind it all. Very artificial.
3 – No. That could be because I’ve had blocks of time where I haven’t had spare time to play, but it certainly wasn’t helpful with Aetherblade Retreat when I was told to get lost by the only guys doing the dungeon because I was only* level 78 (thank kitten for LFG, Desolation is pants for dungeons.) When I try to catch up with the latest content, it’s referring to stuff that happened previously that I didn’t get the chance to do (and never will) and as a consequence I feel like a spectator. Which answers…
4 – I feel its parallel to me. It’s probably better now that LS events last longer than a couple of weeks, there seemed to be the imperative to stop whatever I was doing before, rush through the new content before it became a solo experience or got deleted, then get back to what I was doing before.
5 – It helps with the principle, but then it alienates those who haven’t been able to take every step. The only insertion point has been at the beginning last year, and everything wants to move forward and point to the past; that’s great because that’s how good stories work, but some of us are missing pages.
6 – I don’t reckon so. LS seems to be a very perpetual thing, perpetually jettisoning sections for the sake if feeling alive, but it feels dead to me ever since I missed Moltan Facilty.
I’m a little confused after killing the hybrid for the first time. I’ve only been able to get back on GW2 starting with Tower of Nightmares. Throughout the content I’d been fighting a mix of krait and Nightmare Court in a similar way that I’d been fighting off the Dredge and Flame Legion in Flame & Frost.
While going up the Tower, there had been the disembodied voice of someone called Scarlet taunting me at every step. I’ve never had contact with her, and as such I don’t really care.
Apparently she’s important.
She’s important enough that when I beat the Toxic Hybrid, there’s a cutscene where her face can take up 45% of the screen. As I said, I’ve never come across her, but at this point I’m meant to know who she is and have a motivation to oppose her.
So could someone explain what the hell that cutscene was all about?
I’m coming across the same thing. I wouldn’t think it’s server related (I’m on Desolation if you want to know).
7.5/10 – “Riven” is pretty good, though I wonder where she’s exiled from and where. Logan looks to an outcast for help?
Jet Ormaire – Human Elementalist; specialist in fiery techniques, hates swimming.
Baeron Beastrazor – 9/10 The name matches very well with the profession and has a good ring to it.
Zarric Mindrazor – 8/10 Well matched, though I don’t feel the same tune in “Zarric”; maybe to punchy.
Argateth Solflint – An engineer who’s methodical thinking has earned the Legions great progress on and off the battlefield. Although originally gaining the “flint” moniker for his remarkable marksman ship and the well-built turrets he trained on his enemies, the newer members of the Sol warband see the victories he ignites wherever he leads.
Seems strange for quickness to apply to such a thing…
Is there some item that gets you to execute players faster? Because I witnessed a player doing execution animations twice as fast as normal, robbing me of the chance to interrupt them so that an ally could at least slip her attention. She then does the same to an ally.
I can’t see anything in traits or skills that would or should do it, so I’m wondering where you get access to this.
My engineer is Argateth Solflint, so it’s the Sol Warband – “flint” being the specialty of his guns.
-Grenade needs a spammable autoattack not Gtaoe. Like nec staff skill 1 + 4 gtaoe. Obv, tuning down it in dmg, or making it trowing always 1 singe grenade, but having to spam 1+aim+move around is a real pain.
no grenades are fine…
other kits auto attacks need to save or preset to 1also changing kits shouldn’t stop us from auto attacking
Oh, I think medkit should stop auto attacks :-p
But yeah, there’s a clear case for all the kits except med and grenade. Auto-attack? Where with the grenade. The kit revolves around choosing the location.
They have the SCIENCE.
Also Asura (they just have a different flavour)
I’m getting it too. Makes the charr seem afraid of small heights. But it definitely seems to be a bug of flavours.
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