Showing Posts For Caatalyst.7289:
Thats amazing! How did this get overlooked in GW2?
This isn’t just about having bright pink pants. It’s about wearing sexy underwear.
I’ve worked hard to get my engineering looking fine. All I need is some sexy black stockings and an 80s high waste thong.
Is ‘the hunter’ a PVP rifle? Does that mean you can’t get it by combining exotic level 80 rifles in the mystic forge in LA?
What are the paid tokens and slivers?
Thanks
I want a polka dot thong
Is anyone else bored of yellow stinky kinckers?
I think it would be great if Anet added custom underwear that we can also colour.
We want to looking sexy in our lingerie! -
Hi All,
I would like to see a better animation for when I’m shooting high objects.
For example, when fighting the dragons during world events they often fly up high. Instead of aiming higher and following the target my engineer still shoots straight forward.
Is this something we could see sorted in the future?
where do you get the big sniper rifle skrill?
A blunderbuss from my understanding is still a rifle. A shotgun is a much more modern type of weapon.
But despite having negative feelings towards the ‘shotgun’ style clunky combat moves that the engineer has this is going off topic and not why I started the thread.
My point is that it would be great if Anet would change the sniper rifle animation so that it is fired from the shoulders rather than the hip. Even if it was just for the legendary.
I think the fact that the legendary is a sniper rifle provides all the more reason to take this into consideration.
It can’t be that hard to implement given that all player models already have the shoulder shooting animation available.
Alternatively Anet could add in a function for ‘hip shot’ much like those available for functions 6 – 10 on the HUD. There is a small arrow which you can select to change utilities and elixers.
This arrow could also be available for ‘Hip Shot’ and instead we can could select ‘shoulder shot’ or ‘precision shot’ to change the animation as we desire.
We could even go further and suggest that shoulder shot provides slightly less damage but increased range or include / remove a condition effect.
The one thing I love about Guild Wars is the amount of customisation. From creating your character to choosing the colour of your outfit.
Making this adjustment could simply be another way to add customisation and make the game more enjoyable.
Please Arenanet! Hear our cries!
Attack moves 3,4 and 5 requires quite a lot of work to get right in battle. It makes rifles less appealing and feel clunky in my opinion. We can talk about references to shotguns all day, but at the end of the day there isn’t a single shotgun skin in the game.
A big part of the pleasure of playing Guild Wars is the visual detail and animation elements. Simply making the sniper rifle ‘feel’ like a sniper rifle in combat would make a huge difference. Especially considering this is the legendary we Engineers are all working towards.
Yeah I appreciate that there is much debate about the engineers rifle abilities. I personally much prefer using pistols.
The engineers rifle abilities don’t feel very damage orientated and instead quite clunky to operate. They are all focused around close range encounters and that to me seems more like what the warrior should be equipped with.
But back to the main point of the thread…
I appreciate that the warrior shoots from shoulder height. But it would be much more visually appealing to hold the rifle according to the rifle type. A large bodied shotgun style rifle at hip height and a sniper rifle at shoulder height.
It really takes the edge off using sniper rifles when they are held at hip height. I’m working towards getting my legendary sniper rifle as I much prefer its appearence over the legendary pistol. But if we are using guns in a game we want the satisfaction of that gun right? Especially when it’s the best one in the game. Holding a sniper rifle at hip height looks silly.
I think it would be better to get feedback off people who are actually playing as engineers and have a good feel for this rather than non-engineers commenting on things they’ve read.
Hi Everyone,
Does anybody think that it would be great if Arenanet adjusted the aiming position for all scope / sniper style rifles to shoulder height? I love the sniper rifles in this game and I would make the combat feel much more immersive. I think this is especially important considering the rifle legendary is a sniper rifle.
Alternatively we could shoot from hip height when moving and when stationary aim from the shoulder height?
I can’t imagine this is too much of a pain to implement and I really think it would make a huge difference to rifle combat. What does everyone else think?
haha I posted this yesterday and when I logged in today it was fixed!
The item that isn’t display the guns is called ’ Strong Leather Coat’ and it’s made by leathermakers.
The guns don’t display whether im in preview mode or playing the game.
For some reasons the pistols don’t display correctly on my engineer on my current outfit. I keep transmuting the outfit because it’s my favourite.
I tried wearing a couple of different upper body combos and for some reason they displayed fine on a top that was even bigger.
I would like to see;
The rifle build be completely revamped;
At the moment it feels and looks bland.
The standard attack hip-shot looks poor. When holding a large sniper rifle I want it to feel like thats exactly what I’m doing. Engineers should be about precision and the current rifle moves don’t feel that way they feel sloppy.
I’d also like to see better sound content for the rifle moves which feel like there is more impact. currently they sound weaker than the pistol.
I’d also like to see more variation in weapons such as a automatic weapon like the gatling gun or
a machine gun type.
Hi Everyone,
I’ve read that quite a few people feel the same about their experiences with rifles as an engineer in Guild Wars 2.
My main disapointments;
- The way the character holds a rifle
Hip Shot looks so weak when holding a big sniper rifle.
- The sound
The sound of the rifle is weaker than the pistol, It needs more ummph
- The moves for the rifle
They are all close range? They should be long range as we have the flamethrower.
I never use rifles for this reason and I wanted to see if anybody else felt the same?
I personally think the rifle sounds weak compared to the pistol.
thats a real shame I hope arena net consider looking at this.
anybody else noticed this? Can we expect a fix?
I’m not sure if this is a bug, but on certain outfits pistols don’t show up on my character because they are hidden inside my characters outfit. I’ve attached an image to show what I mean. You can see part of the gun poking out.
Is this a bug? Or does everyone see this the same? And will this ever be corrected?
It’s really disapointing as the pistols I’m using look so cool! Every other weapon seems to display on characters fine.