(edited by Caledore.6271)
My two favorite races in GW2 are humans and charr, and both share some similar reasons. Both races have a long, rich history in Tyria, and are the only two races that weren’t invented for GW2 (yes, they were in Eye of the North but that was designed specifically as a ‘bridge’ between GW1 and 2). The humans and Charr feel like the two most important of the major races in the wider world, and their centuries old conflict (and the gradual healing of wounds and march towards peace) is by far the most interesting relationship between two of the major races.
The humans and Charr also feel like the two most fleshed out societies in the game – and I’d actually put Charr above humans in this capacity. More than any other race, they’ve progressed and evolved as a culture since GW1. Humans have to a degree technologically, but they aren’t radically different on a societal level. Asura and Norn are pretty similar to how they were in EotN. Charr, however, have really evolved as a society.
I normally hate bestial races, but the Charr are done right. No attempt to sexualize them and they aren’t sterilized into being too human-like. They feel like a genuine different race; where norn sometimes feel like big humans and asura sometimes feel like a comedic race, charr feel the most like a living, breathing society that is very different from humanity.
Overall I just think Charr as a race were handled very well and written the best of all the races, and their importance in Tyria and their rich history is rivaled only by the humans. This is why my main is a human and my primary alt is charr; nothing in the other three races captivates me like the history and evolution of the human and charr societies.
Yea, I meant through the Trading Post, but I suppose if I can find someone who has it who can link it that would work.
I’m not sure what you mean with preview. Can you right-click on a dye and preview your armor with it?
If you need an abyss dye item link put [&AgGETwAA] into the chat. It should produce an item link. (You can get the links from gw2db.com or any other GW2 item database.)
Ah, didn’t even consider that! I will try that with the different Midnight dyes to test them out, thanks for the heads up.
Community, cooperation, competition.
It’s more dynamic than any other subset of the game due to its unpredictable nature, and it’s got a better sense of community than PvE or sPvP (outside of guilds, at least). It takes the cooperative nature of PvE and adds to it the competitive nature of PvP. Granted there is team cooperation in sPvP, but it’s not on the scale as WvW.
In the end, these things make it fun for WvWers. If you find fun in gaining virtual rewards, that’s great, but it’s hardly the only way to have fun – and this is a game, after all. Fun should be the point, and I don’t need any rewards to motivate me when the gameplay is fun.
Yea, I meant through the Trading Post, but I suppose if I can find someone who has it who can link it that would work.
Charr, as they were the originators of the class (sans elixirs) and they just look awesome.
The only downside (and it can be a pretty major one) is how bad many of the medium armor sets look on Charr. Clipping and stretched textures abound; it’s made all the worse that so many medium armor sets are trenchcoats and the tail clips right through. But with the right medium armor, Charr make the best Engies in my opinion.
The beautiful thing about humans is that every class works, particularly because of the Six Gods and their connections to certain classes.
For the Priory? Scholars are a natural fit, as are Engineers. Guardians have magic so it can fit, and I can see both rangers and thieves as artifact hunters. Warriors might be the odd class out, but really there’s no reason even a warrior can’t work for the Priory (I believe many of the Priory Explorers are warriors).
If only Abyss / Black weren’t so expensive! I’ve got the proper armor pieces for my Thief but can’t afford the dye (my Charr is my primary alt, not my main). I wish there was a dye preview so I could see how the midnight shades work on the armor.
Zero. Far too much of a grind for me for little payoff, as I don’t like any of the legendaries for my main, Elementalist. There’s only a small handful of legendaries in the game I even like, most I find over the top or ridiculous, and even the ones I like aren’t worth it for me.
Maybe if they introduce better ones in the future, I might make a long term plan to get one, but even then the grind just turns me off. Fine for people who like that sort of thing but I hate gear grinds of that magnitude.
I don’t see it as an issue of modesty but practicality. Charr as a race are extremely pragmatic now (and very far from the bestial Charr from GW1). Leaving a lot of fur showing leaves it open to attack, and Charr would never sacrifice that combat advantage for aesthetic reasons. So from a lore perspective, I don’t think showing a lot of fur really fits the Charr in GW2.
That said – I wouldn’t be opposed to some sets that show more fur if it was done in a fierce tribal way, rather than a ‘sexy’ way. While tribal doesn’t really fit the modern Charr I wouldn’t mind people having the choice to have armor that is more like the primitive (and revealing) garb of GW1 charr.
I’m actually kind of glad the T3 cultural light armor isn’t nearly as cool-looking as the heavy armor, because I’ll never be able to afford a full set of it.
As others have also said, a big part of it for many is the armor. Most armor looks the most suitable on humans by far, so you have a lot more variety in good looking choices.
I have alts of all races but Sylvari, but with each of them I find I’m only considering a very small set of armor skins (and primarily cultural ones at that) because much of the armor doesn’t look appropriate. I wish they had done a better job of fitting the armor on other races, particularly Charr, but they didn’t and so many sets of armor don’t look right on other races.
That said, I really wish Humans had more options, particularly in the beard department. The selection of facial hair is sad.
I personally went Human, as I think they look the best in Light Armor. Though I do really like the Asura cultural light armor, and think they fit the class very well.
Ability wise, I would say Asura, mostly for Radiation Field. I’m a huge combo field junkie though, as I play Staff 90% of the time and I love setting up fields, so a poison field on top of the staff’s multiple fields would be sweet.
8/10, Tenderlin sounds a tad awkward but Arrius is a good fantasy name, and I like Vivienne quite a bit and while not unique, I can appreciate naming a character after a GW1 descendant.
My Krytan Elementalist is Jonen Caledore. He’s of common birth but in puberty found a spark of magical talent. His abilities became stronger when he bought a battered old book from a traveling merchant, which contained the writings of an Ascalonian elementalist on the nature of elemental magic (which was written by my GW1 elementalist Calen; I wanted a link between the two without it being blood as Calen had no children).
9/10, because Borrp sounds like a perfect Asura name (with the double consonants and everything), but I also can’t give any name a perfect score :P
My Asura Guardian, of the College of Statics, is Vidd. He’s a force-field and fortification extraordinaire (on him I like to think of many Guardian abilities as being magitech force-fields).
8/10, a solid Charr name, though is the last name derived from his warband? The “Sure” or “Shot” warband don’t sound quite right. Ignoring that though it sounds like an appropriate Charr name.
My thief is Kirok Emberclaw, legionnaire of the Ash Legion and the Ember warband, and sired by a former Flame Legion shaman and a lowly dolyak herder. He inherited a bit of magic from his father (as some of the thief’s abilities seem magical in nature, especially shadowstepping) but he keeps those talents subtle and quiet. He is a pragmatist and sees magic as just another weapon in a soldier’s arsenal, hence why he’s recruited several magic-users into his warband (Euryale and Yahuk Fellstrike, in particular from the personal story).
(edited by Caledore.6271)
I may keep 30 because the 30% Attunement cooldown reduction is hard to live without, but I certainly won’t be keeping it because EA is any good.
I am considering switching to 20 Arcane/10 Earth though.
Removing the blast finisher when the spell is on the 10 second cooldown would have made sense, as that DID seem unintended. Few people would be griping about it if that were changed (well, maybe we would a little, but I think most would acknowledge it would be a legitimate change).
Entirely removing the blast finishers on every single EA spell as “unintended” is complete bull, however. It completely destroys a unique and active play style – and one that I’ve never heard called overpowered.
Absolutely not. Cleansing Wave is decent, but the other 3 are far too weak, and Cleansing Wave on a 10s CD alone doesn’t justify its status as a Grandmaster trait.
Guardian, most likely. Possibly Necromancer or Engineer. But this is assuming I could wave a magic wand and turn my level 80 Ele into one of those classes. I can’t stomach another 100% world completion, so I won’t actually be re-rolling, probably just taking a long break and hoping ANet comes to their senses.
Wow, if that’s what it takes to make one infusion…full Ascended items with infusions are going to be far beyond my ability (or desire) to reach. And if they introduce higher rarities of infusions…I shudder to think how much grinding those will need.
I had hoped infusions would only have stats that affected the fractals and nothing else, but I suppose I shouldn’t be surprised that it’s not the case.
Do not buy RNG crap.
Do not buy RNG crap.
Do not buy RNG crap.Hopefully after this event more of the community will be aware that these items are all rip-offs
In real life you gamble money… for money. Here you are gambling money for pixels that nobody really cares about. Stop wasting your monies – you’re better off exchanging gems for gold.
I too hope the community becomes aware of how much of a rip-off these RNG chests are, but I’m not so sure. F2P MMOs have been making a lot of money off of this type of mechanic (I saw it in Star Trek Online, for instance) and there never seems to be a shortage of people willing to put a lot of real money into a random chance to get a rare item or skin.
Not much I can say that hasn’t been said already, but this certainly killed any remaining interest I have in the game – it was the one build I found fun on my Elementalist. As others, I fully expected the blast finishers when the spell was on CD to go away – that never seemed intended – but to remove ALL the blast finishers? Never expected that, and it really guts the fun of playing a staff elementalist.
I was already reeling from the announcement of a new gear grind in Ascended items…this nerf is just the nail in the coffin for me. Hopefully we’ll get buffed down the road to be a half-decent class, but I’m not holding my breath.
I can’t speak for anyone else, but I simply feel misled. Why should I stick around and spend time and money on a developer I can’t trust who is taking their game down the same path that hasn’t worked out well for every other mmo to release since WoW?
And it makes me sad because all the core mechanics of Guild Wars 2 are really strong.
Pretty much exactly where I stand. ANet, for a long while, has stressed its manifesto and design principles, and a big part of that is was that there would be no gear treadmill, and that the highest stats would be easy to obtain. Progression at 80 would be horizontal, primarily through new skins.
Ascended items violate these design principles. It’s just disappointing to a lot of people when a company betrays its principles and goes back on its promises – particularly only a few months into the game.
I do have a full set of Exotics. Some of it was temple gear, which I got before the jugs of karma, so it took a fair amount of event grinding to get it. The gold I made from the event farming covered most of the rest of my exotic gear, though I did do some dungeon runs for my staff.
I disliked the grind but I at least thought “I have my endgame armor now, and won’t ever have to do this again” when I obtained it.
Unfortunately, I didn’t think that would be proven wrong so soon after obtaining a full exotics set.
To start with, I’ve really enjoyed the game thus far and feel I’ve already gotten my money’s worth.
That said, I’m extremely disappointed by ANet’s decision to go back on their design philosophy and begin implementing a gear treadmill into the game – which they said was against their MMO Manifesto. I, like many other players here, have grown tired of gear treadmills in MMOs, and that’s why I came to GW2 – it promised to be different. Now, only 3 months into the game, ANet is already breaking that promise.
I knew going in this was probably my last MMO, but I had hoped it would last me a year or more. It certainly had the potential. But personally – and I realize some people feel differently – the idea of having to grind for more gear just kills my interest in playing any more, other than maybe the occasional foray into WvW.
I’m not here to threaten to quit unless this is reversed or anything like that. I just wanted to add another opinion to the discussion, and I’m glad to see I’m not alone in my disappointment with ANet.