Showing Posts For Caliga Meshima.4768:
Yes I have to agree there. Sorrow’s Furnace has almost 24/7 karma zerg groups running in all the known areas. Straits of Dev, Cursed Shore, Geld fields, etc etc.
I’m at 50% right now, and IM PULLING MY HAIR OUT!!! ARGH GOD! The boredom, the frustration, the endless wandering for that one vista that seems out of reach. Makes me wanna slam my head through my monitor. How do you guys cope? What helps you get through the exploring grind? Share any tips on how to get it done faster? All are appreciated.
Just was thinking, how much armor/toughness would a warrior need to have for it to let’s say…“the standard”. You’re have enough armor to take hits, and you’re not squishy enough to get killed like a glass warrior, yet you do substantial enough damage to be contributing to PvP/PvE. Any thoughts? I’d like some of you to share some of your set ups/gear choices?
Galrath Slash
Strike your foe with such power, your foe is left clinging to life.
Damage: 1200
Level 1 Adrenaline: 5% increased critical damage
Level 2 Adrenaline: 10% increased critical damage
Level 3 Adrenaline: 15% increased critical damage
150 range
Pretty much just a “kill shot” for the Greatsword instead of the rifle.
The sound for “For Great Justice!” should just be changed to a simple war cry.
I’d like to see an actual shot of the number over the head also. In the screenshots, the damage indicates that was 2 minutes prior to what your map clock was indicating. 2 minutes, buffs can go away. I think there are other factors to consider here. but over 30k on a lvl 80 mob is hard to believe.
How is dual axes bad? Axes have the strongest auto attack of all the warrior weapon sets. the adrenaline gain with that weapon set is higher than all the others, and eviscerate on a full adrenaline bar is just a devastating spike.
Anybody can argue about their stats, I hit blah blah blah, I’m contantly at blah blah blah stacks of blah! But the reality of it is that the signet stacking warrior is a solo build. Argue all you want about how you play, how high you hit, how high your crit is, etc etc. It will not change the fact that the build itself offers absolutely no group utility in the slightest. It’s a solo build.
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For the sake of the thread, here is some stats to make comparison with signet stacking and non signet stackers.
At base stats, lvl 80, with no traits invested in anything, and no gear on, warrior stats
are the following:
Power: 916
Precision: 916
Toughness: 916
Vitality: 916
Critical Chance: 4%
Armor: 916
Attack: 916
Health: 18,372
No Gear on, no traits, Mighty, Fury, and Dolyak Signet equipped.:
Power: 1006
Precision: 1006
Toughness: 1006
Vitality: 916
Critical Chance: 8%
Armor: 1006
Attack: 1006
Health: 18,372
No Gear on, Mighty, Fury, Dolyak, Healing, and Rage signet on, with 10 in Arms tree for
+40 unused signet trait
Power: 1006
Precision: 1306
Toughness: 1006
Vitality: 916
Critical Chance: 23%
Armor: 1006
Attack: 1006
Health: 18,372
Just wanted to toss this out, but the crit value of the signet stacking can be achieved by one shout, For Great Justice.
(edited by Caliga Meshima.4768)
My main and Canthan warrior, Caliga Meshima! I’m wearing a full berserker set transmuted to look like the Koda dungeon armor set for that “Samurai” look!
For The Empire of the Dragon!
For Emperor Usoku!
For Cantha!
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This does answer my question, thanks. So technically it would not be beneficial to have 2 proccing on crit effects.
Something just crossed my mind when killing random stuff. Do weapon procs have a shared internal CD?
Example: Weapon in MH has sigil effect proc, CD starts. Does this CD also affect the proc effect of the OH?
The reason I ask is because depending on the answer, in theory, a single strike can possibly proc both sigil effects at the same time. Fire Aoe sigils with chill effects, Chill effect sigils with bleed effects, etc etc.
Weapons in the MH will also proc the OH sigils effect regardless which weapon was used to attack also, tested this myself.
So I ask the question, does the weapon proccing on critical hit share a same internal CD with each other, or can both be activated regardless and have absolutely no connection to each other?
My main toon, Caliga Meshima of Cantha.
For The Empire of the Dragon!
For Emperor Usoku!
For Cantha!
^_^
Maybe I feel like something a bit more out there actually. How about Chains? Chains can be considered a weapon right?
Two-handed axes definitely. I would really love it if they put a Lance/Pole-arm/Spear type weapon to use on land.
I’ve been wondering whether a 2hander or dual wielding would be better damage wise myself. Does anybody out there have raw testing data or something that have confirmed which actually does more damage, 2h or dual wielding, provided the weapons all have the same nature in stats?
The task is supposed to be hard, and it is. The Wiki suggests you kite mobs in circles. The method is do-able and just takes a couple tries… this is the only tough part of this run and the more you do it, the easier it gets. My thoughts to you.
1. Get a chat program and communicate better with your group.
2. Learn your buddies play styles and use builds that work well for the task
and if those dont help, join a guild that can help you.
Content is supposed to be hard, its the only end game you have.They want dungeons to be hard for about 6 months. Once you do them enough they will be easy. Once theyre easy to everyone… theyll add more content.
So what you’re telling me is that we should kite the mobs instead of actually “Defend” him like the event is supposedly designed as? Am I getting this right?
GS warriors with 4-5 signets in Dungeons anyone else hate this
in Warrior
Posted by: Caliga Meshima.4768
so it doesn’t add survivability at all, other than dolyak?
Well there are other factors to consider, such as gear and what not. But at a base level, the benefits of the signets themselves are very minimal, not even worth taking notice at level 80. The real bread and butter is the +40 precision for each signet, which as you see here gives about 20% at lvl 80, wearing nothing, and only have 10 in arms. Signet stackers just want the big numbers. I don’t want to sound like a jerk saying this, but ideally, this is basically the “Lazy Warrior’s Way”. Technically speaking, a DPS warrior only needs a minimum of around 30% critical chance to be optimally efficient. If the rest of his efforts are put into +critical damage, and power, he would be throwing incredibly large hurting bombs. With a full exotic berserker set in armor, jewels, and weapon slots, a warrior can get around 32%ish critical chance without investing in the +40 precision per signet. As I stated before though, I have nothing against signet stackers, but I feel the signet stacking thing should be used for DPS warriors that are lacking in gear if they want to offer a competitive edge compared to other classes.
(edited by Caliga Meshima.4768)
GS warriors with 4-5 signets in Dungeons anyone else hate this
in Warrior
Posted by: Caliga Meshima.4768
For the sake of the thread, here is some stats to make comparison with signet stacking and non signet stackers.
At base stats, lvl 80, with no traits invested in anything, and no gear on, warrior stats are the following:
Power: 916
Precision: 916
Toughness: 916
Vitality: 916
Critical Chance: 4%
Armor: 916
Attack: 916
Health: 18,372
No Gear on, no traits, Mighty, Fury, and Dolyak Signet equipped.:
Power: 1006
Precision: 1006
Toughness: 1006
Vitality: 916
Critical Chance: 8%
Armor: 1006
Attack: 1006
Health: 18,372
No Gear on, Mighty, Fury, Dolyak, Healing, and Rage signet on, with 10 in Arms tree for +40 unused signet trait
Power: 1006
Precision: 1306
Toughness: 1006
Vitality: 916
Critical Chance: 23%
Armor: 1006
Attack: 1006
Health: 18,372
GS warriors with 4-5 signets in Dungeons anyone else hate this
in Warrior
Posted by: Caliga Meshima.4768
I personally have no problem with signet stacking warrs, however in my opinion: Signet stacking is a solo build. Aside from the damage, they bring no utility or group synergy on their own. Provided their weapon maybe has a “heal party on crit” mechanic from one of the sigils or the like, it just looks like a solo build to me. You can argue about gear, how hard you’ve hit, the history of successful groups you’ve run. It still will not change the reality that the signet stacking warr is a build catered more toward solo play then groups.
(edited by Caliga Meshima.4768)