This seems to me a very good argument that power traders are actually keeping the prices of goods DOWN.
Thing is, given the current state of the game world, which level 80s are farming T3 materials? People going for world completion? Given that logs’ only function involves them being permanently destroyed, it seems odd that there’d be an over-abundance. This is especially true given that power-levelling is so popular, and can be done eight times per character.
Additionally, there are other reasons to keep levelling crafting after getting master crafter. Why would you want your level 80s tied up by a crafting bench with crafting components when you can just permanently park an alt there?
I could well be wrong, but I think botting is still a problem. If nothing else but to explain why armoured scales are sitting so low even after the barracuda adds patch.
I think its worse for people who actually have legendaries. They just aren’t impressive any more. The only reason I’d work for a legendary now is to sell on the TP, as they’re just so common, and they’re only going to become more common. They’ve become nothing more than a fancy skin (some not even that).
I think ANet realises this is a problem though, and hopefully there’ll be some kind of new system implemented along with a lot of new legendaries soon. At the moment there is nothing at all to show that you’ve achieved anything in the game beyond the ascended pieces, and the fact that they’re fractals only leaves a bitter taste even with them.
There’s a whole page of WvW achievements. Just tie it to that and then put a (small) gold amount on it to stop everyone doing it.
So, for example, you reach tier 3 (or whatever) in every element of the WvW achievements, then pay 30G to unlock commander. Then you know they’ve played a lot of WvW (and many aspects of it), want the title, and it stops everyone throwing it on just because they’ve got the achievements.
No idea if that works, but I agree with the OP and think this might get around the problems with BoH.
its a good guide. everything is spot on ( part from the " not needing to know the game" but you are right on the psychology part). You need to know the game in order to make these kind of predicts. u need to know that omnnom berry are very sought after, you need to know how they are farmed, you need to know the changes in future updates.
I said know the game as in exactly how you described it, not know the game as in all the dungeons, full ‘raid gear’ or something like that. Knowing the game one way and knowing it another way was the distinction I was trying to make.
and this guide is more or less about riding a manipulation already being done by Anet.
It was an example of something. You could listen in on what the most popular youtube personality has to say and he may recommend buying X item for low level chars and everyone does it or someone may make a forum post saying they had great success making X item while leveling a char to use as a weapon or as a potion.
Again, the point I was making was to pay attention, which is a bit ironic in this sense.
its a very good general game guide, i’ve done this in a multitude of games. but it can’t be applied to GW2 that much. why? because we have yet to see some patch notes before the actual patch. but i guess that this can be done partly even though the entire game already knows it.
Again, not just patch notes that you need to look for. And you haven’t done this in multiple games, by the way you type and the general way you carry yourself you’re very uneducated and incapable of critical thinking which would be a major part of doing this.
and even though i can agree with Protoavis that you say omnom berry allot i don’t find this video even remotely unusefull ( and i already knew this stuff). it’s good general gamer-knowledge
I don’t understand as your grammar is bad and you’re saying two totally different things.
Wow dude… way to attack the guy sticking up for you…
I have no idea if sales work differently outside of the UK, but I can’t see how there could be any financial sense in giving the amount of warning you seem to be asking for. They gave a bit of warning, which was generous. They even included the character slot picture in the advertisement, which should have been a pretty big clue.
Please lets not complain when ANet put good things on sale
It does make the whole achievement thing a bit pointless that one. I’d really remove any regainable points. It makes it impossible to implement any kind of achievement point vendor/reward system (1,000 points – cool skin, 2,000 points another cool skin…)
I don’t know how they’d do it without really annoying the people who have grinded for points, but I also can’t think why they included it in the first place.
Sorry dude but I don’t think this is feasible. Gem prices spiked by like 30s per 100 when the character slots went on sale. A lot of people (myself included) had to pay much more for our gems than you (probably) did to get the 600 per character, so it really isn’t a simple refund issue.
It isn’t inconvenient to switch, it literally is just a mouse click to scroll through your characters. This is more of an aesthetic issue than a convenience one. It would just be really cool to see all of your characters, plus trophies etc. on the log in screen. As there doesn’t seem to be a cap on characters I understand that the scroll is required. I’m just taking a guess that the most common number of character slots (for people that have the gems) will be eight, and it doesn’t really affect anyone with fewer than eight.
As I say, its a really minor thing, but I was hoping it would also be a really minor fix.
Okay, this is a tiny suggestion and it may sound a little silly, but I think after the sale a lot of people would like it. Could you please expand the character select screen to show eight characters rather than seven?
If this requires any significant amount of time to achieve then I would much prefer resources be spent elsewhere, as this is obviously a very minor point. However, I think that the majority of players, if choosing a number of characters, will go for one for every class. It’d be really nice to be able to see the whole team at the same time.
My only issue with the monthlies is that they’ve included the fractals when they KNOW that they need fixing. I’d love to run fractals, but my connection isn’t reliable enough to guarantee a full run through. As soon as the patch comes out to let us reconnect, then cool, but until then I’m not going near them again.
I also don’t really get the motivation. People have tried fractals, they’ve divided the player base a bit, and the people who want to do them will do them anyway. There are already easily enough rewards for doing fractals that they don’t need more incentive.
So, yeah, I’m pretty happy with the monthlies, but I think this particular requirement is a bit of a misstep. To be honest I don’t really see why they aren’t putting up four new achievements every month for added variety.
I included the bolded section to specifically highlight that I knew this was a special case, however I think you are oversimplifying. Because gold can be bought with real world money, it does have a cash value.
If someone spends hundreds of pounds on gems to convert to gold, and Arena Net then take some of that gold away without telling them, then that is pretty off. I’m not saying Arena Net shouldn’t take the 15% (they should), but I see no reason at all to think that they shouldn’t be upfront about it just because we’re talking about a virtual service.
To those saying “its just a game”, and “its just in game currency”, you do realise that money is technically “just pieces of paper”?
Because of the gem to gold conversion, gold has a real world cash value. People buy literally hundreds of dollars worth of gold, and that is then taken by ANet. The lack of a gold to gem to cash ability makes this significantly different to other situations, but to simply dismiss the value of something because it only exists virtually is fairly outdated thinking.
I’m actually with Chimera on this. Although I think deceptive is a little strong, there should be a much clearer indication of the 15% taken off (I’d have had no idea if it weren’t for coming on these forums).
This is made worse by the fact that gold does have an effective real-world cash value, and in some cases we are literally talking about hundreds of dollars being taken in taxation. Obviously this is lessened by the fact that there is no legitimate way to convert gold to dollars, so I don’t think it is a legal issue, but it is (I think unintentionally) misleading.
While I agree that there should be a collectibles tab for tokens (if nothing else but to look cool when you fill it), I don’t think this needs to be asked with such hostility. ArenaNet literally just expanded the collectibles tab a week ago, which freed up a load of space. I would love them to expand it further, and I actually have some hope that they will.
The skin was always going to go up. It’s a very unique skin, with sounds effects, that looks cool. It is also no longer attainable in game.
If I’d ever had enough gold to buy one, I would have, but it has been raising in value at about the same rate that I make money. Definitely don’t think this qualifies as manipulation, I’m amazed it stayed so low for so long.
ArenaNet deserve, and need, to make money. So in that sense I support it. It also limits the impact of gold farming by offering a legitimate option for buying gold.
In an ideal world however I would obviously prefer a more level playing field.
Thing is, things aren’t that expensive. You can kit out a character in full rares after a few dungeon runs.
The difficulty is that people have decided that full exotics should be easily achievable, and that legendaries should be attainable to everyone. But given the definition of each of these labels this seems odd.
There isn’t much difference between exotics and rares in terms of performance. They should be a long term goal for most players. Legendaries are meant to be just that, legendary. I now see about one a day wandering around, and they’re now a bit underwhelming.
If everyone gets exotics, then they’ll have very little to do at end game, especially if skins are as easy to get as they are (and would be even easier without nerfs). This would force ANet to have to introduce a new tier of gear for players to work towards because they’re bored and have nothing to work towards. Let’s for the fun of it call it something like ‘Ascended’ gear.
Now, can you imagine how annoyed players would be if ANet were forced to create a new tier because everyone had already got the top-level stuff really easily?
Yes, I’d like to thank ArenaNet as well. Whilst Wintersday has not been perfect, it has certainly been excellent, and much appreciated content. I do think that the number of complaints being made for this event are unnecessary, and drawing attention away from more legitimate concerns.
Anyway, this has been great. Thank you
Charged Lodestones are now about the value that they are worth, because they are VERY difficult to farm. You also only need them in large quantities in specific endgame content that shouldn’t be available to everyone three months in.
I understand it is frustrating, but this doesn’t seem to be a flaw in game design to me. Rather than complain about prices, why not go out and farm and actually profit from it?
I don’t quite understand why everyone hated the Halloween system. It allowed people to gamble all they liked, and then everyone else to pay in game gold for the rewards. Allowing the mini on the TP would make it easy to buy with real money. I also assume ANet made a lot of money from people trying to win big on gold.
Crash, sincerely, tips given on this forum particularly without absolutely sound justification is just as it seems. They benefit from masses of people believing in what they’ve said leaving said people in the dust with useless stock. Sometimes you do get people trying to help, these are usually flippers basing the info given on margins between current by and sell prices. If you’d like some info on earning through the tp, i’d be happy to tell you what I’m currently doing privately, to my disadvantage rather than tell the world to my advantage after I’ve stocked up.
Although I appreciate the offer, and may even take you up on it, I don’t understand why you would be skeptical of every tip. Especially in this case where hard wood logs are low. Even if this were a case of market manipulation, there is a pretty good chance that they’ll go back up when this wave of bots is dealt with and people start crafting again after Christmas. I mean, I’m staying away from wood at the moment because I could well be wrong about this, but hard wood is an massive ingredient in two crafts, and very useful in a third.
I’ve started seeing legendaries on a semi-regular basis. I’ve seen people posting here about getting them frequently.
Why are we assuming that ArenaNet wants people to have legendaries this early on, especially when they’ve pretty explicitly said they don’t?
Heck, why do so many posters seem to want legendaries to be easy? I really don’t want Lion’s Arch to be filled with people swinging around Twilight, and if I was actually aiming to spend the time required getting a legendary, I certainly wouldn’t want it to be common.
I’m just gonna go ahead and give you the benefit of the doubt (seriously why are people so hostile towards any suggestion of altruism here?) and thank you for the tip. The wood market has been funny recently (I’m thinking bots), so I’m a bit wary of investing in it, but that is a low price for hard wood logs, and I appreciate the tip.
I’d like to say that I am really grateful to ArenaNet for the new content, and have no wish for the content to be released sooner in Europe than anywhere else (though maybe it’d be nice if event timezones favoured another continent for once). However, I may have changed my plans for this evening had I known that the new content was going to be launched on the 15th rather than the 14th. In future events I would be much happier if advertisements were made clearer so as to allow me to plan my time more effectively.
Thank you again to ArenaNet. Please do not take this as a complaint about this event, but rather as a request for future events.
EDIT: Having flicked through the other posts in this thread, I’d also ask that the posters accusing others of crying and moaning take the time to actually read and understand the complaint being made. As far as I can tell, no one is bothered by the delay, but rather the lack of clarity in the advertisement, which is an extremely easy fix for future events. Hostility towards other players is a fairly ironic way to encourage polite community behaviour.
(edited by CrashTestAuto.9108)
Okay, I’m sure there is a thread on this, but I can’t find it anywhere. Does anyone have any idea when it starts on European servers?
Okay, first of all my thanks to ANet and Gaile for all of the help that they have provided. I received my chest this morning.
To those who haven’t received one, it took two days for my ticket to be reviewed, they are obviously extremely busy. Also my girlfriend, who was in exactly the same position as me, was sent a reply saying she did not qualify and is thus continuing the discussion with ANet.
My sympathies go to those who were unable to participate in the event for whatever reason, in particular those outside of North America. All I can say is that patience may pay off, and thank you again to ANet.
I’m really glad we have Gaile in here, I absolutely salute her patience and openness. I’d probably already have gone mad and banned everybody. Although I understand people want to be rewarded for their participation in the event, this is going way too far, this thread alone is so full of greed and envy, it’s a shame. Maybe some people will read their posts in this thread after some time has passed and actually feel ashamed. I looted the original chest after killing the ancient Karka and just check this thread out of curiosity, and I’m quite baffled by the ungrateful behaviour of parts of the community. ANet could have simply carried on like other studios, instead they put a lot of effort into resolving this issue.
ArenaNet put on an event which all but excluded at least two continents worth of customers, as well as severely limiting a further continent. They then gave out prizes in that event which were equivalent to several weeks of grinding at minimum, and in some cases, up to a years worth. In attempting to resolve this issue, they then proceeded to ignore those customers again and the resulting fix, whilst improving the situation for some, made the disparity even worse for the fans who were unable to attend the event due to their location/jobs/other life commitments.
I appreciate all that Gaile has done, and am impressed that ANet have put in time to at least partially resolve the issue, but it is unreasonable not to allow for some paying customers to feel like their concerns have been ignored.
Could we please be given the criteria for receiving a chest now? I did my absolute best to complete as much of the weekend as possible (including spending a long time trying to stop people from attacking the guy in Caledon to let the bugged event reset), but I live in Europe and wasn’t able to attend the final event due to commitments elsewhere (I have even more sympathy for those in Asia and Australia). I’m glad ANet have put so much effort into fixing this, but we still don’t know who should/shouldn’t have the chest apart from they are the ones who ‘deserve’ or ‘qualify’ for it.
But those who participated in the event get two (at least).
No, not everyone who participated was mailed a chest. It wasn’t that simple. The chests were mailed — with some admitted errors — to those who participated and who we believe had not received a chest.
Yep, errors were made. But nope, not everyone who was there got a second chest.
Sorry, that wasn’t what I meant. I hoped the rest of my post would clarify that, but that was my error.
I mean, if you send everyone a chest, then everyone who already completed the event will then have two chests (apart from the unlucky ones who got DCed, who will at least have one). This makes everyone, including those in the unwanted timezones happy, and allows the people who did the event to still have an advantage.
If not everyone (which I still think is fairest), couldn’t there at least be a compromise with everyone who participated in some part of the weekend? Still allowing people who looted the chest once to get a second one, and thus maintain a reward for their work, whilst acknowledging that many players wanted to do the same work but were unable to through no fault of their own.
Yes, it would be wrong to give everyone a chest, because some people attended the event, participated, did their level best to kill the boss, etc. We’re being more than lenient, but giving a chest to everyone — even if they never logged in the whole weekend — would be seen as a way to diminish the time that those who participated put into the event. We’re being generous in giving chests, but giving to non-participants would be seen as unfair by a large number of our players.
But those who participated in the event get two (at least). Current situation (ignoring today):
1) Some people, in certain timezones and with no commitments, got to play the event and got a chest.
2) Some people, in certain timezones and with no commitments, got to play the event and got no chest.
3) Some people live in timeones that ANet is giving the impression they don’t care about, and some people who have real lives that ANet is giving the impression they don’t care about get neither the opportunity to play the event, nor the chest.
By giving everyone a chest, this changes to:
1) Some people, in certain timezones and with no commitments, got to play the event and got two chests.
2) Some people, in certain timezones and with no commitments, got to play the event and got one chest. They feel better than before, though still lose out a little.
3) Some people live in timeones that ANet is giving the impression they care about, and some people who have real lives that ANet is giving the impression they care about, don’t get to play the event, but get one chest.
Are you really not seeing why so many people are advocating the second option?
Gaile, I’m sorry, I realise you must be very tired and frustrated at this stage, but I think that last response was unfair.
““Please just give everyone a chest, even if they haven’t logged in since August.”
No. That would be wrong.”
Many posters at this stage have expressed in detail exactly why they think this would not be wrong. Currently, no response has been given regarding the treatment of customers in non-North American timezones, and those who had other commitments on the day. This short, unexplained claim that giving everyone a chest would be wrong is unhelpful. Players are happily accepting half, a third, up to a fifth or a sixth of the amount of chests awarded to lucky players, and those who were able to attend the event. It is hardly a ridiculous request, and it at least deserves an explanation, or at least some kind of apology to fans in difficult timezones.
“Some people were accidentally sent a second chest. That does not impact you and that should not cause you distress. "
Surely the effect that these chests had on the trading post (as well as possibly the gem store) hasn’t gone unnoticed. This has had an impact on players who haven’t even heard of the chests. Again, these are points that have been raised on the forums, and I’m surprised you would be so dismissive of them.
Again, thank you and ANet for your time and hard-work on this.
EDIT: In response to your reasoning in the post added while I was typing, do you really not consider there to be a difference between “I got one and he got two” and “I got zero and he got one”? One is twice as much, and one is infinitely as much. Given that the main difference involved in the system is who lives where, who’s lucky, and who has other things that demand their time, I don’t see why minimising the difference is such a problem. People are complaining, and your only objection seems to be that some people will still complain…
(edited by CrashTestAuto.9108)
Gaile, I’m really concerned by those two bullet points. Could you give me your personal opinion here, as you clearly do care (and have taken a lot of time to respond patiently), and because you already acknowledged the Australia problem.
What is you opinion of how a person who was unable to attend this event due to either living in the wrong timezone, having life commitments, or both, is supposed to feel about the way ArenaNet regards them? At this stage it seems that the larger objections to one time events are being ignored in favour of attempting to address the technical difficulties. I realise this isn’t what you are doing, but I don’t see how the two bullet points you presented can lead to anything other than a massive ‘tough luck’ to the people who struggled through the first two phases as best they could, then were forced to go out and do real life things.
We all care about the game, or we wouldn’t be here, but I think you’re missing several important points (though I respect the intent).
1) Life isn’t fair, but videogames aren’t life. People control videogames, and the decisions regarding them.
2) Not being able to get things is fine. I will almost certainly never get a legendary. I almost didn’t get the Mad King’s Tower, but I spent a few days practicing on it. However, there is a difference between not being able to get something because you lack the skill, or the patience, or even the luck at RNG, and not getting something because you were denied the chance.
3) This isn’t pointless complaining. People aren’t just whingeing because they’re childish. They are expressing concerns on the official forums in the hope that ANet, who clearly DO care about their fanbase, will here them and modify their actions accordingly.
4) This wasn’t just a little deal with the chest. We aren’t talking about an exotic, or a unique skin. We’re talking about a lot of gold. Like the equivalent of hundreds of dollars in some cases. Being denied the opportunity to get that because of your timezone, or your job, or whatever else, is pretty harsh. This is made even worse because those rich people have a massive effect on the game economy, both on the Black Lion and the gem prices. It isn’t just that people have something others don’t, it now makes it harder to buy things because the prices of certain things will go up (gems and high level materials).
I appreciate that ANet are trying to fix this, and I still love the game, but I don’t think people are complaining without good reason.
I agree with the OP. Just give everyone a chest that didn’t get one, or if that’s impossible, just give EVERYONE another chest. Some people get three, that’s fine. People are more upset about not being able to participate/get the chest than other people getting them. Also, 3 chests to one chest is much less of an advantage than two chests to zero chests.
It’ll make people with jobs happy, it’ll make people who gave up after lag happy, it’ll make Australia happy (well, that might be an exaggeration).
You’re clearly working very hard to try and make this right, and it’s very much appreciated. I honestly think this is the best way to take the sting out of this and avoid further alienating the fanbase with real life commitments and who live in the wrong time zone.
Gaile, could you please let us know the reasoning behind the criteria for the second wave of distribution? I really appreciate the amount of feedback you are giving, and I am concerned by the continued use of “those who qualified”. Those of us who really wanted to participate in the event and couldn’t are also feeling very put out by being put so far behind the curve, and it would be nice to know that ANet is at least considering those of us in other timezones, and with other commitments. Especially when most of us put so much effort into the first two stages. I’m sure you are more aware than I am of the amount of community division this is causing.
Thank you again for the feedback though, and again to ANet for at least trying to sort this out.
Gaile Gray, just to be clear as this doesn’t seem to have gone through to the devs. Any script that applies to people who logged on to the event will only make matters worse at this stage. There is a huge portion of the community (i.e. Australia, and people with jobs and other commitments) who were unable to attend, and are angry about that. Many would have attended, and did log on to whatever parts of the Lost Shores they could. This is only adding insult to injury.
Thank you to ANet for trying to fix this, but please take this into consideration for the next fix.
Can’t believe they’re sending this out already. The script is clearly bugged, and they’re clearly going to have to resolve it given that the latest mails have made matters worse. A “we’re sorry, we’re dealing with the problem” would have done, but this is just silly.
I’ve been really defending and supporting ANet all day, but this lack of communication is upsetting.
I have to say I am disappointed in the lack of clear communication. I have faith in ANet to deliver the chest to everyone, as the current random spread seems too unfair to be the actual plan, and they clearly want to fix this.
Not communicating however is just angering fans and causing arguments within the community, and all it requires a single message that would take less than a minute to type.
I’m going to have faith in ANet not to be giving the chest out as weirdly as it sounds. A script that gives some people two and some none is just silly, and they know that. They are also aware that a HUGE part of the backlash was due to the fact that people were unable to play at that time for real life reasons, and the bias towards North America. I do not think they would then go on to base the script on logging in at that time, as that only makes the problem worse.
What I do find strange however is the lack of clear communication on this. They must have predicted that the fanbase would tell each other and there’d be loads of wild speculation and emotional responses to this. I can’t think of any good reason not to lay out a clear message, as this is simply going to result in HUNDREDS of “Where’s my chest?” e-mails.
I haven’t got one yet. From the sound of it, everyone is getting one though, so we should be patient.
I haven’t received a chest yet, but was unable to participate in the final event due to real life commitments. I did my best to do as much of the first two stages as possible though, including standing at that bugged guy in Caledon trying to stop others attacking him till he reset for I don’t know how long. Anyway, here’s why I thought giving the chest to everyone was the right thing to do, and I’m glad ANet seems to have done this.
The one time event was not available to everyone, for either work commitments or other reasons. Now, in normal circumstances, this would be fine, but the rewards given out were so exceptionally high that they became unfair. Just to get something equivalent to the accessory and the bag could take weeks (especially back then), and that’s to say nothing of the precursors etc. Players who have worked for hours to get to where they are, only to be overtaken by a factor of (whatever) will be understandably disheartened.
Now, giving the chest out to everyone including to those who already have it, balances this out nicely. Players who completed the event go from getting literally hundreds times the amount of total value of other players wealth to get twice the chance at an RNG as other players and twice the bag/accessory. This is a huge difference in scale, and much fairer.
Of course, this IS unfair on the people who got DCed. If ANet could have come up with a reliable script to give them two, then that would have been fairest. However, at least they are now getting the chest.
Also, I don’t think the people who are saying it doesn’t matter to other players are quite appreciating how competitive the economy is. Having a load of players suddenly worth the equivalent of a hundred or so normal players has a pretty big impact.
Regardless, it seems ANet has opted for the solution that I wanted. I am pleased for those who completed the event and got a second chest, and I think this was a good way to appease the discontent that followed Lost Shores. Thank you
Assuming everyone is getting one then mine still hasn’t come. Really glad to see that they did it this way (including giving an extra one to those who actually managed to get it the first time), so my earlier post was premature. It is least fair on those who got disconnected, but at least they get the chest, and it is the only way not to screw some group/timezone/people with jobs…
Props to ANet for fixing this!
Brilliant… so the prices on gems etc. are gonna go up even more, and those of us who couldn’t make the one time event are going to get left even further behind.
Glad for everyone that got this, but it really sucks that it was limited to such a small window.
Okay, cool. As I said, I haven’t read much on getting optimal spec yet, but it seemed odd. I also haven’t played a warrior class.
Thanks for the info.
Okay, I haven’t looked up gear stuff much as I like to discover things, but I was looking at the market value of these and I was wondering if there was a sensible explanation:
Medallion of the soldier:
+14 Power
+ 10 Vitality
+10 Toughness
(x6)
+ 84 Power
+ 60 Vitality
+ 60 Toughness
Total: 204 stat points.
Price of six, approx 6s66c
Superior Rune of the Soldier:
+ 25 Vitality
+ 15 Toughness
+ 50 Vitality
+ 35 Toughness
+ 90 Vitality
Shouts remove condition
Total: 215 stat points plus shouts remove condition.
Price, approx 8G
Now, looking at these, it seems that the runes are about 8G more for 11 stat points and the ability to shout to remove conditions (at the cost of being able to mix and match).
Is this purely a result of people wanting top-tier stuff regardless?
Me too. I’m nowhere near a legendary, and I definitely don’t want it easier. I still haven’t actually seen one in person yet, and that’s awesome. I do not want Lion’s Arch filled with people carrying Twilight.
Legendaries are just that. Legendary. And not in the Pokemon sense.
Tallis and MrGorkajuice, the problem is that they don’t have the option at all. The gem price is accelerating way beyond anything players could reasonably afford. At the current rate, a player starting today would need to save up about 24G for one bank slot in the next month. If they start next month, they’ll need to save up 48G in the same amount of time. This is assuming a new player is happy to spend EVERYTHING they earn on a new bank slot.
The inflation rate is basically forcing people to play the TP or, if they happen to be level 80 already, farm like crazy (which keeps getting nerfed). The fact that people who play the TP, are already high level enough to farm (a lot), or got lucky with precursor drops can buy things with gold isn’t the same as the option being open to everyone.
I am glad the store is making money, and I want ANet to succeed. But that should be done by having loads of luxury items that people want to buy loads of, not by making it hugely expensive to buy a single bank slot.
Gilosean, no I am not contradicting myself. I said quite clearly that I don’t think everyone should have everything. Players who lucked out and players who play the TP can buy the whole shop if they want to (as in, they can have EVERYTHING). The current gem acceleration means that low tier players can’t get ANYTHING on the shop.
Note that the acceleration is more of a problem than the price. If a low level player could look at the gem store and think “I need to save up 16G to buy a character” that would be fine. Unfortunately, they need to think “I need to save up 16G plus inflation as fast as possible before the price escalates beyond anything I could possibly buy”. This can only really be done by playing the TP or heavy farming, which seems an unintended thing to force players into.
marnick, I totally agree. I am glad that the gem store makes real cash for ANet, but I would prefer it did so by including lots of things that people wanted to buy, not by pricing low level-players out of buying anything at all. The gold to gem shop is basically totally inaccessible to most players at the moment, which seems unfair.