Showing Posts For CreedOfGod.9764:

An idea to make D/D more viable

in Thief

Posted by: CreedOfGod.9764

CreedOfGod.9764

Thats true they are pretty good, but maybe it would just apply a couple stacks of vulnerability/extra torment if you land the mark first, that way it would reward you for setting up your burst rather than jumping in too quickly.

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

(edited by CreedOfGod.9764)

An idea to make D/D more viable

in Thief

Posted by: CreedOfGod.9764

CreedOfGod.9764

So in order to compete with the utility that d/p has, I have an idea to make it more of a viable choice.

Since dagger/pistol is able to have an initiation tool, daze on command and stackable steath, something d/d could use is a combo system between two abilities that might make it more on par:

Dagger/Dagger
4th abililty: Dancing Dagger- cripples and applies a mark for X seconds
3rd ability: Death blossom- evades and bleeds nearby foes. When targeting an enemy marked with dancing dagger, shadow step and daze your foe.
5th ability Cloak and dagger: simply increase stealth time and/or vulnerability stacks (to make having to be in melee range more rewarding, especially for glass cannon thieves)

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

Balance: everything that needs it(updated)

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Posted by: CreedOfGod.9764

CreedOfGod.9764

An idea for death blossom is to just make it to where if an enemy is hit by a dancing dagger it will mark them and activating death blossom after will have a shadowstep effect and do some damage with a bleed. That makes two rather useless abilities synergize.

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

Slow Projectile Speed on Impairing daggers?

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Posted by: CreedOfGod.9764

CreedOfGod.9764

I’m going to do what I can to prevent this from being a complaint thread but I’ve been field testing a build that I have really come to enjoy with Dagger/Dagger and Impairing Daggers as one of the utilities.

Something I have come to notice is that the projectile speed seems to be slower than expected, and almost feels like trying to hit moving targets with a Short Bow’s cluster bomb(shortbow 2)without detonating. The ability is three separate daggers with each applying one of the three conditions, without stealth and the enemy being still it is rather difficult to land all the hits to get the desired immobilize condition out of it.

Of course there is little issue using them within melee range, yet the ideal situation is to land them from a further range to set up your engage. Even without the enemy dodging a simple strafe to either side has rendered them useless and even more difficult to use them as a chasing tool. I feel like if they had close to/ similar projectile speeds as Dancing dagger (offhand dagger 4) it would be less clunky to use and yield more success without it being overpowered.

Who knows though, maybe it’s working as intended and I just need to git gud.

(tldr: daggers feel slow, yo)

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

(edited by CreedOfGod.9764)

Separation of skill level?

in PvP

Posted by: CreedOfGod.9764

CreedOfGod.9764

They talked about adding ladders and leagues “soon” in another thread, eventually…maybe 2 years from now, they will have a system that splits skill levels properly, balanced classes, and proper rewards.

aw 2 years.. but i guess better later than never. And i’ll try out some of the arenas then, might even improve along the way

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

Separation of skill level?

in PvP

Posted by: CreedOfGod.9764

CreedOfGod.9764

Well from my experience the level 40’s have dominated haha. Still, I feel like a way match others with people of similar skill would make it a much more enjoyable way to become better at fighting other players, and my goal would be to eventually work my way up to WvW. (Even though I have tried to jump into WvW but was utterly destroyed)

I’m not trying to make it seem like i’m just some horrible player who rages all the time at the fact he is bad at the game. Just wishing there was a way to make it easier on newer people to ease their way into PvP so they would eventually have a fighting chance against the more experienced players.

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

Separation of skill level?

in PvP

Posted by: CreedOfGod.9764

CreedOfGod.9764

I was just wondering as to why there is no separation of skill level in sPvP?

Yes, i’m bad at it. I’m trying to improve, but it is extremely demoralizing when me being rank 10, goes up against people who are 25, 30 and even 40.

So far I have not found a way to where I can fight people around my skill level, so getting better at PvP is really frustrating when constantly getting shut down and out played by veterans.

I do not expect anything like this is WvW but it would be nice to be able to ease my way into getting better at PvP rather than just jumping in and hoping I don’t get bent over the table.

I guess if no one else feels this way then i’ll just keep jumping in until I get decent.

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: CreedOfGod.9764

CreedOfGod.9764

Race: Asura
Sex: Male
Class: Mesmer
Armor:
I was using three different armor sets with a light Order of Whispers helmet.
The first being the Exalted set, the second being Ogden and third being Savant.

(minor)I noticed that out of the Exalted set, the feathers on the back of the robe top seem to clip through the back of the helmet. (minor)

(minor)For the Ogden set, nearly the entire front half of the robe top seem to clip through the Order of Whispers helmet.

(major) And finally Savant, which adds a weird square around the floating crystal on the shoulder, as well as a lot of clipping with the collar. I also noticed that if i am already wearing the top, then put on the helmet screenshot 3 occurs. If i remove my current top, put on the helmet first, then the top, then screenshot 4 occurs.

I would suggest removing the “built in” shoulder pads from the helmet (please!!) , as it would make it more compliant with different armors and open up a lot of really cool looking combos as well as actually being able to use noticeable shoulder pads, such as the Corrupted Orrian.

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~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

(edited by CreedOfGod.9764)