(edited by Cybil Song.2359)
Showing Posts For Cybil Song.2359:
1) I miss the heroes of GW1 although my Necro can go anywhere, alone, I sure could use them in dungeons. I had such a good team in GW1, that it was better then a team of real peoples 99% of the time and I’m not exagerating, now I need to rely on a Zerg….
2) I miss using cleverness, trapping ambushing and pulling. Now the game has stupid rules about using terrain to you advantage, that is plain idiotic for a thief or a ranger or even an engineer, that cetainly would take advantage of terrain. I suggest to the designers of GW2 to read “The Art of War” so that they, perhaps can realize their folly.
3) I like in GW2, well planned events like the claw of Jormag. Jumping, swimming and diving, just love it. Crafting, getting supplies. Making fancy weapons/armors as well as cooking.
4) I have mixed feelings on the explorations, some puzzles would work better as instances. It is bad to come in a cave, kill everything and at the end an event prevents you to get what you came from, because no one is there and alone you get wiped out, by the time you’re back all the monsters are back.
Caves and puzzles should be instances.
5) In general, I had more of a sense of accomplishment in GW1, when i vanquished a zone, they stayed dead until I got out. This constant respawning, i find disturbing and unpleasant. My opinion is that this feature provides the worst grinding of GW2.
6) Sometimes i would like to have the pet stay away for a little while for my ranger like in “Wait under the tree, Fido”. i could leave the pet home in GW1
7) I like the personnal story, in general it is well done and better for some of the races.
8) I miss the mapping system of GW1. GW2 falls short on this. Here is a suggestion for the future. A portal could be accessible when one has fully explored a zone. Creating an incentive for full exploration. Zone to Zone portals as a reward for full exploration seems to be a good motivation.
I predicted, 3 years ago, that GW1 would become Nostalgia and peoples would come back to it. It may very well happen, a move back to GW1 from GW2 if NCsoft doesn’t fix it. Grinding events does not equal fun. Why is Frostgorge Sound dragon event fun to play and Cursed Shores and Malchor so bad? It must have been done by 2 different teams.
There seem to be a group of managers that are convinced that grinding events is the most exciting thing to do and that mindless repeats at a breathtaking rate is a great thing. They are wrong, a large number of peoples just want to have fun, not grind all day long. I see the febrility, in Frostgorge, “When is the dragon going to appear?” I never saw that at one of the temples. Conquer it and it is overrun in less then a minute. That is certainly not something that gives a sense of accomplishment. I remember the big ANet honchos talking about the sense of accomplishment, well they certainly are off the mark on that. The feeling is more about all your hard work being done for nothing. But then, who cares, in the big box, they have their own agenda and it is not about fixing what is wrong but about bringing useless new content like those fractals, more grinding for the little peoples……….. Sad but, true.
I think instances or not is irrelevant. What is relevant is that what we are given works.
So far i found event in hi zones extremely buggy and instances working better. If they need instances to make this game work, then so be it. I’d rather see a good instance then a crappy event. Especially the worst ones like the temples in Malchor and cursed shores. Those are real bad and poorly done.
Same thing at Temple of Grenth. You would think that winning it would allow you to keep it at least for an hour or so.
This is bad game design as I see it and creates a huge grind for all the players.
There must be a team of totally incompetent programmers on these events, with absolutely no sensitivity for the players of GW2.
It is not fun, your game, Arenanet, it is frustrating.
In Snowden Drift
It is still bugged after a month. Event mentions 9 urchins, but only 8 are visible.
Arenanet can verify by themselves by sending someone in the water.
This has been bugged for a long time and nothing has been done yet.
I had the same observations with Cursed Shores and Melchor’s Leap. 2 places bugged or very poorly designed.
It seems that the only thing there, is to grind endlesly for a puny post overtaken my mobs that keep repeating. It is so bad that everyone leaves after a while, disgusted with this.
It makes the game boring, not challenging, eventually some will move on to something better made.
I’m from the original Guild wars and in general the events where far better constructed. Definitely not mindless like those 2 grinders.
Peoples at Aremanet seem to be satisfied with the crazy respawning. That certainly a sign that this game is heading South (in the dumpsters).
If that’s not fixed eventually I’ll drop out of all high level events, There are better things to do then grind for an hour in a fort that is taken over and over in a close loop.
I have encountered a number of collapsing structure flaws in GW2 that trap the the player with no way out but paying to a waypoint.
I think that those are bugs and should be fixed. In particular collapsing towers, trebuchets where a player can be easily trapped in the debris with no way out.
Another type is poorly designed places where falling traps you in a crevice that can’t be jumped out.
I include a photo of such a place in Malchor’s leap Vista "Garden of Ila where I was trapped in the bones. It looks like one can go out, but invisible barriers makes it impossible to do so. See attached photo.
I have a gripe on the skill there. First to have to do a Meta event to get a skill is ridiculous and Arenanet has definitely not done this right.
Second: The event is almost undoable due to an insane respawn. I tried it with a large Zerg and the respawning is so ridiculous, that everyone abandonned.
Three: Another ridiculous thing, there, capping a shrine eventually leads to a bunch of idiotic whisper agents coming in with a horde of risen, what is the use of the ridiculous cannon there? Nothing seems to work right.
Four: My opinion is that this is the worst grinding i’ve seen in this game and it is a very poorly designed event. It goes on forever and no end in sight. and that, just for a puny little skill that stops you from map completion.
Five: Does Arenanet think this is great, designing a lousy thing like that? They got it wrong and just frustrate even capable players. This is the most frustrating event and obligatory for map completion.
If I was to grade this, the marks would be at the bottom. There is no sense of accomplishment, just frustration with the game and the incompetents that designed this event. I expect Arenanet to fix this, since it is a major fault in GW2.
Last give my word to the incapable that brainchild that, as a dedicated player, I’m not impressed.