Am I the only one who thinks tower/keeps upgrade should be buffed more?
in WvW
Posted by: Daish.6139
seige weapons = the upgrade
players trying to defend a tower/keep from the walls = the debuff
why dont you lead then?
People need to stop whining or quit playing. If W3 had balanced numbers in every tier the same people whining here would whine about something else. They’d whine that they need to limit the number of Guardians because they’re getting owned. They’d whine about Mez’s ability to port because it’s “unfair others can’t do it”. They’d whine that War’s hit hard and wear chainmail “why can’t we hit that hard”. They’d whine that Ele’s have a lot of AOE or they can switch to 4 different schools of magic.
Point is they’d find something to whine about and the OP seems like such a person. Stop the whining already, not everyone is going to agree with you or think that YOUR solution is the “right” solution. When a game does something I don’t like guess what I do……that’s right I stop playing. Why waste my time if I’m not having fun playing a game designed to have fun playing.
All the whining is the forums is just out of hand now. Games been out a month yet people expect INSTANT results. Do you realize how long the game has been in development? Things don’t happen overnight whiners.
you have no idea what your talking about
with your logic a spell that hits for 99999999 should be left in the game
this is not just about balanceing the server in alot of servers this rule would never come into effect its more about the lower population servers and off peek time players
a prime time player on 1 of the high ranked servers will never notice it
players keep moving to higher population servers Daish is not seeing anyone move to lower population servers
WvW is extreamly unenjoyable now
all Daish is doing is trying to help the other low population server and turn it into a 2v1 vs the stronger server but we still lose
Works for me as long as they add a FREE way to group with 20 people or less. I should have to pay if I want to be a commander and lead a large army in WvW. I should NOT have to pay to simply group with guild member overs 5 people.
Add a free raid style grouping system for up to 20 people. Not being able to group with over 5 guild members is stupid. We shouldn’t have to pay to simply do stuff with guild members, there is a place for both a 20 person raid group AND a commander and squad system.
you can already play with 20 people or less
took 7 catapults 2 trebs to down a fully upgraded tower just then because we could not use rams because of a catapult inside doing damage thougth the door
catapults were not made to shoot your own door =P
if you change the way it currently works you will break the game
the walls are there to use seige weapons from not for players to try and defend from with player abilitys
players attacking from walls doesnt stop attackers from using siege weapons against them. Most siege weapons far exceed the range that players have, even on the wall.
The issue here is that players can already attack from the walls, its just a matter have having to move to the very ledge in order to do so.
you
can
leave
the
wall
and
attack
from
a
flank
the wall is there for seige weapons to be placed on not for players to attack from
currently Catapults on the inside of a Tower/Keep/Garrison are the most overpowered thing in WvW
if you have a catapult inside a tower (ground level) and shoot your own door with it you will destroy any melee players as well as any rams within seconds
the AOE damage will travel though the door without any issue
1 Catapult inside = impossible to use rams or melee attacks on the door
if you change the way it currently works you will break the game
the walls are there to use seige weapons from not for players to try and defend from with player abilitys
your still going to be out numbered even if they place this kind of limit on dirtyklingon.2918 its about having a chance instead of being spawn camped
it already is your more likely to be the target of 2 servers in the 1v1v1 turning into a 2v1
for every active Commander in the last 2 weeks on your server the price of it should go up 2 gold
say there are 26 active Commanders the Commanders Compendium should cost 152 gold
something needs to be done to raise the price of there will be to much drama and it will be made pointless
if you move your home server your Commander tag should disapear
been playing most of this week 40vs90vs 30
we can hold stuff its enjoyable
but if the other server leaves and its a 90vs30 it becomes unplayable
WvW is not about ‘everybody enjoying’ the game. Losing hurts and people will always say it’s unfair no matter what. Unless we just want to not have winners and hand out trophies for everyone who shows up, and not have ‘defeats’ but ‘time outs’ and force everyone to sing campfire songs in WvW, let’s just leave it as is and wait for it to sort itself out.
The interest will fade over time and reliable WvW numbers will eventually allow for balanced match ups.
It’s not about everyone having fun. Winners get to have fun, and good sport losers get to have fun. Whiners get nothing and like it.
you have no idea what your talking about
this has nothing to do with win if you win or not its about if you have a chance or not
the WvW Population needs to be balanced out or there is going to be alot of major issues
keep it simple since there are 3 teams no 1 team should out number the other 2 teams combined
say Red has 15 players and Blue has 20 players
Green should have a limit of 35 placed on themthis is not going to hurt the game if a player is interested in WvW they can transfer to another World
if a player enjoys WvW they do not want to end up in a 50v5 battle that is not enjoyable for anyone
This doesn’t make any sense at all, the limit that is important is already in place 250-350 players max per server can enter.
this is for low population servers this queue changes depending on population its not a max player limit its far under that
watching WvW population drop fast now that some servers lose morale thinking they have no chance vs the others
at the restart the WvW population will peak every time then slowly sink though the week making more and more players give up on it -.-
Richard.8207 its possible for it to never come into play if the servers are balanced
but if the servers are unbalanced there is NO GAME ANYWAY 100vs10 is NOT A GAME
do you understand how boring it is for the other team to lose their morale and stop trying the game is over at that point
Your arguments are how so many games have made the mistake of shipping limiter code. Reality for almost every game that has done this has been terrible. Add to that the implementations of these limits are usually done in such a way that bugs are really hard to find and you wind up blocking more people than you intend for months before you realize it was a bug instead of the code locking people out like it was designed to do. I sincerely hope ArenaNet learns from the mistakes of others.
There are other solutions to the problem, and they are better solutions. Even the bad solutions of a stat buff to the underpowered side and AI players are better than preventing players from playing.
But you don’t even need a bad solution since there is a good solution that actually works amazingly often for social games. For GW2, you can start with providing information about how many players from each server are on each map. That will actually help players coordinate their efforts to at least have one fun map, then maybe two once the population increases, etc. But you can even go a step further and provide an incentive for people to join the side that needs more troops. You could provide free siege equipment, free repairs, just plain gold, mini-pets, or whatever you want. While I hate to bring up the largest MMO, it is a good example since the way they finally fixed the tank shortage (same issue with 3 different groups of players that need to balance: dps, healers, tanks) was to just bribe tanks with bags of goodies. Encouraging more people to play is always better than preventing people from playing.
nothing but dribble
players need to think they have a chance or they will leave and the population on the lower servers will be even less
you dont understand how humans think
and 10vs1 is not enjoyable for anyone unless they are a total tool the type of people who think hacking is enjoyable
Richard.8207 its possible for it to never come into play if the servers are balanced
but if the servers are unbalanced there is NO GAME ANYWAY 100vs10 is NOT A GAME
do you understand how boring it is for the other team to lose their morale and stop trying the game is over at that point
the Solution is for anet to do Daish’s idea
No, Orbs are fine as is.
In our matchup, Green took the 3 orbs immediately upon reset and held them for about 24h, then each of the other two servers got their own back and even stole green orb. Now they are switching hands regularly. And that’s coming from a completely outgunned server during night time.
Taking back orbs require manpower, strategy and dedication.
However, outmanned buff needs a serious boost.
orbs give a reason for 2 servers to attack the 1 =P it adds alot of drama into the game and gives you a real reason to defend your keep
WvW is going to be hurt unless they do this its the only option Daish can see working
this player has no idea what hes talking about
Daish has seen the WvW population go up since the restart what about u guys?
the water in that keep makes it harder to attack players can get aoe’d down and motars and trebs inside the inner walls can hold the outter gates =p
morale is whats causing WvW to be unpopulated not player population -.-
servers are going to keep loseing morale i bet the numbers of players queueing shot up big time after the reset
troll post or a really stupid player
get your guild to move to a lower population server if they are that interested in WvW
Unfortunately OP, since I’ve only posted once in this thread, that means you should only be allowed to post three times.
But since you’ve already posted 14 times, you’ll have to wait until I reach my 5th post until you can post again.
Personally I don’t see how limiting people based on the participation of others is fair, but it is by your logic so I guess you’ll understand.
because there is no game if the other teams dose not think they can win…………
the game ends
nothing to do
no pvp
nothing
Guild Wars 2 WvW idea slowly dies
move your guild/friends to another server
make another World your home if your worried about queue times
What happens when a low pop server has “0” people on a given map? Does that mean no one can play it and it remains evenly spread between all sides?
can you explain to me when you want to PVP and your in a map thats only PVE what are you going to do whats fun for you? is there anything thats fun?
your logic is a joke
So here’s what you’re saying:
The people on your server don’t want to play unless they’re winning:
“servers that are loseing and keep loseing will lose morale and will not want to play”And your solution is: ‘Enemy servers are not allowed to play unless my server wants to play.’
Which, if we follow your logic, means:
1. ‘We don’t want to play because we lose.’
2. ‘You don’t get to play if we don’t want to play.’
3. ‘You don’t get to play because you win.’And ultimately, that means your logic works out to:
‘The more you win, the less you’re allowed to play.’
Which would effectively discourage people from winning.Great idea.
no people dont want to play unless they have some kind of chance
if people are being spawned camped and have no towers no keeps no garrisons they are going to lose the will to give it a real go
this system would let people know that they wont be in a 50v10 and will have a real chance
it would cause the loser servers to try team up the Commanders would ask players not to attack the other low population server and cause more drama and fun inside the game
you dont understand logic
in a 1v1v1 if your attacking both teams at the same time your #%
ed if your defending vs 1 and attacking vs another your going to be alot stronger
So because the players of the other 2 servers don’t want or can’t play at a certain time I shouldn’t be allowed to play either ?
Seem legit. Thanks for sharing this great idea !
The only thing that it would do is making the queue even longer. We sure really need it !
whats stoping you from moving to another server to do WvW if its such a important part of the game for you?
and this queue system would alow 1 server to have basicly 2x more players then the other servers in the same matchup
you are #$
ed in the head if you think a 30vs5 fight is enjoyable for anyone
THERE IS NOTHING FOR YOU TO DO IN THERE WITHOUT THE OTHER SERVERS YOU MAY AS WELL GO AFK IN LIONS ARCH
All the people complaning about queues should go look at how small most servers queues are already. The dynamic cap is only going to effect off peak hours, which if you look at most charts that have been provided would effect maybe 3 servers out of the 24 NA servers. Now that isnt to say that if a dynamic cap were in place it wouldnt cause a few of the higher pop servers to start having off peak queues, but I doubt it would be significant enough to cause any major issues.
Feel free to look at the charts, you know what they tell ME? That people arent queueing for WvW nearly as much as they were last week, they all saw massive decreases (other than Crystal Desert) in terms of the amount of people looking to play.
People can jump to their own conclusions but I have my reasons.
thats very easy if you understood anything about humans you would see thats because servers are matched for up to 7 days now
servers that are loseing and keep loseing will lose morale and will not want to play
when the servers are rematched the ammount of people who queue will go up again
i know its hard for simple people to understand but thats whats happening
If we really need balanced player counts, add a bunch of NPCs to the lower pop sides. Just put in mindless zerg AI for those NPCs and nobody would even know they weren’t real players.
thats a horrible idea are you trying to kill PVP?
nothing is stoping players or guilds to make another server their home world and have a instant queue every time they wish to take part in WvW
there is nothing stoping players from taking part in WvW with this idea its making the game more enjoyable for everybody
Of course it’s a horrible idea. That was my point. There are PvP-oriented games with AI bots, and that solution is received far better than games where developers intentionally prevent people from playing the game. Developers are God in their video games, and there is just no point fighting against God.
I have an account on Kaineng. Even Kaineng does not always have instant queues, and Anet even released graphs showing that. Not to mention it is silly to tell players they need to move away from their friends if they want to actually play the game anyways. If I wanted a game where I can’t play with friends, I’d buy a single-player game.
People have told you plenty of reasons your idea will not make the game more enjoyable for everyone. You just choose to ignore their points rather than actually addressing them. It doesn’t really make for a very convincing argument, especially when other games have implemented your idea and the consequences are very real and seem to happen every time developers are stupid enough to think “this time will be different.”
their friends can move with them
your the 1 thats silly if you think 200v10 is enjoyable for eaither side
your way of thinking will kill WvW unless players decide to move servers without anything encorageing them to
Estus.1726The majority of “solutions” for the so called fixing of WvWvW seem to focus on penalizing the winning server and rewarding the losing servers.
When the “winning side” is playing by itself, you can’t really say it is winning. It just decided to be winning. Like that sad kid playing alone with the ball.
Elusive.9162We want to not have queues. If your server does not want to participate – too bad.
Wait, so I paid for this game and I’m not allowed to play it? Or rather, I’m allowed to play, but I’m to be punished because I chose server “A” instead of “B”? That is absolutely ridiculous. If this is the case, then WvW server stats should be presented on the server selection screen.
yep Kamos understands it
there is just 1 other factor the morale of the server
you have quests to kill mobs to lower their morale so they leave the same thing happens in WvW servers if a team thinks it has no hope they are going to leave and the server is going to become dead
a limit like this will raise the morale of players and make them think they have a chance and more players will hang around and stay in the game
its going to end up with all servers being full and this limit will be a thing of the past at prime time
I always love these ‘youre forcing people out’ arguments. THEY ALREADY DO, its called the existing Queue. I know a lot of guys who cant get in during primetime because of the queue, the queues are that long. So what is the difference there? One is limited there just like they would be if there was a dynamic cap in place. had there ALWAYS been one people wouldnt even have noticed. They would just figure there was a queue because every wannabe moved to their server for free when the scores were posted.
Have you ignored every thread that complains about the WvW queues that we already have? The solution is not to make the queues even longer.
Your solution is “restrict entry” which means fewer people will get to play. In a video game, every solution that says fewer people should get to have fun will be a bad solution. Other games have plenty of examples of that stupid approach blowing up in their face.
If we really need balanced player counts, add a bunch of NPCs to the lower pop sides. Just put in mindless zerg AI for those NPCs and nobody would even know they weren’t real players.
thats a horrible idea are you trying to kill PVP?
nothing is stoping players or guilds to make another server their home world and have a instant queue every time they wish to take part in WvW
there is nothing stoping players from taking part in WvW with this idea its making the game more enjoyable for everybody
So your saying you wouldn’t want players from the winning server that cant get in on their side to join yours and make it more balanced?
its got nothing to do with server population or who is winning
its all to do with number of players in the WvW map
if there are
200 blue players queued up
25 red players in the map
10 green players in the map
the limit should be 35 only 35 blue players should be alowed into the map unless more players from the other servers enter the battle
whatever server has the most population is still going to have a massive advantage but the lower population servers wont feel like its pointless to queue up
if the lower population servers dont feel like its a lost cause more of them are likely to keep playing
Me personally am completly against limiting on players in WvW, i play on Gunnars hold and at peak time the wait is at least an Hour normally 2+ and placing a limit would only make it more impossible to join.
Swapping Servers is now not a viable option with the 24 hour wait to swap back, my opinion is that when you sign up for WvW IF your side is full it gives you the option to either A. Queue or B. Play on one of the teams thats under balanced either as solo or party or guild.
I dont see why you would need to server swap to join a different team in WvW as your all placed in the same zones anyway and tbh i wouldnt care if i played WvW for another server as long as Friends/Guild were there as i dont care what the other 99% of the players are doing as long as im able to get in.
This solves unbalanced teams as players on a high pop server will play for the underdogs just to get in therefore no limiting is required, this may cause a problem with server match ups.
Thats my idea for a solution any feedback on that?
if your guild is that interested in WvW what is stopping you from making the other server your new home?
No, forced ballance is a horrid idea.
its not forceing anything
its encouraging the lower population servers to get in there and play they will know they are never going to be in a 50vs10 battle
Never heard ppl argue that one server should be allowed to field 400 players vs 50. Wouldn’t the cap also allow those playing on the large server to enjoy WvW more? Or is the argument that not only should we not attempt to fix server pops, but also continue to shrink the WvW interested ppl on the smaller servers, by having them steam rolled continuously?
yep none is enjoying a 400v50
in World of Warcraft someone mentioned the low population team got + damage buffs
this system did not work at all they ended up turning a 300v300 battle ground into 80vs80 so the teams would not be unbalanced
i dont think anyone wants to see such small limits put on WvW
The majority of “solutions” for the so called fixing of WvWvW seem to focus on penalizing the winning server and rewarding the losing servers.
I agree the current match-ups are very lopped sided. I believe in many cases however, it’s because some of the servers have decided to give up until the next match-ups are made .
Restricting player participating based on how many people from a losing server decide to venture into WvWvW is plain silly.
how is allowing the winning server to have the same number of players in the WvW map as both the other servers combined penalizeing?
its making the game more enjoyable for everybody the way you view things is messed up
lets go play football and carry knifes to stab the other team wait what we cant use knifes why would u penalize us
albotelho.2931 you can transfer servers if you want to play WvW so it ends up balanced instead of a 1 sided joke
So…only let the low-pop server into EB, while the high pop server(s) get to go into all the Borederlands maps as well as EB?
Somehow, I don’t think that will end well.
its a new game players are learning if your first experiance with world vs world was entering a boarderlands and leaving your spawn to be attacked by 20vs1 and have none reply to you when you ask whats going on because its empty
most players dont even know there is 4 maps its driving players away
the WvW Population needs to be balanced out or there is going to be alot of major issues
keep it simple since there are 3 teams no 1 team should out number the other 2 teams combined
say Red has 15 players and Blue has 20 players
Green should have a limit of 35 placed on them
this is not going to hurt the game if a player is interested in WvW they can transfer to another World
if a player enjoys WvW they do not want to end up in a 50v5 battle that is not enjoyable for anyone
Can’t shut borderlands off.
Some people prefer them more plus your servers borderlands is “your territory” so to speak.
I agree with Cakoluchiam’s idea a bit. Locking off other maps until certain criteria is met could work for lower pop servers but I can’t see it working for higher pop ones.
Imagine the uproar over queue’s if people were waiting to get onto 1 map.
having a zerg team outside your spawn killing any new players before they experiance what boarderlands is
thats the same thing as shutting it off think about it
they need to do someting the population on low servers is so spread out there are people joining every day most of them have no idea whats going on
there wont be enough time for them to enjoy WvW before they get rolled and give up on it before they give it a real chance
Whats the point of playing when the largest group your server can get together is may 30 max and by the time you 50% a gate 50 members of the server come and kill you all.
Leveling up in WvW is a joke, if you can’t get anyone on your server to get past the gate you can’t get any reasonable experience for time. WvW so fun waiting an hour to get 30 people together to wipe against 50 people. Must be fun for the winning server waiting for no one to try to take a point.
To only worsen the problem everyone who wants to WvW and is in a trash WvW server will migrate to the top WvW servers and this cycle will never end.
There should be some serious rubberbanding for the two competing servers in WvW when a single server owns 99% of map. This lets those of us in trash WvW servers at least get to take points and get some experience even if we cant defend it later on.
if you take 30min to group up that may be the main reason your loseing
the 2 lower teams should be allied if the winning team has higher then 3x the score =P