I suppose now the daily achievement is actually an achievement and not just a matter of course.
but yeah dodging and reviving easy enough even at low levels, there’s plenty of ways to get them both, from reviving npcs that die constantly to finding traps or big AoE stuff and just rolling like a lunatic
if you go by some people its to promote “creative problem solving” to get around them or lucky pre-made guild raids rather than zone pugs.
but yeah would love to know if covering the entire floor with the roof warps at the same time is intentional
unfortunately doesn’t work if your all randomly kicked to lions arch
I’ve about given up on fractals, not because there particularly hard to start with, but they have so many darn flaws.
would love to see a venom thief build viable in any sort of fashion, right now they really are just generally pathetic
and why is there no burning or confusion venoms!
Just be glad you’ve actually made it past level 1… I’m stuck there due to either awful pug groups or game bugs (last competent team I ran with got to third fractal easy enough only to have the game kick us all to Lions Arch and reset the kitten thing)
waited a month to try fractals again after getting fed up with endless teams abandoning due to disconnects and such and the underlying issues some of us have are still present
vitality wont make a difference as fall damage is % based…
Im sure he is beatable at the moment, but not easily for a open world boss, and a lot depends on luck, if the patches fall unluckily there isn’t going to be a safe spot so only those of the right class and build will survive, which is not something a public boss should require.
using cheese tactics that border on exploitation shouldn’t be necessary though
much rather they fix it so that there’s some actual hope of dodging the patches that doesn’t involve being really lucky with how there placed.
there’s apparently a few buggy places you can stand to be immune to most of the fall patches but having to rely on that sort of stuff just makes it more obvious that the mechanic is broken.
Lowering the size and speed of the patches would make them reasonably avoidable without having to rely on semi-exploits, currently the entire floor and most of the stairs and top hallway can become instant death at the same time meaning unless you happen to be very lucky your not going to be able to avoid a quick trip to the ceiling.
The vortex that pulls you to the roof and drops you for lethal fall damage definitely needs reconsidering, at the moment they are FAR to wide and far to often and last far too long.
Most of the time you can’t dodge out of them because they cover the entire floor for an extended period of time