Tbh i dont know how anyone can consider 3 dazes (if you spread you clones they can shater at diferent times dazing theyr target 3 times for 1 sec each) or 3 (4 if traited) second of invulnerablility useless…. Even more when you can cast it in the middle of another cast without breaking it.
The thing with mesmers its almost every skill they have seems to be situational and you have to decide really fast what would be best to use. Dont get me wrong its also the fun part.The problem being that:
1. Mesmers are far too reliant on phantoms for doing damage, plus we get if trait-ed 9% extra damage increase as well as 9% damage reduction with 3 clones/phantoms out…why would/should we have to remove that for the class mechanic?
2. Shattering doesnt always work, some times they get stuck in the ground and such and take to long to find the target and shatter
Sure, confuse and distortion are both great abilities however – they are very situational and require losing ALOT of dps and such in order to get them, are they worth it? in my opinion…No.
1-Idk, maybe is that i dont use phantasms for dmg, i normally run a condition dmg/survival build so my staff clones are there to add conditions. Sure if i shater i lose that, but conditions keep going for some secs and clones get up so fast its not a big loss. If you are wondering why im not using phantasms its cos they fool nobody. Sure theres many ways to figure who the real mesmer is, but i found normally ppl get confused in battle and most of the time they go for a clone or 2 before going for you
2-Yes its true, the only shatter that is reliable its Distortion since they just shatter in place and dont run, for the rest you have to be sure theres no bumps and probably stunt your target after hitting the shater to make sure they get it….
So far the most annoying problem i found with a cond dmg/survival build its destroying turrets and other things since those dont take condition dmg my dmg there its reduced a lot and take lots of time to bring them down. In fact its the only place where i have time to call 3 phantasms to increase my dmg….
Idk, as i think we are all still kinda noobs playing any class since the game has been out for very lil time, found some builds that are really interesting besides phantasms and in theory could work, of course i need time to try them, but seems mesmers have a lot of viable options to chose.
Tbh i dont know how anyone can consider 3 dazes (if you spread you clones they can shater at diferent times dazing theyr target 3 times for 1 sec each) or 3 (4 if traited) second of invulnerablility useless…. Even more when you can cast it in the middle of another cast without breaking it.
The thing with mesmers its almost every skill they have seems to be situational and you have to decide really fast what would be best to use. Dont get me wrong its also the fun part.
I agree, i like shatters and considering how fast you can create clones i dont see any problem in that. What i would like its more abilitys like Illusionary Leap/Swap, for example in greatsword mirror blade and many others. The idea of clones its that you are never sure if you are fighting the real mesmer or not and i think that if you can swap positions more often that could make it harder to tell the real from the fake.
Its not only phase retreat, i got bugged under the map also by double images and guardian“s judje intervention bugged me inside a ballista.
Seems that many or all teleport skills can bug you in places you cant get out. If you are in open map theres not much trouble, normally you can go to a waypoint or port out, but when it happens on personal story its most likely youll need to relog and start again….
So far i got stucked in like 6 diferent places using porting skills