Showing Posts For Destiny.6738:
I’m not judging Med – but s/d will almost never lose against war…that’s just a fact
Like empa said, it’s freaking awesome in 1on1 and you can roam like hell. (inf Strike makes it possible -> huge range port possibility)
People who know how to play s/d and recognize the strong benefits won’t change. Actually it’s not meta though, because it’s not easy to play, and you have to be good, to benefit of this spec.
EDIT:
@Med’s, last post
Did you ever played s/d? (don’t take it personally) but your s/d vs x-class list is just wrong. No s/d will lose against war, neither against ele …in fact, s/d can win against most classes…only weakness are conditions. I play dual s/d since last patch and can assure you underestimate s/d
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and i would add:
if i’m playing a thief as a burst build ( finish weak opponents), wouldn’t i be better off with D/P rather than S/D ?
long story short:
S/D thieves are still not strong enough to be worthy: you’re not bringing anything to the table you wouldn’t bring with D/P or that couldn’t be brought ( with better results) by other classes.
-boon steal
-inf strike (is amazing if used correctly)?
-great roaming
-great for neutralizing points
The point is that while a S/D thief relies on evades, a D/P thief relies on blinds
- so what? (even though you can only blind in melee range)
Sword auto is slow and flanking strike animation is also slow to the point that a D/P thief spamming autos deals more damage than a S/D thief spamming flanking strike, with the added benefits of having HS when your opponent is low on HP and while also bringing burst + interrupts.
-know how it feels running with 20 stacks of might?
Moreover in your build you have no shortbow, so your effectiveness in team fights is equal to zero ( and your mobility is seriously hampered), mostly due to the fact you’re forced to pick the “ini on swap” trait since S/D is very ini expansive.
- inf strike is just awesome (if used correctly)
- you have swiftness up most of time
- for sure, there are better specs for team fights, nevertheless, I think it’s decent
Overall the trade off is simply not there. S/D may be a good duelist build, but that’s about it ( bring an ele or a mesmer if you want a duelist, they bring so much more to the team).
you just have to know about the benefits you have with S/D. I saw many thieves so far, who played s/d and were like “OK” (not saying i’m better though) but it shows thieves played for ages the same boring build (d/p) (imo) and now that we had so changes, it’s hard to get confident with sth “new” for tpvp and stuck on “old” things…
just my 2 cents
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we are not even able to purchase Southsun Supply Crate’s at the moment, are we?
s/d is nothing like d/p or d/d ..hardly the squishyness with the infinite dodging and evade on first part of 3 ..plus it has like the most ridulous ways to reset the fight..
I mean come on anet sword 2 has infinite range only bound by a fairly long timer and stunbreak??!! :O
No class should be so slippery imo cause it makes it a very frustrating experience for the rest and also thats why death match wont work in gw2 ..
Btw i hate the sound of flanking strike more than heartseeker now :P
ironic on * yes , sure nerf thieves – they are too strong ! *ironic off
Now they are some decent average teams up on GW2, does anybody know about the really strong korean teams, which represented GW1’ PvP? Are they even able to get GW2 accounts?
Launch in beta only for top 50 QP
but anyone can play in a player-created arena and have access to spectator mode.
April 30th – any confirmation from A-Net?
Would be great!
Ah if you are talking about his wvw video that is pretty much the build I run for spvp. It is even more effective for spvp (I runs similar one). Does crazy damage and is highly survivable. I’m surprised it isn’t nerfed, as it is the terror of hot joins.
NICE one! Have fun in sPvP anyway, but you are just badly informed about thieves. There is only one viable build in sPvP for thieves (classic BS). You won’t see other builds on a competitive level.
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Most thieves can’t even hurt me. Most of there damage is a total joke and they are annoying and just warp in and out of the battle.
You just faced bad players. There isn’t more to say about it.
Hey everyone,
I’m looking for a decent team to play successfully in tournaments. Played about 700 tournaments with my thief (SoloQ and PuG’s).
Onlinetime: about 19:00 – xx.xx
Rank: 42
Spec: S/D
Language: DE / EN
For any furhter informations and test games just pm here on forums or ingame (Destinys Thief).
Greetings,
Destiny
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so when you see ladder ranks…what does this change? (that doesn’t mean anything).
5v5 on Legacy of the Foefire.
-> remove Points
-> win = kill guildlord (increase HP of GL)nice, no?
Put a flag stand in the middle and some archers above the gates.
- gain all ~2minutes moral boost (increase HP)
- decrease HP when death
5v5 on Legacy of the Foefire.
-> remove Points
-> win = kill guildlord (increase HP of GL)
nice, no?
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Nice ideas, but no way to implement it. We are waiting months for custom arenas….things like HA would take years, sadly …
Like I said, a lot of things need to be improved /added, and the devs did different things wrong. But they will always give a kitten on “OMG pvp sucks so much”-Threads.
expansion = ppl will return
There are a lot of ppl who are crying and saying how ridiculous bad GW2 is. Asking why they are still playing?
The community can help with constructive feedbacks/criticism to improve things (what obviously have to be done). But flaming won’t change anything.
Balance discusscion was way too long, just some facts and go on with topics, like – spec, arenas etc. pp.
“In the Future” was mentioned too much in my opinion, after this discussion, nobody knows about what will come up in next time…(means next 1-2 months).