At 300 healing power i would not be surprised if it was useless. I am lvl 62 warrior and have 852 healing power before I get 25 stacks of life from my major sigil of life on my hammer(which then puts me over a thousand.) I run a rather unique tanky/support build though. I have found at that much healing power my healing signet rarely needs to be popped as the Regen I get is pretty good. Also in my traits I have the traits that reduce the cooldown of my shouts by 20% as well as the one that makes my shouts heal(which I have found is affected by healing power). Essentially giving me 4 heals(healing signet+the 3 shouts). In addition the shouts with my traits heal everyone in the shout radius, and can be popped while CC’d and rezzing.
Healing power I do not think is completely useless it is just not a stat I would recommend for ALL builds and classes. Also I have found it affects regeneration, rejuvenation, healing skills and abilties, and I am pretty sure it affects rezzing.
Edit,
posted this after reading page 1, and was completely oblivious to the other 2 pages. Have since skimmed them to find another person was running a support warrior build w/ healing power, and liked it, and that toughness has a fairly good damage reduction.
(edited by Deus Fatorum.2473)
Tried to do CM story. The party could get in at first, but we all got separated in different instances. We left the dungeon and immediately got pop ups for cm story but could not zone in. We tried to walk into the zone, but it still would not let us in. All of us were over level 40 and had it unlocked. We also tried breaking the party, and then we all completely restarted our clients, but then when we tried to reform our party we immediately saw a pop up for cm story even though no one was or went in the instance and could still not get in.
I later sent a tell to someone in another party who was also trying to do cm story, and they also could not get in, and were having similar issues.
In the mystic forge if you put an item in to be forged but then move it back out over another item available to be forged it overrides that item. In other words if I have 10 mystic coins and I put them in to be forged but then took them out and dragged them over my ravaging shield, the ravaging shield icon gets replaced with 10 mystic coins, thus showing two stacks of 10 mystic coins. Now you cannot put both stacks in the forge, they still act as one item and you don’t get 20 mystic coins when you close the forge either, however you then cannot put the shield in unless you exit the forge and open it up again.
So, at the moment it is only a minor inconvenience, but I worry someone may find a way to exploit this bug.
Flickr
[img]http://farm9.staticflickr.com/8304/7960903816_5fa27da1d0.jpg[/img], on Flickr
-Deus Fatorum