Showing Posts For DocHolliday.5921:

Use Gold Buyers to catch more Gold Sellers

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Posted by: DocHolliday.5921

DocHolliday.5921

This isn’t even a debate. Anyone trying to defend illegal gold buyers is doing so for their selfish reasoning.

Agreed, this post is a pointless one. Gold sellers and buyers should be banned, If you want to buy gold, then log in, go to the gem store, buy gems and then convert it into gold, thats what i do, if i need gold.

Its ANets party and they havnt invited any gold sellers lol.

end of

/thread

Use Gold Buyers to catch more Gold Sellers

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Posted by: DocHolliday.5921

DocHolliday.5921

GW2 is a pay-to-win game run by a gold selling company. The gold sellers are providing competition, thus making sure the price of gold remains low. The gold buyers are playing the game as intended. Now tell me, why would I report either of those groups?

GW2 is not pay-to-win (you clearly haven’t the slightest clue what that even means) and ArenaNet is not a “gold selling company”.

In short, you’re:

1. A really, REALLY pathetic troll

2. An obvious liar

3. Very stupid and/or ignorant

There are no other options. You pick.

Need more teaching to be done by Anet

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Posted by: DocHolliday.5921

DocHolliday.5921

I think that’s probably because DEs are currently considered mostly a joke, both in difficulty and the rewards they provide. They’re good when leveling, but that’s about it.

Dungeons give better loot drops, better karma, better money, and (if you are successful) guaranteed progress towards a set of good armor.

DEs are certainly not content to build a guild around right now.

Dungeon Hard Modes

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Posted by: DocHolliday.5921

DocHolliday.5921

Ok, maybe this has already been suggested but a quick search surprisingly didn’t turn up any.

What the title says. Hard mode for dungeons, just like hard mode was for zones in the original GW. They could reward new dungeon tokens to buy new gear skins (not better stats). Nothing really changes except all the enemies go up a few levels and are harder to kill, and the reward is cooler armor. For those players who are finding current dungeons too easy.

Where's my group?

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Posted by: DocHolliday.5921

DocHolliday.5921

NO. NO NO NO. No gear with better stats in this game, EVER. There’s already a billion and one MMORPGs with stupid gear treadmills, WHY would you want to ruin this one with that garbage as well?

Hard modes with new cooler gear is a good idea. Gear with better stats is NOT. The first GW already proved that this formula works and you do NOT need better gear as an incentive for players to do the harder content.

If you want that trash go back to WoW, Rift, SW:ToR, LotRO, Aion, or wherever the heck else you came from.

Use Gold Buyers to catch more Gold Sellers

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Posted by: DocHolliday.5921

DocHolliday.5921

Gold buyers who get caught should absolutely get banned. When there is a 100% legit way to acquire gold with real money, there is no justification for it. ArenaNet’s revenue to fund ongoing development (as well as for their employees to provide for their families) depends on the income from gem sales. It’s a small price to pay to have a REAL full MMO with no monthly fee and NO pay-2-win crap.

If you support and respect ArenaNet you should always report gold sellers you see.

get rid of level scaling

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Posted by: DocHolliday.5921

DocHolliday.5921

I have mixed feelings about level scaling, but overall I think it’s a good thing. But it needs some improvements. I agree with SSalp that the difficulty needs to be adjusted in many dungeons for story mode.

I also would like to see a sidekick system like City of Heroes had, allowing you to bring your lower-level friends along to higher level zones.

Authorized networks / security

in Account & Technical Support

Posted by: DocHolliday.5921

DocHolliday.5921

How can I remove authorized networks I no longer use from the security section in my account?

Public Dungeons

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Posted by: DocHolliday.5921

DocHolliday.5921

While bigger dungeons is a nice idea i fail to see how this would make an impact to the game and stand out and be better then the current dungeons. The reason dungeons are 5 man is becasue they can allow boss machanics (while the older dungeons a lot of bosses lack any real machins anyway) for all 5 players. Now if you allow 30 players on a single boss fight (and this is why so many DE’s and world bosses are boring and unchallenging) anet wouldn’t be able to make machanics for x amount of players. So 5 out of 30 players will have something to do, the other 25 players would be standing around doing nothing but zerging down the boss. This will make it extremely boring. Yes the boss would scale depending how many players are there, but all that will do is increase the boss health and damage it’ll still be a zerg aslong.

I guess my initial impulse for this idea was it would be a way to allow players to get into dungeons without having to find a group first. It’s probably a bad idea though, that’s why I wanted feedback.

Public Dungeons

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Posted by: DocHolliday.5921

DocHolliday.5921

So no one has any comments on this?

Bring back GW1's Obsidian Armor

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Posted by: DocHolliday.5921

DocHolliday.5921

I like this idea.

Dyes - Please make them account bound.

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Posted by: DocHolliday.5921

DocHolliday.5921

Maybe they should put in the GW1 dye system, where all dyes were one-time-use. And there weren’t nearly as many shades, so to get a a lot of different shades you could mix up to four dyes. That meant you could buy as many as 20 dyes to dye one set of armor, and then they were gone.

Make it easier to stop rezzing

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Posted by: DocHolliday.5921

DocHolliday.5921

YES please. In fact I think dodge should break anything you’re currently doing.

AOE Fix Suggestion

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Posted by: DocHolliday.5921

DocHolliday.5921

Please link the Q & A where the devs said they see a problem with AOE abilities doing too much damage to a single target. I’m pretty skeptical about that. Even if they did, your ideas are still bad.

Remove the speed from the Risen

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Posted by: DocHolliday.5921

DocHolliday.5921

Before GW2 went live the dervs always used the word “fun”. Orr is not fun,because you need a group to just map out the zone(s). The respawn rate is insane and the amount of mobs is insane. If you get into trouble just stand in one spot and kiss your booty goodbye,because if you run you will add another four or five more mobs to the booty kicking. Remember how the word “fun” was used all the time? If you find spending hours to map out half of a zone with no quest hearts -more power to you. I personally can not find any friends or guildmates that like Orr and find it fun. Darn it I used the word “fun” again. It’s a MMO or it’s the home of this kick booty dragon and so on. Who cares? It is a game you play for “fun” not to be more like reality. Reality sucks. I want to have “fun” when I play a game.( Key word is game) Reduce the amount of mobs and fix the insane respawn timer on mobs in Orr. Trash away, but I stand by my views that Orr is NOT fun. To many mobs.

Yes, I have to agree completely. And I found Malchor’s Reach the worst. I will never return to that zone on any character once completed.

A solution to Magic Find.

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Posted by: DocHolliday.5921

DocHolliday.5921

I think the first problem with that idea is that one of those stats will be quickly determined to be superior and the majority will simply use that, rendering the others mostly useless.

Not necessarily. It would only be a matter of equalizing the percentages. It’s all mathematics at that point, and we wouldn’t ever know of the exact amounts to prevent us from taking advantage of the system.

There’s always someone with the resources to test a sufficiently significant sample size to find out which is objectively better. Then when that information is discovered, it gets posted to the forums, and spreads from there.

AOE Fix Suggestion

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Posted by: DocHolliday.5921

DocHolliday.5921

Actually, if an AOE ability is too powerful its damage should ramp down per additional target hit. For example, if it does 500 damage to one target, it should do 400 damage each to two targets, 300 each to three, etc., and probably have a cap on max number of targets hit (say five).

Talk about add/don't add mounts to GuildWars2

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Posted by: DocHolliday.5921

DocHolliday.5921

This game is not designed for mounts. Especially not flying mounts. Please, no mounts.

A solution to Magic Find.

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Posted by: DocHolliday.5921

DocHolliday.5921

I think the first problem with that idea is that one of those stats will be quickly determined to be superior and the majority will simply use that, rendering the others mostly useless. Guess which one it would be.

But I agree, something needs to change with it.

[Tool] "Build Saving" system: Template

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Posted by: DocHolliday.5921

DocHolliday.5921

I think this is just one more of the many features they should have implemented from GW but didn’t. One of the many small disappointments I’ve had coming from GW.

Player Housing

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Posted by: DocHolliday.5921

DocHolliday.5921

I think guild halls should be priority in the housing department, then maybe player housing.

Yeah I’m on board with that.

Death Camera

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Posted by: DocHolliday.5921

DocHolliday.5921

Yes please! Want!

Dyeable weapons

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Posted by: DocHolliday.5921

DocHolliday.5921

Can do this in GW. Why not GW2? I’d like to see it happen.

Guild Bound Items

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Posted by: DocHolliday.5921

DocHolliday.5921

I like and support this idea.

Notification if friends come online and for friend requests

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Posted by: DocHolliday.5921

DocHolliday.5921

I believe GW had friend/guild login notifications, but it’s been a while so I could be misremembering. But yes, I would really like to see those implemented.

Public Dungeons

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Posted by: DocHolliday.5921

DocHolliday.5921

So here’s a crazy idea. How about some kind of public dungeons?

Here’s what I’ve got in mind. First, nope, no new dungeons. Each current dungeon would retain its instances, but they would also each get a public “instance”. This would only be unlocked after completing story, like explorable mode. Unlike explorable mode, you would have to have completed story mode yourself. Attempting to enter the dungeon would give you the option to enter story, explorable, or public mode. Public mode would use one defined path (could be one of the existing paths or something new) and would work just like a world event. Your rewards would be based on participation, and difficulty would scale based on number of players present. Like explorable paths, your max dungeon tokens upon successful completion would be 60. And like explorable paths, this max would drop with each run in a day, down to the same minimum (whatever that is).

So what do you think? Good idea? Needs work? Too horrible to even be worth the time to consider?