Showing Posts For Dr Anthrax.4723:

Future world design. (End game content, future expansions/zones)

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Small edit: Perhaps these type of zones could be an “on foot” way to travel between expansions? If a “nightfall/elona” expansion is ever released, perhaps a massive zone would link Tyria and Elona through the Crystal Desert?

Bank Coin Deposit/Withdraw Addition

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Yup. This exists in many other games. I find it annoying that if i want to “deposit all” i have to look in my inventory, and type in the exact amount.

Loot Bags in WvW - Please Consider a Change

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

its not like great loot drops anyways. Its always teh same 1 badge of honor, or 2 badges of honor, and usually a blue item.

Why not make badges of honor a character/account bound currency like karma that is auto looted. That way we automatically get them from kills!

Siege Weapons Account bound.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

I didnt realize they were soulbound until yesterday. Been doing jumping puzzles daily with my Warrior to gather siege weapons. Now that I have my 80 engineer, I realize I cant use any of them…

Playable mecha/steam race

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

The problem with this Steam race would be that they don’t fit into the existing lore anywhere…

There are the Steam Golems in Lornar's Pass, but they aren’t integral to the story or really exist outside of those karma hearts.

Would a steam race be fun? Of course I would reroll at least 2 characters to do steam races. Will we see them in the current iterations of guild wars? Most likely not. They just break the mold too much.

Here’s to hoping!

Engineer Grenade Kit Skill 1 Change

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Let me clarify some stuff.

I am not calling for any nerfs or buffs or anything. The devs can do as they see fit for that.

All i am saying is that the first skill should be a skill that follows the “auto attack” mindset. A basic skill that does not have to have the 1 key pressed an exorbitant amount of times to attack.

If they fix the kit autoattack problem, grenades still wont benefit from it because its an AoE skill.

Future world design. (End game content, future expansions/zones)

in Suggestions

Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Edit: Sorry for the wall of text. But anyone that reads through fully, I would be more than happy to read your responses. Whether you agree or disagree. Thank you in advance.

This is strictly my point of view, I do not claim that this is the majority. Lets get some feedback on this. Everyone is entitled to their opinions here!

I feel that in the current game, some zones have a better feel to them than others. Some feel more manageable and “geographically realistic”. Other zones just feel like a video game and don’t really immerse you in the world. I will give examples of both.

The good:

For me, the most realistic and enjoyable zones were the Norn zones. The wide open snowfields, massive mountains, gorges, rope bridges, and general level design were just great. Everything there felt right. The minimaps looked clean and easy to read, the enemies were well stylized to fit the theme, and the color palette (even if it was just blue white and gray) was nice and everything seemed to mesh. As I walked through Snowden drifts for the very first time, it felt like I was exploring a harsh environment.

Great job here. Truly awesome.

The “bad”:

For me, some of the most odd feeling zones ( i say odd because it wasn’t bad, but it didn’t feel like a plausible environment) were the Asura zones. Again, let me stress, i am not saying they are bad, or “un-enjoyable”, or not fun. I am talking about the aesthetics, physical construction, and the atmosphere of the zones. I am not talking about difficulty, content, skill points, quests, etc. The Asura zones didn’t truly feel like a jungle. The stretches of jungle that existed were broken up by small Asura towns everywhere, small cliffs, and beaches. They just didn’t feel big enough. You could walk 1 minute in any direction and feel like you moved into a different environment. There was too much snaking around cliffs and impassable ledges in the low zones. But overall, the Asura architecture, city and culture was beautiful and extremely well crafted.

Looks like a nice park I would visit.

What the Asuran Jungles should feel like

The future:

What i would enjoy seeing in the future for some part of the world design is exploring vast areas. Areas large enough to really feel like they are part of a landscape. For example. Trekking across a massive zone in the Crystal Desert. Fewer waypoints in a zone like this would make the journey feel more critical and add an air of suspense and caution.

Obviously you cannot make the whole game this way, because it is not conducive to casual play, and it might not work for solo groups. Also, it may not work with the way the servers are currently set up, or it may not by feasible with today’s technology. But i believe that increasing the scale of geographical feature and landscapes would make it feel more real. Finding a hidden ruin or Oasis in the middle of the Crystal Desert, 10 minutes away from a waypoint would definitely make them feel more special. More like you found it on your own.

Perhaps this is a new game mechanic for a few, certain high level zones. Dub them “explorer zones” or whatever you want. But it would be interesting in my opinion. Obviously this wouldn’t affect capitols, low level zones, dungeons or anything. Would just add a different thing you could experience in a corner of the world.

Wide open and vast.

Last thing to keep in mind would be that a new area like this would require some new mechanics. Obviously trekking on foot might not be ideal for everyone, so a zone specific mount (akin to the Wurms in the northwest region of the Nightfall expansion) might be in order to get around a little bit faster just in case. Also, fewer mobs, but make them larger in scale. Physcially larger. Not just tacking on 100,000 more hit points. Impressive stuff. Maybe a world event culminating in a “Dune-esque Sandworm” sized boss. I dont know. The possibilities are endless. This is what the suggestions are for!

Hmmm….wormsign….

What do you guys think? Any suggestions of your own? Any way to tweak these idea to be better?

(edited by Dr Anthrax.4723)

Mounts [Merged]

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Mounts may be a better idea if they ever introduce massive zones. It would make sense if you are exploring the massive open crystal desert to be able to ride a regular horse across it. No bears, no dragon, no rocket, no silly mounts. Just regular horses, mustangs, etc.

Repair mechanic is stupid

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Your suggested replacement of the repair cost is exactly what the repair cost is.

You can avoid repair costs by not going 100% down.

I do agree with what you said about waypoint costs when you die. It shouldn’t cost you anything to return to the nearest waypoint in death. You already will pay a repair cost.

Also, this system is INFINITELY better than a weapon/armor durability system that is active when you get hit and use your weapons.

Waypoint costs have to go.

in Suggestions

Posted by: Dr Anthrax.4723

Dr Anthrax.4723

There is some need for gold sinks, and waypoint could be one of them. I think the current system needs some tweaking.

Cost should scale with the area, with level 80 areas being the most expensive. Not just scale with your character level. The way it is now means it is just as expensive to warp around a level 1 area versus warping around Arah. That makes less sense.

You dont need to encourage people to go on foot in level 1 areas because thats where the highest player density is anyways.

Make level 80 areas more expensive, and make level 1 areas less expensive. This might work.

EDIT: Possible other idea, the more people in a zone, make the waypoint amounts cheaper. This would also encourage people to be out in the zone, while offering a way to relieve the cost of waypoints.

(edited by Dr Anthrax.4723)

Engineer Grenade Kit Skill 1 Change

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

We already are aware that the kit skill 1 auto-attack is being fixed at some point, this post is not about auto-attacking.
I suggest we tweak one other thing for the grenade kit.
The first skill on land is a basic 2 grenade barrage. Average damage, a small spread, long range, and a average rate of casting.
Only trouble is, the skill is a ground-targeting AoE. Which means you cant really cast it on the run, while maneuvering the camera and this game is all about movement. All 4 other skills are AoEs as well. Plus the tons of clicking really gets to your finger after a while (or tons of tapping the 1 key).
Why not just make it a targeted skill. Give it a small burst, weaken it however you want, just make it not annoying to use.

-OR-

Make it possible to tell AoEs to auto target the enemy. An option to ground target or to have them just cast on your target.

TL;DR

This isn’t complaining about “no auto-attack in kits”, its a request to make the grenade kit skill 1 an enemy targeting skill instead of ground targeting AoE

(edited by Dr Anthrax.4723)

Trading system outside of TP

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Black Lion Trading Company.

Use It.

Edit: Press “o”

/closed

Suggestion: Heartstone / Home teleport needed

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Agreed, or it goes hand in hand with simply “Make teleporting to Lion’s Arch free.” There is no reason why it costs money. We can already do it for free by teleporting through the mists!

Normal skills in elite slot

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

this makes sense. You were able to do this in GW1, and it worked fine. But in that game, everyone had access to good elites.

Agreed
/signed.

Is it just me or does this game involve no strategy other than running back to the boss everytime you die?

in Guild Wars 2 Discussion

Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Actually SE Storymode Kudu is one of the boss that you can fight strategically.
His golem (and even Kudu himself) are really susceptible to projectile reflection. So set your skill accordingly (with condition healing) and they are not so hard.

Just because corpse rushing is viable does not mean it is the only strategy. People just does not bother finding other way.

Every projectile enemy is vulnerable to projectile reflection. That doesnt really make it an interesting boss. That just means that as long as everyone has a skill that does it, you have a much easier time at winning. The boss fights in this game so far are flat. They arent bad, just not interesting. There is usually an easy trick, or no trick at all to beating them.

Is it just me or does this game involve no strategy other than running back to the boss everytime you die?

in Guild Wars 2 Discussion

Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Spoiler. Without the “trinity”, and everyone being able to heal a little and damage a lot, there is no easy way to make a boss challenging because every character reacts teh same. You cant target the vulnerabilities of certain classes because all classes can help compensate. Everyone is on equal ground. Sure, there are bosses that specialize in dealing big damage, or doing a lot of CC, or condition damage, but what +80% of all mini-boss, champion, and boss fights has been is just “incredibly high health enemy that hits mediocrely hard” and all you have to is out heal his blows or just run around while you regen.

Teleport To Capitol Cities Should Always Be Free

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Just make it free to go to Lion’s Arch. Always. It makes sense to cost money to warp out. But why are you hitting us when we are coming and going Arenanet? Jesus. its not like you see the silver we pay to warp to LA. Especially if we all use the mists anyways.

Sounds when you receive whispers / guild messages / etc

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

How about some specific sounds when you receive messages in certain channels? It was in GW1. I can’t tell you how many times I have gone 20 mins without seeing a whisper, then the next response is “HEY ARE YOU THERE? I messaged you 20 mins ago.”

Obviously we should be able to turn these on off at will. Not everyone will want this feature.

Waypoint costs have to go.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Agreed.

/signed

When you 100% an area... add an ICON to the World Map.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

There are so many broken skillpoints, it is hard to remember which zones are 99% and which are already 100% without having to pay crazy stupid amounts of silver to waypoint in and out. to each one and write them all down in a notepad file.

Edit to clarify: The icon would go next to the zone name. For example, when you 100% Diessa Plateau, a little green check mark goes next to the zone name.

Cmon Arenanet. You had this feature in Guildwars 1 with Vanquish and Conquerer, etc, you cant add an icon when a zone is 100% complete?

Skill point near Bayt Fallahin (point of interest) still bugged.

in Bugs: Game, Forum, Website

Posted by: Dr Anthrax.4723

Dr Anthrax.4723

still bugged….

How to handle level of difficultly

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

This is a great idea.

/signed

Give the player the option to lower their level in the zones for greater rewards!

Warping *TO* Lion's Arch should be free.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

There is a way to do this……
Go to wVwVw and port to LA.

Annoying, I know…

read the post. this is why i suggest it be free. It already is, its just 2 loading screens instead of being 1 loading screen if we could warp directly there.

Mounts [Merged]

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Instead of a complex “mount” system, why not make a simpler system. You can purchase, for less cost than a waypoint use, a horse that has excellent swiftness bonus, but you cannot enter combat while on the horse, and when you dismount, the horse is lost. No need to have epic mounts, or anything like that. just a vendor that distrubutes single use swiftness mounts.

Escorting the Dolyaks in WvWvW should generate experience/copper

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Maybe it is just a bug that was fixed recently, but the mini-event where you escort the Dolyak to your keeps/towers doesn’t actually give you any experience or money. This gives very little incentive for a group of people to defend them.

Warping *TO* Lion's Arch should be free.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Warping to Lion’s Arch should be free. This would encourage the cities as focal points even more, and would allow people who have run out of silver to get back home.

Its already free to go to lion’s arch through the mists, why make it so difficult? Why not just make warping to Lion’s arch free? We can already warp there from any point on the map through the mists for free as much as we want.

(edited by Moderator)