I like this idea would give a whole new meaning of sneak attack supply and able to upgrade stuff that doesnt have steady supply (capping/capping/capping) My only thoughts on this is that they need to deal away with the Cross sword oh look its getting attack. another solution is to allow players take supply off of dead bodies to increase their pool of supply. Like this 10Max+ lootable supplies.
if id like to add another suggestion is during the jumping puzzle in WvW is that if you are in there for more then an hour lap in game time then ghosts start appearing and ravages your soul and of course this reset every 24 hr mark i mean cmon now aer u really gonna stay in ther for an hour just to complete the puzzle the least amoutn of time i saw was 30 min and that was with so much failing and falling.
rather be nice if they would just sort it out and lay it on the front news says we are aware stop posting about it and we need game feed back since the WvW vW is a nightmare for other ppl
theres two problem i have with this skill
1 It short teh range is short and the duration of the skill is shorter then the CD halfway is.
2 ITs slowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww in the firing rate Im like kitten is this i got to use it in defense mode of Keeps tower and supply …… It fires im dead in two sec flat during that two 2 sec it still in the air for such a short range. Oh and Mortar was real time use was high range using air time to plummet with explosion THIS IS THE BIGGEST JOKE OF A 30 point system hell the supply crate is more useful then this pic of crap and the exlixir X is more rewarding then this.
THe only time when this skill is even remotely useful is against horde of zombies that move slow in large pack even then underwater grenades does like THis mortar withAA and range of explosion in half a sec THis takes 2 sec to fire to deploy any thing. Just halves the damg and give us spammable .5 sec of damg i mean comon we are stationary
STATIONARY oh and arena net FIRE who ever design this weapon It reallykitten /p>
this is more of an so called elite skill supply crate. It would be nice if we could pick n choose what turrets we want I really do not want that healing turrets since its useless when you dont have that 2nd skill on it. If you will change that to rifle turret and put the added turret the rocket or thumper onto is would be greatly appriecated. Two healing turrets does nuthing for u. Id like to also add that the healing turrets on elite supply crate does not heal u just give u a small regen but your skill healing turrets does and provide regen. so this turrets is utterlly useless in the supply crate.
Basically remove healing turret from supply crate and replace it with a more meanful turrets like thumper or rocket or rifle
The best way to combat this is arenanet when overflow is happening during parties is to auto push party into overflow and only Party lead has access to put ur party into main flow or restrict dungeon in overflow state so that party cannot be broken up like that.
I believe blizzard had a similar task they fixed this problem by when ever dungeon was being entered everyone had to have done the pre quest for it to gain access to it sort of like a key quest. This instantly fixed this problem. Not shure what arena net is gonna do.
you think having 3 faction was a bad idea ? yes we have big map but seriously we need sto stop this zerg we need portals point ot divide the 4 map so that only ONLY 50 ppl can play on that map. so that what 150X4= 600 player at max can access to the total amount and place a smaller server that connect to the other smaller server as connector. Oh and reducing the Npc we don’t even need such as crafter one And leaver one repair one of each in a spot so that it doesnt strains the rendering properties. oh and get rid of banker guild bank guild registers. I feel like the Game they built was too far advance for the technology we have at the moment. on another logic that they wanna consider that if u have war going on you dont normally have animal sticking around to say hey what up they do actully run since you have a stampede of 100s of player most of the time animal will run in fear of that earthquake sense.
The crafting can stay but only access if you are really lvl 80. This would fix it altogther. Or you need to be a master crafter inorder to access to their station. WvW should be a fun, engaging evironment not a place for everything. My god this is a war You never send a smither, tailor making or even a jewel crafter that could die from a losing battle you simply gear up before heading into danger zone. And what up with a banker ? guild bank? trading post ? why do we have Main cities then if WvW provide just as much even more. Now as an old WoW player at least blizzard got that part right when ur in pvp you dont have these crafting station laying around, and what more is that they had siege machine that MOVES. Turrets that ALREADY there. Jeezus its like a broken map with Longkitten Upgrade ques im like WHY do we have that long of a que when it can be over run in matter of a couple of mins. (i know were suppose to defend but their isnt a back door or easy teleport into teh keep when ur enemy flocked in around it creat so much lag and they just chain cc til ur dead. refer to my suggestion earlier ive posted here somewhere. I know this isnt game built on logic but simply on areanet wishes. player i know just want something taken over in less them 10 min. So ZERRRRGGGG. Need to fix that as well its anti-fun when some one just zergs the hell outta ya. and you can’t really fight to defend cuz again zergs take over tower loses all ur upgrades and stuffs then they have to upgrade themselves then we zerg it all over again. And again my main question why do we even have upgrades if it take too long to work and when taken over in matter of mins due to zergs of like 30-40 players.
the only good code i can see using here is every 5 min on a mountable machine it auto kick you out of it but u can re click it. Alot of stuff can happen in 5 min. This would fix it pretty good and since they are afk more them likely they will be instantly boot out.
I love the idea of it. To make this better CAn you allow us to make pvp gear and not earn exp in here but rather karma or pvp points.
Another suggestion i have is when i was playing the 8v8 red v blue matches with never ending matches. I thought about it Why not reduce the size of actual map size down to three diffferent important cap node and allow 10 player from each faction play n compete and when 10 min are up what ever area been capped are permanly capped for the next 30 min to add point for you next one. so really you get lots more player in the game but if 10 player arent in pressence then you wait for the next grouping or how evermany is needed for the next area.
ANother suggestion is let us lead npc army instead of player base or perhap npc army is only available to low populated side. I’ve seen this happen in Pve content and i was thinking we can have something like that to increase the fun aspect as well as not having the need of zergling you could only have 5 ppl leading an npc army so that more fights are brought out. And if you can let us choose what type of group be heading to where. Of course you have player pay. ANd what more is that you can create an event where you lead the team to be successful u earn, if you kill off the npc army you earn goodie. Cuz i doubt we can have the manpower to keep up with all of this 24/7 You need npc helping instead of jsut watching for the last moment
I know this isnt a suggestion thread yet but Please think about this and try to reduce the lag created by 20+20 player