The whole point of a challenge is to work at it to get good. It sounds like you are giving up at it before you even try. This happened with the Mad King clock tower & seems to be a trend in MMOs. THINK about why you are dying & adjust. Don’t just zerg rush from waypoints.
I completed the clock tower. It didn’t have over powered mobs in it wiping everyone.
“how do you bleed a log?”
How do you throw a greatsword the size of your body like a boomerang, then have it circle in a perfect 360, THEN turn around (though a wall most of the time mind you), and come back to you and grab it taking no physical injury?
It’s called “Magic” :P
BTW, trees have blood, we call it Sap. It flows alot faster then people think, only becomming viscus on contact with Air. That is how bugs get trapped in Amber, they wern’t just to slow to move out of the way of the slow moving sap, it Flowed quite quickly when the tree was injured, enveloping the bug before solidifying.
I like the idea of Private Neighborhoods, but I’d prefer Semi-Private Neighborhoods.
The way I see it is the Neighborhood is created by a guild (With a Minimum number of members) The guild can upgrade the size of the Neighborhoods to accomidate more houses. (Large Guilds possibly would need multiple instances that are interlinked via a Guild Hall.)
To Start, a Guild would need to select a Theme for their First Neighborhood. Next would be it’s Size. Smallest might hold up to 10 houses, next up would hold perhaps 20 and a space where the guild can build their Guild Hall. Finaly I’d say at most 40 with space for a Guild Hall and an Asura Gate Network. Additional Instances would hold maybe 50 houses, a link to the main guild Neighborhood and an Exit to the Neighborhood’s Theme related city.
Neighborhoods would be accessabel via a “veriable” gate in any city they have an Asura Gate for (All would have at least one Asura Gate based on the Theme). One enters the gate, then selects the name of the guild they wish to enter the Neighborhood for. (With quick links for any guild they are a member of.) In addition the owner of a house could just select to transport to the instance containing their house.
Plots within the Neighborhood would be of a set size but the houses can be customized within the limits for the area’s theme (Bigger “better” houses costing more.)
A Guild running a Neighborhood could purchase Neighborhood Upgrades and place “public” decorations. Including additional Asura Gates linking to other cities and major hubs. (Like Fort Trinity) Possibily limiting the extra gates to the “Main” instance where the Guild Hall is.
There would also need to be “Public” Neighborhoods where anyone can place their house reguardless of Guild. These would be selected by Theme.
One possible enhancement for these “Public” Neighborhoods would be to award Neighborhoods points similar to Guilds with their Influence. Members of a given Neighborhood would esentualy be part of an “invisible” guild. Visiting the Neighborhood would be like Representing in reguards to daily Influence you get. Grouping with Neighborhood members would be the same as grouping with a Guild Member without the need to represent the same guild (You can only be a member of one Neighborhood at a time after all.) Additionaly, “donations” of gold and crafting materials could be used to add to the Neighborhoods “influence” for upgrades.
To spend points within the community members would vote on upgrades (Every member of the comunity gets a vote.)
For the inevitable Ghost towns (when all or most members of a Neighborhood stop playing the game) Houses should be able to be transfered to a same themed Neighborhood they are allowed to build in or deconstructed and a new house of the same tier built in one of a different theme. Any Neighborhood where no members have logged in for a set ammount of time (A Month perhaps?) Their house should be “packaged” and the Neighborhood deleted to save space on the servers.
There is no way a non-instanced housing system would work in this game, too limited ammount of space for everyone, and unfair to “new” players on an “old” server to not let them get one because all the spots are taken.
Totaly missed finding the Mortal Armor of Grenth in my searches.
Lets see, yes from what I’m reading, a full set of Vit exotics, with an exotic weapon giving Vit, and 30 points in water and Vit Runes in all my armor will give me aproximatly 18-19k HP. At wich point I’ll be taking double the damage I am now due to a lack of Toughness/Armor and will be no better off then I am now with around 13k HP. This would cost me 252k Karma and at minimum 2.25 gold for the weapon + 11g+ for the runes. The Karma I can do, the Gold, not even close.
As for the crafting of Exotics
What exactly does it take to craft a full set of Exotic Light armor, including aquisition of the non-discoverable recipies?
I would love it if we could click on the verious signs written in New Krytan to bring up a larger view so we can translate them easier. Please, keep them written in New Krytan though, I’m starting to be able to read them without the cyper…
I couldn’t read the smaller letters underneath this all. But this is making me curious!
Here it is
*Towels not included. The Consortium cannot be held responsible for aquatic related and rhythmic related injuries
(or other injuries related to misadventure or otherwise general buffoonary). Our medical staff will be on call to
Happily ignore your needs should they inevitably arise.
Toughness armor does you zero good if you have like 12k hit points to begin with.
Glad you agree… but I was told I “needed” to have it. Guess what? Ele’s CAN’T get more then about 15k hps (before being downleveled) from what I’ve heard. I havn’t gotten any decent Vit gear yet so I’m not entirly sure.
As an elementalist in dungeons it’s key to be switch elements constantly unless you know the dungeon well and are with a good group.
I do change elements constantly, and to good effect.
You can get exotics from outside dungeons. Trading post, karma, crafting. They’re “suppose” to be the hardest content in the game.
TP needs you to have Gold, exotics cost 2-3g each, Gold is easiest farmed from completing dungeons, or so I’ve been told.
Karma armor doesn’t have the stats I need, or at least what I’ve been “told” I need.
Crafting… well crafting requires components you get in dungones to make those elite items, or gold to buy those components.
lol at reporting people who say you need a good group
So you should be able to walk into a dungeon with terrible players who have terrible gear and just automatically win?
This is the type of player that ruins games. People give you suggestions and you just whine some more about how hard everything is. Play a warrior if elementalist is too hard for you.
I’m being kind to you on not reporting your post, I figured instead I would “correct” your missconceptions.
3 posts have been removed as of this posting for trolling, one of wich got repeated so I reported it again. Condicending and non-constructive posts are nothing but Trolling.
I’m not talking about “terrible” players, I’m talking about “average” Apparently in your eyes people are either Good or Terrible, sorry you feel that way.
Untill recently, I didn’t even know any classes got a reduce falling damge ability, then I found out everyone except elementalists get one.
For what it’s worth take some time out, go back to them with a solid group and try again. I am not an elitist. I used to think dungeons were way kitten hard. I wasted alot of time going in there and banging my head against a wall. What’s needed here is a few things:
- Patience
-Ability to watch for animations
-Gear to make it smoother (exotics, what have you )
- Ability to follow directions of someone who know’s whats going on.
- Ability to take control of your team if they are running around like headless chickens.
-Go in with a solid plan and build. Team affecting skills and traits are key here, you are not solo anymore, you are with a group. Take skills that are best for the party.
I’m always willing to pause before a battle to kitten the situation, lately though the only sound tactic I could come up with for the mess in front of us is, kitten this, they don’t want us to live so lets just leave. (Never actual used that tactic though, we still at least try.)
I have Rares for gear, Exotics will require me to do dungones to get… hmm, I think I remember that loop from another game I quit.
I’m perfectly willing and able to follow directions.
Take over when people start running around chaoticly? Yah, I can do that, done that, actualy thats how everyone other then me managed to survive one particularly nasty fight. I actualy found I’m more effective face planted designating targets then being the agro magnet an elementalist seems destined to be.
Go in with solid Team… now we are talking elistist again, when they decided against the trinity they were suggesting any class combination should be able to handle their encounters. Theoreticly whe “should” be able to get through with 5 elementalist, I don’t know of anyone crazy enough to actualy try that though.
As for build, Yes, I’m traited for a mix of Solo and Group play, it costs too much to respec traits to be switching it around. I might have better traiting if I could test out trait specs for free (I’m NOT doing sPvP to test it, PvP has different mechanics then PvE for starters so it wouldn’t even be an accurate test.)
If you are including Weapon Choice in with build, forget it, elementalists don’t get Weapon Swaps so any weapon choice should be “acceptable” and from what I’ve read Staff IS suposed to be a good choice for Groups. Besides, how many classes need to learn how to properly use 20 skills without swapping any weapons? If I were to learn every skill I get from all the weapons I have access to that is 60 (not including the 20 water skills) That does not include the effects of learning the synergy between different sets of Mainhand/Offhand combos.
As an elementalist, I still die to most Dungeon mobs in 3-4 hits with inadiquate methods of avoiding getting hit.
Elementalists definitely do not suffer for lack of ways to avoid getting hit. If you’re using a Staff, you have:
– A backdash in Fire Attunement, that also creates a combo field that burns enemies
Space restricted, hampered by anything that modifies movement. Burning is a joke, does not stack just adds duration and they are already praticly perminantly burning from all my other fire abilities/combos. Othersie, yes, I use it alot as a dodge.
- A generous AoE chill in Water Attunement (which creates an Ice Combo Field, meaning that you can also get Frost Armor or additional Chills out of it)
Long CD, Frost Armor require recipients to be in the overlapping area when a blast finnisher goes off. Chills never seem to last very long.
Every single skill in Air Attunement can help you avoid being hit:
– A Blind, on a ten second cooldown
10 second cooldown and rediculous casting time, generaly have to use it BEFORE an attack animation starts. Also only Single target.
- A 400 range knockback
Far too many enemies have stability.
- AoE Swiftness, to help you get away from all the enemies that you’re crippling, chilling, and immobilizing
Minimaly usefull, has a much lessened effect in combat except while enemies are crippled or chilled, neither seems to last as long when I do it as when enmies do it to me.
- An AoE Stun, which creates a Lightning Field that turns into more Swiftness if you use a Blast Finisher while leading enemies through it
They seem to be immune to the stun most of the time, seen groups just walk strait through the field with no effect. Oh, and it’s not exactly an AoE stun, it relys on them crossing through the perimiter, movement inside does nothing to them.
You’ve also got:
– A line AoE Cripple, in Earth Attunement
Something seems wrong with duration, like most conditions.
- A long-range immobilize in Earth
Very long CD, also only single target.
- Magnetic Aura, also in Earth, which reflects projectile attacks
Too short of duration, Too long of a CD, mesmers get multiple methods that all last longer.
Your utility skills include signets that Blind, Chill, or Immobilize enemies, stun breakers that give you several seconds of invulnerability or instantly teleport you away from enemies, an instant-cast skill that blocks three attacks, and the Glyph of Storms can do repeated pulses of AoE Chill or Blind, depending on attunement. And I think every Conjure skill has at least one or two skills on its bar that can be used to help you avoid attacks.
You are assuming I can use all of these slot skills at once when, like veryone else, I only get to slot 3 at a time + my elite. I need my Stun breaker, and thats the one that I said is broken and doesn’t always make my invunerable like it claims, also doesn’t break immobilize, just stun. The teleport one is broken as well, bumps can “stop” your teleport, plus you have to target your destination. I also use a condition dump, without that I’d bleed out in seconds. That leaves one non-elite slot. The Elite has to go to my golem summon as that seems to be the only thing that can actualy pull agro off me.
You’ve also got a number of skills that just reduce damage rather than avoiding it altogether, and this isn’t taking into account traits (Evasive Arcana gives you AoE blinds, cripples, and heals on dodge, depending on your attunement; Elemental Attunement gives you a free 5s of Regeneration, Swiftness, and Protection when you switch attunements to their respective elements, which can be near-permanent if you trait/gear properly and are diligent with attunement swaps.
What skills do I have that reduce damage? If you are talking slot skills, well I think I went over that, I still can only have 3 slotted at a time. As for traits, I’ve got Elemental Attunement, as for Evasive Arcana, it’s useless, requires you to end a successfull dodge next to the enemy… I just dodged away. (Please note, you must actualy dodge an ability, you can’t just roll forward into them and it go off.)
I don’t think that it’s productive or accurate to call someone ‘bad’ if they’re having trouble, but I can say that you’re almost definitely not taking full advantage of the abilities that your class gives you if you’re taking too many hits as an Elementalist. In my experience, Elementalist is one of the more robust classes in the game when it comes to avoiding hits.
Trolls have been reported as Trolls (Not you, you are actualy trying to be constructive.)
Easiest way to tell there is an increase in dye drops over all is the drop in price of unidentified dyes. They dropped by almost a full silver each I think.
I don’t know if this is realy a bug or not but the Targeting Circle for area abilities is the same with or without the Blasting Staff trait, one estimate the edges of the real area for the effect.
Please fix this, we need to know how big our area is when we cast these spells.
If this is not a bug, please feel free to move this to suggestions.
Trust me, they don’t prioritize high armor characters. I play an elementalist and I have the exact same problem as you with less survivability even with Toughness gear. As soon as I’m on a mobs agro list, I have to stop all actions (no helping allies or hurting enemies) move away and pray some one does enough to pull them off me before I die. (I get at most 3-4 dodges and one invunerability type skill that half the time doesn’t stop new damage and never stops existing conditions from doing damage, before I’m dead.) I have a very limited number of non-aoe abilities which means I usualy end up with a group on me that won’t let go which just makes surviving that much harder.
Oh, and gear makes little difference in survivability for me.
An elementalist in pure DPS gear is NOT a glass cannon, they are a tissue tactical nuke. An elementalist in Toughness gear is a glass cannon.
My groups have generaly been level 80s with level 80 gear, My gear is Toughness/Power/Precision, this is Rare quality gear. As an elementalist, I still die to most Dungeon mobs in 3-4 hits with inadiquate methods of avoiding getting hit. (No Agro control at all, in fact I think being an Ele puts me at the top of the agro list.)
Groups have been well mixed class wise.
CM primarly, every path. AC to a lesser degree, not bothering with any others unless friends assure me they arn’t the death traps those two are.
You could give out Ledgendary Weapons at the end of a dungeon and a large number of people would say the reward isn’t worth it. Thats because its not the reward it’s the difficulty that needs adjusted.
I’m sure soon chat will “Forming Dungoen group, no members of class X, Y or Z! (you should all just make Class A, B or C)”
Yes I know dungeons should be a “challenge” but it should be a challenge to the AVERAGE player not just the “elite” dungeon group.
ANet, please tone down ALL dungeons, if you want to challange those “elite” groups, add an extra mode just for them to increase the difficulty for increased rewards. As it stands your Average player has virtualy no chance in most dungeons of completing them with minimal deaths.
I am done with Dungeons till this is addressed. And being done with Dungeons, having trouble getting groups for the Personal Story when THAT should be soloable has left me contemplating quitting the game entierly.
Oh, and btw, I’m going to ignore all the “elite” poeple who just say you need a good group. Actualy, I think I’ll report them if they post here. It is NOT a matter of finding a “good” group, its a matter of extream difficulty and overpowered NPCs
Events within the Mad King’s Labarenth also count.
Is WvW even viable for lowbies? My two highest characters are in their 20s.
You automaticly scale up to level 80 in WvW. You don’t get the traits or slot skills that come with actualy leveling, but your gear stats scale up with you.
I play a Staff Ele speced for Dammage (Power, Precision and Crit) Yet I still do plenty of Support. I switch Elements to through in Healing, Chilling, Vunerability, Blindness, Crippling, even though my primary damage is via Fire wich is basicly all damage.
Just because my Support abilities arn’t maxed doesn’t mean they don’t exist.
That said, I wish they would give us the option to have a second Spec (Traits) because when I do dungeons I would rather increase my ability to use bennificial abilities instead of just dammage which has a tendency to get the bosses angry at me more.
No. You are asking for Open World PvP other then WvW and they arn’t going to do it. There are plenty of gamers out there that do NOT want anything to do with PvP and you would basicly be forcing it on them. It would also serve to creat friction between players within a server where Anet is trying to bring communities together within a server so they can work together in WvW.
You want to fight players? There is WvW and sPvP, we don’t need it in the PvE world.
That dev or whatever meant updates such as adding more jumping puzzles/dynamic events/etc expansions are completely different. It’s so easy to make gold in this game anet would be shooting themselves in the foot by allowing the expansions to be bought with gems
Don’t forget, the Currency Exchange relies on people buying Gems with Real money and selling them for in game Gold. If people arn’t doing that then the price to trade in game Gold for Gems would skyrocket.
Expantion Pack =/= Content Update
City of Heroes had paid Expantions such as City of Villains and Going Rogue but also did regular content updates that were completely free.
Will Expantion Packs cost real money? Probably, but they will probably also offer it for Gems which can be purchased for in game money.
They will also be releaseing Content Updates such as the one being released on Monday.
I sure hope the mystery requirement for the Monthly Achievement is a whole lot easier then the rest of the requirements because we are only getting 9 days to do it.
If this is how it’s going to go in any month with a Holliday Anet needs to either make it super easy for that requirement or start their Holliday events alot earlier.
(edited by Moderator)
After I finaly managed to revive the lady on the beach (with mobs attacking me all the while, and getting hit by what I presume was cannon fire from the ship) things go a bit soother for me till the courtyard fight. (By this point I’ve started ignoring most mobs.)
Here I end up running in circles agroing everything because it doesn’t matter if some other npc is attacking them, they want ME and only ME. Fortuanly they can’t seem do do much if any damage to me while I’m running. I keep dropping Lava Fonts randomly shooting enemies with other abilites and eventualy the game decides I’ve had enough of that and moves on to the Dragon…. At some point I actualy managed to loose agro from all the mobs on me and am actualy in range to attack the dragon… which does nothing except doing its fear on me, I run back and can’t do anything to it still. I finaly notice what it’s saying my goal is (Stupid me, I was trying to follow the commander’s orders to attack the dragon.) For the “Clearing” the path to the ship, I decided to just run past everying and was rewarded with a cutscene and an end to the mission without having to kill any more undead… actualy I’m not sure I killed any from the point with the treb after. Wasn’t realy watching during my circles in the courtyard, I can only assume I killed a bunch…
Geeze, Battle or Claw Island… not even sure how far into it I was, but I was being asked to to find the lady on the beach and revive her… while being assaulted by wave after unending wave of undead? Seriously?
PLEASE revist the quests and make sure they are SOLOABLE as advertized. I play an Elementalist.
Two things.
First, you just admited to breaking the EULA (It is against the End User License Agreement to allow another person to use your account.)
Second, this will never happen. This would facilitate people selling characters for real money, something Anet would not want to see going on.
Just buy her a copy and get her to level up a new character. You can delete her old character and in 24h the name will be available for her to attempt to claim again on her account.
Just to get it out of the way: It probably wouldn’t be called monk without any healing ability due to Lore. Monks in GW1 were the Healing class.
With that done, on to some constructive feedback.
Not quite sure one the “path” setup you suggest or the Yin and Yang.
My idea:
F1-F4 are different Stances, giving a different set of abilities, and as you suggested no in combat weapon switching like the Elementalist.
Stances could include Offensive and Defensive Stances. Base abilities would build Chakra which would be spent on advanced moves that could give boons to allies and conditions to enemines or be some other more powerfull attack manuver.
I would suggest limiting to traditional monk type weapons. Fist Wraps, Nunchucks and Staff, perhaps Claws or Fans, but not Swords. Underwater weapon could be a Trident or Spear.
Monks should NOT be squisy but instead recieve extra armor/toughness bonuses based on active abilities. There should be plenty of traits that also increase survivability via either healing or damage avoidence.
B) People around me never use combo fields I throw out. The auto attacks aren’t bad, but the fact I can drop a lava font that’ll continue to deal damage as I return to attacking makes me cast that anytime it’s not on CD and that’s just example 1. Why does no one else make use of the fact I always throw out combo fields?
My friend runs a support staff build, I run a condition / supportish / survival build in sPvP. I find his combos very useful, dragons tooth, he drops fire / water field, then I throw my phoenix at it and earthquake into churning earth teleport. With fire that’s between 10 to 15 stacks of might affecting a churning earth.
Obviously that’s a PvP situation, but even in pve with my ranger or warrior I’ll at least use the fields for charge shields where possible, and the coordinated stomp heal. However I have noticed that people around just do their own thing and ignore the fields. Playing with someone over skype or vent is the best way to get your combos effective though.
Yeah when I play with friends they tend to get that there’s almost always going to be combo fields on the mob so they play smarter and I get to see a bunch of those little “burning” “regeneration” “vulnerability” etc notifications… but running solo in the world I run across others and it almost seems like they avoid using the fields somehow.
For this reason, I always place my fields so everyone else will use them… weather they mean to or not.
They have said there are plans to add player housing TO the home instances. There are also plans for future implementation of actual Guild Halls.
I’m starting to wonder if it might not be cheaper to replace my gear instead of repairing it.
It’s because females always look better then males… well at least to a strait guy they do :P
visit http://wiki.guildwars2.com/wiki/Upcoming_changes_and_features
It lists several anticipated future features including Housing.
Included at the botom is refrences to a GW2 Guru post by an Anet rep.
I’ve been getting realy bad lag latly so I ran gw2.exe -diag
Looking at the tracerout:
(This is most of it, for security I am not including the first couple hops)
3 8ms 1/ 25 = 4% 1/ 25 = 4% te-4-8-ur03.federalway.wa.seattle.comcast.net [68.85.241.17]
0/ 25 = 0% |
4 12ms 0/ 25 = 0% 0/ 25 = 0% ae-11-0-ar03.burien.wa.seattle.comcast.net [69.139.164.81]
0/ 25 = 0% |
5 13ms 0/ 25 = 0% 0/ 25 = 0% ae-2-0-ar03.seattle.wa.seattle.comcast.net [68.86.177.146]
0/ 25 = 0% |
6 15ms 0/ 25 = 0% 0/ 25 = 0% he-1-6-0-0-10-cr01.seattle.wa.ibone.comcast.net [68.86.94.69]
0/ 25 = 0% |
7 26ms 0/ 25 = 0% 0/ 25 = 0% pos-1-15-0-0-cr01.sacramento.ca.ibone.comcast.net [68.86.85.197]
0/ 25 = 0% |
8 30ms 0/ 25 = 0% 0/ 25 = 0% pos-0-3-0-0-cr01.sanjose.ca.ibone.comcast.net [68.86.87.178]
0/ 25 = 0% |
9 28ms 3/ 25 = 12% 3/ 25 = 12% pos-0-2-0-0-pe01.529bryant.ca.ibone.comcast.net [68.86.87.6]
0/ 25 = 0% |
10 28ms 0/ 25 = 0% 0/ 25 = 0% 80.156.163.153
8/ 25 = 32% |
11 179ms 12/ 25 = 48% 4/ 25 = 16% 217.239.39.42
0/ 25 = 0% |
12 —- 25/ 25 =100% 17/ 25 = 68% 212.184.27.138
0/ 25 = 0% |
13 —- 25/ 25 =100% 17/ 25 = 68% 206-127-157-94.plaync.com [206.127.157.94]
0/ 25 = 0% |
14 179ms 8/ 25 = 32% 0/ 25 = 0% p4-23-c0-ncdc-pub.plaync.net [206.127.158.1]
I notice where the first big jump in ping time is. I did a query to find the IPs physical location… Germany. The END location is in Texes. Why is the game routing me to Germany before going to Texes? This explains ALL my network lag problems!
Um, My Ele HAS a Greatsword…. ok so it’s a weapon summon and not a normal equipable, but still :P
Currently if some one logs into an account from a network not currently on the accounts list of approved networks an E-mail gets sent to that accounts e-mail address with a link to click to be able to approve the connection.
I would like to recomend the following change:
The E-mail should contain a temporary serial code that is entered on the official GW2 website to take the person to a page where they can then either approve of specificly block all attempts from that network.
The reason for the code instead of a link is simple, I’m afraid some one will eventualy start spoofing the official E-mails in an attempt to get people to click the links that will instead lead to a fake website that will either install harmfull programs or try to steal your information.
Could you at least give us a hint as to what this last requirement is? Just displays ??? and it’s been stated it’s not a bug.
Is it just not listed at this time because it’s related to the Halloween event that is comming?
Does it have to be discovered first now, by some how randomly doing what is required?
I had completed the Montly Experience Survivor after the reset for the month and BEFORE it changed to ???
Please at least give us a hint as to why we don’t know what it is!
When do we get to start sanctionaing the kittens who are selling under cost? :P
I definatly see a difference between Orbs and Spellbooks. They are not the same as Foci.
Orbs Channel Force and would be associated with Knockdows, Knockbacks, Pulls and Shielding effects.
Spellbooks would be associated with Utility effects and Summoning type effects.
To help with the lack of ideas for new Elementalist weapons
Darts
Pens (Though I’m sure you are all just going to call this one another Focus.)
Um, you do know the Elementalist ability makes you invunerable to combat damage and heals you right? It doesn’t hide you but it does let you move out of say an AOE so that doesn’t kill you. I’ve used it to move off a short cliff to escape NPCs (Players will just follow you.) I’ve also used it in WvW to move through a portal into a keep where I could then get back up.
I’d like to see a players viewing distaince in WvW reduced to stop cropse scouting. I Mean seriously, if you’re dead you can’t exactly count the enemies that are around you, you’re dead.
Alternatly, just don’t render enemies but leave the world viewable at the normal distance.
I could see that Nurvus, and I could see them doing similar to what CoH had with the sprint powers where you could buy new appearences. (Via Gems probably.)
They have done more then e-mail authentication. They have suggested you don’t use the same PW for the game as your E-mail, and for that matter anywhere else either.
I have it one step further, my E-mail address has nothing to do with my username (Or domain for that matter) for my E-mail making it impossible to trace via my game info where to go to get at my E-mail account.
That said, adding additional protections isn’t a bad thing. Make the tokens optional though.
On a side note, my account was hacked but because they couldn’t get at my E-mail they couldn’t actualy get in thanks to the email authentication. I imediatly changed my account PW.
I would also like to see account options that let us outright ban regions in advance from logging in. I’m not likely to ever visit China and if I do, I doubt I’ll be playing GW2 while I’m there. Same goes for just about anywhere but my home region, even within the US, I’m not likely playing anywhere but the State I live in.
I agree, people do it anyway with the Mists→LA Gate at an increased load on the server.
I’d love to see new dodge appearences based on class instead of everyone jump/rolling for their dodge.
I play an elementalist so I’m can think more of what I’d like to see elementalists do then other classes. Specificly I’d like to see 4 different kinds of dodges for Elementalits based on their current attunement.
Fire: Fire envelopes you and you dissapear as if incinerated only to have another column of flame appear at the end of the dodge that makes you re-appear.
Air: A lightning flash to the spot you are doding too.
Water: An icey statue of yourself appears at the starting spot you shift with a cloud of vapor and appear in the new spot with the statue shattering at the same time. (This is a visual effect only.)
Earth: The earth uner your feet moves with your dodge.
So, what do you guys think the dodges of other classes should look like?
IMO guys in Heavy Armor shouldn’t be dodge rolling, some other kind of dodge animation would probably be better.
A Request from the Leader of the Order of the Pointy Hats
in Suggestions
Posted by: Drake Brimstone.3706
I find basicly all the head pieces for Ele’s to be hidious and just hide them.
Only in Walk Mode, trying to Run while using a Staff that way would just slow you down. :P
The problem with that is they arn’t always paying $60 for a new account, they are also hacking accounts which is also one of their sources of gold they sell. This is one reason I love what Anet has done to improve everyone’s account security.
They best thing Anet can do right now IMO is to adjust the economy so the cost of gold via buying Gems officialy and exchanging them is at least close to or lower then the price gold sellers can make a profit at, thus everyone will go through the official method wich is safe and not a bannable offence.
As for Power Leveling, well the idiots who pay for that will never learn. Power Leveling is just cheating yourself out of learning how to play your own class as you gain abilities. It doesn’t take that long to level to 80, I’m already level 70 atm and I don’t play all that much.
