Showing Posts For Entrea Sumatae.7830:

How are you all enjoying Pre. collections?

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

I love the theory but I made the apparently big mistake of wanting to make The Chosen, so I’d have to pay gold equal to two or three of them to start the collection. I’m a bit salty myself.

The Flameseeker Prophecies 1 issues

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Well, after (briefly) attempting to level Scribe, I’m finding it even more difficult than I expected. Most things are, as expected, gated behind a metric ton of Flax, but mostly Flax Fibers, which aren’t even easily farmable. The recipes are confusing and the sparse documentation I’ve been able to find suggests that many of them are gated behind FURTHER guild unlocks. I’m increasingly convinced that even in a few months when most guilds have plenty of stuff unlocked and documentation for Scribe recipes is easily found, the paper requirement still won’t be anywhere near reasonable.

[QoL] Actioncam - Hotkey for casts on myself

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Admittedly, you can use the hotkey to un-snap your AoEs and then move your cursor over yourself without directly changing your target, but that is a pretty clunky workaround. I’m all for having more targeting options, and I’d love to see this feature added.

flashing skill slot on ui?

in Players Helping Players

Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Yeah, you are using Dwarf stance (apparently Revenants unlock their legend swapping at level 11, so you can’t be doing anything else right now). That icon means the skill can’t be used underwater, which shouldn’t affect you right now. This is a strange situation. Try logging out and in again if you haven’t yet, and see if that fixes anything. Sometimes bundles or transformations will jam skill switching.

If all else fails, once you get your next level-up you should be able to train a new legend and swap back and forth, which might help.

flashing skill slot on ui?

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

You may have switched Legends. Make sure the Legendary Dwarf Stance is equipped by pressing the arrow over your f1 icon, and press f1 to swap over to that stance if you’re on something else. If you’re already using Legendary Dwarf stance, press the arrow over your 6 skill to make sure something is equipped there.

If you are in another stance, make sure to go to the training menu in your hero panel to unlock the healing skill for that stance and equip it as well.

Picked rong spec - Am I hosed?

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

You’re “hosed” for now, but don’t worry. There is no point refund. But by the time you hit level 80, you’ll have enough hero points to buy everything in your core class, with some to spare if you explore the map at all.

Revenant/Mistfire Wolf Elite skill?

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

don’t forget that rev also only has one underwater weapon

It’s all they need tbh as it is both a great melee and ranged weapon. Right now it is bugged as well as the skill 2 costs NO energy (oversight I am sure and they will add an energy cost to it, mark my words) and is super powerful. Run with Shiro and all you need to do is spam skill 2 and the elite and you are fine.

That’s nbot a bug, it’s actually a deliberate choice to have both skill 1 and 2 function as autoattacks (one a ranged condi-based auto, the other a melee power-based).

As for the elite/racial/Mistfire Wolf skills, it’s also very deliberate. Legends change the whole right side of your skill bar, no room for customization. It’s unfortunate they lose access to those options, but it’s a necessity of how the class works.

Sheet of quality paper

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

You need it for the Anthology of Villains, but you can only craft it with the Scribe profession. I’ve run into the same issue and (at risk of shilling more attention to my own thread) encourage you to join in the complaint, because the difficulty in getting this item to start our journeys is preposterous.

Edit: To clarify, when a crafting material lists disciplines below it, that specifies which ones use that material (and what level they start being able to use it at), but not which ones can craft that material. So while Weaponsmith is listed as a discipline for Sheets of Quality Paper, that’s only because Weaponsmiths can use the paper to craft the Anthology of Villains. It doesn’t actually mean Weaponsmiths can craft them.

(edited by Entrea Sumatae.7830)

Why autoloot does not work in WvW

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

I hope this is a bug, and that it gets fixed. Having to loot in a completely different way anytime you go into WvW seems really annoying, especially when I’m trying to kick my spam-autoloot habit myself.

The Flameseeker Prophecies 1 issues

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

I feel like this really does need to be looked at. As best as I can tell, the precursor journeys do involve a lot of expense and gating, but this is far, far beyond any of them.

I can’t imagine that the devs actually intended to require membership in a guild with an advanced guild hall and a high level in a fairly niche guild-specific profession to obtain something that’s not even related to guilds.

In fairness, it does look like a lot of materials when I list them out like that, but it’s nowhere near an advanced guild hall. The later upgrades are really crazy. Once the rush on materials calm down and prices get more reasonable, I think having to level a new profession isn’t an unreasonable thing for a legendary journey. My biggest issue is that it’s literally the first thing you have to do after unlocking the collections, and it’s impossible to make any progress without going through that gate. It’s really off-putting.

You’re probably right, but that’s the core of the problem. I get that the journeys are supposed to be harder than the trading post in exchange for being cheaper.

Actually, they clearly aren’t intended to be cheaper, which is the problem.

The intention was not to make getting precursors cheaper, it was to make it feel more like an actual journey that thematically fits the weapon. It’s should still take as long or longer and perhaps cost as much or more.

They’ve stated the collections are supposed to be balanced to make them slightly cheaper than the trading post prices in general . Some of them might be a bit more expensive due to a whole slew of reasons, but they clearly aren’t intended to be as vastly more expensive as this one is shaping up to be.

The Flameseeker Prophecies 1 issues

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

This may not be the answer you want to hear, and apologies if this is unhelpful, but I think your best bet is to save up 450g and buy it

You’re probably right, but that’s the core of the problem. I get that the journeys are supposed to be harder than the trading post in exchange for being cheaper. But this is a good deal more of a hurdle than any other precursor journey I’ve seen, and I haven’t even started the bulk of the process yet. Admittedly, in a few months, when more guild halls have Scribing available immediately, and the prices calm down somewhat for the materials needed to level, this will be a lot less of a setback than it is currently. At this point, though, it’s an enormous hurdle, and likely going to end up costing more than just buying the precursor straight-up to boot. It’s disappointing since being able to do the journey for my precursor instead of buying it off the TP. I’ll probably end up doing the crafting anyway (for science!) but I wanted to make my displeasure known and see if it might have been an oversight that could be corrected before I try it.

The Flameseeker Prophecies 1 issues

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

I have to admit, I just started the Flameseeker Prophecies myself, and this seems really excessive. The path to getting your mastery levels up, Earning mastery points, and filling the collections, plus needing 500 of your chosen crafting such as weaponmaking should be enough. We still need gifts and all that, why make everyone who wants to have a legendary item be a scribe? I think this is a pretty nasty oversight.

One thing I left out (somehow) in my rant: It appears that this Scribing requirement is only a factor for making The Chosen. As best as I can tell*, none of the other precursor crafting journeys require leveling up an entirely new discipline, let alone such a heavily gated one. We seem to be getting uniquely screwed here.

*Admittedly, there’s not exactly comprehensive info on most of the journeys yet, so I could be wrong about this.

The Flameseeker Prophecies 1 issues

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Edit: There’s hope now!

Update: Apparently lurking in the labyrinth that is Reddit has been a response to this issue: Paper is meant to be tradeable! Soon* we will be able to buy paper from the crazy few who have leveled Scribe and have a chance to actually start crafting our precursor!

In order to begin the collection to begin crafting The Chosen, I have to craft an Anthology of Villains to take around the world. This item needs 13 Sheets of Quality Paper. Despite being a Weaponsmith, these papers can only be crafted by a level 300 Scribe, and are account-bound.

Having to level up a new crafting discipline is a bit annoying, but for a “Legendary Journey” I’m willing to consider it. There’s a problem, though. In order to even begin Scribe, my guild needs a Workshop in our guild hall. We’re getting close to that point no, but for reference, here are the requirements for getting there:


Guild Hall

  • 100 gold
  • Group claiming event

Tavern Restoration 1

  • 250 Elder Wood Plank
  • 250 Mithril Ingot
  • 50 Bottles of Elonian Wine
  • 10 Empty Keg (100 more Planks and Ingots, plus 30 Vials of Linseed Oil)
  • 50 Glass Mug (450 Coarse Sand)
  • 20 Obsidian Shard
  • 25 Bolt of Silk
  • 100 Cured Leather Square
  • 10 Bolts of Gossamer
  • 10 Cured Hardened Leather Square

Mine Exacavation

  • 200 Elder Wood Plank
  • 200 Mithril Ingot
  • 50 Silverwastes Shovel
  • 4 18 Slot Thick Leather Pack

Aetherium Capacity 1

  • 150 Elder Wood Plank
  • 150 Mithril Ingot
  • 20 Bloodstone Brick
  • 20 Minor Rune of Holding
  • 8 hour time gate after mine

Workshop Restoration

  • 200 Watchwork Sprockets
  • 200 Mithril Ingot
  • 50 Vial of Linseed Oil
  • 20 Bottle of Airship Oil
  • 200 Thermocatalytic Reagent
  • 50 Orichalcum Ingot
  • 5 Elonian Leather Square
  • 50 Quartz Crystal
  • 25 hour time gate after capacity upgrade

That is a LOT of stuff. Admittedly, it can be split among the members of a guild, so it’s not as bad as it seems. My guild will get there in 12 hours or so. But I’m not there yet! Because I still have to craft enough Scribe recipes to get to 300, which will undoubtedly be an extremely expensive proposition with the relevant materials extremely inflated in price as other people use them for upgrading their guild halls and/or training their own Scribes.

But once that’s done, I can finally start the first collection.
Start. The first collection. To say nothing of the actual materials that will be required, or of the actual scavenger hunts and collections that will follow. So I’m left to ask. Is this worth it? Am I going to end up spending a precursor’s worth of gold to finish the rest of the journey after I slog through all this? Is this even intended? Or did someone just put the paper requirement in the recipe because it was thematic with no regard to how much it will actually cost?

Needless to say, I’m a bit frustrated by the whole experience so far, and I really want to know what I’m getting myself into before I go further.

(edited by Entrea Sumatae.7830)

Precursor Crafting and Scribe?

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

I’ve tried to begin the crafting process for The Chosen, only to find that to even begin the first collection I need Sheets of Quality Paper, an account-bound material that requires 300 Scribing (and thus, access to a guild hall with 3 reclaimed buildings) to craft. That seems like a bit of a steep cost for the first collection. Do any of the other precursor collections have a similar Scribe requirement, or is this a unique problem?

Guardian Viability in light of Druid Reveal

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

It’s a little funny that over in the Ranger forums that I hail from there’s so much complaining about how Druid will supposedly be useless because all it does is heal and then there are Guardians over here calling it OP and being jealous of it. Whenever Anet does anything it just seems to make EVERYONE angry. Why can’t they win? XD

This result isn’t all that surprising. As I’ve said before, rangers don’t want to be guardians and guardians don’t want to be rangers. When ANet uses bad logic, they get bad results.

Pretty much this, in my opinion. It feels like a lot of us made Guardians because we want to do the whole healing/support thing, while most rangers simply don’t.

Personally, I don’t think Druid is OP, and I seriously doubt Guardians will be pushed out of viability by it or any of the other new classes. Nor do I think there’s anything inherently wrong with the idea of the Dragonhunter, and it does give something new to the class. I am jealous, though, not because I begrudge rangers having a viable specialization, but because regardless of viability, the Druid does the things I really want to do.

Guardian Viability in light of Druid Reveal

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

If you choose Guardian because you think you’ll do more healing than class A B C… .. Then you misunderstood what the Guardian is.

We prevent X amount of damage while, as a bonus, also aiding in damage output.
We’ll still grab that sword and enter battle by your side… better yet… we’ll be front line!!!

We Are Not not going to put a bandaid on you and say that things are going to be better – The Druid

- If people are looking for a Healer Class, Druid is your calling.

- If people are looking for a class that’ll offer “support” while also deal damage, Guardian or Dragonhunter is your calling. It isn’t hard to wrap your head around – Guardian isn’t the ‘Kings of Support!’ class.

I have no issues with another profession offering more heal than I do. However, I DO have issues with a class mitigating more damages then me!

Guardians are both the spiritual successor to the Monk class, which was removed from GW2 because they didn’t want dedicated healers, and the literal inheritor of Monk magic in the game’s lore. The ankh symbol of healing magic is plastered all over the class’s icons as well as two of the three pieces of starting armor for the class. Yes, Guardians are focused more in-game on protection and support while dealing damage, but if you try to tell me that any other class should have been first in line for a dedicated healing specialization, I really don’t think you understand what a Guardian is.

Guardian Viability in light of Druid Reveal

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

On one hand, it makes me happy that there’s (what appears to be) a really nice healer. On the other hand, I’m kind of fuming mad that rangers are the class that got this instead of guardians. On top of that, they basically ripped the first two skills on celestial avatar form from Tome of Courage (which I dearly loved). So I really have to give a big “**** you” to ANet. I’m tired of their bullkitten to be honest. :>

They even referenced a monk skill with Seed of Life. I might legit move over to a druid for good.

I’m with you here. As a Monk main in GW1, I chose to main a Guardian as the spiritual successor to the class, as well as the one who inherited most of the magical abilities lore-wise. The Druid specialization is… well, pretty much everything I wanted Guardian to be when the game launched. And now it goes to Rangers? I wasn’t really enthused by Dragonhunter, but I was okay with it being a different direction to take Guardians, because I didn’t have to (nor did I plan to) take that option. Or at least I thought I was okay with it, because after the Druid reveal, I honestly feel a little betrayed.

Suggestion: Toys to wardrobe

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Skins or no, they’re purely cosmetic items that can be swapped around, and this change would only add convenience. It would be a nice change.

Suggestion: Separate Wardrobe Tab

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

With the large (and and only likely to increase) number of cosmetic customization options, the “Equipment” tab is starting to feel a little… misnamed. I feel like it would be beneficial for the Hero pane to have a tab dedicated exclusively to swapping actual equipment — the gear that matters, and that you might want to try and change quickly between fights or events — rather than having to click out of whatever wardrobe option the tab has to be stuck on when you open the menu. Even having it live under the “Build” pane would make more sense than crowding the “Equipment” pane with six non-functional cosmetic slots and one that’s sometimes crucial to get to.

Chill = no effect on enemies with break bar

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

I’m hoping this is a bug.

Definitely not a bug if it’s reducing the break bar. It is a pretty bad design decision, though. Hopefully they’ll allow movement-inhibiting conditions to stick to bosses.

Dragonhunter Changes for Next BWE!

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Longbow update

Deflecting Shot: The last time I posted, the note I had on this was a vague ‘damage increase’ thing, which met with fair opposition. We’ve had a little more time to look into the ability and have tweaked it a fair amount so that it can retain its primary defensive functionality and still reward you for reactive play. Here’s what we’ve got -

  • Reduced missile velocity by 25% (it traveled too fast to really block much). Reduced after-cast by 300 milliseconds. Increased base damage by 13%. Destroying a projectile with this ability increases the damage it deals by 100%. Increased the blocking radius by 33%. The attack radius of this ability has not been increased.
  • Symbol of Energy: Removed the burning on impact (no other symbol has an additional effect, so this felt weird). Increased damage dealt by 10%.

Deflecting Shot has a bit of an issue where many high-arcing projectiles will soar right over the arrow, and I don’t think a 33% range increase will make the arrow hit lobbed projectiles. I feel like something needs to be done to allow the arrow to block projectiles above it (a vertical spread of arrows perhaps?) in order to make it useful against those types of skills.

As for Symbol of Energy, the on-hit effect is not unique. Symbol of Protection, the other symbol that is placed by an attack, also has an additional effect (the hammer strike). I feel like the initial burning both makes sense with that context, and provides a nice bonus for actually being able to land the skill properly.

BWE 2 Dragonhunter feedback thread:

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Entrea Sumatae.7830

Most of my issues with the current DH have been addressed in the announced upcoming changes, so I’ll wait to comment until a future beta when they’ve been implemented. I’m really worried about Deflecting Shot, though. Far too many enemy projectiles have large arcs, and tend to fly straight over the shot even when your aim is spot-on. A 30% radius increase will help, but ultimately it will be a completely useless skill against a huge number of projectiles. I feel like the skill specifically needs vastly increased vertical distance on the blocking area to make it very useful.

So we can't complete "The cost of victory"?

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

So i need to get a new character to level 60 and finish the the questline again..? Sigh. Well atleast i can get it somehow.

Not necessarily. You can likely use an older character who hadn’t yet completed A Light in the Darkness when the patch hit. The date a character was created doesn’t matter for whether or not they can play through Greatest Fear, only what story step they were at when the story was fixed.

Insignia needed for ascended berserker stats?

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Ok, thanks for the replies, I did it and it worked. Is it normal though that my stats on my Ascended Chest are lower than the ones on my Ascended Amulet? At lvl 80 exotic, the chest has more stats than the amulet does.

That’s normal. It’s because Ascended trinkets (such as the amulet) only have one set of stats, where exotics have stats for the amulet AND for the upgrade in it. If you look at exotics again, you’ll see that a chest piece (with no rune) gives less stat bonuses than an amulet with the corresponding jewel upgrade in it.

How FTP can get ascended armor

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One thing to keep in mind is that high-level Fractals (where the chances of getting ascended drops are better) require a hefty investment in getting high agony infusions if you don’t already have ascended weapons or armor to put simple infusions on.

And they cost laurels.

Well, if you want to go COMPLETELY laurel-less, you can forgo the ascended amulet, get accessories from commendations, craft one of many ascended infused backpieces, and infuse rings from doing lower fractals as you climb your reward level. Putting a Simple Versatile Infusion (purchased with fractal relics) will give you 25 AR, enough to run fractals up to scale 29. Into the three agony infusion slots available (backpiece and each ring) you can put three +5 infusions (a sum cost of ~8 gold) to run 30’s, three +10’s (nearly 250 gold) to run 40’s, or three +15 AR infusions (at a total cost of nearly four THOUSAND gold) to be able to run a scale 50. Fractals are a great (albeit unreliable) way to get ascended gear, but it’s prohibitively expensive to try and run high-level fractals before you’ve already acquired some ascended armor and/or weapons to put additional AR on.

How FTP can get ascended armor

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

One thing to keep in mind is that high-level Fractals (where the chances of getting ascended drops are better) require a hefty investment in getting high agony infusions if you don’t already have ascended weapons or armor to put simple infusions on.

I'm hesitant on the Account jump...

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

I’ve unlocked most dyes already, so the bunch of account bound dye is actually a turn off for me.
If that flat out wasn’t a part of the deal i might have bought it (i need bag slots, i like black keys, and bank tabs are never unwelcome) – but buying something i don’t need and can’t use even on top of a good deal is offputting.

The dyes are only account-bound until you identify them (can’t use them for Bifrost, basically), the resulting dyes can be sold or put in the Mystic Forge like any other.

And poof! There go my Karma boosts

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I wasn’t even aware this was an issue until now (I’ve been saving my boosters until HoT so I know which ones are most useful there), but it’s somewhat upsetting to know that all these boosters had their functionality changed not only without mentioning it, but strongly implying they would function the same way. It’s not a disaster for me personally since I haven’t been saving them with the same sort of purpose, but it’s still not cool.

Can we get Twisted Marionette back?

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Given that the Vinewrath in the Silverwastes is essentially a better-balanced version of the same boss mechanics, I highly doubt Marionette will come back.

Warhorn Audio Feedback [merged]

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I’m really not a fan of the new sound effects. They sound more like a really bad tuba player than any sort of a warhorn. The weapon really needs to have clear, carrying notes to sound good, and that’s not really something the old sounds had, but the new ones are even worse. I really hope these get reverted.

Put back RC Golem chess please.

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Entrea Sumatae.7830

They removed it when they updated all the starting zones to streamline the new player experience, presumably because it was too complicated for being in such a low-level zone (considering they’ve even removed bundle items from the area, I think that’s a safe assumption). I can understand that it might be a little strange as the first thing a new Asura player would encounter in the open world, but it really was fun and I’d like to see it make a comeback.

HoT Price Feedback + Base game included [merged]

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

After taking a bit of time to collect my thoughts, here’s my reaction to the pricing system.

Firstly, I understand intellectually that including the base game in HoT purchases was intended as a nice bonus for people who didn’t have it, not as a snub for veterans, and I appreciate that. At the same time, emotionally, it feels bad, and I think there’s a couple primary reasons for that:

  1. Plain and simple jealousy. We see someone else (new subscribers) getting something (the base game) that we don’t. For long-time players (not the people who got the game during a recent sale) it’s fundamentally different from a game dropping in price after you buy it, because they’re getting a better deal on the same thing at the same time. To put it another way, it’s an issue of other people getting the base game for cheaper, it’s an issue of them getting more out of buying HoT. It’s not a logical or reasonable reaction, but the emotion is hard to suppress.
  2. The economic breakdown of the deal as it stands. Right now, you get more raw value, even as a veteran player with heavy play time, by creating an entirely new account and applying HoT to that. You get access to the same content, as well as more extra character slots, plus the advantages of having two accounts (twice the login rewards, potentially having accounts in another region to play with friends in that region, etc.). The problem is, if you do that, you lose the ability to take your old, best-liked characters into the new content. Giving up either of those feels bad.

Ultimately, I think it’s really unfortunate that what should have been a nice little bonus gift ended up riling up so many people’s bad sides. The good intentions, though, don’t quite manage to negate the poor emotional response it triggered.

Some maps need some love in completion

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Entrea Sumatae.7830

While adding maps to map completion as they come out does disadvantage people doing it later (not necessarily an unreasonable thing, but certainly a concern), adding three new maps, and fairly small, easy ones, at that, to replace the four WvW maps doesn’t seem like an unreasonable choice. Since, by all appearances, they’re done adding new locations prior to the expansion, it would really just be a one-time change that would be a mild inconvenience for people doing completion now, but make things a bit more intuitive in the long run. I think it would have been a good call to add the maps as they removed WvW from completion, but that ship may have sailed.

No, please stop. I’m NOT looking to add to map completion. I’m asking for the features that the other maps get to be added to the new ones, but NOT to map completion

You may not be, but I am. Not seriously enough to push for it, I just think it would have made sense to add the rest of the maps in the world to world completion to somewhat balance making it easier by removing WvW.

Though also, see edit to previous post: I’m also a fan of what you’re suggesting.

Some maps need some love in completion

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

While adding maps to map completion as they come out does disadvantage people doing it later (not necessarily an unreasonable thing, but certainly a concern), adding three new maps, and fairly small, easy ones, at that, to replace the four WvW maps doesn’t seem like an unreasonable choice. Since, by all appearances, they’re done adding new locations prior to the expansion, it would really just be a one-time change that would be a mild inconvenience for people doing completion now, but make things a bit more intuitive in the long run. I think it would have been a good call to add the maps as they removed WvW from completion, but that ship may have sailed.

Edit: And yes, even if they don’t tack them on to normal map completion, having per-map completion rewards (even just XP and a transmutation like cities) would be nice for completeness sake.

(edited by Entrea Sumatae.7830)

Bugs from 16th Patch [Compiled]

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Entrea Sumatae.7830

“Camera Shake” option is enabled by default.

(I’m giving them the benefit of the doubt and saying that the unlisted feature that has a nausea warning on the checkbox isn’t SUPPOSED to be enabled off the bat)

It was the default before.

Really. My bad, I guess I only just noticed it due to first person mode (it’s REALLY bad in first person mode). So a different bug, but probably still a bug.

Bugs from 16th Patch [Compiled]

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Entrea Sumatae.7830

“Camera Shake” option is enabled by default.

(I’m giving them the benefit of the doubt and saying that the unlisted feature that has a nausea warning on the checkbox isn’t SUPPOSED to be enabled off the bat)

Shadowstep/Blink "fixes"

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Entrea Sumatae.7830

Saying there have been absolutely no gamebreaking/cheating aspects to teleport tricks is admittedly an exaggeration, since there were a number of admittedly minor skips in jumping puzzles and other areas you could use before the changes. Nevertheless, I’m not a fan of the “fix”. While I can’t deny it was a glitch (calling it an “exploit” is being rather generous, considering how very little benefit it gave at the best of times), there’s a lot of collateral damage in the change.

The vast majority of the unintended uses for shadowstep glitches were benign, and it’s sad to see them go.

Misconceptions regarding Level gating.

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

With the addition of the new rewards, messaging, and level up screen to make leveling more exciting: we also wanted to make sure you had that feeling of excitement more often early on in the game, and presented new learning on a more regular cadence. So we greatly sped up leveling from levels 1-15. Many of the things unlocked at later levels are earned at about the same time period you used to start using them in the old system in actual real game time, we just staggered them out across the levels since we sped up leveling to make the game feel more rewarding early on.

There’s a key group here that everyone’s ignoring that are going to have more problems with this patch than most: Players with lots of mid-level characters getting their foot in the door. While this doesn’t apply to me directly, a lot of my friends play this way and I’m worried for them. There’s a lot of level 20-some characters out there who have already pushed past the initial 15-level area back when it wasn’t such a breeze, and now have to wait even longer for systems that, before, they were just a few levels away from unlocking. That newly minted Level 30 who was saving up skill points for the first elite skill unlock is going to be pretty upset when they log in and have to get another 10 levels first.

Yeah, it’s a small problem relative to the total player base, but that’s not very much comfort to the people left high and dry in the middle of the level system.

The /emote change: a roleplayer concerns

in Guild Wars 2 Discussion

Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Just tested it out, and it is indeed fixed. They do listen to us sometimes!

Town Clothes as an Outfit

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Pretty much any argument you could make against having town clothes as an outfit can be made against having outfits as a whole. They clip strangely, they hide what armor class you’re wearing, and they don’t look combat-appropriate. At least the basic town clothes set would make a lot of sense as an outfit, or at least as much sense as, say, the Fancy Winter stuff. It does still leave a question of how to best add the extra pieces that were bought individually, but it’s at least something.

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Yeah, the feet thing needs fixing for sure. And is it really unreasonable to ask for our town clothes as skins and/or outfits?

Game Updates: Traits

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

After my first experiences with the new system began a couple weeks ago, I decided to hold off commenting on the system until this latest feature patch, in hopes that there would be some improvements. And, to be fair, there were! Some of the more egregious traits were moved to marginally more plausible unlocks. Bravo!

Unfortunately, many, many more bad trait unlocks remain. Others have covered the issue in-depth, but there are still a lot of traits that require frustratingly specific or difficult tasks to unlock. For Grandmaster traits, that’s fine. Similar to elite skills in GW1, you have to go out of your way for a specific, powerful ability. Really, that’s not so bad, and in fact I quite like it. But for adept traits, the most basic things? It’s completely unreasonable. Give us easy unlocks for easy skills. Let us complete objectives our own way by giving us multiple paths to unlock a particular trait.

As it is, the system is just frustrating. It has so much potential. Just try to bring it out.

Town Clothes as an Outfit

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Isn’t it about time town clothes stop being that horrendous black-and-red-only tonic and get implemented as a full-fledged outfit? With the already existing outfits throwing any hope of identifying armor class at a glance out the window anyway, I can’t see any reason not to give us at least a bit of usability back. At least, as an outfit, we’d be able to change the colors in a basic way. The only “downside” is being able to use town clothes in combat, which frankly doesn’t seem like a big deal at all.

Thanks for fixing the Item Names

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Agreed. This, at least, is one part of the feature pack I am very happy to see. It’s so much nicer being able to see what the item you’re looking at actually is now.

Change back /me emotes

in Guild Wars 2 Discussion

Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Please. Please fix this. It’s not that it breaks anything, it just looks and feels ugly. There is no conceivable way it helps the players to see the name twice in a row when doing a custom emote.

How to get the Daily status tracker back?

in Players Helping Players

Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Do you have any other achievements on your watch list? That can disable your daily tracker.

Shiverpeak Explorer - 174/175 Need help

in Players Helping Players

Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Lair of the Coil and Tail of the Serpent (SE corner of Timberline Falls) are the most common culprits for this problem in my opinion.

Living World S1 coming to the journal

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

I can’t speak for devs, but my opinion on the matter: The “being left out” problem was an issue throughout S1. If you miss a release it was hard to get into the action. That’s a big part of why S2 is being done as it is.

I’d put the chances of seeing S1 in the journal anytime soon as “extremely low”. While they could reuse the plot, the open-world events that made up the bulk of the season simply won’t work as instances without a monumental amount of work. It’s probably almost the same work to convert an episode of S1 releases into Journal instances as it is to create a new A2 Journal chapter from scratch.

My advice? Try and find videos and wiki pages and writeups to fill yourself in on S1 as best you can, because I doubt you’ll see it accessible anytime soon.

Second ascended ring - cannot equip

in Players Helping Players

Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Sending in a ticket about a mishaps like this is, ultimately, hit or miss. There’s no telling when, or if, your items will be fixed by someone. Best and only advice I can give is to go about your business, hope you’re lucky enough to get the issue fixed, and prepare to learn a costly lesson if it isn’t.

As much as I wish the mechanic of unique trinkets was better explained before you buy, the only thing you can really do if nothing comes of your ticket is to save the ring for a different character.

Max items still 250 with TP V2.0?

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Posted by: Entrea Sumatae.7830

Entrea Sumatae.7830

Why do you even want 50k mithril ore? That’s a completely unreasonable amount for most people’s needs. If I had to guess why you’re limited to a stack at a time, I’m guessing it’s so TP flippers can’t buy out an entire stock of items at once.