Can we maybe start by establishing once and for all, with proof, whether the patch did what it said or not? As I understand it, it’s contended by GW2 staff on here that it is what it says – 40 ms.
I’ve seen people claim otherwise. Surely someone can pull a video together with a timer and give us irrefutable proof one way or the other?
As for my general picture of the ranger at the moment:
Pets
I use birds exclusively and have few problems with them. F2 and F3 are mostly responsive, but sometimes it simply won’t attack – either auto or with F1. I would also seriously recommend giving them some kind of basic evasion capability – you have to pull them out F3 long before their health runs out to avoid them ‘dying’ because they have no concept of evading long-range attacks.
Spirits
I just don’t ever feel they do anything one way or another. Never noticed the effect. I find them baffling.
Traps
I find them very disappointing, except for the satisfaction of setting up a well executed ambush. I really, really wish one of them did what it said on the tin and actually trapped an enemy, rather than simply applying a short condition to them. I love using Entangle, but it would be more fun to set it up at a distance, rather than what I do currently, which is run into the middle of a swam, hammer 9 and run back out again.
Longbow
Feels terribly ineffective. I’m not feeling the range advantage at all. I get ‘out of range’ constantly whilst standing at what looks like an effective distance. Then I take a couple of steps forward and find myself doing low damage (not what it says it will do at the maximum range at all).
Shortbow
Still spamming 1 mostly. I layer on 2, 4 and 5 as well, but mostly just for something else to do. Didn’t notice the effect of the nerf, but hard facts are hard facts. If the warrior is putting out more ranged DPS, that’s just bonkers.
Melee
Not very effective, but fun against groups, particularly with twin axes. Doesn’t seem buggy, but does seem rather underpowered – I shouldn’t feel that I might as well stick with shortbow when the enemy is standing right next to me, yet it does feel like that’s the best tactic for damage outbut.
My personal biggest issue
The disallowance on sniping/pushing in PvE. One tiny height advantage and the mob becomes ‘invulnerable’. Try to push them off a cliff edge with the longbow, a move that might actually redeem it as a viable weapon? ‘Interrupted’. I like to imagine a gremlin snuck into the developers’ office to deliberately disable some of the most fun and satisfying combat experiences. To my mind, the ranger class should all be about positioning and using the environment. It feels wrong that I’m forced to face an enemy on their own terms constantly.