I’m running a MacBook Pro with Retina Display
- 2,7 GHz Intel Core i7
- 16 GB RAM
- NVIDIA GeForce GT 650M 1024 MB
- OS X 10.8.1
I’m having a huge drop in fps compared to what my Boot Camp partition with Windows 7 is able to do. I have a stable 40 fps on high graphics on Boot Camp but about 30 on low graphics in OS X.
I bet they’ll sort it out soon, though, so I can live with it – for now
Yes, thank you!
This helped me a lot! Thanks ^^
As far as I’ve understood they’re not going to make any OS X client any time soon. They would have to do an excessive amount of programming to convert it to OS X, but I think it would be worth it for them.
Blizzard have understood that the constantly growing market share of Mac users are going to have an impact on gamers. I for one would love to say goodbye to Windows as I just don’t like the OS, but for now I have Windows 7 installed via Boot Camp on my Mac.
I think it’s a cheap and lousy way for developers to just say: Install win7 via BootCamp on your Mac and you’ll be able to play our game. The developers should not put the responsibility in the hand of the users, they should take action themselves and create an OS X client.
I’m not asking for a client any time soon as it would take some time to create one, and I know GW2 is in an early state, and right now they should focus on sorting out the bugs and balancing the game.
In time I would love to see a client for my Mac.
Hi!
I’ve been an active user of OS X the last years and I think it’s sad that gaming companies and developers doesn’t seem to care about the constantly growing OS X market. There are more and more users of Apple computers which I think game developers should start to take seriously.
Currently I’m running Windows 7 via Boot Camp on my MacBook Pro, but I would love to get rid of Windows once and for all. For a company as huge as ArenaNet I think they should try to be a flagship and show other developers how the future is (they have already changed the MMORPG genre, so why not open up a whole new world of platforms?) going to be.
I’m not putting Guild Wars 2 up against World of Warcraft, but Blizzard have understood how big the OS X market really is. They have even created an OS X client for Diablo 2! I played WoW a bit on OS X and I also tried it via Boot Camp on the same Mac, and the client for OS X was a lot smoother on my Mac as it’s optimized for Mac computers. After some quick use of Google I figured there’s about 10% of OS X users on WoW, which is a huge market if you ask me.
I haven’t found a post or anything wether ArenaNet is going to make a OS X client or not, but my guess will be that they won’t unless they get enough requests for it. I know the game is in an early state, so I’m not asking for a client anytime soon since they would have to program the whole game again to have it on a Mac.
So what do you think? Is it time for developers to see that OS X is becoming a huge market and they need to start focusing on that, or should t hey just do what they do today, tell the user to install Windows and don’t give a kitten.
Please keep this a serious and on-topic discussion, and don’t post if you don’t have something useful to add to this discussion.
Should we get an OS X client for Guild Wars 2?
sounds like your gear (Carrion set) is correct, so you should have enough vitality to survive alot of stuff. not sure why you’re going down so fast. Thief is kinda squishy but between evasion, stealth, and a decent health pool you should do ok.
i like this build for a Cond Damage thief:
weapon sets are Dagger+Dagger and Shortbow.
This build has venom sharing and two venoms so it can provide excellent offensive support. You’ve got Preparedness so you can get off 3 Death Blossoms instead of 2, before running out of init. nice.
The general playstyle of this build depends on the circumstances. In a big group fight stay with your shortbow and just spread venom to your team while taking potshots at people with the bow and using Cluster Bomb for AoE damage. In smaller fights you can really dominate by running into melee and dropping caltrops and popping your venoms while Death Blossoming. the immobilize from Devourer Venom is particularly awesome here as it keeps your enemy stuck in place, accumulating bleed stacks without being able to dodge roll out of the Caltrops or away from your death blossom attacks. by the time the fight is 5 seconds old your opponent will be poisoned, weakened, and have 15 stacks of bleeding on him. pretty nasty. good way to finish the fight from here is to just kite him with Dancing Dagger or even switch back to Shortbow and plink him down while he bleeds out.
The Thief is pretty squishy, and I do rarely get hit, but if a glass cannon or a “big guy” with much power get the right punches I’m going down fast. Right now I can easily withstand condition damage, but I’m having a hard time with armor. Those hard hitting guys are the main reason I’m getting downed.
I use the Carrion set as you said which is perfect for this build
Just a quick question, PvE or PvP? If the latter, sPvP or WvW?
I can get inputs for both
My gear is giving me lots of condition damage, power and vitality.
I’ve played a little bit in PvP (I love the Mists for the fact that you could try out every single build!) with Trickery and Acrobatics, but then I meet another condition Thief and I die pretty fast due to the lack of health… So maybe I’ll have to skip the Trickery and just go for Acrobatics and Shadow Arts…
Take a look at this guy, he’s insane!
I’m currently going for a condition build with my Thief and I’m looking to the community for some tips.
So far I’ve traited:
- 30 in Deadly Arts
- 20 in Shadow Arts
- 20 in Trickery
For maximum condition damage I’ve chosen to stay with Trickery, but there’s one problem: Once I get hit I die pretty fast. I have lots of health (Vitality from Shadow Arts) but very little toughness (I can gain that from Acrobatics). So this leaves me with the following;
I will stay with Deadly Arts. So what do you think is best?
- Shadow Arts and Acrobatics
- Acrobatics and Trickery
- My current build: Shadow Arts and Trickery
I would like to kill things pretty fast, survive through condition damage as well as physical damage. My gear is power, condition and vitality.
Thanks in advance
I really like how the thief is designed in Guild Wars 2. I’m running a condition / evasive build and I pretty much survive every single encounter with him. If I see I’m going to die, I’ll get out of there with no problem.
The venoms are awesome. I use them in a combination with Death Blossom and that allows me to poison and bleed several targets in one single attack. I can take on 5 mobs at the time in PvE and I do decent damage in boss encounters.
My basic rotation would be something like this:
Steal (I poison the target and weakens him and then I go stealth)
Backstab
Activate Venom and two Death Blossoms for Poison again and Bleeding
Cloak and Dagger
Backstab
Dodge and leave caltrops
Switch to Short Bow
Now my poisoned, weakened and bleeding target is crippled and cant catch me. I now use my SB to finish him off or evade him long enough to see him bleed to death.
That’s my basic rotation, but I change it and adapt it to any situation. Sometimes it’s great to open with the SB to do some AoE damage before moving in with steal, venom and death blossom to damage a whole crowd. So my thief pretty much kill anything wether it’s a small group or a 1v1 encounter. If I see myself dying I’ll use me SB and Infiltrators Arrow to get away and then Hide in Shadows and throw a Shadow Refuge a little bit further ahead in another direction to run into and hide for a total of almost 15 seconds.
I can’t see why you don’t like the thief. We have so many evasive abilities and lots of damage abilities. And remeber; a good thief know when to back out of a fight. If I find my group loosing in a dungeon I’ll get away and then revive my teammates with shadow refuge
I just love this profession, and if you don’t; Either this profession is not for you, or you should take a litte bit more time to learn the profession
I think the thief is supposed to be a short-range assassin. Simple as that. You can’t see him coming nor leaving. All you realize is that you’re dead.
I love playing my thief in WvW. The only really effective thing to do in a keep assault is to do cluster bomb. Else you could use the siege weapons and let those with a good ranged weapon do their stuff. You could also take supply camps and sentries tokitten off your enemy or confuse them while there’s an assault going on. Lots of stuff to do
If a thief has a redicolously high damage he’s probably a glass canon, which is pretty easy to kill I you know how to.
Troll post?
I tried a glass cannon build which gave me crits of up to 12.000 dmg and after that it was child’s play. But that was if I hit that first strike. If I didn’t I was pretty much dead.
It’s all about skill, awareness and knowledge. You need to learn the different classes and how to counter them. If you see a thief and then it disappears you should expect a backstab with critical hit to take almost 50% of your health or more. Therefore you should move a lot (which applies to all fights in this game) and use whatever aoe you have. If the thief surprised you then you weren’t aware of the situation and need to look around more.
Remember: a thief that can one-hit you have probably specced all into dmg and nothing to defend himself. Which means you could probably one-hit him too. I hated elementalists as a glass cannon because of their aoe effects always breaking my stealth and my 100% crit chance….
What most people seem to forget in the battlegrounds is that you’re suppose to have fun, not win. If your world is winning, but you are just following the orders of some kitten crying out in the chat with stuff like “Everybody get to SM right NOW!”, you’re gonna lose in the end… That would just be a zerg vs zerg which is boring and useless.
I remember me and 9 fellow adventurers forming a squad and doing a well coordinated attack on Stonemist Castle. We won even they had about 50 defenders, just because we worked together and they just was a zerg of 50 people playing by them self, not as a unit.
After that we managed to hold Stonemist for about two hours against their zerg while all the smaller groups were doing their own stuff. Getting experience killing mobs, taking sentries and camps.
At the end of the day it’s the one who had most fun that was victorious!
Really good and informative video! I learnt from it, and I’m a thief
There is a limit, yes But I think that’s great. That give me a challenge in either killing my enemy before he reaches me with my longbow, or use my evasive/stealth skills and dodge to keep the distance. At first it was hard, but when you get the hang of it it works great
As mentioned by another post, running in a circle is working great ^^