Showing Posts For Ghertu.7096:
It’s easy to find: just look which skill turns meme. Obviously. “Heartseeker”.
I think, it’s not only problem of spamming. I really want to see other cities of Tyria more inhabited.
The gate is fine where it’s at, seriously. Lion’s Arch is the hub of the game, and I’d be more worried when it becomes empty.
Empty world with only one inhabited location is worse.
Hey, can someone just assume that this patch isn’t the patch which Jon told about?
Lion’s Arch already was most crowded city in Tyria before the patch. And now it became even more flooded by people and chat spamming. ArenaNet, placing dungeon entrance in the city was a really bad idea. Maybe you should move this gate to less crowded location? Rata Sum, for example. It would be logical, also one of the most beautiful cities in Tyria will become more visited.
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I have no such rage as OP’s, but I want to explain, what really dissapoints me. Elementalist was developed to be most flexible profession in the game, but when I play ele I feel really bulky and clumsy. It’s embarassing to be only member in a party who can’t switch attack range, speed and area. Tyria is great for exploration, so when I play other profession I feel like Indiana Jones, juping into deep caverns and abandoned temples. Sometimes my current setup isn’t good for encounter which I faced, but even that I can beat it with wit and avaible means. But not when I play ele, because ele needs specific setup and weapon for each encounter.
I don’t mean that ele is to difficult or even unplayeble for me. No. I mean ele is actually flexless. Clumsiest profession in the game.
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TheWarKeeper, GW1 system was more difficult only for entry. After you learned all skills and mechanics then created a good build, you can just press buttons in a proper rotation – work for a trained monkey. GW2 mechanics maybe easier to learn, but more difficult to use, because it relies on your own reaction and attentiveness.
You picked the most complex class in the game, deal with it.
This. Most complex class can’t use all lines of traits. [sarcasm]It makes it more flexible and various.[/sarcasm] So, you admit that Fire and Air lines works as they almost don’t exist in the game?
why do i have to force myself go water and or earth whilst guardian and war can just use whatever they like and have fun and be always functional?
Please, read this again and understand what he really mean, not what you want him to mean to insult him and feel better.
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Low-level content beatable for other professions even with random set of traits. Elementalist avaible for newcomers as well as other professions. Why gamer should be already experienced to play ele?
HrI don’t think OP was talking about survival issues. More like…a mesmer has 50% more hp than an elementalist and the mesmer also has stealth and clones to take a lot of heat off the char. So, if protection turns your 14k hp into 21k hp, the mesmer protection turns his/her 21k hp into 30k hp.
This exactly what I mean.
Active defense? But thieves or mesmers have stronger active and passive defense both. Thief has more armor, mesmer has more health, and they both have stealth. Also, what benefit? Damage? I didn’t notice that ele’s damage output is really huge, it more seems average. Not bad, but average.
There is a lot of people who complain about ele is underpowered at 80th level, but I still don’t reached levelcap as ele and never tried him on s/tPvP, so I am going to complain about how difficult to grow ele.
When you are ele between 1 and 40 levels it’s abnormally difficult to pass personal story chapters or get skillpoint of your current level. Not impossible, but difficult. I played other professions that community calls “underpowered” but even with them I never had issues with beating content of my current level. All professions except ele can defeat skill challenge NPC easy. Ele was my first character in this game and before I tried other professions I though this game rather more hardcore than it exactly is.
It’s not rhetorical question – I really need explanation. Maybe there is a point, that I can’t see? Elementalists have smallest amount of health among all light armor wearers in this game. Ok, necromancers were built around using health as resourse, so they should have large health pool. But why elementalists, that have lot of melee-based setups and no ability to switch to ranged attack, have less health than mesmers, that have almost highest evadeability in this game? It makes no sense in my opinion.
Aquatic-style is only obvious concept that still not used for playable race in the game. There are steampunk race, wooden race, magical race, etc, but there is no aquatic race, so if ANet have plans for adding new race, i guess, it will be aquatic. But i hope it will be not Largos or, at least, it will be redisigned Largos. It’s impossible to absolutely evade all cliches, but Largos really too cliched even in comparison with other maybe-cliched aspects of the game. Designers could make at least pattern of colors more original, but even colors – gray skin, white hair, black attire – are so… you know.
Maybe tentacles on a head instead of hair, more nifty wings/fins, tail, less humanoidity at all…
I guess, design of Largos – work of somebody young (at heart at least). Not because it’s bad. But because only a youth could be inspired by generic dark elves art. You think it’s amazing when you just met fantasy arts, but then you find something more interesting and impressive, and dark elves became boring for you.
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I had same ideas about engineer’s turrets.
I don’t like this idea, I like different categories of pet. Plus it let the choice to the player to choose if he does or does not like have a bird, a canine or a moa for example. I also vary builds available and style of ranger you can encounter.
If some players don’t like any pets but birds, you have the right to take birds, but don’t impose this to the others^^
Are you sure that you understood my post properly? My English is very imperfect, but your response absolutely doesn’t fit what I wanted to say.
Here comes bump. I want more attention to this subject.
In most of other MMOs class reroling is really wrong thing, because in them player reveals his class mechanics and abilities level-than-level. For example, in WoW if you want to know how feels playing mage, you need to create and rise to levelcap your own mage. It’s part of game content, and player needs to reveal it, if wants to explore it. But in GW2 you can just create character of any profession, go to Mists and learn all abou how it works. So, maybe there it could be not very mistakenly. Anyway, developers will never aprove it. Because interest to grow new character in PvE makes people stay in game longer.
As stated, legendary weapons change aperreance of character’s attack effects. I watched some videos about the Sunrise and the Twilight on YouTube, and I noticed that they change color of warrior’s and guardian’s sweeps, but dont affect mesmer’s spatial surge. It stays purple even with legndary greatsword. Is it a bug or it was purposed? Are going developers to change this?
I guess, people who ask for get rid of pets don’t like their aesthetics in the main, not mechanics. They think like “I am ranger, agile and cunning, so why I forced to carry this clumsy bag of fur, that they name pet? It makes me look bulky!” So, just use birds – they are almost unnoticeable on the game screen. Or maybe Anet should give us small, flying, endure and long-ranged pets, that will be just another fancy accessory for ranger, like minis.
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I have nothing against positional requirements, but if they exist ranger should have more benefits. It’s obvious: if ranger’s way to applying conditions is difficulter than other professions’ ways, ranger’s condition damage or ability to stacking conditions should be rather higher. I play as condition-based ranger and if I attacking enemy from behind or from the side my damage becames just average, like other professions can deal without choosing a position.
I figured that thief is only profession that have ability to scout on WvW maps, because only thieves have high movement speed and escapability both. Necromancers are close to them, but have no strong benefits against them. Mesmers have hight escapability, but low movement speed ( actually, lowest potential movement speed in the game). Don’t even mention rangers. They have only scout-style in aperreance, but have no any ability to scouting in mechanics.
So, ANet, you made each profession able to play any role in a fight, but there more than fighting roles – there also tactical roles. Maybe you should give opportunity to play them to more professions?
I wish to tame rockdog or warg.
If I figured it properly, not technical, but aesthetical aspect of pets makes OP mad. OP, you just don’t like how looks a nasty dirty animal, crawling near you, am I right? I can only repeat the advice that already was given: use birds, they almost unnoticable on screen.
Look, ranger’s speargun applies bleeding but almost don’t deal direct damage. If you trying to destroy any synthetic construsction, that obviously can’t bleed (like krait underwater cells or engineer’s turrets for example) with a speargun – it will be long and diffcult. If my guess is wrong and you have issues with attacking something alive with a spear – I really don’t know why.
I wonder how new guildhalls could look. They will be like home instances: with same entrance but different for members of different guilds inside? Or they will be placed in the Mists and there will be button at the guild panel to get inside? Or it will be giant zeppelins or submarines, floating around Tyria skies and seas? O_O
Offtopic: ogres looks very humanoidic, unlike hylek or quaggans for example. I think, more womanish bodyshapes for female ogres would be fit.
I saw NPC members of Vigil at Vigil Keep who carry their warhorns on back, not on belt (screenshot attached). I want this too! Hey, ANet, how about making place of carrying of off-hand items selectable? Some people can say that this is odd, but on the other hand it can be good aesthetic innovation.
Maybe I was too offensive with the original post. And maybe “total overhaul” sounds too much. Sorry for that. Also, while I play my necromancer more I find more good sides of it, so I don’t think that necro is absolutely unacceptable now.
But I still keep my opinion about some necromancer’s cores – namely weapon skills (force to spam autoattack instead of using 2-5 skills more often than other professions) and Death Shroud (four additional skills and additional life bar – too simple for unique profession mechanics).
Narmix, I absolutely agree with your explaining of nature of necromancers’ magical powers, but it still some underrepresented in game mechanics.
I agree with your explaining of absence of interactivity with corpses (players can be revived easily in GW2, so it’s hard to gain corpse in PvP), but game designers could recoup it by giving us more interactions with death and making death of anyone around more noticable for necromancers.
Also, I’m okay with main theme of minions appereance – deformed surrealistic spiky flesh things. I understand why it was chosen since development of GW1: necromancer from second-part-of-one-famous-hack’n’slash-franchise looked really ridiculous when rising a human skeleton from a rat corpse, so ANet decided to make minions look neutral for species.
About minions appereance. I just noticed: there are grunt, fighter, shade, shooter and caster. Hey, I have my own little dead Destiny’s Edge!
Ok, ok. I’ll try to be serious.
As I already said in another topic: I find nice the main theme of minions appereance (deformed surrealistic spiky flesh things), but something wrong with each minion appereance in the details, and I can’t figure what. I can’t explain why, but necromancer surrounded by minions looks comical.
Of course, it’s just my opinion and I understand that ANet have more inportant things to do than redesign minions.
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Strongly agree with the suggestion. If archers have no quivers in a video game, rate of this game in my eyes goes straight down.
In GW1 necromancers had a lot of interactivity with corpses. They could make minion from corpse, create well around corpse, finally, explode corpse. Also necros were be able to gain some benefits when someone around dies.
Necromancers from GW2 has no interaction with corpses and death. Hey, they just look like people who associated with death, but actually they are not. If necromancer skill effects will be changed to rainbow from dark-emerald and appearance of minions will be changed to pony from deformed-flesh-things, it will be absolutely fit necro’s mechanics. Current GW2 necromancers don’t use death as tool. As I said, they have no interactions with it. There is no reason to call them necromancers.
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Guys, look, it’s not about how underpowered necro is. Necro is boring. Autoattacking, low mobile, has no interesting F-mechanics. It’s not depend on his damage and survivability. Devs can increase stats, but necro still be boring. So I am not waiting for they will make numbers of stats bigger. I’m waiting for rework of necromancer’s skillsets and changing ways of how skills work.
At least, I agree, that necro could be a bit more interesting with current mechanics, if traits will be fixed. But it’s not enough.
And what about weapon skills? Many of them too situative, you need them only few moments during a battle, so necromancer is most autoattacking profession in this game. What about Death Shroud that just additional lifebar? Other professions F-skills is rather more interesting. What about lack of gap-closers? When I play necro I feel like heavy hippopotamus. If someone will tell me that gap-closers don’t fit necro’s playstyle, I’ll answer that absence of gap-closers don’t fit Guild Wars 2 at all.
Oh, my, I started to repeat arguments against necro, that I refused to do in original post. Ok.
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I guess, one day ANet will almost completely remove Necromancer that we know from the game and make the proffession again from scratch. Forums full of arguments against necro, no need to quot them, I’ll just try to compile them.
Necro looks like placeholder, “lorem ipsum” of GW2. Very likely that game disigners just had no time to work at necro during development, so they said like “release is too soon, just fill that place with something”.
And it seems (and it’s very important, don’t underestimate it) there is no fan/geek of necros among ArenaNet staff now.
Bit of off-topic: why Arena named that things “foci”? I guess it is euphemism for “fetish”.
So, if Arena.Net will follow my suggestion, you will be able to dual-wield your amazing beautiful scepters!
Also, as Valkyrie said, it’s hard to even see focus (if I understand that properly, my English still imperfect). So, character which dual-wield focus looks like bare-handed. Mage with bare hands – isn’t bad, really?
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And here we go. Don’t want this topic lost in tune.
Now I really regret that there is no polls at this forum, because it would be useful to make some statistics about subject. Anyway… I find scepter as ugliest weapon type in the game. I can’t explain why, it’s not rational. Scepters are just not beautiful. Unaesthetic. I asked some my friends and guildmates about this subject and almost all of them respond same opinion. So, it seems most people don’t like scepters appeareance too.
Now about suggestion. I don’t suggest to remove scepters from the game – it will be violent for people with original taste, that love scepters. I think better way is switch weapon type of all scepters to focus and make focus wieldable for both hands, like dagger. How do you find it, Arena?
Elle, my previous post already contains answer for your post.
Ok, I didn’t reject valuability of in-store items at all. Players need gems and gold both, but it seems they need more gold than gems. And it’s not noticable at nowdays, we will see it in future. Game still about beggining. But one day rather more players will start their hunt for epic weapons and tier 3 cultural armors than now. And many of them will not be ready to farm/grind gold for that stuff. Account uprades and transmutation stones cost less gems than 100 gold coins. So, i predict, players will trade gems for gold more than trade gold for gems.
Agree with guys that suggested to add Cash on Delivery option to mail system. But on the other hand – I don’t want to see WTS spam in the game chat, and don’t want to lose the oportunity to buy something that I need because seller sells it with chat that i never check, instead of Trading Post.
It will never rise. Because Black Lion store doesn’t contain something that I can’t resist to buy. All really valuable things in this game trades for gold or karma. So, rate of gold will be pemanently rising and rate of crystals will be permanently falling, if ArenaNet will not add something that wil be high demanded to the store.