Burning the end of a sharp stick in the fire also can be defined as technology. Ranger doesn’t use technology of the particular type that constitutes firearms and technical gadgets.
Oh, you starting to understand. Look, you dividing technology to some types based on your personal feeling of it. If there is ranger who can use sharp stick in the fire but can’t use firearms there should be a profession that can use firearms but can’t use a plasma cannon because it’s “too much technology” for them. Then there sould be a profession that can use a plasma cannon but can’t use quantum teleporting device because it’s “too much technology” for them. Then there sould be a profession that can use a quantum teleporting device but… And so on and so forth.
So, technology is technology. Theme you describing feels non-existent for me because it doesn’t really supported by something I saw in game. “Doesn’t use technology, huh? But actually they do. Is there theme at all?”Skins do not center around the class themes, a Warrior can use a magical longbow just the same as a Ranger can use a mechanical one.
Since magical artifacts and mechanical devices do exist in the world, it’s pretty stupid to not use them if it doesn’t take to be a magic caster or technical specialist. No much difference from using a pistol.
Oh I always understood, it is you yourself that doesn’t.
I’m going to explain it once more. It’s not my personal feeling on technology, but the term is broad and I did define it as pertains to the Ranger.
No matter how you try and justify it, you’ll always be wrong because you are not accepting that ANet has decided against it when they initially designed the Ranger and they are not going to change that now. They have designed the classes around aesthetics and archetypes that people will associate with. A Nature magic pet class will never use guns because Engineers and Deadeyes exist, they have the aesthetics and archetype that uses firearms and they are also the reason that a firearm wielding Ranger is pointless.
Once more. “Ranger doesn’t use technology of the particular type that constitutes firearms and technical gadgets.” Ranger/Druid/Soulbeast has around 120 skills and none are mechanical in nature or involve any form of modern technology the likes of which I have described above. Ranger’s theme is nature magic and beast affinity.
Here’s a direct quote from the guys who designed Ranger.
OnRPG: I knew there would be bows and things, but as you say the technology has advanced, so will they be more than pointy sticks on a string?
Anet: [Jon]The Ranger, one of the things we did with it in Guild Wars 2 is kind of go with a much more bestial and naturey feel and so because of that he kind of focuses on a lot weapons that are very natural. If he’s in melee combat he uses great swords and swords, and at range he throws axes, uses bows and short bows, long bows, and a lot of his spells, I got to mention the trap that [has] poison snakes, or he summons a nature spirit, and so we kind of embraced that naturey feel with him, kind of took him in that direction because we feel like that’s an archetype that people who play a Ranger really like and it gives us kind of an opportunity, you know in other places, to use the more advanced rifles and pistols with our [more earthly? doesn’t sound right..garbled..Sounded like it was a glitch or edited out intentionally..] professions.
[Eric]Yeah, I think we’d like to look at as the Ranger profession has evolved the same way that the world has evolved, and the Rangers have sort of gone anti-technology, they’ve gone into the wild, they’ve gone and embraced sort of spirit, and things like that. There are other professions in our, you know, five unye, as yet revealed, we mentioned Warriors for example have no problem using rifles. There are plenty of other professions remaining we’re going to use both rifles and pistols, and so for the Ranger it just didn’t feel right for them to be using firearms.
To summarise that quote box;
- The Ranger, one of the things we did with it in Guild Wars 2 is kind of go with a much more bestial and naturey feel and so because of that he kind of focuses on a lot weapons that are very natural…
- …we feel like that’s an archetype that people who play a Ranger really like…
- Rangers have sort of gone anti-technology, they’ve gone into the wild, they’ve gone and embraced sort of spirit, and things like that…
- …for the Ranger it just didn’t feel right for them to be using firearms…
See, it doesn’t matter how you and I feel about whether or not Ranger should use rifles and similar technology, because the archetype is set in stone. You can’t just change the archetype, even with an eSpec. And, there really is no point trying to make it fit because the other two medium armor classes can already use this technology. Ranger will remain separate from this form of technology because they have no need for it. Anything Ranger needs can be provided by martial weapons or nature magic.
I do not demanding ANet to provide certain weapon asap, I’m just arguing against that “firearms do not fit ranger theme” thing.
Well, I can understand the way of thinking that produced such theme, though I find that way of thinking pretty boring.
Finally. Ranger is someone affiliated with nature, I got it. But, in my opinion, firearms do not contradict with that. A pistol is not less naturey than a sword. So rejecting to use firearms do not make rangers look more naturey, it makes them look like some weirdos or hypocrites. If ANet tried to create a certain flavor that way, they failed.
(edited by Ghertu.7096)