Showing Posts For Good Tofu.9376:

Just went 1 for 23 tries on mystic clovers

in Guild Wars 2 Discussion

Posted by: Good Tofu.9376

Good Tofu.9376

Scratch that. It was actually 130 shards (13 tries), since one of the rolls gave me 20 shards as output.

Just went 1 for 23 tries on mystic clovers

in Guild Wars 2 Discussion

Posted by: Good Tofu.9376

Good Tofu.9376

Yep, proc’ed once out of 12. Guess my luck is really ****.

Update: Rolled 5 more individual times, 0 for 5. So 1 out of 18 tries (counting the time it spit out 20 obs shards).

Update: Rolled 6 more individual times, again 0 for 6. So its 1 out of 24 now. GG Anet.

Total count is 141 obs shards spent on 10 mystic clovers.

There is no way that the rate is 33% for clovers. I’ve literally gotten (66%)^23= 0.007071483% chance of this happening.

(edited by Good Tofu.9376)

PvP Rank Compensation for Legacy Players!

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Yea, and while we’re at it, let’s write a letter to all our past employers and ask them to send us more money because of the effect inflation has had on the dollar. =P

Not the best analogy. In this case, I am not an employee. Anet is certainly not an employer.

If anything, Anet is the service and I am the customer. If you want to get real world here, the dev team is literally paid to make balance changes and allocate rewards to the user base. I pay for my own experience, and my money goes to ANET.

I have 2 full champ titles plus nearly double the requisite amount in terms of actual arena wins. The fact that the game documents that I somehow only have “90 total arena wins” in my PvP profile is just an example of poor scripting.

As a paying customer, I would naturally expect some form of compensation in cases like this. If you want to get “real world” on me here, most reputable real-world consulting services will offer clients compensation or reworks of projects in cases of faulty work delivery or poor service quality with respect to what other clients receive.

What I’m asking for in this thread is no different.

What you’re asking for here is very unrealistic and very short-sighted. Just because ANet is paid, doesn’t mean they can wave a magical wand to meet every demand the customer has. They have a limited budget and even from a purely economic perspective, it just doesn’t make sense to do a full audit of what was potentially earned by going through every historical record of every early player and then calculating a payout to players now.

Just because you spent $60 3 years ago doesn’t mean that your every whim is suddenly ANet’s command. Your request comes at the expense of the use of dev time and technological infrastructure which could be dedicated to new content/changes that benefit all players and not just the veterans, who may or may not even be playing anymore.

And even beyond this, if ANet were to now hold themselves of retroactively paying out any perceived opportunity cost in all currencies of the game, they would have massive amounts of work ahead of them for things like glory boosters, login bonuses, etc. and would be even further hindered in what they could do in future releases since they wouldn’t be able to increase the rewards to anything without having to consider the ramifications of how they would pay the difference for all historical potentially lost rewards.

Actually, I’ve spent over $200. Bought deluxe edition 3 years ago, spent approx. $20 on on gems, and “invested” my money in Anet via the $99 ultimate edition of HoT…a product I have yet to even see.

I’m not demanding Anet address every issue. There are many PvE issues and PvP balancing flaws that are understandably harder to fix, and I haven’t mentioned them here. My problem is a simple mathematical error that is blatant to see and does not require a back-end overhaul to be fixed. All players’ match results are cached and it should not require days of manpower to query these properly.

(edited by Good Tofu.9376)

PvP Rank Compensation for Legacy Players!

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Yea, and while we’re at it, let’s write a letter to all our past employers and ask them to send us more money because of the effect inflation has had on the dollar. =P

Not the best analogy. In this case, I am not an employee. Anet is certainly not an employer.

If anything, Anet is the service and I am the customer. If you want to get real world here, the dev team is literally paid to make balance changes and allocate rewards to the user base. I pay for my own experience, and my money goes to ANET.

I have 2 full champ titles plus nearly double the requisite amount in terms of actual arena wins across all classes I’ve played. The fact that the game documents that I somehow only have 90 total ranked+unranked wins (mathematically impossible) in my PvP profile is just an example of poor scripting.

As a paying customer, I would naturally expect some form of compensation in cases like this. If you want to get “real world” on me here, most reputable real-world consulting services will offer clients compensation or reworks of projects in cases of faulty work delivery or poor service quality with respect to what other clients receive.

What I’m asking for in this thread is no different.

(edited by Good Tofu.9376)

PvP Rank Compensation for Legacy Players!

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

I remember obtaining a Champ Hunter title almost 3 years ago and only got like 70k rank points from it (if even). After 3 years, I returned to complete my Champ Illusionist (only needed 20 wins) and found that I got over 40k rank points from these wins.

Now, if my calculations are correct, you get around 150x(~1700 pts/win) = 255,000 rank points for one Champ title from wins only This isn’t even counting the losses you might incur. Assuming 50% win/loss, you get an additional 150x(~700 pts/loss) = 105,000 rank points from losses

Thats a total of 255,000+105,000 = 360,000 rank points per champ title.

UPDATE

I have over 600 wins (in almost 1100 total matches) on my acct, most of which were played in arenas. However, I only have ~290k rank points despite having 2 champ titles and an aggregate total of a third.

ANET : Compensation for legacy players would be appreciated. I should be R80 with this PvP rewards system. People with less time spent and less wins are already R80.

Welcome back to Guild Wars 2,
I don’t believe this will be added, I’ll submit this with my weekly reports and see what will happen. There is a new type of rank system coming out in Heart of Thorns.

“PvP Leagues”
You can read more about it at:
https://www.guildwars2.com/en/news/introducing-pvp-leagues/

Best of luck!

Thanks for the submission, very much appreciated!

I understand that a new PvP rewards system is coming, but it would still be nice to be compensated in retrospect for having fulfilled requirements for the existing system. Having a dragon emote, finisher, and R80 title would still be very nice.

PvP Rank Compensation for Legacy Players!

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Bump. Hopefully a mod or dev can give an answer.

PvP Rank Compensation for Legacy Players!

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Going to post this (updated in the OP):

I have over 600 wins (in almost 1100 total matches) on my acct, most of which were played in arenas. However, I only have 291k rank points according to Anet, despite having 2 champ titles and an aggregate total of a third.

ANET : Compensation for legacy players would be appreciated. I should be r80 as people who have spent less time in the past, with less wins, are already r80.

(edited by Good Tofu.9376)

PvP Rank Compensation for Legacy Players!

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

By rank points… are you referring to the rank level tied to the finishers (bunny->dragon)? In short, yes. They have been made much easier, sometime two or so years ago. I don’t have the detailed numbers, but they normalized the requirements so that anyone who pvp’s regularly is a dragon now, as opposed to …. pvping for 10 years and finally getting dragon. Ranked and Unranked matches both contribute to the champion title.

Ranked Level does not matter in pvp at all.

Seems like the more meaningful titles are the Class Champion ones now then. Back in the day even an Avenger was often more skilled than a Champion _.

In fact, I think I was still Gladiator/Mercenary or something when I got my first class champ title.

PvP Rank Compensation for Legacy Players!

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Its amazing since I have 2 Champ Titles and and halfway there on a couple of other classes (War and Ele) and have a measly 290k rank points.

I should already be R80 if I had these rates when I played back in the day.

Such a disappointment.

PvP Rank Compensation for Legacy Players!

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

I remember obtaining a Champ Hunter title almost 3 years ago and only got like 70k rank points from it (if even). After 3 years, I returned to complete my Champ Illusionist (only needed 20 wins) and found that I got over 40k rank points from these wins.

Now, if my calculations are correct, you get around 150x(~1700 pts/win) = 255,000 rank points for one Champ title from wins only This isn’t even counting the losses you might incur. Assuming 50% win/loss, you get an additional 150x(~700 pts/loss) = 105,000 rank points from losses

Thats a total of 255,000+105,000 = 360,000 rank points per champ title.

UPDATE

I have over 600 wins (in almost 1100 total matches) on my acct, most of which were played in arenas. However, I only have ~290k rank points despite having 2 champ titles and an aggregate total of a third.

ANET : Compensation for legacy players would be appreciated. I should be R80 with this PvP rewards system. People with less time spent and less wins are already R80.

(edited by Good Tofu.9376)

Does GW2 feel unrewarding for anyone else?

in Guild Wars 2 Discussion

Posted by: Good Tofu.9376

Good Tofu.9376

Most of us have felt or still feel this way. In the parlance of the forum’s white knights, it’s ‘working as intended’. The game is designed to induce us to spend real money, on gem store content or for conversion into gold.

Personally, I feel a little bad for people who value Legendary weapons. They’re hideously gaudy, imo. You can get loads of far better looking BL skins for the same amount of gold.

Yes and no.

I fully disagree that the reward system in GW2 is bad. I’m glad that seems to be somewhat changing in HoT (precursor collection mastery and armor precursors earned through raiding) however I don’t think the game is build to encourage gems-to-gold conversions. I mean seriously, who wants to spend $10,- on give or take 150g if you’re lucky? Which such conversion rates it would cost you $200,- if you wanted to use real money on crafting a legendary. That’s TWO-HUNDRED DOLLARS. For a digital item!

If Anet wanted us to spend real money on gems to convert to gold, then they’d make the gems-to-gold conversion a bit more lucrative. They’d set it to a default good conversion rate instead of linking it to the gold-to-gems conversion rate.

200 dollars is peanuts for those who have jobs. If I were to get a legendary, I’d much rather just fork over cash and buy it. You could easily blow $200 on a dinner or a night out these days.

If you want to talk ridiculous, I think spending months grinding (and not having fun) to be a much bigger waste.

How do you farm silverwastes?

in Players Helping Players

Posted by: Good Tofu.9376

Good Tofu.9376

I haven’t played PvE in a while, so I have a couple of questions:

1. How do you access the silverwastes?

2. How do you obtain the chests/keys?

Thanks a lot in advance!

No wonder nobody plays this game

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Returned after a couple of years and was top player in 4 games (despite not keeping up with the meta), went 1-8….matchmaking is a joke.

Also, no surprise that regular servers show 30 total people playing at one time.

Oh…and Ele’s everywhere stacking burning. Great fun.

Horribly imbalanced PvP + broken matchmaking + low player count = game is beyond saving right now. Maybe expansion will help.

Coming back to GW2...good Mesmer build?

in Mesmer

Posted by: Good Tofu.9376

Good Tofu.9376

When I used to play, it was berserker everything (both PvE and PvP). Is it still the same now?

Any good builds for picking the game back up again? If possible, any builds that apply to both PvE and PvP?

Thanks!

What if skills were different in PvE and PvP?

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

I understand that a big problem with PvP in an MMO is that skills are shared with PvE. Balancing one mode will inevitably affect the other mode.

Would it be hard to implement a separate skill balance that exist only in PvP? For example, one skill does one thing in PvE but does a slightly different thing when in PvP.

This way, both modes can be effectively balanced.

Bring back solo queue [merged]

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Dota 2 has ranked matches with solo queue. Works like a charm.

Why play pvp?

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

I’d rather think of GW2 PvP as a casual, “once-in-a-while-for-fun” type of thing.

For real 5 man PvP, Dota 2 blows GW2 away in every aspect.

GW2, or any MMO for the matter, will never be on a pure e-sport game’s level of competitive balance.

Crafted Kudzu, which legendary next?

in Ranger

Posted by: Good Tofu.9376

Good Tofu.9376

Probably Sword.
It’s the best single target hitting weapon and it’s aesthetic for females too. It looks awesome on a female to jump around hitting stuff hard.

So greatsword?

What about dreamer? Worth it or no?

Crafted Kudzu, which legendary next?

in Ranger

Posted by: Good Tofu.9376

Good Tofu.9376

Have around 60 obsidian shards and 20k karma, another gift of exploration, and gift of battle sitting in storage.

Any suggestions? Which legendaries have the best mix of practical use/aesthetic quality for a female ranger?

pvp The TRUE analysis

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

The competitive skill involved in GW2, sadly, comes nowhere close to other top competitive games.

It should be more of a casual arena for players of the game to go in and have fun with. No need to do e-kitten comparisons in GW2. Its a MMO that caters to a wide variety of audiences, and its focus isn’t solely PvP.

E-kitten comparisons are far more just in truly competitive games with huge cash prizes, such as League of Legends and Starcraft.

Truly Competitive PvP: Impossible for MMO's

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

As an avid player of many PvP-oriented games, I want to point out some major problems that are suffered by many MMO’s, not just Guild Wars. In addition, this may shed some more positive light onto the job that the developers have done here.

1. All MMO’s feature too many active skills per player

In GW2’s case: 8 active skill slots, plus more skill slots associated with pets/illusions, are just too much. This makes it impossible for devs to balance effectively.

For example, more competitive esport games (League of Legends and DotA, both of which are also 5v5) only allow 4 active skill slots per player….and these take a lot of effort to balance.

“N” number of class-exclusive traits does not make this any better. In GW2, one nerf to a trait can cause indirect nerfs or buffs to many active skills and/or overall builds. This chain effect, combined with the “spam-happy” style of combat (my next point), makes it very difficult to balance everything.

However, I do want to praise Arenanet for offering a lower active skill count than any other MMO with PvP integrated into it. Others have between 20-40, if not more.

2. MMO’s all feature “Spam-happy” combat

This congests the screen and makes many battles turn into AoE zergfests. The careful usage of skills, setting up “ganks”, coordinating teamplay, etc. that you see in many top competitive PvP games (especially MOBA’s) are rarely seen in MMO’s.

Consequently, the “spam-happy” nature of MMO’s makes battles cluttered and impossible to watch. Thus, you can see how viewcounts for PvP matches in MMO’s on youtube barely break the 1000 viewer mark…whereas matches in games like Starcraft and League will often break the 1,000,000 viewer mark. More viewers leads to more competition.

It is much harder to properly dissect a “spam-happy” battlefield rather than a battlefield that takes into consideration extremely precise positioning and well-timed activated skills, some of which contain extremely long cooldowns.

However, in comparison to other MMO’s with PvP, Guild Wars 2 is again ahead of the curve. The user only has 4-7 realistically-spammable skills, as opposed to other MMO’s that have 30+. Furthermore, the cooldowns in GW2 are often longer than in other games.

3. Congested map relative available skill slots (This one is unique to Guild Wars)

The map size in GW2 PvP is incredibly small, especially in conjunction with the available skills that each player can equip. Thus, the current meta really turns into doing as much damage as possible within a small capture point area (such as heavy conditions, AoE, etc.)

Furthermore, the positioning required to capture, backcapture, and bunker down control points on a small map is a mere fraction of the positioning and tactics required in other games, such as Starcraft, DotA, League, and CS.

4. MMO’s have a much broader focus for development teams

Gear, loot, PvE, etc….those take a lot of time for developers to balance and optimize. Valve and Riot games have entire teams of people dedicated to just balancing small numerical bugs within their competitive MOBA’s (such as getting damage accurately down to the last single digit). I doubt Arenanet (or any other dev) can afford to include such detail into their daily routine.

Closing Points

For those looking for a truly competitive PvP game, I suggest you look elsewhere. GW2 will never be that. Go play a PvP-only game, with a huge budget, that has its entire team dedicated only to balancing gameplay.

Those whining about “noobs” in PvP: get off your high horse. Your e-kitten and farmed rank (among a very small competitive population) in GW2 means nothing. Go achieve 5.5k+ MMR in DotA 2…that is something that truly takes skill among a vast sea (200k players during dead hours, 500k on weekends, all playing one map of 5v5) of highly-skilled competition. Be thankful that more people are even playing the PvP mode within an MMO.

However, if you want casual PvP integrated into a much larger game, GW2 does it better than just about every other MMO. Arenanet and its staff have done quite a good job of implementing a lot of features into one overall package….one that’s not designed to cater specifically to any particular subset of audience.

Be happy and thankful for this.

(edited by Good Tofu.9376)

Is GW2 eSport Already?

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Unless GW2 gets a massive amount of its population to PvP, it will never come close.

League, Starcraft, Dota2 each have 300k – 1.5 million unique users logged on at any given time (not even counting their entire massive population bases as a whole).

I am seeing more people in the mists though. I initially quit because it seemed like the total PvP population across the game was like 30 people or so. Now its much more.

Rank1 SoloQ & Balthazar Back

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Dota 2 also implements an MMR system, which takes precedence over games played.

Every time a new account gets “calibrated” under matchmaking, the calibration period lasts 10 games. Over these games, the system takes in your win/loss ratio, damage dealt, kill/death ratio (akin to “points scored” here), etc.

Thus, some people can get calibrated to 6k mmr (the elite players can do this with fresh accounts and after 10 games) and be better than players who have played 2000 games with only 5k mmr.

The system actually works very well, and multiple attempts to prove it wrong have actually been de-mythed.

Likewise, I am guessing the GW2 leaderboards take in much more than simply games played and the win/loss ratio. If a player was the highest scoring member of his team (for every single game) by a long shot and had a 8-4 record, I can see him being seen as more skilled than a 10-0 person who got carried the entire way.

(edited by Good Tofu.9376)

Is GW2 worth coming back to?

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

All I remember is that there was absolutely no competitive drive at all last time I played PvP…most good PvP players I knew from GW1 quit within the first 2 months of GW2.

If you’re shooting for competitive PvP… I wouldn’t get your hopes up.
The game just isn’t made for it and Anet isn’t shooting for it.

The PvP is ‘competitive-casual’ at very best, after everyone left they kind of gave up on having a strong independent PvP system and just shot for it being more of a PvE’ers minigame instead.
Don’t get me wrong, I see the percs in this game and drooled over the potential for a year… I to god wished that Anet would kittening delete every conquest map and release a map-builder or allow custom arenas to tweak skills… I wished they would actually learn to not just tweak classes to be more balanced, but tweak them to be more fun… I wished they could release more than a patch every few months…

But they can’t, I don’t think they are capable of any of that so I can’t see the game’s PvP really holding on to many people for all that long.


Rant about where they kittened up
The game was just released too half finished to manage to live with the neglect it’s getting (financially, there is like no funding for GW2 PvP), they tossed the trinity which was like the fast track to a decent MMO, it was like the glue that held players together and forced them to work as a team in combat… tossing that, tossing a focus on team-fights requires an ingenious replacement or extremely well made specs… team-fights lessen the impact of low skill specs, even with a simple OP class you can kitten up really bad by screwing up positioning in a team-fight, team-fights add to the skill-floor, to boot they give more room for bad specs to shine, if you position and play really well as part of a team, you can make sub-par specs work. Team-fights and the trinity make balancing in a game much more lenient.

Anet tossed all that, for nothing, and with their level of skill/capability to balance the game… that killed the game.

And good call on the teamfight issue. I feel no sense of teamfight in any of the modes I’ve played (WvW, PvP, and especially PvE).

WvW and PvE are literally just zergs in which you dont even have to use any skill moves except for autoattack to kill mobs.

PvP is also just a massive free for all, from what I can see so far. There is no real sense of teamfight, synergy, or teamwork. The objective is to just kill off others and capture points (which just comes back to killing off others faster than they can kill you).

There is some strategy involved with positioning and capturing unguarded points, but compared to other competitive games out there, this is really peanuts.

Is GW2 worth coming back to?

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

All I remember is that there was absolutely no competitive drive at all last time I played PvP…most good PvP players I knew from GW1 quit within the first 2 months of GW2.

If you’re shooting for competitive PvP… I wouldn’t get your hopes up.
The game just isn’t made for it and Anet isn’t shooting for it.

The PvP is ‘competitive-casual’ at very best, after everyone left they kind of gave up on having a strong independent PvP system and just shot for it being more of a PvE’ers minigame instead.
Don’t get me wrong, I see the percs in this game and drooled over the potential for a year… I to god wished that Anet would kittening delete every conquest map and release a map-builder or allow custom arenas to tweak skills… I wished they would actually learn to not just tweak classes to be more balanced, but tweak them to be more fun… I wished they could release more than a patch every few months…

But they can’t, I don’t think they are capable of any of that so I can’t see the game’s PvP really holding on to many people for all that long.
The game was just released too half finished to manage to live with the neglect it’s getting (financially, there is like no funding for GW2 PvP), they tossed the trinity getting rid of what got people to work together in combat, what got everyone (from pug to premade) to play as and feel like a team in combat… they got rid of it, and replaced it with bunkers and spike dps… they still haven’t even realized that that’s a bad thing.

Hmm, interesting analysis.

From the matches I’ve played in the past couple days, it feels like a complete free for all. There really is no teamwork or need for cohesion.

The best analogy is (for those who have played DotA or League of Legends): GW2 spvp feels like a chaotic 5v5 engagement, in which each team has 5 solo mid players and no supports.

Is GW2 worth coming back to?

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

Problem is: a feature patch just got launched, and it groups people together.

I saw ~30 people in the mists when I logged in, which is the most I’ve seen since Sept 2012. (I’ve been logging in sporadically here and there)

Not sure if this will be only a few day or week-long thing…or if it just creates the illusion that PvP is/isn’t dead.

All I remember is that there was absolutely no competitive drive at all last time I played PvP…most good PvP players I knew from GW1 quit within the first 2 months of GW2.

Is GW2 worth coming back to?

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

I played for 2 months back at launch, got bored, and just stopped.

I have a level 80 ranger, champion hunter title, and just realized I got upgraded from mercenary to avenger after this patch. Probably peanuts compared to people who have grinded out insane PvP ranks, but I only played seriously for 2 months.

Is PvP still dead? Last time I checked, there was nobody in mists and probably 30 players total playing across all arena servers.

(In the meantime, I moved to a competitive game with a much larger population: DotA 2 has at least 300k players on at all times)

So what is the state of sPvP?

in PvP

Posted by: Good Tofu.9376

Good Tofu.9376

I pvp’ed for around a month back during the game’s release and then quit.

There were a few really overpowered builds, such as the shortbow and sword/horn ranger and your typical mesmer. Farmed up champion hunter and illusionist and then quit due to boredom.

There was also the ridiculously overpowered (but counter-able) heartseeker thief.

What is sPvP like now? More balanced? Are ranger and mesmer still overpowered?

Ranger armor/setup tips for a relative noob?

in Ranger

Posted by: Good Tofu.9376

Good Tofu.9376

Thanks for the advice!

Is it possible for me to run the shortbow + sword/horn build that was so dominant in sPvP a year ago?

I remember that build being nearly unkillable. The sword/horn offered the best escape/kiting mechanisms in the game. You could also 1v1 just about any class aside from an expertly played mesmer.

Ranger armor/setup tips for a relative noob?

in Ranger

Posted by: Good Tofu.9376

Good Tofu.9376

Should I go for a power ranger or for a condition ranger?

Ranger armor/setup tips for a relative noob?

in Ranger

Posted by: Good Tofu.9376

Good Tofu.9376

I played ranger in sPvP quite a bit back during launch (the class was extremely versatile and good in almost every situations), farmed up a champion hunter title, got bored and quit.

I am back a year later and starting to enjoy PvE and WvW. Are rangers a viable PvE class to do dungeons/WvW with? What is an ideal armor/weapon/jewel/skill setup to get your feet wet with the current meta?

Thanks, really appreciate any comments or advice you may give!