Instead of thinking of adding things from gw1 into gw2 (that have been mentioned for yeeears) why not just play gw1 instead?
I play gw1 almost just as much as gw2. In fact, i have a “daily” routine in gw2 that i can dash trough in a hour or two and then continue to play gw1 normaly.
I also wanted to post some rediculous (imo) suggestions that you mentioned here:
1) adding NPC heroes/henchmen that follow you and fight with you
Henchmen and heroes were needed in gw1 because the entire game required you to play in some sort of a party. Gw2 is a real mmo, go make friends and play around with them. I sure it would be more interesting and memorable if you adventure with a friend than with a NPC that attacks once per 5 seconds….
2) Hardcore mode for dungeons that makes the enemies higher lvl than you and use more abilities
This isnt “hard core” at all… everyone would still be doing the same thing. Full zerk, skip area, buff, stack in corner and ratatata at boss.
Except you would be glancing your strikes cause the enemy is higher lvl than you…
And why should there be a need of hard core mode in order to add new abilities to mobs and bosses? Isnt that needed anyways for the boring :attack once per 5 second, knock back, 1 bleed…cripple attacks mobs normally have ?
3) Vanquishing a personal instance of a world zone
What for!? what possible reward would you want to go for in order to do 100% map completion AGAIN,but this time you have to kill everything that moves…and do all the events i assume? even tequatl!?
Oh, you think having 5 party members would solve everything?
4) More gw1 skills/combat/trait system/attribute points, Dual classes system
gw2 has a completely different and very simple combat mechanics, and it is paired up with a even simpler gear/stats mechanic. Please deal with it.
Gw1 has a very complex skill /build system that often requires you to use it with other members of your party (people mostly solo in gw2 anyway…) You also use your planed and hand made party build against groups of mobs that also use those same skills.
What would you achieve if you had a even more complex and deeper build/combat mechanic from gw1 in gw2 if you are facing 1 ettin at a time (cause you rarely see groups of mobs in gw2) that can smash the ground for aoe, and hit his club for a frontal knock down every 10 seconds (with around 1-2 seconds charging up animation at which time you can just walk behind him or move away..or dodge it completely anyway)
Why the need of a more complex combat system if you are just going full zerker gear GS warrior that balls up what enemies he can find and just 100 blades them in 1 shot….
All gw2 can add from gw1 has been already added in one way or the other.(mostly done differently than in gw1…)
-Yearly BD presents for characters,you get either a unique tonic, or a random mini from the yearly pack
In gw2 everyone gets queen jenna for first year, for 2nd year they get a title and a cake rifle…-Tonics that are cool to use ,and even tonics that transform you into a diferent character that you can play in combat
In gw2 most all tonics are for costume brawl,and since they remove your skills its not encuraged to be used outside towns..
-guild capes
We got guild armor and weapons that have a tiny guild emblem on them…i dont remember seeing those on anyone in my 2 years of playing-guild halls
We got player home instances…that we visit for our city exploration and our daily node mining…..i know they also “evolve” and more npcs are added to the instance as you do events and story missions….but nobody rly seems to bother much with that….-Content
Gw1 had expansions
gw2 has living story,which is fine by me. I get new content ,new updates,patches, changes,sometimes a new zone. But lets face it. LS will never make a impact as a expansion can…well..the “traditional” meaning of a expansion…
This is a pretty long post to basically just say “I disagree with everything in this thread.”
You dont have to be one to love one.