Hello there!
I’ve taken some time to make a complete list of ele-traits and state my opinion (which I think is a good reflection of the general opinion) on each of them. I hope it helps devs to identify traits that are bad (I usually added a short description why specific traits are rarely used) and that we’ll see some changes in upcomming patches based on this feedback. Of course opinions vary and therefore I’ll try to edit my list based on player-feedback. I also want to point out that this shouldn’t be a discussion-thread on specific ideas for new traits or how to change existing ones (though I postet some suggestions) – this thread is about currently existing traits and why they’re good or bad.
Since it’s a wall of text I made a formating-code to make it easier to identify bad/rarely used traits and you don’t have to read it all (bold and underlined are worst, bold alone are mediocre/bad). Colors would have been better for this but they seem not to work in this forum.
Anyways, here’s my list:
Fire:
Fire-Traits are imho fine for PvE since there are many simple traits that directly increase damage – which suits PvE perfectly. For PvP there aren’t many viable choices though since there are no traits (except burning fire which was added last patch) that boost survivability which is something we usually always have to build for in PvP.
- 5-Flame Barrier: Worst adept minor trait. Usually we have to avoid being hit at all costs (especially when we build into fire and are glassy). Even when hit the procc is extremely weak.
- 15-Sunspot: not that bad but the radius should be increased in addition to the damage it deals. Compared to the equivalent in air this is underwhelming.
- 25-Burning Rage: Good trait. Makes it worth speccing 25P into fire in PvE and also harmonizes with the condi-duration you get from the Fire-Traitline.
- I-Lava Tomb: Ironically this is one of the best PvP-Traits in fire but who seriously makes a build assuming that he will die a lot to benefit from this trait? Maybe it should boost the damage from Lava Font even when it’s casted normally with staff to make it a better choice for PvP.
- II-Conjurer: Useless for PvP, fine for LH-Build in PvE. Overall ok for an adept-trait since it has its niche.
- III-Ember’s Might: Since burning stacks only in duration this trait is bad for PvE and since conditions aren’t a viable option for eles in PvP it’s also useless in PvP.
- IV-Spell Slinger: Actually pretty good for might-stacking builds especially with staff. Maybe add some fury but imho it’s not that bad.
- V-Burning Precision: Bad trait. Nothing more to say. Either boost the burning duration or completely rework it.
- VI-Internal Fire: Solid PvE-trait (only for staff though) but not really usefull for PvP since you constantly have to rotate through attunements and therefore you won’t benefit much from it. May be worth the points if it worked with Lingering Elements.
- VII-Pyromancer’s Alacrity: Good PvE-Trait for Staff-Zerkers to increase damage. Worthless in PvP. Boring design though.
- VIII-Burning Fire: Needs to be fixed so that cantrip-related proccs work with it. Otherwise a pretty solid trait for PvP but nobody speccs 20 into fire because of the lack of defense. Lower CD and I might consider using it.
- IX-Fire’s Embrace: Signets are bad so this trait is pretty worthless. In theory it’s good for Aura-Share but that build isn’t viable in PvP and for PvE there are better support-options. Additionally fire-shield isn’t really strong. Maybe this should give you a shield based on attunement you’re currently in.
- X-One with Fire: Flame Barrier is bad, so is this trait.
- XI-Persisting Flames: Very good trait for PvE. May be usefull for PvP but speccing 30 into fire is not viable in PvP.
- XII-Pyromancer’s Puissance: Useless for PvP and also PvE (due to constant attunement-rotation) and in PvE it’s worse than Persisting Flames even on staff. Needs rework or buff.
[…]
(edited by Gorni.1764)

