Showing Posts For Gorni.1764:

Huge Stability Nerf???

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Posted by: Gorni.1764

Gorni.1764

Will these stacks vanish after a certain amount of time or will they last until they’re used? And if yes – how long will they stay? Just imagine CC-spells with long CDs … until now you could/had to wait until stability ended and then apply your CC. As it will be now you can basically never CC your opponent with those long CDs (looking at this revenant trait that gives stability on dodge roll or the ele-trait that grants stability when attuning to earth, etc. ).

Rachat – Elementalist (Abbadon’s Mouth)

Good staff build for tpvp?

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Posted by: Gorni.1764

Gorni.1764

Try Frost-Bow! Especially in organized teams coordinated use of frostbow CC and AoE can be devastating.

Rachat – Elementalist (Abbadon’s Mouth)

The secret to high leaderboard rank!

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Posted by: Gorni.1764

Gorni.1764

Couldn’t agree more. Players who may be much better than top-ranked players but don’t have time to play 24/7 or in groups will never reach higher ranks. Even though the old system was not ideal, it at least roughly showed your skill when you tracked the ranking of a player over a larger period of time.

Rachat – Elementalist (Abbadon’s Mouth)

37K firegrab in pvp

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Posted by: Gorni.1764

Gorni.1764

best thread ever

Rachat – Elementalist (Abbadon’s Mouth)

Staff in PvP - Need a few tips

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Posted by: Gorni.1764

Gorni.1764

I also agree that this build is rubbish.
Based on your build I suppose you want to play a glassy staff-ele so here are some tips:

Utilities:
Arcane Brilliance may seem good, however as glassy staff-ele you try to stay away from the enemy so you’ll never really benefit from the additional heal. It’s a blast-finisher, I know – but the heal itself without the bonus from enemies nearby is weaker compared to other heals so the blast-finisher heal makes it (at best) on par with other heals. This may just be me personal opinion but I never made good experience when running this heal on staff (or in general).
Arcane Blast – nice in theory again for blasting water fields but kinda useless besides that and therefore a wasted utilityslot. It’s viable, but there are better choices.
Arcane Shield is a viable choice, however with this build it’s your only stunbreak – with a 75s (60s) CD – you’ll get eaten alive by some classes/builds.
Cleansing flame – once again a kinda weak choice. I’d prefer ER as heal – then you have another free utility slot (for example for lightning flash which is almost a must-have on ele).

Traits:
Internal Fire: Good choice. (You may also want to try lava tomb – it’s very underrated)
Burning Fire: once again – use ER as heal and you’ll get a free trait-slot. Viable Choices: Pyromancers Alacrity, Internal Fire, Burning Precision (free 400-500 damage on each crit!)
Persisting Flames: Best GM-choice with staff, but still not worth it. You may want to drop those last point in fire (or maybe the last two points).
Vital striking: Requires and organized team that keeps enemies away from you to make this trait worth picking. However (especially in 1v1 situations) you’ll basically never benefit from the bonus damage.
Soothing disruption with only one cantrip? Nope.
Arcane Mastery: Imho compared to blasting stuff (even with two arcane utilities) extremely weak. First trait here should always be blasting staff.
Elemental Attunement: Obviously one of the best traits on ele – however once again: you’ll try to stay away from the enemy and therefore also away from your allies, which extremely lowers the benefits of this trait.

Gear:
Celestial is fine, though others are also viable.
Runes of strength: Rubbish on Staff-Ele. Once again: you usually try to stay away from the enemy and harass them with your fields. Your fire-fields will often be too far away for you to benefit from possible blast-finishers. Additionally you only have one blast-finisher wich is kinda clumsy to use (or 2 with arcane blast) and should be safed for blasting water-fields – therefore: Staff-Ele doesn’t really rely on might and also isn’t as efficient as D/D as far is might-stacking is concerned.
Sigil of Energy: good choice
Sigil of Battle: viable, but once again not as good as on D/D – there are better choices here

I usually run something like this: http://gw2skills.net/editor/?fFAQFAWhMMqe25wuBdEBBACttRDcQ2qS1B-TJRHwAr2fQwFAAwDA4YZAA
(try conjure-frostbow! Best CC in the game and insane damage)

Something more defensive:
http://gw2skills.net/editor/?fFAQFAWhMMqe25wwBdEBEACtqhCMc3viv/C-TJRHwAr2fQwFAAwDA4YZAA

Rachat – Elementalist (Abbadon’s Mouth)

Signet of Earth Bug??

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Posted by: Gorni.1764

Gorni.1764

Kinda strange programming if you ask me. Why wouldn’t a spell that increases your toughness not also work for other stuff which is calculated based on toughness? I don’t think that this is intended.

Rachat – Elementalist (Abbadon’s Mouth)

Elementalist does not need nerfing.

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Posted by: Gorni.1764

Gorni.1764

If Ele wants to bunker, it should be able to. It should not be able to also deal tons of damage with the help of Might.
[…]
but because building offensively on the Elementalist has less return than going full bunker. This needs to change; either by adding defense to Fire and Air; or by diversifying Condi cleanse out of Cantrips/Water Magic/Evasive Arcana into other utilities and traits.

basically exactly what I was posting in another ele-thread. My suggestion for a solution was to buff base-stats and in turn nerf defensive traits/utilities. Then you can propably build more offensively because higher defensive base-stats compensate defensive traits/utilities. Ele would loose sustain, but lives long enough to deal decent amounts of damage through offensive traits.

Rachat – Elementalist (Abbadon’s Mouth)

ArenaNet, how do you nerf defense?

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Posted by: Gorni.1764

Gorni.1764

All these pointless threads about ele beeing OP…

1. Ele was abyssmal bad before the last big changes because it lacked defense, sustained damage and got eaten alive by conditions if specced only slightly bursty.
2. Ele had it’s defense buffed by a tiny bit. However those changes alone would have made ele a subpar bunker at best – nothing more.
3. Anet then had the brilliant idea to completely overhaul runes and sigils to completely destroy balancing attempts made so far. These changes gave ele the sustained damage it never really had.

Problem now (not only with ele though): ele is a bunker that (thanks to might) also deals an acceptable amount of damage and lames enemies to death.
However, if you nerf defense ele will propably once again disappear from the screen because it’s (even now with defensive speccs) relativeley prone to spike-damage and condition-spam which then will be even worse.
A nerf to runes/sigils/celestial amulet on the other hand will degrade ele to nothing more but a somewhat nasty bunker.

Since the release of the game ele was always forced to play kinda bunkerish due to low base-stats and no active defense-mechanisms. Those things won’t change so (sadly) the ele will continue to be pushed into bunker-speccs.

possible solution: buff base-stats, then you can both

  • nerf defensive traits and indirectly make offensive builds more appealing/efficient
  • in turn nerf runes or whatever because more offensives speccs will give ele enough damage to compensate for this.

Eles could then still build bunkerish if they want to (won’t deal damage though because they lack offensive traits) and at the same time more offensive builds would also be viable because with base-defense buffed you won’t miss those (atm) obligatory defensive traits/utilities and have enough points to invest in offensive traits.

-> problems solved

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

Nerf Ele and Engi now pls....

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Posted by: Gorni.1764

Gorni.1764

Nerf Ele

this sounds familiar … I must be running in circles

Rachat – Elementalist (Abbadon’s Mouth)

Go with the Flow

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Posted by: Gorni.1764

Gorni.1764

Nice to see that you listen to community feedback (https://forum-en.gw2archive.eu/forum/pvp/pvp/Suggestion-Choose-the-maps/first). Really excited to test those changes.

Rachat – Elementalist (Abbadon’s Mouth)

Balance? Esports? Lol

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Posted by: Gorni.1764

Gorni.1764

Can’t agree more with Carighan … What you guys demand here is microbalancing which is just impossible to do in a game where base-stats between different classes already vary by 1000+ points and for example gear/build can passively add up to 700 stat-points just by (more or less) doing nothing but spamming spells. +10% damage here, +50% crit chance there, perma-boons, absurdly high procc-chances and low CDs on passive effects … the numbers in this game are just ridiculous. This is why spammy builds and/or AI-builds dominate the game. Compare it to other games where balancing changes are done in the range of 0,0X%. This is how you can reach perfection in game balance, not by implementing something like diamond skin …

But at least every class seems to have at least one viable spec atm, which is nice.

Rachat – Elementalist (Abbadon’s Mouth)

[Spvp][Elementalist] D/D celestial needs nerf

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Posted by: Gorni.1764

Gorni.1764

emphasizing re-examining changes you’ve made to gear (Amulets, Sigils, etc.)

yup. There are other builds out there besides that stupid faceroll build. They’re barely viable but please don’t take them completely away from eles that don’t want to jump the fotm train by nerfing class-spells or traits.

btw: you forgot some nerfs ^^
nerfs to traits like Zephyr’s Boon, Healing Ripple, Bountiful Power, Soothing Disruption, Renewing Stamina and some tier-changes for traits + Frost-Aura.

Rachat – Elementalist (Abbadon’s Mouth)

0 points after disconnect - intentional?

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Posted by: Gorni.1764

Gorni.1764

Idk if it’s intentional but it’s always like this when you dc and relog into a runing game. But why care about those useless rank points anyway?

The only reason to care is because you need 5-10 points to qualify for the reward chests.

you won’t get anything valuable from them either

Rachat – Elementalist (Abbadon’s Mouth)

0 points after disconnect - intentional?

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Posted by: Gorni.1764

Gorni.1764

Idk if it’s intentional but it’s always like this when you dc and relog into a runing game. But why care about those useless rank points anyway?

Rachat – Elementalist (Abbadon’s Mouth)

Earth's Embrace + Ether Renewal?

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Posted by: Gorni.1764

Gorni.1764

ER should give you enough condition-removal to make the 6P water trait redundant. Therefore you can put 2P from water into earth for rock solid. At least this is what I’m doing.
You’ll always have stability for your ER-chanels and additionally you share the stability and get free stomps/rezzes all the time.

Rachat – Elementalist (Abbadon’s Mouth)

Might Stacking/Cele is the Cause of Imbalance

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Posted by: Gorni.1764

Gorni.1764

that is not entirely true, eles were fine before celestial amy + extreme might stacking got added into pvp

I agree that some ele-players managed to play at high ranking (at that time I was at the same ~200 sQ as I am now) but it wasn’t playable for the vast majority of the community. Eles were basically extinct in official tournaments and also very rare in soloQ and teamQ. I fear that a nerf to that gear will drive eles to extinction again (which isn’t necessarily a bad thing because I will always be loyal to my ele regardless of patch-changes – then I can be proud of playing ele again).

Rachat – Elementalist (Abbadon’s Mouth)

Might Stacking/Cele is the Cause of Imbalance

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Posted by: Gorni.1764

Gorni.1764

Celestial is only broken on 2 classes : ele/engi I dont think they need nerf might stack just because of 2 classes or it will affect the full zerker builds aswell like shatter mesmer and S/D thief that heavely rely on might stack.

Just because those classes can make good use of the otherwise useless celestial amulet doesn’t mean that it’s broken.

However, do you guys remember the tier-list before the patch where these changes got introduced? Ele was lowest tier and everyone cried for some ele-love. Now ele is top-tier with one build that didn’t recieve other major buffs with the exception of new gear / runes and sigils.
Therefore I think it’s majorly the gear that made eles viable again. We’ve always had to rely on a huge amount of boons (remember buggy Zephyr’s Boon? Everyone used it, just as elemental attunement and renewing stamina).
Those traits are fine but here comes the real problem. A class should be viable on its own and gear should only tweak and enhance the build you’re running by a tiny bit. So the might-stacking should be integrated into the ele-build and not on the gear. This way it could be balanced way more easily.

Still eles (regardless of build) are countered by some classes and/or certain gameplay. I personally (I play ele myself, no might-stacking/celestial though) don’t have a problem with them.

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

Staff ele in soloq

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Posted by: Gorni.1764

Gorni.1764

Always keep in mind that staff isn’t made for close range combat or for 1v1. Unless you’re full bunker yourself staff-eles usually need a decent bunker in the team that holds your point while you can cast from a distance (which you don’t always have in soloQ). Also thiefes will wreck you – any match with a decent thief in the enemy team can be very frustrating for you.

Taking these points aside, staff can be very fun to play – even with offensive builds. I often play staff in soloQ with 6P in fire – once you get your positioning right and know how to escape when focused this will be the best experience you will ever have on your ele

Rachat – Elementalist (Abbadon’s Mouth)

New player here, noob Skyhammer question

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Posted by: Gorni.1764

Gorni.1764

skyhammer/10

Rachat – Elementalist (Abbadon’s Mouth)

Ok Glyphs are bad, Signets

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Posted by: Gorni.1764

Gorni.1764

Have you actually tried my build? It’s pretty freaking insane. And you can’t really go full glass ele nowadays with the influx of rangers and mesmers. So if you want to test the burst damage reasonably without getting 3 rangers RF on you and you insta downing…This is the best way to go to go as full as glassy as possible while having minimal sustain to actually test it.

actually rangers were one of the easiest class to defeat, because they simply get oneshottet. They don’t have any long blocks, evades or condi-removal while they’re rooted.
But yes I’ve tried a build similar to yours (though before the patch and with some different traits). I guess D/D needs a little bit more of sustain anyways so propably it’s ok.
Lots of fun in hotjoin but still not viable in soloQ or teamQ though.

Rachat – Elementalist (Abbadon’s Mouth)

[Spvp][Elementalist] weak weapon abilities

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Posted by: Gorni.1764

Gorni.1764

They say it is because we have the availability to swap kits/attunements, to have much more access to stronger attacks much more often then the other professions.

First, this isn’t true. Eles often have huge cooldowns on strong spells compared to other classes – therefore I’d say the overall frequency of strong attacks (that actually hit a target) is much lower on ele than on other classes (just think of warriors F-abilities).

Second, both cooldowns and weak AAs are said to be a compensation for the availability of more spells – which is our “class mechanic”. So the beneficial effect of our class mechanic is kinda negated.
Lower the CDs, merge some spells and you could delete two attunements on ele and I think it would still be as effective as it is now – even without F-spells like other classes have – especially because many of our traits would then work on 50% of our spells not only on 25%.

Third, having more spells isn’t necessarily a benefit, especially on ele where many spells practically do the same just with different visual effects and/or conditions (for example #2 staff-spells, where lava font is obviously the most effective and it would be best to only use #2 in fire – however, once you switch out of fire it gets replaced by weaker spells which are therefore useless [except earth because it’s a blast finisher]). It’s similir with dagger or scepter #2s. I hope you got my point here.
Ele has it’s potential distributed on 40 spells making each spell weaker compared to other classes which have it on only 20 and they also get additional F-abilities which the ele is lacking.

But well, I guess they knew that it would be hard to balance a game where a class has twice the amount of spells and at the same time half the HP of other classes…

Rachat – Elementalist (Abbadon’s Mouth)

[Spvp][Elementalist] weak weapon abilities

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Posted by: Gorni.1764

Gorni.1764

Agree with most of it – especially lava font. This could even make it possible for staff-players to win 1v1 against decent players.

Rachat – Elementalist (Abbadon’s Mouth)

Ok Glyphs are bad, Signets

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Posted by: Gorni.1764

Gorni.1764

inspired by some ridiculous burst-video I saw here on the forums today I played this in hotjoin: http://gw2skills.net/editor/?fFAQJArIhMM6b25wuZgAALcAYAcEHlDEvC2AJRA-TJBFwACOBAk2foaZAAPAAA

was quite fun (lava tomb downing 3 people trying to stomp me xD) but not really viable in competetive play I guess

@Lettuce: I think you’re picking too much stuff that fokuses on sustained damage rather than burst damage (pyromancer’s alacrity, renewing stamina, runes of strength, sigil of energy). Burst ele is all or nothing – kill or be killed. No long duelling and therefore not much need for stuff like vigor or might stacks over time.

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

Half-yearly reminder

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Posted by: Gorni.1764

Gorni.1764

Do not test your nerves and waste your time on an Ele, it is simply not worth it.

He’s still kinda right as far as patch-changes are concerned. There wasn’t a single patch yet without any ele nerfs and even the intended buffs turn out to be nerfs cough elementals cough.
The only thing up to today that I never thought would happen is when anet listened to community feedback and reduced attunement-CD and reverted nerfs on healing signet and the water grandmaster trait.
However, the major issues on ele are still not adressed:

  • lackluster elites
  • no good synergy between utilities and traits (except cantrips)
  • half of our utilities themselves are underpowered (glyph of storms, renewal and elemental, conjures except frostbow (and hammer in pve), arcane power, arcane blast, signet of fire and water – nobody ever uses these in any area of competetive gameplay)
  • many bad (GM)-traits that are never used (elemental contigency, elemental surge, stone heart?, written in stone [because signet-builds are still not viable], lightning rod, tempest defense, pyromancer’s puissance) – that’s 7 out of 15
  • lack of defense when not traiting arcane/water – even the most offensive kamikaze-builds can’t do without one or two cantrips and some points in arcane/water.

TL;DR: Eles are viable without doubt, but there’s basically one build for PvE (LH-build with 6P in fire) and one or two for pvp (fresh air or cantrip/water/arcana/might-stacking D/D with only slight variations). That’s such a huge waste of potential that lies within this trait-system. I don’t get why Anet doesn’t do something about that. As it is now it resemebles the old WoW- or LoL-trait systems where you have 3 trees and give all your points into one tree and what’s left into another but basically there are only 3 builds.

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

[tPvP] Staff/Lightning Hammer?

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Posted by: Gorni.1764

Gorni.1764

Tried it a long time ago and it didn’t work.
- You deal a lot of damage with your staff attacks

Does anybody use staff in pvp?

I’m playing 6-3-0-3-2 with soldiers or zerker amulet in solo-Q and it’s a ton of fun as long as I don’t encounter thiefes.

Rachat – Elementalist (Abbadon’s Mouth)

would you rather lose for 1 point or 500 ?

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Posted by: Gorni.1764

Gorni.1764

I don’t play this game for winning but for fun. Leaderboard is broken as hell and there are no rewards or downsides from losing anyways – why even bother about it?
So I don’t care about winning/losing as long as it was a good game. That’s why I usually keep playing 4v5s or when there aren’t any real chances to win anymore (like 150-400 score). I think too many people take these pvp-games too serious. It’s still a game after all which should entertain you. And what could be more entertaining than a really balanced and close match?

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

Would you like it if...

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Posted by: Gorni.1764

Gorni.1764

well, we have to deal with skyhammer, decap-engis, hambow, perma-evasion/stealth and stuff like that already – I don’t think it can get much worse … So why not?

Rachat – Elementalist (Abbadon’s Mouth)

[tPvP] Staff/Lightning Hammer?

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Gorni.1764

I think lh does not work in tpvp because of its slow attack and the very fast paced nature of pvp in GW2.

exactly this. I’ve already tried to make it work, but I failed. You’ll never get off 3 auto-attacks for the blind/explo-finisher without getting CCed or dying. It’s just too clumsy and eles also rely too much on dodging to chain these 3 slow hits. Even the process of conjuring the hammer or picking it up from the ground is valuable time you’re loosing.
The spells other than auto-attacks are lacklusters or can also be found on staff itself (except the lightning storm). It may sound nice in theory but it doesn’t work just as earth shield (would have some really nice pvp-spells but it’s just too clumsy), flame axe and FGS don’t work in combat.
Further, the damage can’t be compared to the damage-output in PvE since you’ll lack the necessary traits. Therefore staff will also deal more damage than the hammer.

Generally speaking – like some already have mentioned – I’d also say that ele is too squishy for pvp-melee-combat. D/D only can handle melee-range due to the vast amount of spells, CC and heals which LH doesn’t have.

Rachat – Elementalist (Abbadon’s Mouth)

I'm breaking up with you Ellie.

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Posted by: Gorni.1764

Gorni.1764

Welcome to GW2. You either play the classes that are actually fun with little rewards for high skill investment or the braindead, boring classes with high rewards for little skill investment (-> warrior).

Some people like the boring classes as long as they ZOMG OLOLOL the kitten out of their opponent, some cannot stand boring classes and APM the kitten out of their keyboard to be able to keep up with them. I think this is what Devs mean when they say the player can choose a class according to his “playstyle”.

Haha, this is the best description of the game I’ve read so far. I’d replace “boring classes” with “boring builds” though.

Rachat – Elementalist (Abbadon’s Mouth)

Make RTL like Light Dash

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Posted by: Gorni.1764

Gorni.1764

Or just give us Light Dash as an Elite Skill

Rachat – Elementalist (Abbadon’s Mouth)

I'm breaking up with you Ellie.

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Posted by: Gorni.1764

Gorni.1764

Hmm, up to now we had at least one elite for each game mode that was somehow viable.
GS for PvE and mobility in WvW
Tornado for WvW (Meteornado)
Elemental for PvP

Still, the impact of the spells has always been kinda “meh” in all of these areas (taken aside the unintended functions that are “fixed” now – tanking bosses against walls to kill them in seconds is both boring and unintened and should’ve never been a thing in my opinion; but PvE is a joke anyways).

Tornado does basically nothing: the damage is ridiculous, it doesn’t block or reflect projectiles, you can even be CCed while transformed when stability is stripped (CCing a tornado … lol …), the CC itself is clumsy with a quite low range and last but not least you only have 3 different “spells” to use while transformed (they could’ve at least given it 5 spells like sucking in all enemies within a certain range or active projectile-block). This makes Tornado useless in WvW and in PvE it’s even more crappy since you knock away mobs from melee-range of your mates and therefore harm your group rather than helping. In PvP tornado just transforms you into a large, helpless whirl of wind with a “hit me” sign on it.

Elemental dies within seconds in WvW and also high level fractals and most dungeons which makes it useless in these game-modes. Even in PvP it can die really really fast and due to the randomness of its spells it doesn’t have a large impact on the fight (especially in team-fights). At least we can now control some of their spells to actually make them usefull.

FGS was the only usable thing in PvE, yet it required the target to stand next to a wall to pay off. Otherwise normal weapon-spells (staff 1 and 2 spamming) deal more damage. Besides that it can only be used for mobility which is nice but not really “elite” in my eyes.

However, ele isn’t the only class that has crappy elites, so I don’t think that this is a reason to quit ele. Still I’d love to see some drastic changes to tornado for example or a completely new elite (there are enough good suggestions all around the forum).
An elite should be something that makes your enemies flee in panic or pop their CDs and not something that makes you a target that is easier to kill (FGS and Tornado).

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

Elementalist upcoming balance

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Posted by: Gorni.1764

Gorni.1764

I’d love to see a RTL-fix on blocks/dodges etc. in addition to some trait-changes in Fire/Air – especially the minor / grandmaster traits.
A little buff to the duration of staff-waterfields would be nice too.

Rachat – Elementalist (Abbadon’s Mouth)

Guardians need higher base HP

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Posted by: Gorni.1764

Gorni.1764

guards are perfectly fine

Rachat – Elementalist (Abbadon’s Mouth)

[Skill Bar] Tornado

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Posted by: Gorni.1764

Gorni.1764

wtf is skill bar?

Rachat – Elementalist (Abbadon’s Mouth)

Offensive staff ele spvp

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Posted by: Gorni.1764

Gorni.1764

The first and most important thing you should know about offensive staff-ele: you can’t win any 1v1 against skilled players. You will wreck enemies in team-fights but you’re useless when alone. So you can only fulfill the role of a roamer. That’s why you need a bunker that can hold your points while you can cast from a safe distance.

Second thing you have to learn is positioning. Never stand in the middle of the fight, stay away as far as possible – once you’re fokused: run or you’re dead.

Third: Learn to use your CCs effectively. Especially the lightning-field will help you to land lava fonts or chanel your meteor showers. Other CCs like earth 4 and 5 are too short and clumsy to use them for landing damage-spells. I usually keep them for defense, kiting and running away.

Last but not least: never go full zerk when there’s a thief in the enemy team.

this is the build I’m running atm: http://intothemists.com/calc/?build=-kZ;3BJkX0-5gM-Z0;9;4TE-E906A5;32;04;04N;4Ewk2Ewk25D
Utilities, heal and amulett vary depending on enemy team composition.

For beginners I’d recommend a more defensive build though. Something like this:
http://intothemists.com/calc/?build=-kZ;3BJkX0-5NN-Z0;9;6JJT;427-27-47AUN;4Ewk2Ewk20w
I used to run exactly this (except celestial amulet, since I don’t really like it). Try to get used to frost-bow. It’s a very powerful weapon even (or especially) for 1v1.

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

Skill Bar - Balance Preview w/Karl on RU 7.25 @ Noon PDT

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Posted by: Gorni.1764

Gorni.1764

Magnetic Shield… Just sayin….

and the other 25 seconds? One rapid fire without magnetic aura available and ele is dead

rangers have always been strong against eles

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

Skill Bar - Balance Preview w/Karl on RU 7.25 @ Noon PDT

in Profession Balance

Posted by: Gorni.1764

Gorni.1764

My guess is that staff eles, which are finally use in sPvP, would be utterly destroyed by the ranger in this balance update. So it could be that these planned changes, which have the potential to be somewhat overpowered, are countered partially by some other changes they have yet to finalize.

great, then I can’t play staff not only when there’s a thief in the enemy team but also when there’s a ranger …

Rachat – Elementalist (Abbadon’s Mouth)

Skyhammer

in PvP

Posted by: Gorni.1764

Gorni.1764

too bad i’m doing nothing you could punish me for

sad but true

Rachat – Elementalist (Abbadon’s Mouth)

Elementalist is very OP

in PvP

Posted by: Gorni.1764

Gorni.1764

I havent played in a few months but as far as i read in the patch notes the only ele buffs were to SoR and cleansing water (which were just a revert of a nerf), and some small buffs to d/d eles like to burning speed, all of which have nothing to do with staff eles except cleansign water making bunker eles more supportive.

finally someone with common sense

Rachat – Elementalist (Abbadon’s Mouth)

Elementalist is very OP

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Posted by: Gorni.1764

Gorni.1764

Right exactly, and ele has just started coming back into the meta people are starting to play it and realize how OP it is now, even though it has been for some time.

Do you remember when Hambow started happening? 3 or 4 months after patches that made them redic. People were screaming OP! but Warriors were like NOTHING CHANGED GUIS.

That’s how a meta works, it takes time for someone to figure out the better build and figure out how to actually play it, but after that happends welp…

I can honestly Say I don’t like Staff ele on my team :/ I feel like sustain healing meta is lame and needs to die.

I’m playing staff for over a year now and though staff-eles are rare I’m not the only one. Staff-builds haven’t changed with the dec 10 patch and also not with the patches before.
Like I already said, half a year ago people were laughing at me for playing staff and some even went afk at the beginning of the match because of it … since then nothing has changed and now staff should be OP? It takes people half a year to realize that standing in a lava font can hurt? … really?

I agree with you though that bunker-meta is boring, that’s why I play zerker staff as often as possible. But thiefs make this rather impossible and force any GC-ele if not any gc-class to reroll a bunkerish build. That’s why I also think that thieves need some kind of rework. But that’s OT…

Rachat – Elementalist (Abbadon’s Mouth)

Elementalist is very OP

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Posted by: Gorni.1764

Gorni.1764

Ele had a huge rebalance patch on dec10 too

That was over half a year ago, affected basically all builds, the number of staff-eles hasn’t really changed since then but we’re seeing QQs for staff only now? Kinda weird…

That’s why I also think (like many other already mentioned) that some people just see a good staff-ele – which are rare – can’t figure out how to play against them and come to forums and demand nerfs.

Half a year ago I got flamed for joining sPvP with staff … and suddenly I’m OP without any drastic changes since then? Smells fishy.

Rachat – Elementalist (Abbadon’s Mouth)

Elementalist is very OP

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Posted by: Gorni.1764

Gorni.1764

staff-ele has never changed

what is this, gw2 version of historical revisionism ?
staff ele had his healing and damage coefficient tweaked multiple times, fire 4 range was increased and evasion frames were added, earth 4 used to cripple, the untraited radius of aoes was smaller and lastly some traits were moved around (i can remember arcane attunement minor 1 and blasting staff major 2)

I already mentioned the earth 4 change as well es the water-field changes. Blasting Staff moving to tier 1 didn’t change anything since you’ll have 20 or 30 points in arcana anyways. I didn’t remember coefficient-changes just some aftercast-reductions but anyways these changes have mostly been made a long time ago.
And all together they didn’t fundamentally change staff-gameplay or efficiency (especially not since the last patch) and before I’ve never ever read a QQ about staff-eles rather than claims for a buff of staff in PvP.

And to be honest … staff-eles, especially good ones, are extremely rare in PvP. I think that’s for a reason. And this reason may be that it’s not as easy to play as OP mentioned.

Rachat – Elementalist (Abbadon’s Mouth)

Elementalist is very OP

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Posted by: Gorni.1764

Gorni.1764

staff-ele has never changed
why are people suddenly complaining about it?

Rachat – Elementalist (Abbadon’s Mouth)

Elementalist is very OP

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Posted by: Gorni.1764

Gorni.1764

okay, let me tell you something about staff-eles:
there are basically three build-options
1. full GC-Staff-Ele: this is the only one that can truly deal massive damage but is so fragile itself that he will die by only coughing at him.
2. defensive cleric Staff-Ele: deals 0 damage, only good for support/healing and holding point 1v1
3. celestial Staff-Ele: Similir to D/D when it comes to damage-output, but far from OP, when not using stupid pirate-runes

Staff has never recieved major buffs, only some little tweaks to water-fields and earth-4. I think that is all.

Some tips for playing against staff-ele:
1. corruption won’t help you much since staff-eles don’t rely that much on boons as D/D does.
2. the only thing that makes staff viable (against good players) is conquest mode. Staff-Eles will rarely win 1v1s outside of nodes where people can move freely.
So don’t mindlessly stand on point eating all his AoEs like you described. Usually as staff-ele against good players you will have to perfectly time your CCs to even land a single damage spell on your enemy. Positioning is very important – it’s not that easy as you discribed.
3. Staff-eles are cannon-fodder for thiefes. If there’s a good thief in the enemy team a staff-ele shouldn’t be able to do anything.
4. Taken aside all the 2 spells and meteor-shower Staff-Eles don’t have any good sources of damage – all of these have slow and obvious animations and fire-fields are the only ones that continuosly deal damage. Avoid these and dodge the other 3, then you’re fine.
5. Fokus the ele first in team-fights and he won’t be able to do anything but running away. I don’t see how anything besides cleric-eles can withstand a 2v1 ON POINT longer than half a minute.

Rachat – Elementalist (Abbadon’s Mouth)

Runes of the Pirate

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Posted by: Gorni.1764

Gorni.1764

Thanks for removing more builds from the meta like ranger and staff ele. For staff ele it was the only way to apply counterpressure and survive, the bird could survive due to ele heal and protection and hit the target when i cc people. If you think chubz ele build without vigor/evasive arcana procs works you just go the na noob syndrom, sry.

You seem to have no clue about meta builds. Most team q builds work around might stacking/air fire procs, why don´t you start nerfing this first or atleast wait until after the next big tournament so we don´t have to learn a whole new class and adjust the lineup and strategy?

Pirate was the only way for less op builds to get near to those classes who can stack might / proc air sigil.

Ranger also relied on parrot to proc burn from spirit, this build is dead now too, thank you.

Even if AI is not what people want to see it keeps things balanced. Yet the main goal should be to allow viable builds that don´t rely on runes/sigils whihch needs major nerf to all sigils.

The runes promote bad gameplay because of annyoing AI that does the job you’re supposed to do. If a rune is the only thing that makes a build or class viable than it’s the developers’ turn to fix the class itself – not by creating overpowered runes but by changing spells and traits.

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

elementalist few changes requested

in Profession Balance

Posted by: Gorni.1764

Gorni.1764

Good ideas here, some small adjustments to make this stuff playable.

Rachat – Elementalist (Abbadon’s Mouth)

Runes of the Pirate

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Posted by: Gorni.1764

Gorni.1764

It’s hilarious how overpowered the bird is. I fight so many people who do less damage than their bird, just because they have no idea what they’re doing but still get attacked.

this … I got kitten d by 3 kittening birds at the same time today
And the best thing was that their owners could completely ignore me whilst those freaking birds did their job…

Rachat – Elementalist (Abbadon’s Mouth)

Suggestion: Favorite builds button

in PvP

Posted by: Gorni.1764

Gorni.1764

bump for this idea

Can we expect to see that feature anytime soon? Would improve build-diversity a lot since it won’t be such an effort anymore to switch builds.

Rachat – Elementalist (Abbadon’s Mouth)

to whom says soloQ is just gamble and luck

in PvP

Posted by: Gorni.1764

Gorni.1764

all is vain

Rachat – Elementalist (Abbadon’s Mouth)

Staff Ele vs thief/ranger

in Elementalist

Posted by: Gorni.1764

Gorni.1764

If you’re fighting a longbow ranger, proper timing of Magnetic Aura (try to reflect a rapid fire) works very well. But I’ll bet you knew that already. :-)

u use meteor when dueling?._.

Why not? At worst it’s area control, at best people are stupid enough to actually enter the blast zone. If you center it around yourself, you can be the bait that gets people into the area. And once they’re inside fighting, you’ll outdamage them.

usee, during casting meteor u r too vulnerable, ppll just can do great hitting stuff and be sure to land if someone casts meteor, i as s/d ele always kill other eles when dueling if they start casting meteors

just flash away during chanel to avoid big spells

Rachat – Elementalist (Abbadon’s Mouth)