Showing Posts For Grakor.3450:

"Tower Down" still bugged

in Bugs: Game, Forum, Website

Posted by: Grakor.3450

Grakor.3450

As a note, this happened again on my second attempt at going through it, so it seems I’m simply unable to progress at all until this is fixed.

please toolkit, become usefull *cry*

in Engineer

Posted by: Grakor.3450

Grakor.3450

There already IS a trait that reduces cooldowns to the toolkit. It’s in Tools. It even makes the 1 cripple with every hit, so it’s not a weak trait at all.

Problems with the actual kit aside, one thing that I was struggling with when trying to think of a viable way to use the toolkit is how to spend traits. The big problem here is that there’s no intuitive way to build a toolkit build, unlike flamethrower and elixir gun. If you go those two, firearms/alchemy is all but a given and has plenty of useful traits for the style. Toolkit…not so much.

The logical set-up for a toolkit, trait-wise, would be Tools/Inventions. The problem is that the Inventions grandmaster traits are overly specific, which limits your build options immensely. Turrets are kind of “eh” with the toolkit as it is, and the kit itself replaces a slot that could have another turret. Having two utility turrets means that you have no stun break, which isn’t absolutely mandatory, but rather annoying in certain formats. The other trait, sadly, only affects the bomb kit.

Having Juggernaut affect the toolkit would be nice, I suppose, though it’d feel rather awkward to go down the Firearms for it when using a wrench. Especially considering there are very few traits that would benefit you in that line. Honestly, I think a better solution would be to change Elixir-Infused Bombs to be changed to also allow certain toolkit abilities to give off healing pulses as well, and have the toolkit be the defensive, supporting close-range option while the flamethrower is the offensive one.

"Tower Down" still bugged

in Bugs: Game, Forum, Website

Posted by: Grakor.3450

Grakor.3450

So, despite the patch notes mentioning that this one was fixed, I ran into another bug with this story step.

After Tonn bombs the third tower, I cleared the beach of undead. After that, I got the checkmark saying that I’ve completed that step…but nothing afterwards, no indication of what I need to do next.

R.I.P. Drop Rate

in Crafting

Posted by: Grakor.3450

Grakor.3450

Ultimately, the drop rates on fine crafting materials are so low that it’s basically impossible to keep two crafts up to your level and wear your own gear, unless you’re taking cooking or jeweling. It’s really, really bad, and it’s saddening how expensive these crafting materials are.

After getting 100% in every map that yields tier 2 fine crafting mats and STILL not having enough to advance my crafting skills past that tier, I essentially gave up on crafting. The drop rates need to be seriously looked at if I can complete every zone and still be short on mats.

Weapon Swaps for Melee

in Players Helping Players

Posted by: Grakor.3450

Grakor.3450

So, here’s a question I’ve been wrestling with for a while. If you have a character that you’re playing as primarily melee, do you have your second set be ranged for the versatility, or also be melee for the larger selection of melee cooldowns?

All of my characters, in some form or another, use melee as their primary weapon. Now, this question doesn’t really matter for some of them because some classes really only have one melee weapon anyway (Mesmer, Necromancer, Engineer) or their melee options rely on different stats (Ranger). In these cases, you’re pretty much always going to have a ranged in your swap slot anyway. The real question is for Warriors and Guardians.

I’ve noticed that there are some major fights that are practically anti-melee. The enemies do heavy AoE damage around themselves, or they have a very high-damage attack that isn’t telegraphed and thus near impossible to dodge. In these cases, it’s handy to have a ranged weapon, and naturally it’s handy to have one in WvW. However, this is a very small percentage of encounters, and usually I find myself never using my ranged weapon except in these rare instances. I’d been wondering if it would be better to put a second melee weapon in my weapon swap so give me more melee skills instead.

Any help in pondering this would be appreciated!

A Norn Marriage?

in Norn

Posted by: Grakor.3450

Grakor.3450

To be more clear, I’m pretty sure the male’s name is “Veteran Potential Mate.” Note the “potential” there.

It’s kind of strange that we never discover his name, now that I think about it.

Shield or Focus? Help.

in Guardian

Posted by: Grakor.3450

Grakor.3450

In PvE, I was struggling to find a use for shield’s 5. The bubble is nice for the knock-down, but scattering enemies to the wind was a bit counter-productive given that in most events people want the enemies clumped for AoEs, and soloing the knock-down was barely an advantage against a single mob once you had to factor in the time it took to run back to the mob. For that reason, I swapped from mace-shield to mace-focus, especially once I realized that focus synergizes so much better with my Honor/Valor build and the 25 point Valor trait.

Personally, I see the shield as primarily a PvP weapon for area denial, the focus as a good healing-support off-hand. Torch is good for damage and the area cleanse, but focus is much better in terms of team support.

Auto-attack doesn't save for special weapons

in Suggestions

Posted by: Grakor.3450

Grakor.3450

I don’t think this post is wasted. At the least, it shows that this should be implemented for more than just engineer kits.

Auto-attack doesn't save for special weapons

in Suggestions

Posted by: Grakor.3450

Grakor.3450

I believe this was talked about in reference to Engineer kits once on the forums here, and an Anet person said they were aware and wanted to implement it when possible. It’s just not the easiest thing to do, apparently.

https://forum-en.gw2archive.eu/forum/professions/engineer/Weapon-Kit-Auto-Attack/first#post91242

Norn Spirit Guide Choice

in Norn

Posted by: Grakor.3450

Grakor.3450

No, the first storyline is based on your choice as to what your norn believes is the most valued aspect of a hero is (guarding the mists, fighting our foes, etc. etc.)

Why did you roll a Charr?

in Charr

Posted by: Grakor.3450

Grakor.3450

Half of my characters are Charr, for the same reason the other half are Norn.

Because MANLY.

A Norn Marriage?

in Norn

Posted by: Grakor.3450

Grakor.3450

They get married, the quest text in the first Guild Wars confirms that. Judging by what we see, Norn get married to partners that they see as being on even footing with themselves, because no Norn would want to marry someone whose legend eclipses his/her own. So, they find someone compatible whose on the same rough social standing as themselves, get married, and do much of the same things together in order to keep on even footing.

Judging by how they act and their culture, I’m not even sure Norn would fully understand the concept of an unequal marriage. They’d probably laugh it off as typically human.

Human god choice affects no story?

in Personal Story

Posted by: Grakor.3450

Grakor.3450

If it is anything like the Sylvari choice of what cycle you awaken in, all it does it determine which NPC you (very briefly) converse with in the early stages of your main story. Pretty disappointing, but from what I’ve seen, at least it seems to be consistently unimportant across the races from.

To be fair, it’s actually quite important for Charr. Your choice of sparring partner determines which NPC will be following you around for your first thirty levels worth of personal story quests, which also provides a lot of unique dialogue if you take the time to talk to him/her at every opportunity.

Compare that to the choice of Norn spirit guide, which seems to only affect a single line of dialogue in Hoelbrak with a fairly meaningless NPC.

Norn Spirit Guide Choice

in Norn

Posted by: Grakor.3450

Grakor.3450

An honest question…what does this affect?

I’m about 3/4ths of the way through the personal story for my Norn Guardian, and I don’t believe that the choice of spirit guide ever played a factor in my character’s story, disappointingly so. Near as I can tell, the only thing that I can see that changed was that the Speaker for my choice of spirit in Hoelbrak has slightly altered dialogue when I talk to him.

Is there anything else that it does?

Broken DEs

in Dynamic Events

Posted by: Grakor.3450

Grakor.3450

I find it most frustrating when broken events stop you from 100%ing a zone. Yesterday, it was a struggle to get the Broodmother skill challenge event in Bloodtide Coast to work. Even more vexing, an entire chain broke in Timberline Falls that prevented the Inquest Gate from ever opening, preventing everyone from getting to the skill challenge and point of interest inside.

Tool Kit- Is it worth it?

in Engineer

Posted by: Grakor.3450

Grakor.3450

If other medium armor professions, and even the light armor professions, can survive in melee, then so can the Engineer. That’s not really the problem.

One thing I don’t like is that tool kit doesn’t really work well with turrets in the first place. Tool kit takes a utility slot, which already reduces the number of turrets you can have. If you take two utility turrets, that means you have no stun break, which is…not a good idea on a melee character.

Tool Kit- Is it worth it?

in Engineer

Posted by: Grakor.3450

Grakor.3450

The trait does more than just turret healing. It also (claims to, though there’s some dispute) to reduce cooldown on the kit’s abilities. It also gives the toolbelt and 1 a cripple every time it hits, which basically means the Engi can perma-cripple someone with their auto-attack.

Not saying if that’s worth it or not, but it’s noteworthy.

Travel cost at higher lvls

in Guild Wars 2 Discussion

Posted by: Grakor.3450

Grakor.3450

I think it’s more than just the travel costs. Repair costs are also extremely pricey, actually making GW2 have one of the stiffer punishments for death in a modern MMO. Pretty much everything requires a lot of money, when money is given out in very small amounts by events and hearts.

The economy in this game in general is kind of weird.

The travel money sink really isn’t needed, though. As it is, with how stingy the game is with cash, I can’t justify the travel expenses. I basically run everywhere, and only use a waypoint when I absolutely have to (meaning I was defeated and no one is around to revive me.)

Purchased DDU; Mistfire Wolf still greyed out [Merged]

in Bugs: Game, Forum, Website

Posted by: Grakor.3450

Grakor.3450

Good to see that Anet is aware of this issue. Tossing my name in the hat as someone who bought the upgrade on my main, and got the elite unlocked on characters other than the one who bought it.

Hopefully we’ll get a fix soonish.