Showing Posts For Guild Wars Fan.3249:

11/9 SOR/SOS/IOJ

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Its these lines here that made me laugh the most.

Scores @ 2:40am GMT

lol…too funny….I could understand it if he had anything to gain by winning…if, somehow it would push them into T1, where he’d have to do the same thing week after week to stay in T1.

The whole idea of the ranking system is to try to get similar strength servers playing against relatively equally matched opponents and therefore making the matches enjoyable/competitive. While double-teaming imho is not a big deal, it doesn’t really do anything other than ensuring one server doesn’t win and ends up staying in the same tier (in this case at least). So we’d have yet another round of SoS v SoR v IoJ…just what everyone is looking forward to…which may well happen anyway.

Having said that, if the whisperer in the link is truely that sick of losing to SoS, then I suppose it might make him/her sleep better at night. Personally, I’d just let the ranking system take care of the problem and enjoy close games, rather than the dubious pleasure of double-teaming and the inevitable destruction of said alliance when the double-teamed opposition is out of the fight.

How to counter this thief build?

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

I don’t know Elementalists (at all!) so can only give you suggestions as a player of a thief and the things I do to combat another thief.

If your going to drop AOE’s drop them on yourself a second or two after the thief goes into stealth. For a P/D thief, there is no backstab, so it doesn’t matter if you move or not, their shots are going to hit you regardless. The AOE is only there to damage them as they come in for a CnD strike.

If they do come in for a CnD, blinding/dodging are your best bets. Dodging isn’t as hard as it seems as the CnD animation takes some time to execute.

If you haven’t seen them for 3 seconds, then they are coming in for a CnD to remain stealthed (probably waiting on cooldowns to reset or bleeds to do their work). Dodge. Tab-target madly throughout the whole time.

Really, those are the main show-stoppers for a bleed-condition build. Not being able to get back into stealth easily (and therefore get hit while they is -should be are, but ‘are’ and then ‘targeted’ gets kittened- targeted).

In between all that, try to heal and drop condition dmg.

They’re a PITA to combat, but as a result, are infinitely more satisfying to kill. Make sure you jump up and down and laugh at them if you kill them. Also, whisper them and laugh some more, tell them to roll a real class etc. Treat us all as the same person for the purpose of building motivation to dislike them

(edited by Guild Wars Fan.3249)

2/11 [Sea of Sorrows] vs [Sanctum of Rall] vs [Isle of Janthir]

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

I Had a great time last night with our midnight crew trying to take back SoR border. Favourite part of the night was when we found an SoS mesmer in Bay keep and just as I was about to banish him off the wall he got the portal down at the final moment and the whole invading team appeared on me. I was melted in seconds but it was great fun regardless. I have no problem with portal bombing, it’s a great tactic that always keeps you on your toes. Whether we lose this round or not doesn’t matter one bit because I’m having a great time fighting a losing battle. I just wish more people could more optimistic about the game, facing a superior or even equal foe, whether it be numbers, levels or tactics is what makes the game fun for me.

Reps for a good attitude and for the sig! THAC0…now those were the days!

2/11 [Sea of Sorrows] vs [Sanctum of Rall] vs [Isle of Janthir]

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Dear SoS at SM,

Portal lag bombs are not fun and make players fight rendering rather than other players. Please stop abusing them as your “defense.”

Sincerely,
New Owners of Stonemist

Portal bombs are a valid ‘defense’, server lag is not our fault. Regardless of whether there was server lag or not, it would still be a valid tactic – the advantage given due to server culling in incidental. Instead of trolling, try rewording (or even thinking about) what you are saying.

Perhaps I should accuse you of abusing WvW by logging in (and therefore causing server culling when I run across you with large number of other people about)???

Congrats on taking SM btw

2/11 [Sea of Sorrows] vs [Sanctum of Rall] vs [Isle of Janthir]

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Updated scores as at 01:30gmt

Attachments:

Sea of Sorrows--Henge of Denravi--Isle of Janthir--Update

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Yep, should be a good week next week and to be honest, I wouldn’t want to be on who’s going to win this one!

IOJ have been missing this week – so we can’t really say with any confidence that they will get steamrolled next week.
SOR are dominating T3 this week after a close loss to SoS last week. They’ll be geared up for a rematch faw shaw!
SoS – hopefully we can continue to improve our inter-guild communication and coordination. I personally would love to see the ‘XYZ guild is sitting at spawn doing nothing’ posts disappear – they don’t help anyone and certainly don’t help us as a server. If theres an issue – take it up with your guild leader or their guild leader. How’s about we keep our dirty laundry OUT of the public eye.

Sea of Sorrows--Henge of Denravi--Isle of Janthir--Update

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Oh, for the record though, Inter, the vast majority of our NA transfers came from Dragonbrand. We had PRX from HoD and we may have had another couple from HoD or elsewhere that escape me at the moment, but as I say, the vast majority came from DB. Just seems that that combined with our existing strengths makes one heck of a force to be reckoned with.

Ah. All i knew was FoE from ET and PRX and some others from HoD. I kept hearing things about dragonbrand or something but didn’t know it was to SoS.

What confuses me the most is how SoR went toe to toe with you guys but IoJ can’t seem to match that, and if thats due to transfers or something. I don’t think IoJ has fought SoR before.

Yeah, not sure why that is. Possibly IoJ just realised that as long as they do better than HoD, they will be matched with SoS and SoR next week anyway, so chose to take a break this week. Dunno. I wouldn’t write them off just yet, can only wait till next week and see what the result are from that.

Dear Sorrow's Furnace and Gates of Madness:

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

wow…not much luv being passed around here!

@Dacromir raises a good point tho. Getting all 3 servers into 1 BL or EB should even things out (in that map at least) a bit. No point QQing because they have more players online…thats life. We’ve all (well, most of us at least) have been through that, and it aint no fun to be on the receiving end, but ya have to just deal with it. Its no ones fault, certainly not the ‘bigger’ servers fault. If you feel the need to assign blame or rant, then you need to be looking at your own server.

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Yeah, CD used to be a pretty good Tier 2 server, but after Jade Quarry destroyed us we entered a vicious cycle of guilds leaving causing us to be dominated by lower tier servers followed by more guilds leaving. Anyway, I think I’m looking forward to the lower tier match-ups which will hopefully have less drama. Kinda funny how many times the thread for IOJ-JQ-SBI has been locked.

lol…yeah…tho, I notice the next tier down (Mag et al) are onto their 3rd thread after the first two were locked too!!

Melee kittened in WvW

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

For those of you saying melee gets screwed out of loot bags, I shall offer you the most useful tip of your life. Spam f. Always. Don’t stop. Spam that f. Eefin’ spam F you effs. Or rebind f to something else. Then spam that. Don’t stop spamming it. Ever. While you sleep. Spam it. While you eat. Spam it. While you make sweet, sweaty love. Spam it. While you’re spamming “it”. Spam it.

If your issue is that you’re unable to tag things before they die, then use ranged. Rifles are cool, so are bows. Guardian staves have a pretty good AOE from what I’ve seen. Their scepters are ranged as well and have pretty good offensive capabilities I believe. If you’re a thief then you shouldn’t complain. Just spam that f button and that heartseaker button.

I’m a ranger so I just warhorn and “LOOOOOL” around while tossing traps, I have it easy.

lol…shouldn’t that be ’ffffLffffOffffOffffffOfffffffffOffffffffffffffLfff"?

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

oh….one last thing before I pretend to do some work

for those of you having trouble with the ‘reply’ button not working, I made a short vid for reenabling it via Firebug/Chromebug:

http://youtu.be/FV6wo22zvv8

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

@ Alien. He logged right after SoR blew him up in tells and map chats…..we all stood by and watched as his body was abused and beaten by CD. Can’t stand ppl who do this and give SoR a bad name.

Thanks for the update. As a player not on SoR, its nice to hear that you guys are doing something about it. Too often whole servers get tarnished because these morons decide they need to hack/cheat etc.

Its been a helluva lot of fun and I only have respect for SoR, you guys are a tough crowd and a lot of fun. (I’m using guys generically to refer to the girls too btw – just to make sure I’m not offending anyone

One thing I have noticed, is that a number of SoR posters have commented that SoR gets night-capped with little to no resistance. As an Oceanic player, I can tell you that your Oceanic crew are not a walk-over. They do a very good job – with obviously limited numbers. They fight hard and smart and are a PITA!!! I wish all our matchups could be like this

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

see plenty of the action and highlights from The Republic (SPQR) Point of View @

www.youtube.com/user/trguild1

lol….I notice there are some vid’s missing – specifically the ones of you lot running away from equal numbers of ‘bads’ when you had NPC backup as well!

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

wow…just checked http://mos.millenium.org/matchups#NA … hope those scores are correct (1 hour old as at time of this posting):

Crystal Desert: 84 376
Sea of Sorrows: 211 726
Sanctum of Rall: 221 908

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

I am very surprised with our comeback after taking such a beating from PRX over the weekend. I thought for sure most of our server would be demoralized after EB was all blue but I must admit, we have quite a bit of hardcore players here on SoR. Most of the times I have been on we don’t even have commanders calling out in /team which gets annoying but perhaps I should stop being lazy and get in teamspeak. Great job guys.

It’s been a fun matchup. Lets also give credit where credit is due – SoR kicked kitten after the Hell-of-a-pain patch and deserve to be in the lead. For me (as a SoS MERC) its been a lot of fun and enjoyable to see the improvement in guild communications etc.

Sure, there have been some annoying things (as everyone on every server gets). Not point QQing over that tho. I’d much rather focus on how much fun it has been in comparison to last week especially – last week I could jump into the back of a Mag zerg and kill 4 or 5 of them before having to run away, this week, I jump into the back of a SoR ‘zerg’ and I’m lucky to hit 1 person before being ganked! Huge skill level difference and very very welcome.

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Hey SoS,

All of us who fought against you from Maguuma and Dragonbrand last week predicted that there would be a schism between your NA and Oceanic presence that would slowly devolve into mudslinging and ultimately a server split. While we would like to enjoy some schadenfreude watching this play out over the next week, for the sake of every server’s WvW balance, please don’t act like PRX did in their post a few pages back. We don’t want to encourage another server split that is just going to jumble up the rankings yet again.

Thanks.

lol…that might be a useful opinion if you and yours could talk about you own matchups…but then…you can’t, because yet AGAIN your Wv3 thread has been locked due to the maturity of your players.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Player personal skill needs to be addressed. There are too many weak players on these forums instead of getting better by playing.

I agree…nerf the good players! If one player wins vs 2+ other players, they should be autobooted from Wv3 and given a 30 minute cooldown.

Joking aside, people do tend to jump on the Mesmers portals are OP, thieves are OP…anyone who pwns me must be OP bandwagon. Sick to death of it. And I’m certainly not claiming to be a good player – avg at best atm.

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

lol….don’t worry, I’ll be using my favourite ‘tactic’ and have my macro’d Alt-F4 ready for when I’m not in a big zerg vs 1 or 2, or when the fight is too even….or when I’m downed.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Nothing wrong with Mesmer portals. At ALL. You can’t deal with them, thats your problem, because the rest of us can.

Thieves perma-stealthing isn’t an issue either. I’ve NEVER seen thief perma-stealth (but then, I wouldn’t have…would I?), despite them trying to on many occaisions. They always drop out for a split second at the very least (there’s always the little swirl of shadow as well anyway), I’ve done it myself (yes, I play an OP thief – I should be nerfed!) and it DOES NOT WORK against players who are smart.

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

SoS putting Treb’s in their invul zone to siege Garrison with a Ballista there to shoot anything we build to counter it. Lame. Already reported the people involved.

QQ! …haha…good on them for finding that spot

As a previous poster said, only players are invulnerable. Try setting up more than one siege weapon to take it out. Treat it the same way you treat siege in a keep that is out of range for ranged dps.

Pass the image on to your own BL and do the same. The game is a pretty level playing field, no one team has all the advantages. I’m sure all servers have thieves that are affected by server culling. I’m sure all the BL’s have the same flaws. That Mesmers work the same on all servers.

If people are persistent enough to figure stuff out that is not game breaking, then good on them.

There have been some flaws that are game breaking (such as the one where you could walk into the Hills keep from the SE spawn point, and the Ink-Shot jumping in the Bay) but most of those seem to get reported pretty fast, and once they are known, all servers can then choose to deal with them. Look at fly-hacking and no-clipping, did ANet fix it? nope. So the servers fixed it – you now have people watching the Orbs most of the time.

Not saying that any of those things shouldn’t be fixed. Sure, raise them/report them, but move on. QQing etc about it is not going to make any difference (other than making the abusers laugh when they read your post – I’m of the jump-up-and-down-on-top-of-and-laugh-at-dead-people camp, and saw someone post about it in this thread somewhere, made me laugh no end!!!)

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

An open letter to the non-NA’s on Sea of Sorrows (ie Oceanics etc).

And then frankly, the non-NAs kitten it all away for candy corn.

www.prx-guild.com

Ah-kittening-men!!!

I couldn’t get on yesterday (I play from work after-hours and they just blocked all the ports…yay!…will have to find a friendly SoS’er who will openSSH for me…anyway) but after talking to friends found that they ran into the same crap!

Running into a fight with 10v8 odds in his favour, only to get ganked 8vs2 (the other 8 morons had seen a candy mine and were off doing that instead!!!!). WTF!

1) Get Candy out of Wv3
2) Any idiot in Wv3 that prioritises getting candy-corn should be shot

I’d be sorely tempted to leave SoS if we don’t get our act together and get back into the fight, especially now that we are starting to get some Q times going at Oceanic times. Disappointing.

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Monday was a public holiday in NZ so there were probably a few more of us able to get online for SoS

I’d like to jump on the bandwagon and agree that this has been the most fun matchup for the last month or so. Sure, we all get issues with server culling and semi-perma-steal thieves, but you deal with that. While I’ve been online the fights have been very even and to-and-fro affairs, which is infinitely more enjoyable than pvDoor or 3vs1’s

SoR and CD are both very worthy adversaries and certainly know how to kick kitten when they need to As an Oceanic, its been really good to see the improvement in the communications between guilds and players alike. We’ve got a way to go yet, but we’re definitely getting better and not getting so many idiots running around.

Keep it up everyone, definitely a even match-up (hopefully you CD guys get some more recruits over the coming weeks, as you’re definitely a well-coordinated server and a nightmare to run into at times!)

@That Jade Quarry Mesmer

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

you do know you can just target them, click on Report and their name is there in plain sight don’t you? Then just cancel (no need to report them after all and /w <name> <msg>

:)

That is hard to do while fighting for your life.

heh, I bet….thats why you don’t do it in combat…presumably if you are fighting them, you have them targetted….wait till combat is over or you have some time, and then right-click on the target and select Report…

@That Jade Quarry Mesmer

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

heh…dont thank me, I read is somewhere else on the forums…just spreading the info

its great to be able to chat with the enemy sometimes – I’ve congratulated a few people on kick my proverbial sometimes, lol

Live WvW Score via Web

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Definitely agree with this one….good call!

@That Jade Quarry Mesmer

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

you do know you can just target them, click on Report and their name is there in plain sight don’t you? Then just cancel (no need to report them after all and /w <name> <msg>

:)

Dragonbrand | Maguuma | Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Indeed. It was great to see so much resistance in Oceanic time. I can only comment on the DB BL as thats where I spent the majority of my time (minus a few minutes for JP in EB) and I must say the fights were a lot of fun. Unfortunately we (sos) were very disorganised and half-hearted about the whole affair – another victim of one-sided matchups I would guess, which was very disappointing.

You would think that we would take this opportunity to get more organised and practice some of the tactics we will need to develop in order to compete at the higher tiers. I’m sure there was some organisation going on at times, but it certainly wasn’t communicated to the community as a whole. Something we need to learn from the Mag’s methinks.

What if

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

nice idea, I’d like to see it given a try.

I think the ‘server hoppers’ / fair-weather epidemic is an urban legend. Yes, I’m sure that some players will do this occasionally, but I don’t think its as bad as people are assuming. The main problem I have seen come from whole guilds moving servers.

Personally, I’d rather see Guild Wars occur. Server wars is a nice idea, bit it relies too much on players balancing the servers to become competitive. Guild vs Guild vs Guild would be awesome. I played a lot of Runes of Magic where they have Siege Wars (basically capture-the-flag style – sort of) which is Guild vs Guild and only and hour long (faaarrr too short). Those were great fun tho. And didn’t suffer from the server transfer issues or fair-weather players. The guild got organised, got in there and went for it.

Dragonbrand | Maguuma | Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

I think we have a record today, they took it just now. After the longest time, quite the amount of siege wasted and soo many sos badges lol. quite the accomplishment for Sos, they even brought fireworks. Well played.

That was a great fight. Although it was annoying having to return and empty out my bags from all the Mag people jumping off the walls into the SoS main force, or trying to fight on the wall only to get blown up by AoE. I probably picked up about 40 badges from that one siege. You had no siege weapons up defending the outta walls at all – cunning Mag tactics?

They weren’t too bad those tactics…all that ends up happening with siege on the outer wall is that it gets destroyed anyway. They did have some manned arrow carts up there, but they were killed pretty quickly, along with the people manning them, and the ones that kept running up the stairs into the grenades etc lobbed up there. They did learn eventually not to run up there tho, was only 10 odd minutes of that.

At least they saved us some of the complications of full loot bags by logging out once they were downed! One thing they do need to learn tho, is that jumping off cliffs at low health, still rewards us XP and loot So funny to watch tho! I guess it saves on armour repairs at least

Yea was quite a good battle like it is every time. The most funny part though is watching the outnumbered naked maguumans at the very least 3 to 1, wipe out the attackers over and over again.

hmm…I saw it happen at least 2 times where Mag zerged out while we were in the interior, with superior numbers (at that point in time – we had split forces at that point to check other gates and recap some supply camps) only to be wiped. Having said that, there were definitely times when the opposite was also true, there was one in particular which was particularly painful…we’d broken through the inner gate by the south exit and there was a mad dash across that small bridge, which Mag was AoE’ing. Talk about carnage! SoS bodies all over that bridge We even had people stuck in walls (after being pushed by guardians / catapults – was very hard to tell as most of us couldn’t even see the defenders stacked inside.

Dragonbrand | Maguuma | Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

I think we have a record today, they took it just now. After the longest time, quite the amount of siege wasted and soo many sos badges lol. quite the accomplishment for Sos, they even brought fireworks. Well played.

That was a great fight. Although it was annoying having to return and empty out my bags from all the Mag people jumping off the walls into the SoS main force, or trying to fight on the wall only to get blown up by AoE. I probably picked up about 40 badges from that one siege. You had no siege weapons up defending the outta walls at all – cunning Mag tactics?

They weren’t too bad those tactics…all that ends up happening with siege on the outer wall is that it gets destroyed anyway. They did have some manned arrow carts up there, but they were killed pretty quickly, along with the people manning them, and the ones that kept running up the stairs into the grenades etc lobbed up there. They did learn eventually not to run up there tho, was only 10 odd minutes of that.

At least they saved us some of the complications of full loot bags by logging out once they were downed! One thing they do need to learn tho, is that jumping off cliffs at low health, still rewards us XP and loot So funny to watch tho! I guess it saves on armour repairs at least

Why Maguuma... what's in it for me???

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Guild Wars Fan.3249

Now, one last comment in response to Rhyis.7058 suggestion that I had written a long post bagging Maguuma, I can only say that if you re-read the post you will notice that most of the original post was in fact praising the behaviour of the Maguuma players I have run across / interacted with, praising your servers tactical and strategic ability, and basically saying what I have said in the previous paragraphs in a slightly less diplomatic fashion. All of which elicited a response which avoided 90% of the original post. If this is your idea of a rebuttal, then I’m afraid you missed the point entirely.

With the exception of a single sentence, your entire post was negative towards Mag. Don’t pretend you’re the one taking the high road when your words are there for all to read, it isn’t going to fly. This is a recruitment thread, stop kittening it up.

I’d happily debate this with you, but have been asked nicely not to keep doing so in this thread. As previously mentioned, people are making this very difficult by dragging it out even more. I disagree with your statement above and can readily point out to you how it is not negative to Mag as a whole, but rather negative towards specific individuals – don’t make the mistake of thinking you are the whole of Mag, when plainly you are not. If something I said offends you, then by all means call me on it as a personal insult. To attempt to garner support by suggesting I think all of Mag is like that is ludicrous given I specifically state otherwise.

Arrgg…there I go debating. My apologies.

Why Maguuma... what's in it for me???

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Thank you for being civil – we would appreciate it if you exited the thread however instead of carrying on a ‘debate’ in our recruitment thread.

Fair enough, I cannot argue with that. This is on the understanding of course that others posting here realise that if they do not want debate in the thread, that the simplest solution, is to not make statements that elicit debate

Again, apologies for the ‘trolling’ and good luck, you guys do have a great server and community.

Why Maguuma... what's in it for me???

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

To the SoS members trolling here – we would appreciate it if your server would refrain from posting in this thread unless you are here to express interest in joining us. Your server is winning handily against us – if your intention is to demonstrate the base hypocrisy of individual members of your server, so be it. However, I would advise maguuma members in this thread in the future to not feed the trolls. They do not represent or speak for the conduct and maturity level of the SoS server, nor do they understand the community of Maguuma. Please report such posting to the moderators of these forums so that they may be hopefully deleted.

Thank you.

Fair enough, I was possibly a little over descriptive with my comments and reacted somewhat rashly to your bagging of my server (SoS). I think that many of you will understand that server pride plays a large part for any committed player. While I understand that you are currently matched against us (for the second week in a row) it did irk me somewhat to see that all of the examples that were toted out, were at the expense of sos.

Were this a private thread, I would never have been aware of it or reacted to it. What you do in your privacy is entirely up to you, but when you drag it out onto a public server and paint a one-sided picture of the true nature of another server, then I think you need to be accepting of any criticisms that result. Especially when you are extorting about how nice/friendly etc your own server is. It reminds me of a politician telling the public how clean / legitimate he/she is while doing backroom deals to slander their opposition.

So, yes, I got riled up and defended my server Such is life.

Now, one last comment in response to Rhyis.7058 suggestion that I had written a long post bagging Maguuma, I can only say that if you re-read the post you will notice that most of the original post was in fact praising the behaviour of the Maguuma players I have run across / interacted with, praising your servers tactical and strategic ability, and basically saying what I have said in the previous paragraphs in a slightly less diplomatic fashion. All of which elicited a response which avoided 90% of the original post. If this is your idea of a rebuttal, then I’m afraid you missed the point entirely.

(edited by Guild Wars Fan.3249)

Rightful player discrimination

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Haven’t really tried spawn camping or been spawn camped…but surely, surely its just part of the game environment. If ANet decide that its unfair, they will do something about it…maybe push the boundaries out more…..how about we fix that by making wvw PvE? AND we’ll throw in some daisies and unicorns you can prance around with too!

Sorry, but I think QQing about being spawn-camped is just laughable. You weren’t able to stop being pushed back into your home WP? Can’t figure out how to get out? QQ!!!! OMG change the game!!!! soo many options:

1) Get coordinated and figure out a strat to get you out and get some payback (come back later en masse for instance / blitz out and disperse to regroup after for a rear attack)
2) Have fun trying to master the level of dodging necessary to get close enough to hit the opponents
3) Go to a different map
4) Accept that the opposition is too strong/organise/numerous for you and do something else
5) Taunt the opposition and hope they get stupid – sit just inside the invulnerable zone and laugh at them
6) Rage and QQ in the forums

I love how you’ve decided there are 2 groups of player tho! lol…obviously you include unscrupulous play in with the cheats/exploiters….just what exploits are we talking about here too? I have to ask, given you are lumping spawn camping in there as unscrupulous play.

I really wish people like you would think a little bit more before you post crap like this.

European WvW Guilds should try Sea of Sorrows

in WvW

Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

agreed, and while y’re closing frivolous things @Arforyon.1746 is just over there

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

I have a better idea, lets put all the QQers on 2 servers that WvW one another. Matches will last 5 minutes with a 4:59 q time guaranteed.

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Open pvp is, and has always been, a horrible concept. Player numbers are more important than player skill and it’s impossible to balance numbers in an open world environment.

With GW2, this problem is exacerbated due to mechanics like the ‘downed state’ and the fact that anyone can recover players from any kind of defeat. The existence of such mechanics wouldn’t even be required if gameplay was balanced properly in the first place.

Not sure what the mechanic’s of downed state etc have to do with balancing. From what I can see/observe the downed state and recovering are merely mechanisms to remove some of the tedium from the game, while still retaining a measure of consequences (the consequence of death being you are temporarily out of the fight – either due to waiting for revival or respawning). This is a game we play and as such, no one is particularly interested in having to run all the way back to a location after dying – lets face it, its boring as all hell having to do that.

In any non-trivial system, it is nigh-on-impossible to achieve balance due to the exponential number of permutations involved. Flipping coins and the rock-paper-scissors style games are some of the only games where you do achieve complete balance.

In any MMO / persistent game, achieving balance is further hindered by the available time players have, the immediate resource (money) they can bring to bear and plain old skill.

I think ANet have done a pretty good job on the balance front. They tweak stuff every now and again when players find loopholes / exceptions as and when they can. Inevitably, we get ranters who hate certain classes as they are OP etc, sometimes with merit, sometimes without.

I’m not even sure why the game is called ‘Guild Wars’ anymore. I certainly have never felt like I was fighting another guild.

Lol…I’d 100% agree with this tho! I wish they’d change WvW to be guild based instead. That would eliminate soo many problems.

WvW reset

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

hahah…as I said, dumb idea…but I like your style!

PVP help, Getting chased down by everyone

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

meh, you should still be able to kill 80’s even if they are geared. You will certainly be at a disadvantage tho.

In answer to your original question, the real answer is: learn when to engage and when not to. Learn when to run and when to stick it out.

Dying is part of WvW. Doesn’t matter how well geared you are (just gets more expensive anyway). Even us thieves struggle to get away sometimes and we’re probably THE most reviled class when it comes to annoying the hell out of people using hit and run tactics

Jumping off cliffs helps too (if you have the health), especially if you have a 1 to 2 second lead. Coz when you land and fall prone, it takes a second to get back up, so if anyone follows you, theres your chance to kick the kitten out of them while they are down.

Another tactic I like to use, is to run through nearby mobs, and hit them as you go past. Get a few of them following you. If you have any ‘drop aggro’ skills, this works even better, as you can kite a few behind you and drop aggro, so they aggro onto your pursuers. If you don’t have drop aggro skills, just keep running, they will drop aggro on you after a bit, and as they run back will aggro onto your pursuers.

WvW reset

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Once a server has nothing left in WvW they are locked out.
If in the event 2 servers get locked out WvW reset.
If only 1 server is locked out, they stay locked out till Friday for the reset.

I think its very fair to do it that way.

stupidest idea I’ve seen to date

Dragonbrand | Maguuma | Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Whatever, this week is a waste of time. Not going to bother going in. I want to try and cap things but there is no way we can win when we are outnumbered 20 to 1, they have fortified walls EVERYWHERE, defensive siege weapons at every 3 feet and being camped at the spawn. Oh and I forgot to add about those kittening stupid orbs. The winners totally needed more buffs to win.

hahahah…good post…and so kitten true….the winning buff needs to go….should be HARDER when y’re winning, not easier….stupid idea that. Maybe ANet thinks that the score incentive for the orbs isn’t enough?

Dragonbrand | Maguuma | Sea of Sorrows

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

So just a head’s up if you have 3 orb buffs a group of people and your level 80 and you killed by a solo player you really should uninstall gw2 just a heads up.

lol…tho, I’d be more inclined to suggest PvE

having said that, I got nailed last night by someone while I was in the middle of typing in guild chat (should have know better, but sometimes you need to respond straight away! ) and when I went to fight I ended up spamming guild chat with something like:

aaaaawwwwwwwww1dddddddddddd5ddddddddd111111

accompanied by a lot of swearing and cursing

I wouldn’t get too ahead of myself were I you tho, I’ve won 5v1 before. Sometimes its luck, sometimes its the enemies lack of skill and understanding, sometimes its ping/lag, sometimes they’re afk and sometimes its the rendering engine issues. All good fun, but ultimately, unless you are talking sPvP I wouldn’t be talking up my uberness.

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

You FA guys have been a right pain the the proverbial too! Its been fun playing against you guys, because you DO stay on later and maintain a presence for that much longer and as a result you guys are definitely benefiting

Its nice to see that instead of giving in to the night-capping, that you (as a server) are doing something about it.

SoS has gained a couple of new NA guilds too, and that’s certainly helped us out a lot in terms of not always losing everything in our night-time. We still don’t have the numbers we would like to have and with the long weekend in the state’s it has meant our low-pop times have been exaggerated, but them’s the breaks and what keeps it all interesting and dynamic.

GJ and keep it up FA Much as we hate you atm, we certainly have nothing to complain about and may (possibly) have some grudging respect for ya’s

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

night-capping is great fun! and in fact, the fun scaled with regard to the challenge the opposition poses. i.e the more evenly matched, the more fun….all the way down to….the grind to finish capping everything when there is no opposition.

On our server what happens when there is no opposition, is that we cap everything, then just about everyone logs, no upgrading, no defense, nothing. Makes me laugh and cry at the same time lol

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

the fact of the matter, is that there have been a large number of idea for solutions posted now. Some of them are good, some just trash. Theres no point in continuing to post about the fact that we get night-capped or that it is unfair – thats been done to death already.

How about we just focus on other alternative ideas?

For me, to help resolve population imbalance issues, I’d like to see:

1) A debuff applied for each orb you hold (similar to current buff, but reversed)
2) Points for each orb you hold
3) Points earned per tick scaled to population ratio’s in a non-linear fashion (i.e. one server can’t just stop playing to make sure the other servers don’t get points..as in 0vs100vs100) so that more points are earned when the relative populations are close to equal and less when they are not.
4) Free server transfers with a 1 day cooldown on Wv3 participation and limited to servers not currently matched against the current server this week or next week (based on current scoring).

To be honest, I’m still not 100% sure about point scaling but can’t currently see an alternative.

I don’t mention hacking anywhere in here as that’s a whole other issue

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

Guild Wars Fan, wow……nothing you said had absolutely anything to do with ANY of the points I made. nice. I didn’t suggest a solution, or timezone matchup changes, as I said I don’t care about losing to people more skilled than myself, I just want an equal opportunity to play in WvW, and I simply don’t have that. Stop exaggerating.

but you DO have an opportunity to. You simply refuse to take it. Play sPVP. Move to a server that works for you. Use the free transfer service how it was meant to be used. IF you choose not to move to a server that works for you for whatever reason, why are you complaining about it? Maybe I should complain that I have to get out of bed every morning to come to work. Work should have to come to me and get me out of bed, make me breakfast and so on. You want to have your cake and eat it to. Guess what? You might not be able to.

-You seem to be confusing “limited time,” with sleeping.
-I didn’t buy this game so I could spend every moment trying to find people to make the game enjoyable instead of actually playing it.
-I really suggest you go through some of the other threads and look at the screenshots of scoring from the past few weeks.

I’ve read plenty of the posts regarding scores – been on both side of the scoring. I would expect scoring to work like that for a predictable number of matchups (can’t be bothered looking at the math for that atm) until servers auto balance due to scoring. And when I say auto-balance, I don’t mean fair or no night-capping, I mean that the match scores end up being closer for whatever reasons. Some servers will oscillate between ranks and fight the same servers again and again until another server figures out how to beat them better etc and surpasses them (or is surpassed). Servers will move up and down in rankings. In none of these scenarios am I guaranteeing that everyone will have truckloads of fun and enjoy equal matchups. Thats pretty obvious from the system.

My reference to limited time in relation to sleeping was based off your original post regarding limited time and the example you gave of sleeping. Wasn’t intended to be the one and only version of limited time. Believe me, I know, kids for example make free time a joke!

-Now what REALLY doesn’t make sense, follow me here, if you are trying to let their fancy algorithmic system work, which I guess we just have to assume will work to begin with, wouldnt abusing the free server transfer to make hundreds if not thousands of players bouncing around severely disrupt this process? Yes, yes it would.

Absolutely. There is definitely a huge issue around free server transfers being abused. I’m pretty sure that I didn’t preach that free transfers was not flawed and fraught with issues. My point (as always) is that you can choose to do something (i.e. move server to one where you are challenged for the times you play) or just handle the jandal! SoS (where I play) gets night-capped regularly by FA and Mag. We fight in Oceanic primetime against stiff resistance which drops away over time (their night time) until we cap the whole map. Nek minute, its all been nightcapped! OMG, maybe I should go post in a forum about it, when I know already why it all happened and know that thats how the system works. I paid for a software product, knowing full-well how it was designed/works. Its working as intended. By all means, I’m more than happy to suggest solutions, make bug-reports and discuss issues.

The fact that this logic is escaping people is astounding.

+1000 to that!

Maybe you should look at the number of replies in this thread to get a gauge of the general people’s opinion.

Please someone explain to me why posts in a forum equate to the ‘general’ peoples opinion….or by general people, do you mean people who have posted negatively about night-capping? as opposed to what I though the definition would be, where general is the most common opinion of the gw2 player population?

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

so guild wars fan is trying to become part of the problem not part of the solution.. i would question why that makes you such a great fan.

yes, thats it, after reading the obviously ill-through-out solutions that some people have and commenting on the issues with the solutions, I think to myself, how can I make people complain more!

and to your glib rebuttal to my post i would say this; you obviously are ignorant to how statistics are gathered or are willfully misunderstanding. it’s like this if you gather a SAMPLE of a population and ask them if they think it’s good or bad , you can then be fairly certain they reflect the population at large. depending how large the sample then you can also judge how accurate the mood of the population is.
so my point is if the forums are in fact a representative sample of the population then a large portion of the population isn’t happy.

yes, basic stats, did that years and years ago at uni and when I tutored math and then again when my daughter started doing stats at school so have a pretty solid understanding of population sampling etc which is why it was a glib response. You took a non-representative sample of the population which you used to bias your results. Didn’t think I needed to spell that you for you, but there ya go.

only a fool or someone trying to be blind to reality would judge as you try to that EVERYONE who is unhappy is here saying so , thus everyone not here stating their unhappiness by default must be happy in the game.

indeed…which is why i never stated that everyone who is unhappy is here complaining. Again, I was pointing out to you the ridiculousness of your assertion of this being a MAJOR problem based on the opinion of what is obviously a small percentage of the population (people posting in this thread – and the small percentage I refer to is the number of people posting, not that a small percentage are dissatisfied). Yes, those people do represent a larger group of dissatisfied players who are not posting who in turn are a percentage of the total population. Do I know or claim to know what these percentages are? No. I certainly don’t claim they are 2 thirds of the player base.

i never claimed to know how large the percentage is that are unhappy with nightcapping , but I did say that it clearly must be VERY significant judging by this thread and the multitude tht were closed and deleted by moderators.
however you want to try to refute that by saying unless we have accurate numbers there is no problem.. which is simply delutional

heheh….no, you don’t claim to know how large the percentage is…but apparently it ‘clearly must be’ a VERY significant part based on the incredibly accurate measurement of number comments and closed or deleted threads – astonishing, I know some insurance companies who would kill to get their hands on you. So, do you or don’t you know this percentage and is it or is it not a significant percentage? Or, do you just not know and are you making up the ‘size’ of the issue to suit your arguments?

What annoys (and entertains) me in all of this, is the sheer number of repetitive cry-in-my-teacup posts that complain about how unfair things are (for the poster of course – never mind anyone else cause they must all feel the same) and how something should be done to make my time more important..er…sorry, I mean, how something should be done to make the more competitive times more important/relevant to the scoring system.

Surely, instead of posting yet another rant about how bad things are, people could just click on the [+1] button (beside one of the many rants) that best suits their mood and save the rest of us from reading something that adds nothing to anything like a solution.

I’ll continue to refute ill-thought solutions – I work as a software architect, so have a pretty fair idea about how any suggested solutions would have to be implemented. One of the most useful skills you learn in software development is to find the exceptions to the rules, because those are where bugs creep into your system. Any solution, at its core has to be simple (reduces the complexity of the measurement system therefore reducing bugs that result from emergence). The current solution is quite simple and still has a lot of issues.

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

I’ve already invited you to our server. We get night rolled very regularly but we’re pretty strong during our primetime and you’d have constant action with plenty of opportunity to improve your WvWing. We’ve got some great guilds, some great players and apart from a few cracks showing due to our days being wiped out at night, we have a great attitude across the server.

If you want to play with friends or your guild, bring them too! The more the merrier. We could probably even help your guild get all its influence back by joining and repping for part of our days.

It’s a great deal and with nightcapping being a minor issue as you’ve explained so well what’s stopping you?

Ah you see, we’ve already been working on getting our server sorted for our night-time-capping I’ mactively talking and organising with other guilds on the server and participating and encouraging more cohesion and cooperation as I can. Due to large number of peoples efforts we are getting more of a presence in our night times now, so things are starting to work out. I’d like to see that to an end (one way or another), but will definitely keep your offer in mind if that changes at all.

Which server are you on?

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

If you are on a server that is suffering from this situation…you would know its more than a small percentage of people who are really unhappy about the state of WvW, I rarely see a map chat not filled with kittening about WvW. For each person on here who is upset there are ALOT more who just don’t bother with forums, (and I don’t blame them) because no matter how worked up we get and no matter HOW MUCH we cry for change, we’ll get a bullkitten response just like the one Matt here gave us.

“Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time.”

His “point” proved our own point about why nightcapping is making the game not fun. We are being punished because we don’t stay up all night, during their prime hours. The player base should not be responsible for finding oceanic people to balance out our matchups, that idea is ridiculous. Servers that have both the oceanic pop and American pop, have such an advantage that the game isn’t fun. I don’t have to win, I don’t have to have an advantage, I just want an equal opportunity to play without these ridiculous barriers. He says everyone should be able to experience and enjoy the same content, well………………………………………..when i wake up EVERY MORNING to the same crap, I stop playing because I can no longer experience WvW. How ANET fails to realize this is beyond me. Stop. Failing. Anet, do you want what happened to Swtor to happen to you?

Elder Scrolls Online, you can’t come soon enough.

tell me…what happens when ANet limit the player base per Wv3 to timezone matchups that run an hour or two longer than you can stay up at night or start a few hours earlier? are you then going to complain that it should be based on your definition of times?

Of course, then there will be the players who play classes you don’t like, we should exclude them too, cause thats not fair on you…and the ones who are better than you, we can get rid of them as well, cause well…that aint fair on you is it? Oh, but next we have to get rid of you cause there is this computer illiterate guy who wants to play but he can barely turn around, let alone hit things and you’re griefing him with you uber skills.

ANet have already provided a service for people with limited time or who want to play against a matched number of players. Its called sPvP and it doesn’t last for a day, so you can’t get night-capped or anything! They have also provided a PvP event that lasts 7 days and runs 24×7 where you get to play other servers from all over he place. Sometimes the other servers might not have the same numbers of you, and we’re hoping that the ones with more people on per 24 hour period will out-score the other people and move up in rankings, while you drop down to play other servers with similar numbers etc. Its a work in progress, but we’ll give it some time and see how it goes. You could help (yes, you…instead of moaning and wailing, you could do something too) by either encouraging other players to move to your server, or moving yourself and guesting back to hang with your buddy(s)…or not, thats entirely up to you.

Night Capping and YOU

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Posted by: Guild Wars Fan.3249

Guild Wars Fan.3249

seriously mr guild wars fan boy , your argueing over percentage points like it makes your case. the fact is every week a large portion of matches are screwed by one servers ability to night cap. The evidence is all over this thread in the form of screenshots.

So dont waste our time trying to debate how much of an issue it is ,,, just accept its a big problem for a large number of folk . just look at this thread , you can take it that its a large enough sample of folk to be indicative of the player base at large.
that being the case if even half the folk in this thread are unhappy , and that reflects the player base in general then it is unquestionably a MAJOR problem.

hmm…I fail to see how I am wasting your time any more than you are wasting my time by making stuff up. A number of unhappy players are voicing their complaints / dissatisfaction of Wv3 in a thread on a forum does not a MAJOR issue make. It is definitely a big issue on the forums. No question there. It is definitely a big issue for you, not questioning that.

Is it as big an issue for 2 thirds of the population as is being made out? Possibly, but I dont KNOW for sure. I’m a subscriber to the belief that the people who post about issues, are in fact the ones that have an issue with something. As opposed to the people who do not post regarding said issue. Have you tallied them up in your convenient calculations? of course not, because they are not posting. Perhaps I would be more accurate to say the 50 or so people who have posted that this is an issue for them represent a tiny percentage of the player base.

Lets for example, PRETEND (<— see, I’m not stating that this is a fact) that there are 1 million players ( http://www.computerandvideogames.com/365210/guild-wars-2-hit-1-million-pre-release-sales/# – not entirely sure if this is correct, but seems to be the agreed upon number). Of that 1mil people, 50 are complaining. Thats what? 0.005% of the player base….not quite the 67% (generous rounding) I’m hearing about….ok, so thats player base, no Wv3 base I hear you say? Well, I suppose that we could be conservative and say that world-wide there is a measly 1000 Wv3 players (lol), and get a closer number like: 50/1000 -> 5%!!! OMG!!! PANIC!

This is why I do not agree with that 2 3rds rubbish. Anyone can make up numbers to support their argument based on their own feel / opinion.

When you have a good solution to the problem, I’m more than happy to listen, but when all you can do is moan about how its unfair to you and invent facts and figures, then I’m sorry but you’re wasting everyones time.