I really really want the ritulist to make a comeback. And I like the tengu too
Letting us pick weaponskills without actually changing the core game.
in Suggestions
Posted by: Half Tooth.1867
I would just like to say I think this is a good idea.
However if I may make a suggestion of my own. What if each weapon (or attunement for eles) had 2 sets of skills. I’ll use the Staff as an exmple.
Lets say the staff has skills, 1A, 1B, 1C, 1D, 1E and it also has 2A, 2B, 2C, 2D, 2E.
An you pick which skill goes into each slot. But you can only put an A skill in an A slot, and only a D skill in a D slot.
Where A skills are generally simple, basic and repeatable, going up to E skills which are epic and have long cooldowns.
Something like this also leaves room for expansion, as they could make a 3rd or a 4th set at a later date.
I’d like to know how they generate quaggan names.
Everytime I help one I’m like Yay! I’m helping Bluboop! or something XD
<3 Quaggans
I don’t really know why there just isn’t a separate trade chat like there was in GW1
the vast majority of people used it, only occaisionally would you get someone typing it into a different chat.
This is quite a tricky one to sort out really.
Chaning races is problematic for the game, particularly as it keeps track of your choices and your character’s past. Restarting your personal story is no different to making a whole new character. If you’re worried about crating levels and skill points you’ve collected, they’re easy to do as you go along with your character. i.e. there’s no point keeping your crafting level at 200, if everything else is reset because then you couldn’t get to the area’s where you farm the correct level crafting materials. If you meant that you keep your level also, then the resetting of your personal story would just be a load of quests aimed at a lower level then you.
Quite… problematic already and that’s without all the coding, and game mechanics that the programmers would have to sort out.
Name changes I feel should be limitted, like you get one free name change on each character, any more than that you have to pay for with gems.
Appearance ought to be free, apart from ingame gold. It could also be ingrained into the game. As in to change your appearance you go to a hairdressers as a human or something.
It has been bothering me that as a sylvari, in all the information I read about them priot to release it seemed they grew their bodies into hair, armor, specific shapes that they could then cut off and regrow. I would have liked it if this was reflected in the game more, like when you go to a sylvari cultural armorer instead of selling you armor they give you a book with instructions of how to grow your body into different shapes.
That would probably take some work implimenting since it might confuse some players. But as a keen roleplayer I and others like myself would certainly enjoy a feature like this.
Bit side tracked there…. :p
I thought about this feature when I played the betas. And I thought the only way to impliment it into the game would be for it to work on a radius, so as long as there are no other players within a certain radius your level is unaffected, but as soon as another player entered the radius you’d be downscaled again.
I thought this would be a good idea since it allows players to enjoy the pleasure of crushing things and feeling powerful. I mean it is a nice feeling when you’re a higher level than you’re supposed to be and you return to an enemy that gave you loads of hassle and finally pay them back.
In a slightly less sadistic manner, it would be helpful for when you find yourself in an event by yourself that you really want to complete but can’t because eithere, there’s no one else around, or no one else will help you.
I thought the radius system would also be a good idea because you wouldn’t affect another players game. As soon as there is another player in your radius you get downleveled again.
Futhermore, this feature would be automatically turned off, but would be changable somewhere in the options menu, not on the hud. And possibly there would be a further level cap, so you can still be no more than 20 levels higher or something.
This could be an option for personal story quests as well, since the general approach to a difficult mission is to go level up and then return to it.
All of this needs some tweaking, but those are my thoughts.
At the moment it seems very, there is evil and there is good. You’re in the side of god fighting all evil.
Evil always has a motive which is usually to dominate, and more often than that to dominate the realm/land/kingdom/world.
What would make it more interesting and believable is finding out what’s behind that motive. For example in The Winds of Chnage you had the Ministry of Purity, they are evil but their motive is a good one, to cleanse the land of Shiro’s sickness.
I found the Nightmare court interesting in this sense and would have liked to have more interactions with them. In their eyes, their actions are good because they see the tablet as forced upon them, they want to make their own choices, not live by Ventari’s rules, but they are evil because of the way they go about doing things.
Basically we need more of the fuzzy gre area
My experience of the dialogue and personal story has been really up and down. I was beyond thrilled to find my female sylvari had a british voice (I think the voice actress is canadian, but I was convinced she was British) Since I liked her voice I liked my character a lot more. The complete opposite can be said about my female human character. I absolutely can’t stand her, she doesn’t sound how I want her to sound so I instantly dislike my character and I don’t feel as attatched to her.
The way cutscene dialogue is done, it still feels like it has that ‘work in progress’ sticker on it that it did in the Betas. The way the ppicture floods the screen and the characters appear, it’s like sitting down in a theatre, but watching the rehersals not the final show. Possibly this is part of the problem.
I have found the speech bubble dialogue to be so much better, it always comes out more believable somehow, I especially liked the children you bump into before you meet with Destiny’s Edge. Their exchange actually told me considerably more about the characters than I got from watching the characters themselves conversing. It also felt a bit more real and there were no pauses between the exchanges.
In missions I prefer the speech bubble dialogue because you are actually running through a tunnel when someone says “it’s caving in… run!” sort of thing. Watching meetings between characters also feels more lively because you can see what’s going on, you can walk around the space, you can see who is talking to who and the surroundings give context to what is being said.
The way it is done currently feels like we’ve been taken out of context, and we have nothing else to concetrate on except all the things people have picked up on here.
An example for where speech bubble conversation would be better:
In the charr tutorial area, after you’ve killed a few ghosts you come across an obviously important char who’s injured. When you go to a cutscene, and he’s kind of hunched over it looks unbelievably fake. He talks like he’s fine, and the fact that he is standing for the sake of the cutscene ruins the illusion that there’s anything wrong.
It would work better with speech bubbles, with him actually lying on the floor, and your charr crouching to speak to him.
The camera work with vistas is really well done, so possibly you could have a speech bubble dialogue set up, with camera movement. Sometimes the movement of the camera can completely change how a scene feels.
On NPCs, I actually really like Trehearne. I get a lot from him, he seems old and wise, but can’t be because he’s no older than 25. He seems unsure of the role he’s ended up playing. And he’s aware of the amount of people that have put their trust in him, something that weighs him down. The lack of emotions others picked up on, I took to mean cold determination.
With Magister Seiren.. literally what the hell. That was my reaction to her the whole way through. When my character first met her I felt I couldn’t possibly have a mentor so reckless, excitable and uncaring for anyone else. I had no respect at all for her, especially as she then seemed not to take anything seriously. I then felt the claw island mission seemed entirely out of character for her, and I felt quite glad that the story actually went that way. I felt my character would do much better without her.
In this instance, I think something should have happened to make Seiren suddenly take things seriously, she should have had an emotional reaction to the destruction at Lions Arch. Something should have sobered her up a bit.
Apologies if my psot is a bit jumbled. I hope I got my points across.