Showing Posts For Half Tooth.1867:

Can't show some love to my wife.

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

I liked the highfive emote they added to Team fortress 2, I wish you could high five other characters in gw2,
Asura highfiving a norn…. the norn kneels and the asura leaps 6 ft in the sir to highfive

Transmute stones no longer work on some gear

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

I cannot transmute my starting necromancer mask with headpieces that are also below level 80

A whole heap of suggestions...

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

Replayability
Before this game came out, I heard the term ‘replayability’ a lot. In the interviews it was said that the game would be highly replayable, that there was so much to do etc…
However the reality is this:
You create your character, you progress to level 80, you progress through the story, you complete map areas and eventually the entire map, you level up crafting, you do dungeons.
Out of all those things only the dungeons are replayable. Something that saddens me is the amount of effort that went into making each story mission fun and different. I can’t remember who said it or when but someone said something like: “In other games you go through all the hard and boring missions and occasionally you get one thats fun. Well we want every one of our missions to be like that.” Now that my character is level 80 and has long since finnished her story I keep finding myself thinking… “ooh that mission where I became the avatar of balthazar in lions arch, that was quite fun I’d like to go and do that again. Or the mirror mirrior mission just because the dialogue is so hilarious.”
Such diverse and fun missions and we can only play them once Yesturday I did the Whispers mission where you have a drinking contest with pirates, that was really fun. But I have no way to play it again unless I make another character and level them up just to do that mission.

Heart quests are not replayable, I would also like the option to be able to re-100% a map area and get a similar reward. I’d much rather re-100% map areas than do dungeons.

Odd and ends

- Bring back sickness as a condition. For non GW1 players, sickness was like poison, a health degeneration, except it would spread between members of the same species. In some instances this was really great because if you were fighting trolls and you made them sick it would spread amoungst them. If you were fighting bandits you had to be really careful that the sickness didn;t spread from them to you. In this it was interesting because you had to think about when to use it.

- Poison and burning should stack, maybe up to 5 rather than 25.

- Travel should be free to the main city of your characters race. From a rolplaying perspective this would mean that you would find each main city populated with players of that race and that other races would be less common. This doesn’t change anything that’s already in the game as via this option you could still get to LA for free but instead of going through pvp you’d go through a main city.

- A pet peeve of mine that is actuially ruining my exerpience with engineer is that each race has highly distinctive archeticture, and unique ways of building but all engineers buildings look exactly the same? Why don’t an asura have asuran looking guns and charr have gritty steam punk looking guns? Shouldn’t the sylvari engineers use plant based things? The effects should remain the same but the skins really ought to reflect the race of the engineer.

- There ought to be more titles. The lengths that people will go to in order to display a title by their name is ridiculous. But it gives a purpose to keep playing, without being vertical progression.

- Dyable weapons. (I so want to dye my sylvari cultural weapons black and red to match my armor but they are bright green and blue.)

- 3 or 4 new crafting professions that require you to have previously maxed out 2 others + reached level 80. These crafting professions also allow you to craft ascended rank stuff.

- The longer someone stays in an event chain the better rewards one gets.

- Better rewards for explorers, this is just a different way of playing the game not necessarily easy mode.

- Money should be obtainable anywhere, unique skins and rare effects should be rewards for doing difficult things.

- Skills really really need to be split for PvE and PvP. It’s impossible to balance for both, PvPers dislike the limitations placed on them by PvEers and vice verca.

Thanks for reading, if you did

A whole heap of suggestions...

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

Another way to create class variation, (slightly more creative suggestion) I thought about being able to break down each class into 3 distinctive denominations. For example;

Ranger:
- Natural magic/ druid type: Really focusses on the usage of animals plants, springs and wells. Can use a staff.
- Neutral: the ranger pretty much as it is now.
- Petless ranger: This ranger has no pet, can use rifles and has some extreme long ranger sniper skills that become useless at close ranger.

Necromancer:
- Minion lord: really focuses on growing and maintaining a minion army. Is more interested in building armies of minions and minion bombing. Does not have death shroud as they are not so interested in cheating death.
- Dark monk/ conditionomancer: Spreader of conditions, cheats death, sacrifices lots of health for varying effects. Almost emphasises seeking out specific conditions in order to gain different benefits.
- Neutral: the necromancer as it is at the moment.

Elementalist:
- Purist: focuses entirely on one element, gains specific pros and cons depending on which element. Example: Water purist may have a buffs that come into effect whilst underwater.
- Summoner: Summons weapons and various elementals. Summons hordes of tiny rocks to move around underfoot, is able to have a permanent elemental familiar (resummon when it dies) Is much more reliant on their summons to do damage.
- Neutral: the elementalist as it is now.

These are some examples, I wont do one for every single class.
Either one of these customization types would be good, but ideally both would occur so that within each class there are 4 role types, and 3 class flavours, giving a total of 12 kinds of each class.
Racial abilities
In PvE I really don’t understand why these are so bad. PvE is a celebration of role playing and getting really into your character, so why are these skills not more useful? At the very least they could be tailored so that every race basically has the same abilities but with different visuals.

I’d also hoped for a bit more synergy between race and class. With different combinations of race and class resulting in different racial skills, or maybe racial skills that feel more relivent to the class.

A whole heap of suggestions...

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

Hello Forumers and Anet,
I have a whole bunch of suggestions on varying topics, I thought I’d post them all in one place. Firstly I will tackle some ideas about customization, then replayability and then some odds and ends suggestions. Some of these suggestions are likely to never happen butI thought I’d mix up some wild creativity with some serious suggestions.
Also pelase bear in mind I am mostly referring to PvE within my posts.

Incoming multipost!

Classes and customization
Firstly, this game is absolutely brilliant surface wise, but if you try and scratch past the surface there’s just nothing there. If you really examine your character you’ll find they are the same as every other character and class. And this is extremely sad and disheartening. I mean what is the point if everyone else can do the same thing, and no one is individual?
This problem comes from the brilliant idea, (which is actually a good idea) that all classes are self sufficient. In practise this means everyone can do everything at the same time and do nothing well.

I propose to let all classes be good at everything, but only one thing at a time. Each class has the ability to fulfill 1 of 4 roles; The tank, the damage dealer, the healer and the support role. If we assume that skills are still tied to a weapon, except that now each weapon has 4 sets of skills. (This isn’t the ideal way this would happen but I’ll keep it like this for the moment) Out of combat you can assign one set of skills to your weapon, but both your weapons don’t have to be assigned to the same thing so a gaurdian could have a damage greatsword and a support staff, a mesmer might have a healing staff and a taning weapon set.
Each class would have a unique way of doing the same thing. When tanking the elementalist would use earth shields and magic barriers to absorb damage , the warrior would have extreme toughness boosts and shouts like “It’s just a sratch” which would remove bleeding. The mesmer might redirect damage to illusions and clones, or crate a clone that taunts to draw aggro away from something else.
When healing the Necromancer would gain superior abilities to eat conditions, to be able to remove them from their allies and feast on them for benefits, they could also channel their own health directly to another ally or sacrifice their own health for the benefit of others. The warrior would have moral boosting banners and shouts like “I’ve got your back!” which might directly heal one ally.

I think the idea of being entirely self sufficient is a good idea, but it leaves players unsatisfied and unaware. Having the choice to fulfill specific roles still means that everyone can do everything, but that they can also only do one thing at a time and do that well.

Can't show some love to my wife.

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

In gw1 you could play rock paper scissors, if you got 2 characters to stand close to each other and play there would be some clipping that would look like the two characters were hugging. They’d also stay like that indefinately. So a never ending hug was kind of cool

Make Invisible Bags Fill Up Last

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

My problem with invisible bags is this:
I have it last so I can put things in that I need to hang onto and not sell by mistake, like alternate weapons and food and such. In order for it to not fill up with crap I have it last. As an elementalist if I want to swap weapons I have to scroll through all my crap to find my other weapon. When I switch weapons the weapon I was previously holding does not go in my invisible bag, it goes in the first available slots. As the icons often mess up and don’t show the unique skin of the weapon in them, they are at high risk of accidently being sold. I have to repeatedly move the weapons I’m using back to the invisible bag. But this all seems like a stupid amount of hassle for such a small and insignificant thing.

Human Zones and Totalitarianism

in Human

Posted by: Half Tooth.1867

Half Tooth.1867

I am also a person who probably get way too bogged down with details, role playing and reads way too much into the back stories in games. However Why only sympathize with the humans? There are plenty of ogre’s trolls and spiders, among other things, that are going about their daily social lives with other members of their species and we (the player) just casually march through their caves and dens and slaughter them all.
I feel considerably more offended by this than I do about killing Separatists because the Separatists are actively being destructive to the rest of the human species. The spiders however… are not, they are minding their own business.

I have to really grab myself by the scruff of the neck and shake myself occasionally due to my tenancy to look way too deep into things. I remind myself it’s just a game, these aren’t real spiders/ogres/grawl/people. They are pixels. I really understand what you’re saying, but you have three options so you can pick the two that don’t make you feel uncomfortable. And you can remind yourself that it’s ok, because you aren’t actually hurting anyone.

Ranger Pet Controls

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

I was having the exact same thoughts about all the things you’ve posted. I agree with everything you’ve said

Exotic Dyes

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

Absolutely loving all the ideas! Add’s another thing to work for when you’re level 80

More legendary skins

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

Seems wierd that the short bow looks like it was made for a meser, and mesmers can’t even use it.

dragon slaying must be more epic

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

Loving every idea posted in the OP
I always thought the dragons should be on a random timer, minimum time being 2 hours, maximum time being 5 or 6 hours. Dragons should roar, and not land in the same place each time.
It would be extremely cool if the dragons arrival effected other events happening in the area. Would also be cool if they occasionally destroyed important structures and then after their defeat players helped to repair the damage.
Maybe when the dragon is sighted people across the map start sounding warhorns and yelling to run for cover or just shout DRAGON!

Also there should be a random dragon battle in any of the three orr areas. In those maps there are dragons in the sky all the time, very now and then (maybe less often than other areas) one of the dragons should descend in Straits, malchor’s or Cursed shores and wreak havoc on the pact, maybe the risen that are there stop milling around aimlessly and start becoming mroe organized. It would be extremely eeire to wander through orr and see no enemies about only to discover them all standing next to a dragon.

What you want from drops and drop rates

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Ideally I’d like champion and veteran bosses to take into account how many players they are fighting. So if 2 or 3 players are taking on a champion they are likely to get fairly good loot. If it’s a mass battle with like 20 players the drop rates are as they are at the moment.

I realise that in some ways this could reverse everything Anet has tried to do, you might get people being more agresssive to other players because one player wants to farm a boss on his own for better rewards. But there are probably ways to counter this as well. Possibly make a boss you killed in the past 2 hours or so have normal drop rates.

I’d just like challenges to be rewarding. I also think event chains should take into acccount people who have stuck with them from the start. Say you’ve done the lyssa or Dwanya temple missions from the beginning to end you should have a higher reward rate than someone who joined in later on.

I think that the game is disheartening

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Just posting to add that I agree.
Challenges should be rewarding and that doesn’t just have to mean exotic drops, there just seems to be a huge gap between trash drops and really valuable drops.
I also kind of wish that explorers were rewarded more in the game. People who like to run dungeons have rewards, but all the people who do jumping puzzles and mini dungeons and travel to obscure corners of hidden parts of the map are not rearded at all.
If one assumes that it’s not that I am specifically playing for loot, rather that I am in the long run trying to obtain a legendary weapon, why should the only way to obtain necerssary items or wealth be to do dungeons? Players should be rewarded for exploring and puzzles, I know plenty of people who just get so stressed out with jumping puzzles that they don’t do them, but they love dungeons. There are other people who get stressed doing dungeons, but enjoy the challenge of jumping puzzles.

Played for 200+ hours exotic never dropped

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Just adding my voice to the crowd:

I think I have had 2 exotic drops and I’ve played for 200 hours. Both I got within 30 mins of each other in AC dungeon with no magic find on. Very occasionally I find rare drops in the open world.
I am massively dissappointed with a general drop rate of anything in this game to be honest, bosses only ever give me greens and blues, bosses in dungeons also only ever give greens and blues. I don’t mind seeking a challenge in order to get rares and exotics, but it seems the drops just don’t happen for me.
It’s not that I want rares and exotics to become common, but when you face a challenge in the game such as myself and 2 guildies taking on the champion karka and he gives me a blue or white item I feel really disheartened.
There are many items of value in the game not just rares and exotics, all the top tier crafting materials are hard to come by, as are lodestones and other such items. Surely PvE bosses in level 75 and above areas should have blue items taken out of their drops? And I wouldn’t have such an issue with getting blues and greens from bosses if it seemed balanced out and other times I got really lucky.

Food For Thought: Armor Classes & Threat

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Well, typically warriors would never wear armor that wasn’t heavy and that fully covered their body. But lots of people across a lot of games (I am thinking particularly of the the elder scrolls and all the mods) want to be able to have the effects of heavy armor whilst looking like they’re wearing light armor and showing off lots of skin. That bothers me considerably more than a warrior simply wearing light armor.

Guild Wars 2 Jokes

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Not exactly a gw2 joke as such….

When you get knocked down in real life and yell 4!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Midnight Ice/Abyss on T1 female armor?

in Sylvari

Posted by: Half Tooth.1867

Half Tooth.1867

Mine image was done in the character re-creation kit thing. I have abyss dye unlocked, and celestial. My sylvari’s skin is white and usually I run around with celestial dye on. I wanted to know what she’d look like if she were entirely black so I dyed her armor with abyss then went into the character redesign kit and changed her skin ot black, that is when I took the screenshot.

Also I with that armor, T1 armor it is incredibly shiny, it almost doesn’t natter what colour you dye it since it relfects everything. T2 armor has a different problem entirely, it seems to invent colours that are different from the one you put in. In some cases it the effect is quite pleasent and in others it’s really annoying. T2 is less shiny however.

For T1, Midnight ice is far a far darker colour but it doesn;t matter what colour you put on that armor as the material is so reflective.

Food For Thought: Armor Classes & Threat

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Well that could work too. Maybe the armor your class is supposed to wear has no buffs or weaknesses but if you choose to wear the other set you get a weakness and buff.
I see what you’re saying, that it would be unfair to give medium and light armor classes a buff to continue wearing the armor they were conditioned to wear and also get a buff for wearing the heavier set.

But say as an ele you really feel you need sme more armor, so you decide to try out medium armor which would give you a toughness increase there would also need to be a penalty for that. If as a warrior you decided to wear medium armor you’d get a speed increase to balance out the toughness decrease. So maybe for the elementalist they get a speed decrease when they put on medium armor, rather than just being buffed.

Food For Thought: Armor Classes & Threat

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Half Tooth.1867

So much double post…..

(edited by Half Tooth.1867)

Food For Thought: Armor Classes & Threat

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

And then the bonus of having the heavier set would be to have more armor (obviously) and the bonus of choosing the lighter set would be something to do with speed, maybe -0.2 recharge time on skills or 10% faster endurance rate or -5% of skill casting speed.
Something like this would add customization, and a choice about whether ypu prefer speed or taking damage.

Why should Guardians and Warriors be punished for wearing the armour they are designed for?

I didn’t mean it as a punishment, it would be a choice for all classes to choose either armor or speed and to have the aesthetics that go with that.

If you’re point is that in my brief outlining of an idea I overlooked that warriors and gaurdians don’t have a buff for continuing to wear heavy armor, my response is that I missed that and as it was an initial idea it can be rethought.
Maybe each class gets a base health and armor tweak so that choosing between armor and speed is a valid choice.
Or maybe each class can choose from all three armor ratings with each armor having a strength and a weakness. Nothing too over the top, light armor promoting movement and speed, whilst being low on defenses, heavy armor promoting damage endurance, but being slightly slow in some way and medium armor promoting a kind of all round middle ground, maybe with a small healing buff and I can’t think of an appropriate weakness.

It was the customization I was focussing on really.

Mini dungeons

in Fractals, Dungeons & Raids

Posted by: Half Tooth.1867

Half Tooth.1867

I am a big fan of the mini dungeons too. I love them because I can do them in a group, or I can do them solo, I can go at my own pace, they aren’t just about killing things you have to use your brain as well. I like that you don’t always expect to find them, and that they take about half an hour or less, just enough time for an adventure but not the slog of a dungeon.

Did Anyone Even Like DoA?

in Fractals, Dungeons & Raids

Posted by: Half Tooth.1867

Half Tooth.1867

I have to say I really loved DoA. I became a well practised with the Ritulist ST build. Which means, I basically looked after a bunch of skills that lowered the damage my team took whilst increasing the damage the enemies took.
Generally got lots of good drops, lots of gems and as it was a role I was good at I fell into it easily and didn’t get any random aggro for it. Unlike alot of the paragon players, especially new ones who wanted to learn the role, many people just didn’t have patience for it and completely lost their temper with people trying to learn.

For me though, DoA was good. I liked the variety of bosses, the lore, the back stories and the fact that you could do as much or as little of it as you wished. What I disliked about it was that it would be nearly impossible to do a full run due to time limits, people disconnecting, people getting angry and leaving…etc… so by the time a good group had been found 2 hours would have passed.

Food For Thought: Armor Classes & Threat

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

In response to the OP, I wouldn’t want armor and health standardized across all classes. But an idea I’ve had for a while was, what if each class had 2 armors to choose from?

Elementalist: light/medium
Necromancer: light/medium
Mesmer: Light/heavy
Thief: Medium/light
Ranger: Medium/light
Engineer: Medium/heavy
Warrior: Heavy/medium
Guardian: Heavy/light

And then the bonus of having the heavier set would be to have more armor (obviously) and the bonus of choosing the lighter set would be something to do with speed, maybe -0.2 recharge time on skills or 10% faster endurance rate or -5% of skill casting speed.
Something like this would add customization, and a choice about whether ypu prefer speed or taking damage.

Top 10 bug/glitch and funny moment in Gw2

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Everytime I do a mission with carys she makes a noise like a chainsaw when she talks outside of cut scenes.
It’s really wierd…. O_o?

Guild Wars 2 Jokes

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Just posting to say, these jokes are hilarious
My guardian has that issue with jelly beans all the time XD

Our guilds experience of GW2 so far.

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Just posting to say I agree, and I’m glad you’ve taken the time to post this because I was going to say something similar but you’ve summed it up rather nicely.

To be honest, I really like that most of the game is solo friendly, I hate waiyting on other people and in gw1 I hated having to worry about heroes and henchmen. Having to take into account their ai, and making sure their builds were up to scratch and that their armor was fully runed really irritated me, so I applaud the solo friendly aspect of gw2.

However solo friendly doesn’t have to mean Solo only. In gw1 there was a general sense of lets meet up and do something with your guild, but it’s just not present in gw2. Travel costs are offputting and generally there is no need to meet up with your guild mates when there are other players just running around to help you out.

For end game challenges I think a few things need to be added:
1- Titles that sound cool and require much skill/effort/grinding. In gw1 people wore their titles proudly as a show of what they’d achived in game. Master Cartographer, Elite skill hunter, Font of Wisdon, Treasure hunter, Drunkard…… Vast amounts of respect went to anyone wearing the title Protector of Ascalon because the only way to achieve that title was so time consuming and ridiculous. Seriously, achivements are nice but there should be way more titles to display.

2- More skins, or more effects. People love effects, and will go to extraordinary lengths to make their characters look exactly the way they want. Skins and effects are much more time consuming for game designers to impliment but when people find skins they like they will really work to obtain it. An visual effects are exciting, legendary weapons should maintain being the masters of special effects but that doesn’t mean that other items in the game shouldn’t have them.

3- Hard Mode. I thought for a while about this this might work. (an instanced area like a dungeon would only seperate the community more) I thought, what if you could reset a map area so all waypoint, vistas, hearts etc are unfound, and you can redo them normally for more map achivement rewards (this doesn’t seem unreasonable since completing a map area takes around the same time as a dungeon section) But what if you could also opt to enter an area in Hard Mode, which you unlock at level 80, and when you enter an area in HM you are effectively 10 levels below your enemy (like you were in gw1) or you have some other kind of major handicap. You would also have an icon next to your name so other players would know you were playing in HM. You would then be able to complete the world in HM as well as normal mode.

4- All dungeons should scale like fractals do. Your fractal level becomes your dungeon level which you can increase by doing any dungeon. Make the dungeon level a displayable title too but with a cool sounding name.

5- Personal story missions should be replayable but obviously any conversation you have in which you have previously made a choice you can only repick that choice. Also personal stories should have a hard mode.

Midnight Ice/Abyss on T1 female armor?

in Sylvari

Posted by: Half Tooth.1867

Half Tooth.1867

This is my sylvari in T1 light armor with midnight Ice dye.
She is also white skinned but I wanted to see what she’d look like with black skin in the body make over thing, which has made it a bit difficult to see that armor colours properly, but as you can plainly see…. it’s prety black. XD

Just a note, if you are planning on getting T2 and dying that with midnight ice, the t2 light armor has some kind of colour effects in it so that when you dye it, 2 or 3 different colours come out so it isn’t just a flat colour. This means that Midnight ice comes out quite green on T2, but really black, nblacker than abyss on T1.

Attachments:

Precursor Acquisition Discussion

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

I’d quite like each legendary to have a backstory, and for the backstory to be made into a fractal length single player mission.
Rather, the aquisition of a a legandry ought to be a bit of a test. Once you have everything, a green marker should appear somewhere on the map, the player should go there and then a test begins. The mission to put together your legandry should combine the backstory for the legandry as well as tests of combat, subtlety and puzzles (not neccersarily a jumping puzzle)
It should also be challenging.

I realise this doesn’t relate to the precusor aquisition, so many it would work better as a mission to aquire your precursor, and learn about how the precusor was made into the legandry where your reward for the mission is the precursor itself. The main problem with something like this is that some people would find it easy and some people would find it impossibly difficult. So…. maybe it’s a replayable mission where you aquire tokens or maybe parts of the broken precursor which you then reasemble after you have all the parts. Or maybe, as a replayable mission, on your first run you get a recipe for the precursor as your reward. And on subsequent runs you collect the materials used to make the precursor, which you then craft. Then after you’ve crafted your precursor you have another mission to go and assemble the legandry?

I know one of the things the devs said whilst developing this game was that they wanted to get rid of farming. But I don’t think you can get rid of farming entirely, you can only shift the substance that is farmed from one thing to another.

Some wierd sounds coming from Carys

in Audio

Posted by: Half Tooth.1867

Half Tooth.1867

I just wanted to report a really really wierd glitch that is audio related.

Basically, everytime I do a mission that involves Carys (including helping other people in their personal stories) Carys makes noises like a chainsaw. I am honestly not joking. The first time I heard it, I just ignored it. But after doing 2 missions with her, everytime she started to attack something I would hear a chainsaw sound. It did seem to be attatched to her not the game as it did get quieter if she was further away from me and really loud if she was right next to me.
It is hilarious, if a bit wierd. Just thought I’d let you know.

Plushie Griffon appreciation thread

in Wintersday

Posted by: Half Tooth.1867

Half Tooth.1867

I absolutely love the griffon, it is my favourite mini pet so far. My main dissappointment is that it doesn’t fly like the ones in Tixx’s workshop do. I hoped its idle animation would include some swooping, and that it would fly after you when you run.
It seems to be earth bound and I feel quite sad about that

The Original GW2

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

This was before they made the sylvari sentient plants. At first they were going to be more likve elves that lives in trees. It was much later that they became humaniod plant people.
Definately like them better that way

Tixx and Toxx.

in Audio

Posted by: Half Tooth.1867

Half Tooth.1867

I’ve been trying to find out too. When I heard Toxx speak, I completely froze wand was like Omg guys!!!! if we don;’t have a companion cube we will never win this. The other members of me team were like… what are you talking about? O_o and I was like.. oh… just me then :c

But ti doesn’t say on Ellen McLain’s wikipedia page that she did it, so maybe it’s just someone who sounds similar. Or rather, it could be any old voice, that they’ve made to sound like GLaDOS.

Do you like dungeons better or open world?

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

I much prefer the open world. I prefer the exploring, the seeing things that you don’t expect to see, a favourite few hours of mine was the first time I went into the mount maelkstrom area and I realised there was a volcano there. I thought “I need to climb to the top of this volcano!” so I did, and I stood of the edge and looked down into the lava below, took a screenshot and felt a messive sense of accomplishment
That was a good day

1 thing that hasn’t been mentioned here, is the mini dungeons that you can find in the world. I have found these really enjoyable especially when you don’t expect to find one. However, as always outside of dungeons and fractals, the rewards are so poor.

To adress the problems with rewards and loot, I propose 2 things:

1)Loot in mini dungeons and jumping puzzles should be made on pretty much the same as doing a dungeon. If you get 2 items out of a jumping puzzle chest they should be the same sort of rarity you’d get from a chest in a dungeon, except you only get 2 items not 5 or 6. Same thing for mini dungeons.
These rewards would reward a totally different type of player from the ones that like to repeatedly do dungeons. It would reward the explorers, move the main chances of getting rare loot away from just dungeons, and it would probably get more people in the open world looking for the mini dungeons and jumping puzzles.

2) When you have chains of events, the reward should go up for the more events you do. There would need to be a safegard put in place to stop people deliberately failing events though. But For something like the temple missions, if you stayed from the very first event, and did all the events that lead up to its cleansing, this is the same amount of time as a dungeon section so you ought to be rewarded accordingly.

Commanders in PVE

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

What goes through my head when I see a commander:

In WvW: Yay a commander hopefully we’ll have a better chance, or there will at least be more people around to fight/chat/zerg. I can listen to their tactics, and discussions with other commanders or players, and possibly learn something. Hopefully they’ll have a good idea of where to head next because I don’t really have a clue (since I don’t play wvw that often)

In PvE: You are not a commander, I am a commander, my personal story says so. I don’t want to see your blue icon, I don’t care that you’re a commander right now. In PvE we are all players in the world, a commander title means nothing here. It’s not even a little icon, it’s huge and it’s size makes it appear more important than event markers……

In PvE it should be made into a small icon that goes next to your name like the World completion star. It shouldn’t be visible to everyone, and I there ought to be a new way to find members in your guild on the map, such as you right click and it shows you their exact location on the map so you can find them.

Racial Skills: An Idea

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

I have to say I really love your idea. Maybe it could be called a belief, rather than a religion though. The charr and Asura don’t really have gods, but they do believe in their guns/technology. From a roleplaying angle you might very well get other races wanting to believe in the human gods, or the spirits, or you might get a sylvari that believes the charr way of approaching things just makes more sense to him.
This idea would also add an element of customization, which is epic!

The downside is like Ex Tribble pointed out. That while it is possible for another race to learn how to build and work a golem, or pray to a human god. The norn abilities to shapeshift is part of that race, as is the sylvari’s abilities to grow turrets and vines. Other races using those skills would have to be completely rethought.
In the past, Anet have not had problems changing the functionality of skills, some of the skills in gw1 got changed 10 times and bear no resemblence to what they originially used to do.

In the beta, the sylvari vine wrap skill where you can imoblize an enemy, used to be an AoE skill so you could get 2 or 3 at a time, not it only affects a single target. At some point that must have decided it was too overpowered, but in PvE the only time I really want to imobilize enemies is where there’s more than one of them running at me. It also allowed me to hold several enemies in one place while I AoE-ed them with ele skills. The fact it effects a single target in PvE now makes it useless since most classes have a way to immoblize a target anyway.

My point is that with the ability to change ‘beliefs’ the skills have potential to be much more unique and slightly more powerful.

Your Cool Screenshots Thread!

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Standing on the edge of a volcaqno, after I’d spent 45 mins climbing up it.

Attachments:

How to make account-wide map completion work.

in Suggestions

Posted by: Half Tooth.1867

Half Tooth.1867

As an explorer type player I have no problem with exploring and 100%ing areas. In actual fact I like the idea of being able to reset an area so that it’s completely undiscovered, discovering it again and getting the same reward. Not because it ‘s supier fun, but because the reward for completing a an area is nice, espcially the higher levels where you get a bunch of crafting materials, some money and a couple of exotic/rare weapons.
You put the same amount of time into doing this, as you do doing a dungeon for a similar reward so I don’t see why it shouldn’t be replayable for level 80s.

Shattered & Hall of Monuments Achievements

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Posted by: Half Tooth.1867

Half Tooth.1867

I disagree with the HoM point, but I am biased as I am a gw1 player.

The amount of time and effort spent getting the achivements listed there is phenominal. In order to have 50 points in the Hall of monuments (which would unlock all items and titles) Players had to:
- Have played through all 3 campaigns + the expansion pack in order to unlock all heroes on their account, as well as charm 3 rare pets (which were more difficult to get to than regular pets)

- Have 7 sets of rare armor, the equivilent of having 7 sets of exotic armor. One of these armor sets (obsidian armor) required a lengthy quest to get to the maker of it, you also needed a substantial amount of money + 105 – 120 ectos and obsidian shards (which could only be farmed in one place and you got them only as drops. The drop rate was extremely low)

- Have a total of 15 rare weapons

- Have 50 minipets in your hall fo monumments (to be honest this is probably the easiest, as mini pets became really cheap and easy to get hold of towards the release of gw2)

- Have 40 maxed out titles. An example title would be the vanquisher title, which involved the player going to each area of the map and killing every single enemy in that area. To get the full title each area on a map would have to be cleared, and there were 3 maps. To get 40 titles, each requiring a similar effort to that is an enormous amount of time.

Given the amount of time and effort spent playing the game in order to obtain the rewards in the hall of monuments, I would say a few titles and some unique items are a really nice reward for loyal guild wars 1 players to be able to take with them into guild wars 2.

What shocked me about gw2 is that gw1 was indirectly centred around obtaining titles for you character,. You’d have your character name and just underneith it would say things like “legendary skill hunter”, “Legendary cartographer”, “Life and soul of the party”, “Drunkard” or “Source of Wisdom.”
You would feel so cool having a title for yourself like that, and then this was all gone in gw2. The titles are still there, but they don’t have the same emphasis that they did in gw1. For that reason I felt a bit sad that all the loyalty gw1 players had had for the game was not barely noticable. But I can completely understand how you’d feel if you came to a game where everyone had earned all these cool items and titles and you had no chance to be able to do so.

I hope in the long run though they do open up the hall of monuments to gw2 players and make a new set achievement titles and items.

Deer are overpowered

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

deer zerg vs exploding risen chickens? :O

You know you play too much Guild Wars 2.....

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Loving these! So funny!

You know you play too much GW2 when:

See someone walking their dog and you thinkg “I didn’t know rangers could have that breed of dog.”
You see 3 people walking their dogs and think “I need to report them! >:(”

You walk past a sqirrel/pigeon/bird and you randomly kill it.
Whilst walking through tow you wonder where all the Charr and Norn are……
You start applying in game sound effects to things in real life.
You start comparing travel costs to waypoint costs.
You wonder how many globs of ectoplasm you could salvage from designer clothes.
Peopl start talking to you in charr voices.

You feel genuinely sad when you do a roll and fire doesn’t spread everywhere.
playfighting with your patner/sibling and you think “I can switch attunements much faster than they can >:)”

…yer…….

Deer are overpowered

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Nooooooo the deer should be celebrated for the ferocity and their bravery at defending the weak from predators

Am I making a difference or not ?

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Warning: LONG RESPONSE incoming. Propbably a boring (skippable) read for most people. OP, I think it will answer your question.

I think GW2 has done a good job at making survival everyne’s own priority and minimzied the trinity without eleminating the need to work together.

However, players can still have a significant role through trait and rune choices in the game more than they realize.

The vast majority of individuals expeirment with a very few set of runes and sigils, as these tend to maximize dps. That’s fine that DPS is their priority – just know that with rune and sigil choices you can do a lot of life-saving in your party if you’re ok losing some DPS.

For example, using the rune of Dwayna puts regeneration on your party every time you heal yourself. A water attunement elementalist can have this effect also cure conditions on everyone through a trait that benefits from the rune effect.

My point is, to step outside the box and be a support/tanking/utility character in this game, it is very possible – you just have to learn to synergize trait choices with runes and sigils.

All this being said, I find that, in one way, their de-emphasis of the trinity has the negative side effect of concealing support players even more. Players like you and I, with a “healer” mindset or a mindset of supporting others do so at the cost of DPS – which is fine; But support in this game is often an invisible or unnoticed act, which make people really unaware that you’re helping them most of the time.

For example, in the scenario I gave above (water attune elementalist using Dwayna runes), I can keep the party topped off and free of conditions, yet there is no way my teamates know when I am helping them or not. In my guild this is fine because they know my role and they appreciate me; however, when I pug, I have sometimes been perceived as a lower dps/sucky player and been told so.

Another example is that I’ve been told by guildies “man I like partyin with you, we seem to die less.” When I explained to them that I am keeping regen on them 100% of the time, protection boon on them 80% of the time, they were completely unaware I was granting these things. I don’t need an award or anything for doing my support job, I just wish there were signs taht I was helping them (example., beside the green floating text thatsays the value you’re healed for, perhaps it could include the name of the person who gave that boon).

To get the feeling you desire, you’re going to have to find a smaller group of people (guild, friends, etc.) that you play with on a regular basis and who know what your role is. When doing dynamic events and pvp with strangers, you can cast every boon on the game on all the random folks around you but they have no obvious way of knowing you’re the one doing it; they won’t be likely to protect you so that you can heal them and they won’t stand by you for being a good healer because they usually don’t even know you’re doing anything.

It’s not their fault either; they just have no visual indication in most cases who is helping them.

In sum, the biggest part of the trinity loss isn’t that we lose the role of being support; Support in GW2 has a significant impact on the outcome of battles… but there is simply no visual event on the screen that lets people know you are helping them most of the time.

Read this, and I agree.
I play a power and healing elementalist (not really bothering with any the other traits) it’s kind of annoying how you can want to save other players, but can’t do so without yelling “Everyone stand in that white circle!”

There really ought to be a subtle way of letting players know when they are being healed and supported. I would like to know who is supporting me and I want other players to know I am helping them. This might help in building player relationships.

Deer are overpowered

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Then the salmon came along and the two races fought fiercely aginst one another, until both sides realised they were so evenly matched that no good would come of their continued battle.
They agreed that the deer would own the land and the salmon would own the water, amd whoever dares to question that will perish.

Deer are overpowered

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

They have ascended hooves.

LOL!
And they didn’t even have to do fractals

Love the game, excited about Wintersday

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Not enough snowball fights!

Deer are overpowered

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Salmon are pretty kitten as well. I have seen a single salmon take down a shark on multiple occasions. And the final health wasnt’t even close. The shark is dead while the salmon still has half it’s HP left.

When there those events to kill the undead sharks, I think we should just set salmon on it. It wouldn’t stand a chance.

Extending the Story

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Order missions with the task of tidying up the aftermath would be a lot like the Ministry of Purity missions in gw1, they worked really well though. Kept the story going, and showed the player that while one corruption is gone, another is rising to take its place.

Extending the Story

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Sylvari can’t be corrupted. Figured being so eager to write about the lore, you would study it a little better

I know they can’t be corrupted :o That’s why I thought a sylvari tree planted over the source of orr would keep it free from corruption. Or did you mean something else?

And yer, from a gameplay point of view, areas changing over time wouldn’t work very well at all. In some kind of ideal game it would work though, and be really cool :p

Extending the Story

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Interesting ideas

I really want Trehearne to do some sort of ritual that turns him into a second pale tree, and he’d plant himself at the source of orr to cleanse it.
It would also be really cool if over time orr changed, all the undead die out, get slain, it becomes emptier as the corruption fades… Then it becomes like another area of the game, new creatures move in… grass starts growing, the water gets cleaner. etc…

That would be so difficult to impliment into the game, but It would make the player feel like they’d achieved something. It kind of sucks to have killed Zhaitan and orrians are still sprouting from everywhere :c

I wouldn’t want to play a commander, or army general type figure again, unless you get to make decisions that actually do something. I’d much rather the freelancer approach, you unite people, and fight things, following trails etc without having a tonne of NPCs following you around.

I kind of hope we get more than one dragon threat at a time, maybe one from the sea, and Jourmag or Kralk. It might be itnerested to whitness a colossal dragon battle too, 2 elder dragons trying to dominate the world and you’re caught up in the middle. How crazy would that be!