Showing Posts For Hobbs.9260:
I am not a RPer myself, and havent really read this huge thread, but I do understand and agree with the problems that are being faced. With this being said, I dont now if my idea has been mentioned before, due to not reading this HUGE thread on the subject.
My idea: it’s really simple too, very easy to implement. Give RPer’s their own chat color, a special RP chat that can be seen or not seen across the whole wide game, and I mean that one specific chat option is linked to all servers/worlds. This one thing would most likely make RPing even more fun than it ever was before, would it not?
It is like I just read someone saying in another thread that the megaserver is amazing due to that dead cities are now teaming with life, making our world feel so much more alive than it ever was before. Once this is added game wide, it will be like nothing before. So please Anet do something to not ruin it fora large part of that worldand comletely ruin what it is that your are trying to do.
Remember…one simple chat window fix, and this whole problem can be a forgotten nightmare.
Hahahaha what a dope!
We have warehouses in this game? Since when….
Hey guys. I created a separate post trying to get a list of Megaserver zones. I tested a few and got these results:
Megaserver: Black Citadel, Rata Sum, Timberline Falls, Heart of the Mists
Not Megaserver: Divinity’s Reach, Dredgehaunt Cliffs, Mount MaelstromFeel free to add zones on that thread. Should be on the front page.
DR is hard to determine, due that a fairly large number of people already used that city to begin with and even more since no LA.
I’m pretty 50/50 on the patch. I like some of the changes in regards to the wardrobe, skills, traits and balances( about time the engi turrets were fixed), and all the sigil and rune changes. The changes to all the weapon icons were needed as well.
My main concern is the megaserver. As a RPer, it really has put a toll on us. They said, even in the patch notes, that they would start in the PvP lobby and leave the cities alone, but that didn’t happen (DR was left alone believe).
Now, I know some of you may not respect or not care about that particular perspective, so let me give you another one. On the EU side, there are servers that have dedicated languages such as French and German. With the megaserver update, there have been multiple reports of players being merged with other languages. This is a huge issue as it seems the system doesn’t take into account the language of your server. If anything, they need to address this as this system is splitting the community further in that regard than bringing it together.
Town clothes are also a disappointment. I know they said they couldn’t put it in because of some coding issue or clipping with other armors, which I accepted at first. But now I’m wondering why the latter would even be the issue when Charr have quite a few armor pieces that clip. I hope changes to this will be reverted so that we can where our clothes again.
the patch notes clearly said all main cities and 1-15 zones would be implimented first. There was never anything mentioned about leaving the cities alone. Although i am not a RPer I do feel that the cities should be left alone. If not what is the point of the different worlds if not for just WvW.
No. It actually doesn’t. As far as a location is concerned this is what is says and that’s it:
“This new system will first be enabled in the Heart of the Mists and then progressively rolled out to the rest of the open world, starting with the less populated areas”
What you are pulling from is what they had originally said. In fact, they had also changed their initially roll out plan (the one that you are speaking of) after the initial announcement of their mega server.
Ummmm, yes it does, right from April 2 when they first announced the megaserver right in their blog under the question how will the server be rolled out, and I qoute (and it has been like this from day 1 of announcement) “With the launch of the April 2014 Feature Pack, we’ll be activating the megaserver system on our level 1–15 maps, main cities, and the PvP lobby.” There you go, not sure where you got your quote from but I have never seen it in any of their posts. This one was right from their original blog about the server, so I would trust it over anything else, considering that is ecactly what happened like they said it would.
Here’s the link too, scroll down most of the way and you will see it, enjoy!
https://www.guildwars2.com/en/news/introducing-the-megaserver-system/Again, that is the first announcement. NOT the patch notes. What I quoted was from the patch notes that were released yesterday. And to further prove my point that the did change the initial roll out plan, here is the link stating that change:
https://forum-en.gw2archive.eu/forum/game/gw2/Update-on-the-MegaServer-roll-out-plan/first
Ok, you are correct about them putting out a new post, but they didnt say anything at all about the cities one way or the other. Whether that is keeping them or taking it out. With the wording they used I can see how you could interpret that meaning that the main cities wouldnt be affected. Like I said though, they didnt specifically say that cities wouldnt be included.
To be fair, thank you for the link, I had not seen that thread yet.
I’m pretty 50/50 on the patch. I like some of the changes in regards to the wardrobe, skills, traits and balances( about time the engi turrets were fixed), and all the sigil and rune changes. The changes to all the weapon icons were needed as well.
My main concern is the megaserver. As a RPer, it really has put a toll on us. They said, even in the patch notes, that they would start in the PvP lobby and leave the cities alone, but that didn’t happen (DR was left alone believe).
Now, I know some of you may not respect or not care about that particular perspective, so let me give you another one. On the EU side, there are servers that have dedicated languages such as French and German. With the megaserver update, there have been multiple reports of players being merged with other languages. This is a huge issue as it seems the system doesn’t take into account the language of your server. If anything, they need to address this as this system is splitting the community further in that regard than bringing it together.
Town clothes are also a disappointment. I know they said they couldn’t put it in because of some coding issue or clipping with other armors, which I accepted at first. But now I’m wondering why the latter would even be the issue when Charr have quite a few armor pieces that clip. I hope changes to this will be reverted so that we can where our clothes again.
the patch notes clearly said all main cities and 1-15 zones would be implimented first. There was never anything mentioned about leaving the cities alone. Although i am not a RPer I do feel that the cities should be left alone. If not what is the point of the different worlds if not for just WvW.
No. It actually doesn’t. As far as a location is concerned this is what is says and that’s it:
“This new system will first be enabled in the Heart of the Mists and then progressively rolled out to the rest of the open world, starting with the less populated areas”
What you are pulling from is what they had originally said. In fact, they had also changed their initially roll out plan (the one that you are speaking of) after the initial announcement of their mega server.
Ummmm, yes it does, right from April 2 when they first announced the megaserver right in their blog under the question how will the server be rolled out, and I qoute (and it has been like this from day 1 of announcement) “With the launch of the April 2014 Feature Pack, we’ll be activating the megaserver system on our level 1–15 maps, main cities, and the PvP lobby.” There you go, not sure where you got your quote from but I have never seen it in any of their posts. This one was right from their original blog about the server, so I would trust it over anything else, considering that is ecactly what happened like they said it would.
Here’s the link too, scroll down most of the way and you will see it, enjoy!
https://www.guildwars2.com/en/news/introducing-the-megaserver-system/
Been playing on and off since release, sometimes more, sometimes less.
I’ve had some fun with the game, but my time is through so I’ll leave my final bit of feedback.
1) Too many nerfs in the patch. These itemization and stat changes really needed to be done before people sunk hundreds of hours into farming for their ascended gear. The class balance changes should have been pushed off until after seeing the effects of the stat changes; a bunch of builds feel double nerfed.
2) Very little permanent content additions since release.
3) Fractals are one of the few major additions and many of them are still plagued with huge problems.
4) WvW never lived up to its potential. Was a huge selling point pre-launch but didn’t receive enough support post-launch to make it a viable endgame activity in its own right. I played DAoC for years and this is no DAoC. Not even close.
I understand that your opinion of things is just that. Your opinion.
Having said that, I have to agree with some of them.
1. Yes, I think they overdid things out of the gate. I think they should have separated some of the new features and rolled them out in stages. Now that the horse is out of the barn, so to speak, we’ll have to adjust. The thing that irritates the kitten out of me is that players would rather /ragequit because their favorite build isn’t viable any more rather than learn to play another way. What is so wrong with learning something new? Like in any evolution, adapt or die.
2. There have been very minor permanent additions, yes, but like it or not, we had something new to do every 2 or 3 weeks for the last year. Just because they’re not to your liking doesn’t mean that they were horrid for everyone. I do hope there will be new zones and permanent content in the near future.
3. Agreed. From what I understand of the whole Fractal mess, there are issues. I cannot comment on the specifics, as I have never set foot in one, but my guildie says they need improvement and soon.
4. WvW is an aspect of the game that is very specific to a certain type of player, as is sPvP, and PvE. It does have potential to be great, but in my experiences, it’s not the WvW theater. It’s the WvW players who choose how it is played. Every time I am there, the tactics seem to be “zerg this keep” or “Follow the blue dorito” rather than a concerted effort to rule the map. It could be better, but again, it’s not the concept, it’s the implementation.
I do understand your frustration, and if the game has changed so much that you can’t enjoy it any more, then farewell. I hope you find exactly what you’re looking for. If not, and you want to try GW2 again, come on back.
oh…(obligatory sarcasm sentence) can I haz U stuff???
All I play is Fractals really everyday (lvl 40, 56 AR, 400+ fractals)…what exactly are these big problems in there? Cause I honestly havent seen any other than needing more/new ones to play. Fractals is really the only true hardcore end game to this game.
I’m pretty 50/50 on the patch. I like some of the changes in regards to the wardrobe, skills, traits and balances( about time the engi turrets were fixed), and all the sigil and rune changes. The changes to all the weapon icons were needed as well.
My main concern is the megaserver. As a RPer, it really has put a toll on us. They said, even in the patch notes, that they would start in the PvP lobby and leave the cities alone, but that didn’t happen (DR was left alone believe).
Now, I know some of you may not respect or not care about that particular perspective, so let me give you another one. On the EU side, there are servers that have dedicated languages such as French and German. With the megaserver update, there have been multiple reports of players being merged with other languages. This is a huge issue as it seems the system doesn’t take into account the language of your server. If anything, they need to address this as this system is splitting the community further in that regard than bringing it together.
Town clothes are also a disappointment. I know they said they couldn’t put it in because of some coding issue or clipping with other armors, which I accepted at first. But now I’m wondering why the latter would even be the issue when Charr have quite a few armor pieces that clip. I hope changes to this will be reverted so that we can where our clothes again.
the patch notes clearly said all main cities and 1-15 zones would be implimented first. There was never anything mentioned about leaving the cities alone. Although i am not a RPer I do feel that the cities should be left alone. If not what is the point of the different worlds if not for just WvW.
You guys have your complaint threads. Please stay off mine.
All threads are open to all registered members to post, regardless if you disagree or not.
Btw, didn’t realise it was a complaint thread.
Yes all threads are open to all regardless of opinion, but the OP clearly stated that this thread was made for those who like the patch.
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To Lockon: they didnt mess anything up with the wardrobe system, everything is still exactly the way it was. If you want extra sets of armor to change into (be it back up of main build or a defensive build) you still need to carry the sets around, its just now easier for people to custum those sets that they are making. Expecting the wardrobe system to house all custum sets to change into when ever is rediculous. Thats like asking for a car from parents for xmas and actually being surprised when all it is is a remote control car. You really ecpected a real car? its your own fault that you are dissapointed, not Anet’s
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for the last month or so daily gatherer has been up every day without fail.
I was wondering same thing. I had 4 completed already and was looking forward to more rewards, whether I got it automatically or had to do it again didnt matter to me. I was told that the monthly would be reset, but when I logged in my monethly went from 2/2 to 4/4 no reset or anything. Was there actually supposed to be a point to only having to need 2 monthlies this month or not?
I think that would be a new profession actually, but yes I could go for that.
I love the new Hero panel. To me the way we can now transmute our outfits or weapons is a significant improvement on the old system and it is so much simpler to understand. I no longer approach a transmutation with my heart in my mouth. Appreciate having all the skins I own unlocked. I was pleasantly surprised when I also got the skins of weapons and armour that I was salvaging (whether I wanted them or not). I would like a preview implemented though.
I also think the new trait system is well done as well. I like how we can change them at our whim and no cost. It will take some time to figure out what traits suit my play style best but at least I can experiment at my leisure.
Faith in the community restored haha, someone else that actually understood what the wardrobe was supposed to be.
I was just coming on to make a thread about this exact same topic. The new UI for the hero panel is very unfriendly now. You cant even see your stats and equipment on first opening the screen anymore, you need to click another tab just to use the section that is used more then any other part of the hero panel.
Before the patch I would have put money on that the wardrobe was going to be its own tab just like everything else is in the hero panel (traits, achievements, etc.). Really it is that one simple fix I think that you could do to take out almost all of the complainers about the wardrobe system. Doing what you did is why players are thinking that they are supposed to just switch clothes at a drop of a hat when they want through just the wardrobe. I from the get go got what you intended it to be; and that is just an easy way to make your suits, as far as skins is concerned.
I thought it was obvious that if you want extra sets to change into whether it is for different looks or for backup suits for when main set get destroyed and cant go to a repair at the time. Like in many major boss fights or fractals, this is what I usually do (have a back-up of man build and one with a defensive build). The wardrobe was only to make it easier to make those sets and put the skins you want on them, you still have to carry the actual pieces though, you just get to free up bank and storage space by not needing to keep all the pieces you kept just for the skin for possible other toons. Could have sworn that would be a duh thing but obviously with all the complainers it isn’t.
So to just state one more time to you Anet(not the community) split the wardrobe from the equipment tab and make it it’s own tab, and many things will most likely be solved.
For the community, the duh moment I stated that I thought was obvious, you just need to realize this and except it. Its not a big deal, I don’t know many games that have a strong focus on skins or “costumes” like GW2 does that allows you to do what it is that you seem to think you were going to be able to do. Those transmutation charges are pretty much the exact same thing as the crystals. Now we just got a ton of them for free buy getting to exchange all those crap under 80 ones that are free for ones that do what the paid ones did before. I got like 30 of them, the way I see it is I just got a free 1000 gems or something of gem store items. Stop complaining and be happy that we got something good out of it.
sorry, I have only spent laurels once and that was in LA before it was destroyed, since then I didnt know where else I could.
where is it that I can trade my laurels in for dye?
Yeah, good idea. If you want people to stop playing that is.
Do you mean other than the ones that are not obviously playing as it is?
Living Story takes place after Personal?
in Battle for Lion’s Arch - Aftermath
Posted by: Hobbs.9260
Just because Zhaitan was defeated doesnt nessasarily mean that he was killed. We won and severely weakened him to the point that he is no longer a major threat. Obviously he still has some influence since his minions still roam oar, which shows that he isn’t actually dead even in current time. The members of DA could possibly be busy just cleaning up so to speak, making sure that Zhaitan stays dormant. I mean really do any of you think that these dragons can actually be killed given the entire history and lore of the dragons in this game? They always come back eventually no matter what.
It would be fun if they made it so anyone that AFK’s for X amount of time gets automatically ported to a small zone or instance that requires you to go through a somewhat difficult jumping puzzle with no other exit other than at the end of the puzzle in order to get out, along with any rewards that would have been recieved nulled out. Personally I think a tiny zone – maybe in the mists? – would be even better, let all the rejects be together there with each other. Make it hard enough or long enough that to make even the best jumper not want to do it, or for mesmers to not be able to cheat people through to the end with a tele. Doesnt matter if people complain about it being too hard, it isnt meant to be enjoyable content. It is meant to be a punishment with the alternative being the possibilty of a ban. To be fair for those that do suck at jumping puzzles, put a time limit on the toon; if the puzzle isnt completed after say 30 mins or so than the toon will get another auto port back to the real world. This will also need to be dependent on if the person doesnt go AFK in there again to get out. Make it so the person has to be actively moving around and trying in order to qualify for the port back out when the time expires. Could call the zone Limbo lol.
(edited by Hobbs.9260)
No I got the cutscene, but that still doesn’t make sense with what they wrote, and no this isn’t even close to the end of the story, just season 1. Just like with suspenseful drama series the real problems never even start or are shown in the first season. Scarlet wasn’t the real threat, which means the real threat is still there. The drill being left to drill uncontrollably should be a sign to the community that it isn’t over yet. Yes we have our city back (or well kinda the shell of it) but we still need to be on our guard and not celebrate too much yet till we know what is wrong. I think we are going to find that this whole season was nothing but just some prelude to the real story that is to come.
OK, right in the release notes it says there is cheering all over the land for the defeat of Scarlet, but that the breachmaker is still drilling uncontrollably, first thing I do when logging in is to go see it…..but for some reason it isnt there….it is laying all around in pieces…am I missing something?
Yes this statement is true, I have been on overflows that have done better then some mains. A main is in no way guaranteed to be full or capable, or well full or even half full of capable players. Like I said and so have many others, that we have seen main servers fail when overflows win. In no way is the overflow system flawed – or not majorly anyways – it is not the overflow that creates the fail it is players that think if they arent in a main they arent in anything good and there for will not try or just go afk, and then when it does fail they seem to think that only further proves overflows are crap. I personally in say marionette when there were no commanders or insufficient amounts would actively try and organize the maps and instruct individual lanes on what will be needed and when. Even then I had no problem with a fail unless all the effort i put in was lost because people wouldnt organize. If the map proved to try to do what was needed I would be fine.
Ok first off im not going to bother responding to most of your rant because it is quit obvious that you dont know anything about what your talking about, you probably just like to hear yourself talk.
I do know what I’m talking about, lets see how much you know about what you are talking about.
First some facts:
Most people like to jump on new content.
GW2 can’t have 1000’s of players per map so everyone is on main.With that said, overflows are necessary, it’s either them or loading screens.
Now you have an above average attitude when you say you don’t mind overflows, but you quickly add, “AS LONG AS THERES HALF DECENT PLAYERS THERE”.So, as long as you could hop, because you’re a winner and you don’t wanna be in the losing team, everything would be perfect, right? Because you could side with the winners.
So Anet should put as many working hours as it would take to implement this, a system where you can freely choose what ever overflow you like.
That way, you could be in one that would be populated with “at least half decent players” so you could win.
All you would need to do was choose a good overflow right?Now tell me, how exactly do you gauge this? How exactly would you, practically speaking, devide players and freely choose a good overflow?
If they win? Don’t they need to win first before you actually know they’re winners? What guarantees you they’ll win it again the next time?Not to mention, with a system like this you would no longer have, lets say, two overflows 51 players in one, 50 on another.
You’d have one with 100 and another with 1, so not only you’d have the main to full capacity, overflows would instantly get on full capacity as well, what then? Stand around looking at a drop box waiting for 1 spot to clear to get in? Because what would stop players from filling overflows to the brim effectively stopping you from getting in them anyway?
That’s without a shadow of a doubt a much better system than the current one.And by the way, after the working hours and all the problems this new system would bring, what would happen when the events failed anyway? What would you blame then for the failed events?
Yet another long rant only proving again that you dont know what you are talking about and this time that you didnt even read what I wrote. Only enough of it to continue ranting even more.
Also you seen to be pretty close minded in that the only three options you ever seem to state are either the current system, a sever with 1000’s of people or a load screen. Not one statement was ever made about wanting a map with 1000’s of players. I mean come one that is just ridiculous and unrealistic. No one in their right minds would suggest that as a serious option. Yes you are right overflows are completely necessary, and yes also it is either them or loading screens; but this is where you prove that you dont know what you are talking about and didnt even read, because I never once debated this fact or even brought it up as an issue or some kind of option.
I completely support overflow and prefer it much more to a loading screen, I also dont even care if I ever make it into an main there is nothing wrong with overflows. The players can be just as fun and organized there as in any other. Because of this it also means that main servers can be complete crap when an overflow is better. Here is an idea maybe I would even want to move willingly from a main to a different overflow of my choice. Again this would go back to my suggestion being that I think the only thing needed in this current system is the ability to choose my overflow.
To be honest Im not the type to care about winning or losing, I actually find that frame of thought a very poor way of going through life. How about something called just having fun, and there is nothing fun about being stuck on an overflow for hours that is full of lousy people that dont even put in half of an effort past afking and spamming one.
Also you mentioned that a simple add in to the system would cause so many problems and then who would I have to blame for failed events then? Well first off I never once had any complaint about any failed event – so good job there again showing how you dont know what you are talking about and how you dont read – I will be one of the first people on map chat after a fail saying good try people try again next time. Second, A simple choice of choosing overflows would hardly create minor problems much less major ones. Well unless you consider people like yourself with a very limited frame of thought having trouble adjusting to something so basic as major.
They should do away with servers completely except for wvw and make the main game districts like the first game. Doing so would get rid of all empty map issues and get rid of the issues with getting guilds or other big groups together in the same map. They could even make gem store tickets guilds can buy to get their own private district for a week or something like with the spvp thing.
Ok, you do realize that overflows are the exact same thing as districts just with a different name right? All they need to change or add would be the drop down bar we used to have to switch district/overflows. Other then that it is all the same thing and same mechanics being used.
Like wtf is mordremoth?
All u see is teeth
How am I supposed to know that’s mordremoth without looking it up on the forums
Nothing is explained at all
Everything was explained perfectly, who the dragon is doesnt really matter yet, the important part was that we found out that it was a dragon. Personally I believe it was bubbles, the last scene shown was underwater before showing the dragon. Who says she has to “wake” a dragon up for it to be a dragon. Bubbles was already awake yes, but maybe the ley lines that she tapped into were all he needed for an excuse to come out of hiding and attack.
I see a serious case of “the grass is greener on my neighbors yard” here.
What exactly makes you think in the main server things are better or easier?
Ok first off im not going to bother responding to most of your rant because it is quit obvious that you dont know anything about what your talking about, you probably just like to hear yourself talk.
Sometimes the grass really is greener on the other side of the fence, most of the time it is only a perspective issue, but sometimes it really is just fact. This is one of those situations; yes maybe it started off as a perspective issue, but once you get enough lazy/bad attitude people it becomes a fact, especially for those of us like myself that actually want to do the patch and take part. I have no problem playing in an overflow – barring that it is at least populated by somewhat half decent players that are actually willing to play and not just spam 1 and wait for the rewards – I have been plenty successful on overflows. I dont just go into an overflow and say oh kitten im in an overflow, well Im kittened. No, I try to make the best of it, if I have to rezone a couple times to get a decent overflow so be it, that is my only choice right now. Like I said before the solution is very simple…just allow us to have a drop down bar letting us choose the overflow we are on. No finger pointing or blaming being done, just an obviously simple request.
What the kitten kittening kitten, god kittened kitten. Ok, first off great job Anet, this LS thing you guys did is amazing. It really is going to bring MMO’s into an entire new generation. Making events that have the entire community come together and fight as one is amazing.
Only thing is now the map doesnt get purged every hour leaving the majority of people stuck on overflow 15 million no chance of doing anything. I realize you dont want to be GW1 anymore, and by all means I agree this is heads over heels better then anything you ever had in the first game…..wait no, thats not entirely true…..you guys really had something there with allowing us to choose our districts – barring that it wasnt full anyways, all you did was grey out the option making it un-clickable. Districts…overflows…isnt it all really just the same thing?
Listen, the bottom line is that I dont really care if I cant easily get into a main server at any given time, just at least give me the option of please choosing a different overflow. And I may be pushing it here – it would seem just having this basic option is pushing it too – but it would also be cool if we could keep our spot in waiting for main as while being able to do a overflow hop.
If there is one thing this update is showing us, it is that Scarlet is succeeding in entrenching herself into LA. History has proven when an enemy succeeds in doing this, the occupied city is usually theirs for quite some time. So what Zardul says may be true, once their new neighbor settle down and gets comfortable and turns theirs eyes to them next, I am sure their role in the overall story of the game will be coming out.
All the 5-15 years old love it. All the 20 and above are sick of zerg’ing. But at the end, you need to shove the LS stuff to sell gems store items. What can you do…
Im 31 and I love running with the pack. Thats why I play games like this for the community. If I wanted more time with a story I would just play single player games.
I personally loved the chaos of this update. They did a great job of capturing the atmosphere of a city losing in a siege. I really felt like I was in there. This is war people and there are no rules in war.
This is a siege, the fighting and the chaos is the lore. No time to talk and tell stories when you are fighting for your life. If they did that even more people would complain about it being lame and unrealistic- me for one. This is all only the set up for the real finale.
Not at all. I for one wanted to see a world shaking event whereas scarlet’s actions actually did something of note. I would say having LA turned into ground zero of an air raid suffices.
The events may be zerg fests, however I prefer to think of them as a strength in numbers strategy myself. There are a few bugs too, but I for one am very happy with this update as we can at least feel threatened this time around knowing nothing is sacred.
Well said Tommy
The main reason I am not disappointed though is to be honest, even with as big and drastic and awsome an event that this is, I believe this is really still just the tip of the ice burg. There is still so much for us to know and see. No military story especially during a siege has much dialog, this shouldnt be any different, the fighting and the chaos is the part of the story that is important right now. Also no game has ever put each of their years in play in the term of a season. The only thing we have to base a season off of in comparison is a TV show. In the shows the last few episodes are always intense, but usually still compare to nothing as the way a finale leaves it. At least in any decent action type show, take SOA for example. That shows has rarely ended its season off on a good note. It is always the beginning of the next that hope actually starts to come back. That to me would be a great format for a game story to follow. But mark my words, we have still yet to see the actual big world changing finale.
my original point was there’s so many people you can just auto attack and win. then you said i’m doing something wrong by just following the zerg and auto attacking. and now you’re saying i should just follow the zerg and auto attack! i’m so confused!
i never said i wanted to play by myself. i love playing with other people, just not when everything is mindless and staff guardians.
I believe the response from another poster was dont be a sheep. There is nothing wrong with running with the zerg, really thats what the game is – IMO thats what a MMO with a strong community should be, playing and changing the world together as a team, a zerg only fills the role of massive in the genre MMO. The problem I said was that if all u do is auto attack its your own fault. Wait to lay down some fields for when the main group spawns, and go on with the objectives of the event. I have no problem getting tons of drops doing that. Let the sheep clean up the mess while the ones that actually want to play complete the goals.
Sorry I misunderstood your origonal point, and I agree the over use of staff gaurdians and auto attack spammers is too much and can ruin the fun. Unfortunately the majority of people are selfish and only want their achievments and dont want to actually have to do anything to get them so all they do is dodge and auto attack.
which leads me to believe that it is not the game that is disappointing, it is like in real life it is the community that is disappointing.
i think you have unlocked the secret to personal enjoyment in these recent LS updates. i thought i had it when the patch first came out but i lost it rather quickly. how do you personally play when you’re with 100 other people vying for as many loot bags as they can carry? my method yielded great monetary results but as you can see i’m still disappointed. what can i do differently so that if i decide to go into LA again, i can start enjoying myself?
Not sure if this is sarcasm or not, though I have a feeling it is. If it isnt then I apologize. If you want to enjoy the game just go with the “zerg” flow so to speak – pun intended. If you want to play by yourself there is always pornhub. Otherwise dont complain about a multi-player game being multi-player.
Actually I do think it’s super epic. Along with lots of their other updates! And I’m rocked in my boots (whatever that means) enough to be gushing about it to all my friends, so there’s that.
def get a +1 for that
I have seen the word epic used here and there, not as often as it should be though. This update is epic, no game in the history of gaming has ever destroyed their main central city. They are changing all the rules with this game, and to be honest it is about time.
and people that care more about the well being of the moa racers than anything else in LA.
of course the moa’s are the most important. LA sucked to to begin with, and we are gonna have to feed the refugees some how aren’t we
I’m disappointed, but I expected to be.
I want to poke around, and take on solo fights. Be the wandering hero that finds the stray person trapped in the rubble and pulls them to safety.
I tried the events normally at first. It’s zergy, and I hate that. Too much stuff going on at once, and trying to track it all gives me a headache fast. (It’s one reason I don’t like to team.) I also felt like I wasn’t really making any difference at all unless I stayed on Rez detail, at which point I wasn’t really getting anything for my efforts.
Taking off on my own, I found that I kept running into groups too tough for me to take out alone. So, no poking around or exploring for me. I might try that again later, but… very disappointed.
It a siege…did you expect all her armies to come in one at a time in order to not overwhelm us? Of course there is allot going on, that is what a siege is. Anything else would have been rediculous. That is why there are zergs, in a real life siege zergs=life while solo=death.
I have to agree with Kal, if you are just running around spamming auto attack its your own fault that you arent having fun, and is in no way Anet’s fault.
Although Kal if you take out the people of the “many” that r disappointed that are just complaining about stupid crap and not real problems, then no there isnt that many that are disappointed. The actual real problems/bugs are not that many or that big.
Not sure what this lag is that you speak of, I played all night from when the patch hit and never experienced any lag or even saw any complaints of lag in map/guild chat. This patch went as smooth as it could have gone, Anet has really gotten their stuff together finally, really excited about season 2. I have noticed that the people that do have lag it must be coming from your end because there hasnt been any server lag on Anets end.
I do agree though that this should be made into a dungeon and/or fractal, that would be a great addition to an already great update.
Currently at 5/6 and I’ve no clue, which event i should have missede, i’m very sure, I’ve done all 6…
I am pretty sure you havent done all 6 of them considering it has already been stated that the Lawson Mariner one is bugged and hasnt worked yet.
“Completely destroyed”? pfft it looks a lot better than it ever did before.