Showing Posts For Imbune.5497:

The New Blog Post for Second Half of Year?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I’m still surprised at this goal…I mean 2 weeks? Holy crap…I have no idea how they can find the time let alone funds and personnel to release content every two weeks…maybe it’s only for July or something (that I can understand). Like most people I’m interested in the achievement point system and improvements to the home instance while still fiddling around with the recent trait/skill overhaul.

Also wooooooohoooooo for minigames! Now if we could get a moa racing ala chocobo racing in ff7…

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

LF mature, casual pve guild

in Looking for...

Posted by: Imbune.5497

Imbune.5497

I’m primarily a pve player engaging in clearing contested zones, dynamic and meta events, sight-seeing, dungeons (the proper way, or as close to as possible; not by some cheap exploit or excessive skipping to be ‘time efficient’ when I’m playing a game to waste time-the efficient way to waste time lol, but I digress). Elitism is a huge turn-off as is juvenile banter (crude sexual remarks, excessive and pointless use of profanity etc) and attempting to control how others play (I trust players enough to realize on their own when something isn’t working and try new things-no need to dictate how they play imo).

Though I’ve personally never RP I have no problem with those who do it….might even try it at some point…maybe. Unless the guild on a whole can accept opposing views (unlikely-older people can’t even do it let alone the younger age group that tend to play online games) on the subject I’d prefer a guild in which religious, political and controversial social topics are avoided.

So to summerize, I’m looking for a pve casual/semi casual guild that doesn’t foster elitism, stays away from controversial topics, doesn’t frequently (ideally not at all…but you know) engage in juvenile commentary, gives advice but allows players to experiment, grow and play however they deem best and still remembers that gw2 (although great imo) is just a game-you were living your life just fine before it released, it’s to be played for enjoyment and all-in-all once you turn off your computer it doesn’t matter.

I’m on HoD server but can ‘permanently’ guest to the home server of the guild and I’m in the EST

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Gem Store race change

in Suggestions

Posted by: Imbune.5497

Imbune.5497

+1 for race change.

I’m not sure how the cultural armor will fit though…but seriously if you don’t like race change….idk….don’t use it? Or are you that power hungry that you want ppl to do exactly what you do regardless as to whether or not it has any effect on you. Game doesn’t have faction v faction so pvp won’t be affected, it won’t inflate the economy, it won’t make people you party with worse gamers….it literally has no effect on you what-so-ever if you’re against it….so….why does it bother you? My only conclusion is you’re a selfish little child and people like you don’t matter.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Fix Dungeon Exploits

in Suggestions

Posted by: Imbune.5497

Imbune.5497

But exploiting dungeons is the only way to show how ‘pro’ you are or it’s the most ‘efficient way of wastin-I mean using the important time you set aside to spend frolicking in a virtual world’. I share your sentiment but I think listing the various exploits would be more productive than simply telling Anet to ‘fix dungeon exploits’. Fun part is when these ‘pro exploitative players’ run the dungeon again when Anet fixes a particular exploit they call ‘NERF NERF STUPID NERF I’M LEAVING THE GAME!’ Lol…oh how fun that is.

For starters I’d like to see all ‘stacking’ be rendered useless-I hardly think that was an intentional game design…it’s just a clumsy work-around (how could ‘everyone run into each other’s character model and auto-attack’ possibly be intentional?-When the game requires you to move to a particular area (e.g. ac p3) the protected area is large enough that 5 players don’t have to fuse together). The beginning of hotw p1/p2 have stacking by the stairs and on boxes respectively; p1 also has a similar stacking on the 2nd boss, the spider in ac now is being stacked, of course project alpha is ‘stack, roll into him, stack’, oh and speaking of AC I wouldn’t mind the dungeon not being able to progress until Kholer is defeated (one of the few bosses in which there are no exploits and everyone avoids him…funny that)

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Claw of Jormag Phase 2

in Bugs: Game, Forum, Website

Posted by: Imbune.5497

Imbune.5497

Ah it seems there’s some delay w/his hp being displayed for some players-we still took it down

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Claw of Jormag Phase 2

in Bugs: Game, Forum, Website

Posted by: Imbune.5497

Imbune.5497

And it apparently gained +10 billion hp-we noticed we were doing damage (white numbers on screen) but the hp bar didn’t move. Was funny though

(this was on yak’s bend)

edit: well it appears some people see the life bar moving…idk if they’re trolling or not

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

The Problem of Stealth in

in PvP

Posted by: Imbune.5497

Imbune.5497

Cloak and Daggers against walls is one of the more annoying things in WvW these days.

Nobody should be able to perma-stealth.

….WvW? -__-
sigh Do you really like to ‘hear’ yourself speak so much you can’t make a valid point in regards to a topic (most likely because you didn’t even bother reading the article linked-which is the basis of the thread I might add)? The impression your post gives is this:
looks and sees ‘stealth’ in new thread’
Thinks: MUST QQ MOOOAAAR!!!
*posts about pvp issue when the article on which the OP asks for feedback is illustrating the limitations of stealth in PVE

…then everyone else proceeds to facepalm

Anyhoo…
I agree with the views expressed in the article-I think those who play multiple professions including the thief will be hard pressed to counter his arguments. Pretty much ‘stealth’ in dungeons (I stay away from fractals so idk how it fares there) is shadow refuge and apart from some very situational set of conditions-none of which is ‘must bring thief’ I might add, its only real purpose in my experience is stealth rez (which again, depending on the boss/party member is really neither here nor there).

It isn’t as big problem in GW2 I might add because each profession gives you far more options to play-so yes stealth pretty much still has the problems it has in other games, but thief =/= stealth at the very least. One could argue that under this freedom of game play philosophy, stealth becomes something like the guardian’s consecrations-more limited application than other mechanics available to the profession in pve but becomes more viable in pvp situations. If that is the mindset then it resolves a great deal of the issues with stealth classes in pve-their reliance on stealth that…doesn’t ….really do anything. However because of the ineffectiveness of stealth in pve it makes stealth classes in general…let’s say less than desired for group content-to translate that to gw2, we need to ask’ are the other mechanics available to stealth professions good enough to make the profession enviable in pve?-since we’re going on the premise that stealth is pvp oriented‘…..unfortunately most would say the answer to that is a resounding ’no’. Is it functional? Sure. But it doesn’t have healing spring, easy access to party-wide protection/regeneration/vigor/fury/might/condi removal, reflections, variety of combo fields or even two-fire/water; arguably the best two for group pve content-it does have easy access to weakness but is it on par with the support available from other professions? Not sure-not too many thieves (side note: why do people say ‘thiefs’..I don’t even… -__-) I’ve run with apply that condi frequently.

Imo we can either request for changes that validates stealthy play styles in pve-turn traps into ‘ambush traps’ (not the actual in game skill) when set in stealth for added effects or something idk or request changes to other skills to make the profession more useful in pve-the boon steal is a good example, just perhaps need to reduce the refresh rates on boon-centric bosses a bit.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)

Are Dragons a Real Threat?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

To answer the question posed in the title….they sure as hell don’t feel like a threat (save Claw-and even that could use a bit more tweaking imo).


Anyone who’ve completed story mode will tell you the fight with Zhaitan did not feel epic in the slightest-more than likely you were left thinking ‘wait…THIS is what you guys couldn’t do?…..I’m going to fight Claw-that’s a real dragon’

I could argue that the ‘run-to-one-side-and-auto-attack’ routine of 2/3 dragons is and exploit due to a bug (system not working as intended)-remember the demo they showed of the Sunless and Shatterer encounters leading up to the game’s release? Multi-level fights with groups of players taking on various roles to defeat the dragon-some on cannons, some using other weapons, some defending the cannons, others wailing on the dragons etc etc-those elements are still there…..just not necessary quite frankly.

I’d like to see proper characteristics for the dragons for starters-Teq could randomly turn downed (not defeated) players into risen, players encased in the crystals could become branded during shatterer or players downed with the frost debuff has a chance that increases with the number of stacks, to become an icebrood during claw. This is of course against the premise that the dragons won’t ignore the large group of players hitting him slightly to his right-make them preferentially target areas with large groups of players or create some debuff that renders that area a deadzone or something.

Another reason I feel they aren’t a threat (gameplay wise) is there is no consequence-hell or even possibility, of failing the event. In that regard the southsun cove camp events and karka queen are more of a threat.

Long story short, I agree the mechanics of the dragon encounters do not mirror their significance in lore.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

What do you think about norn's animation.

in Norn

Posted by: Imbune.5497

Imbune.5497

Was never blown away by the Norn animations but after seeing some of the Asura animations I downright hate them now (actually the Asura animations will put pretty much every other race to shame imo). The Norn dance compared to the other races is just a short, cheap thrill, their dodge animation is just horrendous (especially compared to the asura), their jump animation is laughable, I don’t mind the female run animation, female gs auto (melee) animation is cringe-worthy and guardian sw #2/warrior sw burst(forgot the name) is meh (was green with envy after seeing the Asura’s corresponding animation) etc etc.
As someone mentioned the Norn animation lack impact and originality-they obviously had fun w/the Asura and Charr animations, gave the humans mundane ones that simply got the job done then the Norn got the left overs. They don’t feel powerful, imposing, heavy, visceral but rather weak, clumsy, floaty and uncomfortable. As a matter of fact if they released new animation packs, fairly priced and UNIQUE to each race I’d be interested…yes…I have grown to dislike the Norn animations to that degree that I’d pay to have the option to change them.

Funny enough, initially I had hoped that your choice of ‘ferocity/charm/dignity’ in your character creation would influence your character animations and demeanor (it just popped into my head the first time I heard it)…seems my hopes were a tad too high.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Dragon Ball Event

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Event in Lion’s Arch eh? Pretty sure my ping will be over 9000…still….very cool stuff imo. Looking forward to it.

Preparing to shut down all non-critical internet applications for the month of June…and also to play the game on minimal graphics settings

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)

Lack of Recognition for Legendary Crafters

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

A lot of people got their legendary items from the old Karka Event or from getting the precursors extremely cheap during the first month of the game launch. Yet people who own them are labeled as “Basement Dwellers” because they see they cost so much right now. Honestly most people that earn it get it from luck through the forge, a enemy drop, or a easy method in the past and may have way less hours logged then yourself.

Also what this guy is saying from what I read is he wants to be recongized as someone who actual took the time and effort to craft it (via two 400 skills, 300 skill points, 500k-1m karma etc.) vs. someone with a fat wallet who can spend $600 buying one. I can understand that aspect, but of course people in this thread seem too derailed that with all their jealous anger to figure that out….

And yet not one of the crafting requirements you mentioned require any form of skillful gameplay what-so-ever. Literally the only difference, is as stated before, you wasted a-oh I’m sorry, that’s jealous anger, I mean you ‘invested’ an unholy amount of hours. What you missed with your pious ‘holier than thou’ attitude is people realize legendaries are a time sink-and that’s it; what the OP wants is an achievement for sitting around his computer. Also, people realize the immaturity of the OP-it’s obvious he didn’t get the legendary because he innately thought it looked cool or as an ‘investment’ for future tiers of gear-but rather for simply bragging rights and online recognition to feel he has some kind of worth. More and more people are getting legendaries so they aren’t as ‘special’ anymore, feeling the size of his happy place diminishing he desperately seeks out other ways to say ‘hey look at me-I’m not like those guys; I’m awesome!’…and that is just….downright pathetic.

If legendaries were the reward for a series of legendary challenges (solo-so no help), then we can talk about this ‘recognition of awesomeness’ that so many kids seem obsessed over. Kill a particular champ in a legendary arena. Dodge 30 consecutive attacks in a legendary arena. Timed jumping puzzle in a legendary arena. Kill a champ using environmental weapons in a legendary arena. Take no damage for 10s while in melee range in a legendary arena (with a new, universal set of skills, lest a thief simply uses pistol 5)-don’t take these as meaningful suggestions, they’re just to illustrate challenges that utilize gameplay rather than luck and time. You’d still be pathetic for demanding recognition for playing a game for fun (…you people still do that right?) but at least you’ll have a case to say ‘I completed these very difficult tasks that require a solid understanding of game mechanics and dexterity-in addition to the obvious time investment (of course better players will take a shorter time as they won’t fail as much)‘…not ’I spent a lot of time in-game farming’

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Endorsing Slavery?

in Last Stand at Southsun

Posted by: Imbune.5497

Imbune.5497

I think perception/expectation is the root here. Western rpg gamers tend to think every rpg should be about them-to stroke their kitten, tell them how awesome they are and how important they are to this virtual world-that their every action has monumental significance; afterall one ‘criticism’ of gw2 story mode was it didn’t make you feel like you single handedly killed an elder dragon and brought about 1000years of peace (the story mode is far from good-hell barely passable imo, but not because it didn’t worship me). If you look at it from that perspective-‘me me me me me’ then I can see how it can be frustrating and those conclusions be made.

However, what if you look at it as a story rather than a way for you to superimpose yourself unto the game world? In this case it’s not about you-these are events that are unfolding in Tyria, and you’re simply observing them from a particular frame of reference (Lionguard in this case). In such an instance the story can be crafted to have the effect of you wondering ‘huh…was X such a bad guy really?’ rather than have you say ‘they forced me to kill X…LAAAAAME’. If you watched the ‘Meet the Consortium’ video I believe you’ll come to the conclusion that this is the way they’re designing the experience (https://www.guildwars2.com/en/news/video-meet-the-consortium/ )-that we are observers, not the stars of the show whose every action has far reaching consequences. I think the best way to summerize is: try thinking of it as an interactive story, rather than a branching story and you might reconsider the notion that Anet is forcing you to endorse slavery (also, as someone mentioned, this isn’t slavery).

Additionally, if this was a novel, the mental processes you went through after learning more about the story to come to the conclusion ‘wait…am I supporting slavery here?’ would be the character’s thoughts in italics. However, since you are the character (notice, I didn’t say ‘main’) and you went through the ‘ordeal’, you actually experienced those mental processes rather than simply reading what the character is thinking, because, again, you are the character.

Btw Krosslite I believe you used the term ‘atypical’ in correctly, as your following sentence referring to them (the Consortium) describes them as having the same perceived mindset of businessmen-not having notions contrary to the ‘norm’.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

So after watching some of the pvp spectating it seems they added a viable inspect window. Why dont we have this in PvE? Seems all the complaints of MF in dungeons, Multiple Condition people, and players not carrying their weight could be helped by this. You could make it group only or add an option to make it public or not. Perhaps even make it a link from the player like a /Show build command instead.

To answer the question posed in the title, I think only a representative of Anet will be of any real worth-everyone else will just give their opinion (myself included) without actually knowing the reason why it isn’t in.

Regarding the body of the post, I personally would rather see a graphical representation for mf on the player similar to the effect of food or those 25stack sigil and the decrease in effectiveness with more than two condi players is a flaw in the mechanic that needs to be addressed-not accepting the flaw then proceed to alienate players imo. As mentioned gear does not equate to carrying one’s own weight-at best all it means is the player is mindlessly following a cookie cutter build (omitting the obvious exception of mf gear). I like to use AC as a reference because it’s the most experienced and readily shows up bad players/habits/mind set; a warrior in knight/zerker gear (a sound-but not the ONLY viable, offensive oriented set up for pve) passes the ‘inspection’ test. Proceeds to rez downed players in red circles, does not bring any condition removers for spider, no stun break/stability for kholer, doesn’t dodge the pull, doesn’t kill adds, tries to kill the warrior ghosts first when rest of party focuses down the squisher aoe oriented mobs (resulting in party receiving more damage than necessary…him probably going down as he gets bombarded with foefire and feared/chilled/poisoned/bled/burnt out of existence), doesn’t get out of the way of the howl or doesn’t run lings into fire on path 1, tries to attack invulnerable boss in path 2, face tanks the ceiling in path 3…a player like that might as well had been playing naked.

Making it optional is of no consequence-as mentioned, once it’s there in the game players will demand you turn it on for the ‘inspection test’ (see above why the test is of little use when dealing with anyone who goes to their class forums/guild/friend advice for builds and gear set-ups). The option of show build is even worse imo-what it will lead to is “gear, build and play my way or gtfo” (read: I don’t actually have a way-I just follow whatever the cool kids on the forums are doing for the fotm but I’m part of the vocal minority now so that gives me the right to turn my nose up at anyone who dares think for themselves ….I’m lonely, someone hug me ).

I understand where you’re coming from but I think you’re only looking at the positives and not the full picture…ironically one could say you aren’t factoring in gamers-scratch that, ONLINE gamers

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Requesting major thief pve damage buff please

in Thief

Posted by: Imbune.5497

Imbune.5497

But we do offer utility if the person and the team understands combo fields and blind and weakness conditions…

Combo Finisher -
Cluster Bomb is hands down THE best combo finisher in the game. Guardian can lay down Purging Flames and we can apply Might x 15 on the entire party. If the guardian is cooperative and use Empower that’s another 12 Might on top of it. Instant cap might stacks. In Water fields we can heal the party for up to 8k…with no healing power…same concept.

At 15 points into Deadly Arts trait, when we poison foes we Weaken them. Think of Weakness as a 25% damage reduction from enemies…and our Weakness last long if you apply it through our Choking Gas skill…and big AoE. Higher level fractals this can save people from being 1 hit by regular mobs…

Blind, we can apply them in small bursts in large AoE via Dark Fields, but better yet we have Black Powder pistol offhand skill. It works best when we LoS pull a bunch of enemies and stack together to cleave them…it’s a party immunity for PvE because of how slow the enemies attack.

And about our damage? We are the highest dps for single target in the game…I won’t ask for more.

I play a pure GC thief (30/30/x/x/x) at level 48 fractals, premade, pugs, done them all with relative ease and contributing my share.

For PvP, you can always go S/D and feel more contributive to your team in team fights. Ever since Larcenous strike was introduced, fights vs bunkers has gotten alot easier because we can steal their Regen/Protection/Vigor easily. With stealth builds, backstab still hurts alot…you just have to commit to it…When i use stealth backstab builds (D/P) I usually go very glassy but I deal insane damage.

Idk…you mentioned a thief+guard, what if you had two guards? Two casts of empower and hold the line=party wide protection around 10s, regen around 14s, 25stack of might for 10s. Water fields? Two hammer guards w/hold the line=protection, aoe healing, regeneration (+additional aoe condi removal if traited or soldier runes). Weakness is nice, but is it worth missing out on the above benefits? I’m not sure. Blind fields are very nice in open world pve but in most dungeons the party tends to scatter during encounters (especially if there isn’t a guardian/warrior there) resulting in mobs moving from your field or you being unable to place it effectively in the first place…just seems a bit situational and more like a luxury than anything else in my experience. Exploiting the game through stacking as you said will help blind fields be more effective, but then again a sword/gs guardian can aoe blind roughly once every 10/12 seconds-two guardians and you can do aoe blind once every 5s or so minimum (in addition to the 10s protection and regen from hold the line), so is taking a thief over a guardian for blind fields worth it? Hmm…again, not too sure.

The OP spoke about pve so mentioning pvp is irrelevant.

Don’t take it to be me saying the thief is utter crap in pve-I like the playstyle quite a bit and a good player with a thief will still be contributing more to the party than a bad player with a guardian, but whenever I consider the contributions another class can make (I focused on guardians since you mentioned them) I’m hard-pressed to find validity with the thief.

Regarding the topic-I don’t think a damage increase will solve anything, well not in any meaningful way for anyone who has the mental fortitude to do dungeons other than cof 1 and not make up excuses abut ‘efficiency’ for skipping bosses they obviously can’t handle.

Is the thief worthwhile in pve? Well if I happen to know two players are of equal playing skill and one is a necro the other a thief I’ll take the thief over the necro-it’s not worthless, but a long way from being impactful imo.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Lamest Ending in Gaming History in my view

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Yeah I thought this was going to be about Arah story mode…but as others have said, the dungeon was the ending (in particular, the events to the end and immediately after the dungeon, not just the fact that you attack the facility)-everything after is the epilogue of that ‘chapter’, if you will (Southsun obviously shows the story isn’t over yet). If you know you aren’t strong in writing/literary techniques then please take the time to learn about it/improve your skills rather than proudly displaying your ignorance and arrogance in attempted to contradict others who are obviously your betters in that particular aspect (not directed at OP)……reading the dev notes also helps in this case -__-

Btw:
“The Flame and Frost epilogue will be active from Sunday, May 12 at 12:00pm Pacific until Thursday May 16 at 12:00am Pacific the release of the Secret of Southsun on Tuesday May 14. The epilogue will mostly consist of conversations and story elements; there are no exclusive rewards to be given at this time.”

“A Rallying Flame Achievement

This achievement can only be earned during the epilogue, which starts on Sunday, May 12 at 12:00pm Pacific and remains active until Thursday, May 16 at 12:00am Pacific. You can earn this achievement by interacting with a bonfire in either Lion’s Arch, Hoelbrak, or the Black Citadel."

https://www.guildwars2.com/en/news/a-guide-to-flame-frost-retribution/

Really not sure how much clearer one can be that the bonfire isn’t the ‘ending’…
What you consider to be the ending is your business, but it is also irrelevant-the creators have declared this to be the epilogue, so any worthwhile critique will have to be of the event as an epilogue, not an ending. Or could it be some of you are so full of yourselves you are unable to view anything objectively, if so then your opinions will always be biased, based in ignorance and carry very little worth, contrary to your deepest wishes/delusions.

Also, why can’t people seem to stick to topics, has literacy really dropped this far? The topic is about the perception of the ending of F&F-not your opinion on the entire story, not the last time you liked temporary content, not whether your are a fan of temp content, not your wish for PTR, not how you think the event was handled, not drop rates, not your alts, not your profession, not exotics (-__- idk where the hell this one even came from)…smh

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

I am EXTREMELY offended.

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

-__-

….that’s all you’re getting

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Login server down free trial?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Same here

15 char

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

GW2, exploiting vulnerable demographic?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

-__-

…that’s all you’re getting

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

dragons a bad end boss.

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I don’t think dragons are inherently handicapped at being villains-they just need a bit of character; pretty much all zhaitan had was looks as it wasn’t developed at all during the story…and his demise as far from inspiring. I think if they treated dragons a bit like the reapers from Mass Effect (ME1 and ME2…ME3 did not happen) it would be more interesting. As someone mentioned, dragons rise, kill all the things then go back to sleep <-reapers (again, ME3 did not happen so we’re working under the premise that we still don’t know what reapers are), however, unlike the reapers, we get no reason or even a sense of mystery as to why this behaviour exist. The Reapers, despite being absolutely enormous had personality, intelligence, interacted with the players through minions (indoctrination) and gave a feeling of a larger scheme-the destruction they cause was not the goal but rather the means to an end; based on what you said that’s what you feel is lacking. As a matter of fact one could argue that the size of the reapers added to their character as it gave a feeling of omnipotence-this huge mysterious being that itself has massive amounts of power but yet still able to infect/interact at the individual level all over the galaxy. The development of the dragons in contrast, begins and ends with ‘dragons are waking up and killing all the things’…done, that’s it-oh and ‘this one dragon create zombies’. Changing the aesthetics of the final boss/threat won’t help in that regard-it’s the story and character development that is lacking here.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Casual PvP in PvE

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Hello guys

Gw2 should have casual pvp system in pve , I like the spvp but it isnt the same ( More competitive ) because I work hard to get my stuffs in pve and sometimes I dont feel to play WvW all the time and I like to roam through the map and at least do some friendly duels like other games. I think in every MMO should have a casual pvp for stimulate the gear we get through the game instead of only the gear benefit for WvW. At least a dueling mode.

Thanks guys for listening.

Dueling would be awesome, and heck, if they could implement contested zones for world pvp, that would be sick. But conventional wisdom on the forums and the direction of this game screams carebear, so i’m not holding my breath or anything.

I dunno where you kids get the idea that the reason for dueling is to “generate more e-fallace.” Maybe 4/5 of my party is waiting at the instance, and we have 5 minutes to kill before the last member shows up. I would love to be able to duel right outside the instance, assuming it is consensual with my duel partner.

‘Kids’…cute. Well there’s the obligatory ‘insult/demean anyone who doesn’t share your opinion in an attempt to render their opinion null and void and yours valid’-which ironically proves quite nicely the type of players who want this feature and consequently the very reason the majority says ‘keep that thing out of our game’

Well done

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Post a Screenshot of your Guardian

in Guardian

Posted by: Imbune.5497

Imbune.5497

Just finished my ‘look’ for the guardian… kitten proud of it too

Attachments:

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

A warrior design philosophy

in Warrior

Posted by: Imbune.5497

Imbune.5497

So you want the warrior to be a heavy armor profession with tons of hp, ridiculously hard hitter with a multitude of ways to block/evade/parry/counter attacks along with high vigor uptime and be very mobile with basically invincible mobility skills on every weapon…..holy kitten I’m glad you’re not working on gw2. Why don’t you just let them cut out all the middle work and make your autoattack grant you invincibility for 10s, 1500range, homing, unblockable and sends enemies into an instant-downed state? All you have to do is walk over and hit f-oh wait…..walking, yeah can’t have that. All warrior auto attacks are 1500 range, unblockable, homing attacks that grant 5s of evasion and instant kills target. Sounds good?

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

DPS and Meters

in Suggestions

Posted by: Imbune.5497

Imbune.5497

Given that the only real “end game goal,” in Guild Wars 2 is improving your own ability/skill at the game, and the only real way to measure your ability at the game is your DPS, I personally feel that a DPS meter is a very necessary addition to the game.

So I guess tanky/support playstyles either require no skill or have a such a low skill cap it can be achieved by anyone and never be improved, ok gotcha. Dps has absolutely nothing to do with skill as far as I’m concerned-that is more tied to your gear and traits set up; surviving encounters is more skill based. “Oh look I can do consecutive 15k hits to kholer in AC! Too bad I never cleanse any conditions, attack the adds or even dodge his instant-down skill so I’m down more often than not and cause an even greater loss in dps b/c someone has to rez my sorry behind. Oh look the person who was rezzing me tried to rez me while I was in aoe…now he’s down too and someone has to rez him…let’s see, that leaves only two persons actually hitting the boss”. Or how about this-same encounter: I’m a Guardian, but I won’t bring “stand your ground” to protect the party against kholer’s pull; no instead I’ll bring consecrations for fire field (either for might or +10%more damage), bane signet for power and either ‘save yourselves’ for fury or a spirit weapon for additional damage. Well I can dodge the pull well enough but the a couple of the party members miss the tell frequently…too bad I have to be rezzing them instead of hitting the boss with my big sword/hammer"

I understand where you are coming from but there is more to mastering the game than those little white numbers floating on screen

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

DPS and Meters

in Suggestions

Posted by: Imbune.5497

Imbune.5497

Like players don’t know now witch class/player does most dmg, witch is good with hos class, witch one is in MF gear and so on…

I say they treat mf like signets or some special effects in traits in that there’s an icon on the player that says firstly that they have some mf equipped and secondly the %boost (similar to +power/precision found on signets).

Regarding OP, since some ppl are obsessed with little white numbers I don’t think adding a dps ‘meter’ that is only available to you will be detrimental to the game-however the typical partywide meter that we’re used to in archaic gear-is-the-only-thing-that-matters mmorpgs will be a bad addition imo. Quite frankly anything that has the potential to foster the kind of filth we’re all trying to avoid like the plague shouldn’t be directly implemented.

I imagine you’ll get more replies along these lines-of course the protards, little kids who don’t fully understand what a game is and people who need the security of the internet to bash on other people to feel better about themselves will advocate it, but meh

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Open world Duels [Merged]

in Suggestions

Posted by: Imbune.5497

Imbune.5497

Really , so if gw2 add pk style u all have a special heart attack?

The pve players , are only a base of hellokity games nothing more.

1) all u do is pve , cause u cant pvp another one, why? u are afraid and a terrible pvp player.

2) The pve players never want to do pvp , cause they skill play is terrible they only want to figths mobs , cause mobs cant think really and vs another player they fell inferior.

Ladies and gentlemen, I present the insecure teenager who obviously isn’t mature/smart enough to realize that attempting to insult people will obviously not warm them up to your way of thinking. Also, well done…you just kitten slapped the English language – and also for proving the point many pve players have made.
We don’t want to deal with these types, for all that is pure and holy keep them in the mists.

You do realize that rarely are duels vs equal opponents right? In my experience the majority of invites are against lower level players or players you think you have a gear advantage over. If you really wanted ‘skillful’ gameplay you should be obsessed with spvp-but I’m willing to bet most ‘pve iz carebearz’ players only play wvw and try to engage uplevelled players. Well I’m sorry the game doesn’t allow you to stroke your little kitten but…oh wait…I’m not.

You want duels? Go to the mists where the only advantage one has is experience, or “u are afraid and a terrible pvp player.”?

In any case I’m sure this was a troll post…I refuse to believe the intelligence of humans have decreased to a level where that is an actual chain of thought/belief

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Done, and Boycotting

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Aww he think’s he’s a little martyr, how cute. So the devs are trying to ‘force down your throat how they (the devs) think the game should be played’ eh? Let me just try to get this straight because it’s just too ludicrous to believe-you’re saying that you have an issue with the creators of the game (who had a particular vision of how the game was to be played in its inception) making changes to nullify obvious loopholes that players used/exploited that resulted in them playing the game in a way it was not intended? Wow…I do believe that the world’s population is getting dumber by the minute -__-

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Boon Hate is brutally unfair to guardians.

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

What I see is guardians overreacting and warriors being…well…stupid. Utility is what drags the warrior down in pvp not damage-it makes not one lick of sense to give this generously high dmg profession even more damage when the opponent tries to use defensive spells. Facepalm hard at ppl who compare boon hate on the warrior to things like corrupt boon or arcane thievery-show me a necro who can easily hit 18k+ dmg then we’ll talk.
Alright you get your unfair +12% dmg against say a mesmer with retal, vigor, might and regen up…too bad he’ll pull/daze/knockback/invul/teleport you to tears (where you will of course come and whine on the forums). This dmg increase is pointless; the signet is a step in the right direction (whether or not it’s the right step is yet to be seen…for obvious reasons) as at least it adds utility to the class.
I hope most of you posting are in your early teens-your brains and emotions have a very long way to develop

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

"Boon Hate" Discussion

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Guardians will never use ‘save yourself’ again. Lol…sorry, couldn’t resist

Boon hate…it is interesting and really without seeing it in action any praise/condemnation will be issued purely through a biased lens of your preferred class. The obvious concern is it’ll just wreck boon-centered professions/set ups, however, assuming it is a grandmaster trait, it will make any boon-hate set up predictable…so there is that to consider. It could be that the damage or new play style around boon hate is just so powerful that it end up being too effective. As someone mentioned, a mesmer can keep vigor and regen up very easily-neither provide direct damage reduction, so thinking in a straightforward manner, having x2 w/e damage bonus against boons in that case is…well…not really ideal and the mesmer has no counter-play during the match. Or what if you have might+swiftness+retaliation+stability while fighting a boon hater…well…if retaliation did damage based on the attacker’s damage it would be interesting.

But you see my point-pointless, ungrounded speculation (although a bit fun to do). So let’s be cautious, by all means….but let’s not say we hate a mechanic that is still in the works and have no worthwhile information about.

(Side note: It would be a funny match though: ‘player A gets boons: oh crap I have boons; I’m vulnerable! Best to kite that boonless boon-hater guy until my boons run out and I’m defensless-I mean not vulnerable-I mean…wait what?)

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Please dont troll the event timer! Behave!

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I troll the all the time. I find it funny to see 100 people standing around camping a chest.

Reminds of my old EQ1 days and waiting in lower guk.

If people rather “play” the dragon timers, then the game, then the get the RNG of us folks that spam it with bad info..

Enjoy

Thanks! I think so.

Anet needs to make the timers random. The intent was never to have players camping a timers site and hopping servers.

That is the result, so if Anet is not fixing it, some of us players can help drive the point home. Maybe the cries of all the players standing around after camping a borked timer, might fix it.

Think of the service we provide to the other players!
That’s quite funny.

Who are you to decide how people want to play you sir are just a trolling baby with nothing else to do you make me sick.

I bet i would hate to play the game with you or know anything about who you are it does not say anywhere that anet does not want people standing around waiting for dragons.

Why must YOU wreck games for other folks cant you cause enough grief in the rest of your life ( which i am sure is easy for you)

Well look at it this way-how were you playing before the timers existed? I can’t help but think that if the intent was to make players grind meta events (basically what it boils down to) they wouldn’t have kept the timers hidden in game. Come to think of it, yeah…they could just put time remaining under the meta event notification on maps if that was their intent. So while I don’t think they have a problem with people waiting on/grinding meta events (I think it’s silly and only younger players with way too much time on their hands do it, but it doesn’t affect how I play so meh <not taking guesting into account here>), it’s an unfortunate case where an camping coupled with the exploit of a feature leads to an undesirable and unintended effect.

Also regarding your last paragraph, the guests are wrecking the game for those who resort to such measures. You are the furthest thing from being objective and have no right to stand on a moral pedestal-someone affected how you play so you lash out like a rabid dog, simple as that (despite you probably contributing to the cause of the reaction).

“trolling baby”…ironic

However I do agree that categorically stating that camping meta events was never the intention was presumptuous-to the best of my knowledge we have no evidence of that

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Moderator)

Please dont troll the event timer! Behave!

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

+1 for randomized timers on meta events; ‘dynamic’ tends to lose it’s flair once it’s on a schedule. Besides I doubt this was the gameplay intent of the devs-a bunch of ppl suddenly porting for one event them skip to the next map and such and such.

If you’re in a guild and someone happens to be there they’ll call it out-or if you happen to be on the map at the same time. They could also boost regular event rewards so people are willing (since everyone wants to be ‘rewarded’ for having fun -__-) to explore the map regardless of a meta event…but what am I saying? We’re not here to have fun-we’re here to get pixelated riches!

On topic (at last)-yes it is a rather inconvenient ‘solution’ to overflow but I imagine they feel just as cheated when guests push them into OF; either way someone is going to get left behind. I personally don’t do it (don’t even visit the website tbh) but it really doesn’t bother me so much. Maybe it’s because I have better things to do than set up rigid schedules and try to treat a game like a job-I still play it just to have fun, but hey, if other players exploit a feature to hinder you from having fun, then tamper with the timers all you want to return the favour. Fair is fair

tldr: Tampering with the timers is a symptom not a cause(although I personally don’t do it)-eradicate the cause the symptom will follow. I imagine those tampering with it feel just as cheated when guests push them into overflow-this is their only way of taking matters into their own hands

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Nevermind.

in Ranger

Posted by: Imbune.5497

Imbune.5497

I don’t think more than 5% of the playerbase has the skill to beat a dungeon (even AC) on their first try with their first level 30 avatar. You’re going to have a bad time, particularly besides it’s likely you don’t know how to find a decent group. Group setup is a big deal…the loss or addition of a good player of any profession can and usually will have a huge impact on the success of the dungeon run. Believe me, I’ve seen it, having run roughly 200 dungeons to help pay for Bolt—and no, I didn’t run CoF path 1 constantly. I have dungeon master and ran every dungeon in the game. But ya, I did run CoF A LOT.

You’re doing it wrong. 20/20/0/0/30 with signet of the wild, quickening zephyr, and Sick ‘Em. Use stalker and jaguar. Use sword/warhorn (learn to dodge and learn boss tells or else you’ll die. I can sword up Subject Alpha…look, if I can do that, I’m sick of people’s excuses about ranger dodges…ranger has some of the best dodge ability in the game), and use axe/axe. Make sure you trait Honed Axes and wear all berserker gear. I have over 3200 attack with this setup and have completed 6 minute CoF runs with other experienced players.

I am leveling FOTM with few struggles and in general doing great.

I thank you for the civilized counter-response, however where did I say it was my first time running the dungeon? Or that it was my first lvl 30? And even if it was my first time, I did say I tried it repeatedly through to lvl 50+. There are a couple of things wrong with your second paragraph-firstly stemming from the notion that I’m inexperienced. Another problem is you’re indicating there’s only one ‘right’ way to use the profession-and given what they said they’re trying to accomplish in the game is a huge problem in and of itself. Thirdly the setup you gave requires 70 trait points, in other words, lvl 80 toon-so the implication is you must be lvl 80 on a ranger to do lvl 30/35 content. Your weapon advice has the same problems as mentioned-one way to play…and where did I mention anything about dodges-or heck lack of survivability for that matter? Lastly the setup in your second paragraph assumes damage is the be-all-end-all goal for all players (I for one do not care for speed runs-I still play the game to have fun and it’s hard to have fun when you’re rushing or treating it like a chore imo).

My original post was long enough so I left out a few things-surviving on the ranger isn’t a problem for me, mainly because, as you said we have tons of vigor and lots of evades-but for me surviving and not really aiding the party in general isn’t what I considered ideal. That was my main issue with the ranger-wasn’t damage, wasn’t survivability, it was what I could do in a group to increase the group’s effectiveness

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Nevermind.

in Ranger

Posted by: Imbune.5497

Imbune.5497

Sorry, but killing trash mobs and rolling in a few hotjoins isn’t enough experience to have an opinion on this with any weight.

Quite possibly the most arrogant and repulsive way you could have began your post-basically you’re saying ‘your opinion doesn’t matter-here listen to mine’ The rest of your post has merit, but tbh if I were the OP I would have stopped reading right after the first sentence.

Also, have a little faith in the intelligence of the developers-I hardly think they’ll be putting the balance of the entire class on a player who, by his own account , just started the profession (players who just picked up a profession usually state that anyway) and hasn’t even done a single dungeon with it. Even if they start a million threads saying ‘hey I just started the profession and really like it so far-are they really that bad?’ most of the responses within the thread (you know because the devs will be aware of the general trend of the responses and not just the title) will say ‘well they’re fine for w at lower level, however for x,y,z at higher levels their effectiveness suffers greatly’

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Nevermind.

in Ranger

Posted by: Imbune.5497

Imbune.5497

Rarely do I agree with the vocal minority (because…well…you know how they are) but in this case they are essentially right-chewing out the devs however is stupid, ignorant, nonsensical, bordering kitten and usually done by people who consider themselves ‘veterans’ of a game less than one year old or ‘pros’ or ‘elitists’…each term doesn’t do them justice…I call them protards-professional kitten but I digress. I was ok with the ranger (the profession felt uninspired imo-similar to the warrior or necro) until I hit 30 and did AC-at the time I couldn’t quite explain it but I just felt plain useless. Initially I wanted to use spirits, but they are stationary by default so that was a serious limitation, however seeing there was a grand master trait at 60 to make them mobile I decided to play until then and see how they worked out….I never got to 60. I kept going back to AC right up to lvl 55 trying different set ups; shouts…no, survival…no, spirits….don’t even consider before lvl 60, some kind of mix…you end up feeling that your toon has no focus. Eventually I tried traps-long before this suddenly popular trap build…however I asked myself-wouldn’t an elementalist be better? I mean essentially all I’m doing is laying down two combo fields and an ele can do that while providing more buffs and utility to the party (Notice I didn’t mention damage-could care less about those white numbers. What I want is to contribute meaningfully to the team, so if my white numbers don’t add up to much at least let me be able to buff/heal/debuff extremely effectively)

Now the pets….good Lord the pets. As far as I’m concerned the problem isn’t just a drop in damage when the pet is dead-it seems some people forget pets have other attributes (most noticeably the melee pets). AOE heal on moas, knockdown on canines etc-those additional bonuses are also gone when the pet is dead or sitting in the back row to avoid getting killed. Ranged pets (at least the ones I had at the time) had significantly less impressive/useful utilities-and damage for those who squeal at white numbers, so while keeping them alive wasn’t too hard, again, I just felt I wasn’t contributing meaningfully.

That was of course pve-not a huge fan of pvp but I did dabble in spvp a while back (on a thief and on a ranger) and in terms of pvp I’d have to say they’re not that bad from my experience. I don’t usually pvp, so obviously it’s not my strong point (not that there’s any real challenge in pvp itself, but some tricks and expected player reactions and behaviour and such I didn’t have), but I did manage to take out the professions I’ve encountered (thief, mesmer, engineer and warrior) 1v1 without feeling like I’m at an innate disadvantage, so take that however you want. Could they all be bad players? Possible. Could they all be good players? Unlikely. Could they be a mix between new/bad/good players? Most likely

Wvw doesn’t mean anything imo because unless you’re part of a guild or wvw community with voice communication all you’re doing is running with a crowd of people and pressing number keys at the people with red names.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

more range weapons pls

in Guardian

Posted by: Imbune.5497

Imbune.5497

I guess the kids aren’t back from school yet-you’ll soon hear ‘l2p noob, the guardian has tons of leaps/cripples/immobilize to cover range lol you suck go play more’. They’ll most likely add weapons but that won’t happen until expansions I’m willing to bet so there’s not much you can do. I agree though-the scepter is criminally uninteresting and the staff is…well weird. The staff is good for support (albeit a very specific, black and white support)…but really I don’t think there’s any other weapon that’s like that (not that it’s a bad thing mind you, just odd).
Personally I want to be able to have fun at range with the guardian, not simply hit things-the staff comes close to that if you invest in symbols imo (otherwise I look at the 3 skill and wish it was something else) but the profession still feels boring at range

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Dying too easy after yesterday's update?

in Elementalist

Posted by: Imbune.5497

Imbune.5497

If you enjoy content being obsolete because you outgear it, play ANY OTHER MMO out there. Seriously. It’s one of the few unique features GW2 still has. GW2 has a long way to max level like any other MMO (there’s just number progression after 30 – do you rally need 50 levels for 10 traits?), BiS gear takes ridicously long to get like in any other MMO (I’m looking at you, ascended trinkets) … so don’t take level scaling away.

Actually, I am expecting this ‘go play other MMO’ trolling to come in sooner LOL

I still love this game that is why I bother to post my opinions and comments. A few of my friends have totally given up and they don’t even bother to visit the forum anymore.

You bet I will play other MMO. It really hurts me to see a game that I love alot and have spent so much time and money over the months but only to realise that slowly, but surely, drifting away from what makes it fun in the first place.

I am still hoping things will change but knowing Anet, even if it comes it may be too little, too late.

You claimed to have stopped playing the game yet still come to the forums to spew senseless negativity….that sounds like a troll to me (talk about the pot calling the kettle black -__-). At the very least a troll is supposed to make people get upset (still utterly ridiculous but they take ‘pride in it)…but I bet people who read your previous posts along with this just think you’re stupid…fail troll is fail.

On topic-I haven’t noticed any real issue with dying in downscaled areas, just had to use skills other than auto attack a bit more; no real difference to me

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Discussion about the update 26/02 [Merged threads]

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Gotta love the loud, obnoxious minority. Oh no, you’re leaving the game? Don’t worry-you’ll be replaced by significantly better quality people in short order. I have no problem with the chests (I will miss it)-it was being borderline exploited and you all know it. What it does is give a reason to explore the rest of the world-go do the world events in the other zones (which is one of the reasons I think they made that change)

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Its that time again folks (patch day)

in Guardian

Posted by: Imbune.5497

Imbune.5497

Hmm…maybe they’ll increase the hp of spirit weapons, then reduce the dmg, reduce heals from AH and MF….maybe reduce vigor/might on crit duration to 3s on a 15s cd or something

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

If they gave rangers more types of weapons

in Ranger

Posted by: Imbune.5497

Imbune.5497

I’d rather have a rework of current weapons rather than new ones. Personally I’d rather the class mechanic (pets) be woven into the weapon skills more thoroughly-a sort of hybrid of the thief and even some of the ranger’s own weapon set (like lb#3 giving pet swiftness). Basically I’d like it if more skills acknowledged the fact that your pet contributes to your combat effectiveness and have those skills change in some small yet noticeable way based on the type (felines, drakes, moas etc) of pet currently out-the current system is…well…feeling a bit mundane imo and doesn’t really feel like the ranger is a profession that creates/shares a bond with the pet. Pretty much a typical archer/hunter/w-e term from older games you prefer

Edit: The reason I mentioned the thief is the thief’s weapon sets are more dynamic than other classes-the third skill being changed based on main hand/off hand so too will the ‘pet skills’ (for the lack of a better term) be dynamic based on the pet currently out

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

What did you name your mesmer?

in Mesmer

Posted by: Imbune.5497

Imbune.5497

Hey guys, started a mesmer as an alt and was really proud of the name.

Just curious what any of yall have thought of!

The name I chose is “Multiple Mesgasms”

I consider that stupid, infantile and offensive and would report you tbh.

+1
On topic:
Female Human Mesmer-Quantum Persona

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Does homosexuality in Sylvari feel rather forced?

in Sylvari

Posted by: Imbune.5497

Imbune.5497

I bet doing the deed with a Sylvari would be like making love to a salad.


Bloodninja: Wanna cyber?
MommyMelissa: Sure, you into vegetables?
Bloodninja: What like gardening an s**t?
MommyMelissa: Yeah, something like that.
Bloodninja: Nuthin turns me on more, check this out
Bloodninja: You bend over to harvest your radishes.
(pause)
MommyMelissa: is that it?
Bloodninja: You water your tomato patch.
Bloodninja: Are you ready for my fresh produce?
MommyMelissa: I was thinking of like, sexual acts INVOLVING vegetables… Can you make it a little more sexy for me?
(pause)
Bloodninja: I touch you on your lettuce, you massage my spinach… Sexily.
Bloodninja: I ride your buttocks, like they were amber waves of grains.
MommyMelissa: Grain doesn’t really turn me on… I was thinking more along the lines of carrots and zucchinis.
Bloodninja: my zucchinis carresses your carrots.
Bloodninja: kitten baby your right, this s**t is HOT.
MommyMelissa: …
Bloodninja: My turnips listen for the soft cry of your love. My insides turn to celery as I unleash my warm and sticky cauliflower of love.
MommyMelissa: What the kitten is this madlibs? I’m outta here.
Bloodninja: Yah, well I already unleashed my cauliflower, all over your olives, and up in your eyes. Now you can’t see. B**ch.
MommyMelissa: whatever.

Lol Epic.
Now let’s see…last time I simply applauded and agreed with a post I got infracted for not contributing to the topic um… Yes I agree homosexuality in the sylvari storyline is forced. There. Wait…maybe I should give some props as well, however it raises some interesting questions in that one can put forth a premise that sylvari have no outside influence and yet this behaviour still develops and as such forces us to contemplate the origin and nature of the bahviour …something something something

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Does homosexuality in Sylvari feel rather forced?

in Sylvari

Posted by: Imbune.5497

Imbune.5497

Dear Lord if I see one more ignorant post regarding gender and sexuality I’m going to scream-gender is a social construct, SEX is biological. Homosexuality refers to those who look at the lock and key design and say yeah…I prefer two keys crossing or forcing the key into somewhere it has no business being inserted (limiting to one sex in relation to the events in the game). I personally feel it’s forced-you play the other stories, races, listen to idle chatter and all is as it should be (before you jump and say no one ‘should be’ hetero just ask yourself what if the numbers were reversed…we probably wouldn’t be having this discussion-and for comparison apply that premise to every minority group:hint: in the latter the ‘worst’ outcome would be the countries would be renamed -__-)…then you hear a male plant saying someone attacked his beloved and we should save ‘him’ (you know that moment in shows where the record scratches and you hear crickets chirping…yeah that happened). I would have stopped playing at that point if I hadn’t already seen what the other races/story paths were-it would have given a very different image as to what the rest of the game is like.

Oh and quit with the rationalization as to why it’s not homosexuality. You can say they aren’t humans until you turn blue the fact is they have mammal-like features (go to character creation, remove armor then tell me if you can’t see them) including genitals or at the very least something that looks very much like genitals (if they didn’t, they wouldn’t need to wear underwear now would they?) Which means that they can-and undoubtedly will (mimicking humans and all) engage in sexual activity, the potency of the act is irrelevant (by that logic sterile men and barren women can’t have sex then can they?) Let’s not forget the various perversions of sex where reproduction is not a possibility…matter of fact one could almost call one type cannibalistic.

I think it is forced, kitten odd and a clear attempt to please those types of people as its relevance to the lore and story goes very little beyond ‘see I know you types buy the game and we’re including you!‘-not that I want it to go beyond that point mind you. Another interesting point is if it wasn’t included just to please some customers why then is it only displayed in ONE (again, not that I want more) story line in ONE race-a sentient salad at that, not even human where it would be most…hmm, somehow appropriate doesn’t seem the right word…you get my meaning though

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

"We don't want you to grind" Oh realy?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

So really all this is, is complaining that you can’t get a different skin (which will by no means put you at a disadvantage) for the highest lvl gear that you already have easily…oookaaaay. I think many of you complaining how the game isn’t what you bought actually didn’t know what you purchased in the first place. The game did as it said and removed the blatant numerical top tier gear advantage…and you guys make up superficial top tier gear advantage then complain the game isn’t doing what you’re trying to make it do. How does that make any form of sense?

Just to demonstrate the uselessness of this argument-let’s say they made legendaries easy to get (that seems to be what’s really bothering you)…then what? You won’t have more hp, your attacks won’t crit more often, you won’t auto dodge, you won’t get new skills, you won’t run faster, you won’t fly-you functionally and fundamentally will be unchanged. In other words, you will literally be no different than you were <insert time frame> ago when you had exotics.

Furthermore you’re attacking the symptom not the cause. ANet doesn’t make TP prices-it is us, the players. Yes that very nasty word that many of you don’t like, it’s our RESPONSIBILITY (seems to me a lot of you who scream I have the ‘right to x’ or the ‘freedom to y’ also conveniently forget that those virtues are tied to responsibility-both on a personal level and community level)to not generate additional gates for content (even aesthetic ones). Let me ask you-if the nerf was still in effect, but the greedy, childish, short-sighted community DIDN’T inflate prices to mimic the recession-would this be an issue?

The last point in the OP is really the only one that has any value. Good game, but lots of bugs and oddities that should be ironed out before (since simultaneous isn’t possible it seems -__-) adding content…which itself may or may not have bugs and oddities

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

It's great being a Guardian, isn't it guys?

in Guardian

Posted by: Imbune.5497

Imbune.5497

Why do I get the feeling this thread is a giant troll <__<

Ah might as well bite, after playing mesmer with some…less than desirable results I tried a guardian and all I can say is I stopped fearing multiple mobs now. Really I’m not sure if I just wasn’t cut out to play the mesmer or if the guardian is just better or if the mesmer is underpowered…but (assuming the motivation behind this thread isn’t sarcasm) I fully agree.

Guardians are awesome-blue flames, spirit weapons and teleports ftw

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Why are Legendary Equipment Tied to WvW???

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Some of these carebears are really pathetic.

Nooo! Not WvW! There might be someone there that might actually be able to fight me! I only want ridiculously easy to fight AI enemies who have the intelligence of a brick!

Actually it’s pathetic pvpers like you that repel many pvers from pvp (act like you’re over 12 and quit with the silly name calling -__-). The guy doesn’t want to pvp-so…kittening…what. It has no bearing on you or how you play the game whatsoever so there’s no need for this childish obnoxious attitude. Incidentally, similar minded pve gamer might describe you as being someone with severe confidence issues and needs virtual wins (that mean literally nothing in the big picture) to boost your self confidence. ‘I fail at life but look at me! I can press buttons on a keyboard better than you while having you at a disadvantage (gear/ganking) hurr hurr hurrr I am awesome and my life now has meaning’

@ OP I understand your feeling but try to look at it this way-legendary means…well absolutely nothing (you play the game a lot…I guess). It’s not the most powerful set of gear-rather simply a different skin of the most powerful set of gear so it’s something you can inch towards IF you want a different skin. By no means are you hampered (unless you’re one of those e-kitteners) by opting to not do pvp. Personally I think legendaries are more for the pvp crowd than the pve crowd because they tend to (as someone had mentioned) need aesthetically-pleasing pixels to feel awesome.

In closing, to those pvpers who say they shouldn’t have to pve as some sort of ‘counter-argument’…I suggest you look up the meaning of mmoRPG and remind yourselves exactly what the kitten a RPG is before you make such comments. If all you want to do is compete all day long then there are genres for that-fighting, fps, strategy…oh but wait you won’t have any advantage over your competitors would you?

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.